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View Full Version : small request: Please change Ghost Touch on Shields to Fearsome



gpk
03-13-2008, 06:44 AM
Since ghost touch on armor has never worked properly as far as I know (AC vs incorp attacks), I think it would be a nice thing to flat out replace it with fearsome.

Ghost touch has a high + value yet serves no purpose whatsoever other than possibly than make what could have been a nice shield vendor fodder.

My suggestion: change it (and existing GT shields) to Fearsome, it would add value to random shields and add a small boost to sword-and-board users.

I believe Ghost touch and Fearsome on armor have the same plus value so no need to reduce the overall enhancement bonus, just replace 1 broken effect with a working useful one.

Borror0
03-13-2008, 06:46 AM
But, but, but... but what about these shield bashing builds?:rolleyes:

gpk
03-13-2008, 06:49 AM
But, but, but... but what about these shield bashing builds?:rolleyes:

LOL I knew someone would sarcastically mention it; I didn't think it deserved to be brought up ;)

Borror0
03-13-2008, 06:52 AM
I see through you gpk, you want to nerf my uber shield basher so his DPS sucks versus ghosts!!! :mad:

Mhykke
03-13-2008, 06:58 AM
Figures a mere days after getting the fearsome shield for my cleric from the necro reward list, a thread's started asking for all ghost touch shields to be replaced with fearsome.... ;)

Aspenor
03-13-2008, 07:52 AM
I see through you gpk, you want to nerf my uber shield basher so his DPS sucks versus ghosts!!! :mad:

Bor, ghost touch on shields doesnt work for shield bash either :(

Tested...

Borror0
03-13-2008, 08:02 AM
Bor, ghost touch on shields doesnt work for shield bash either :(

Tested...

Really? xD I'd say it should be fixed, but I think the best fix would be too much trouble, in many ways (ie touch AC).

DNDJESS
03-13-2008, 11:22 PM
I agree that ghost touched armor/shields needs to be changed, but I don't agree to changing it to an existing effect. As an example why, lets say someone is using a ghost touch shield and has fearsome armor. If you change the shield to fearsome, it serves no purpose for him.

I think changing the ghost touch effect to something similar to disruption guard, where any undead scoring a successful hit against someone wearing this armor has a chance of being turned, would be a more appropriate change.

Falco_Easts
03-14-2008, 12:01 AM
I would love to see a turtle build. Full plate wearing dual sheild bashing dorf. That would rock.

And yeah, change it off shields it's a waste of space.

tihocan
03-14-2008, 07:09 AM
I think they should (1) fix incorporeal atttacks so that Ghost touch becomes useful, and (2) add Fearsome as a shield prefix too :)

MysticTheurge
03-14-2008, 07:21 AM
Or....

They could just implemented Touch Attacks and Touch AC properly and then start making Ghost Touch on Shields work the way it's supposed to (and add Ghost Touch on Armors to the loot tables as well).

JFeenstra
03-14-2008, 07:48 AM
I would love to see a turtle build. Full plate wearing dual sheild bashing dorf. That would rock.

And yeah, change it off shields it's a waste of space.

except you can't use two sheilds at a time

if you could, im sure there'd be someone running around with dual +5 mith towers and a 70+ ac

gpk
03-14-2008, 08:10 AM
Or....

They could just implemented Touch Attacks and Touch AC properly and then start making Ghost Touch on Shields work the way it's supposed to (and add Ghost Touch on Armors to the loot tables as well).

That would be nice but I think that ship has long sailed; sure woulda been handy in mod5 though.
At this point I'd just like to see the very + costly GT prefix turned into something worthwhile; 2 years of polluting the loot tables is long enough imo.

Cinwulf
03-14-2008, 08:34 AM
hey, good idea. Taht might actually make those shields useful :)

Knightrose
03-14-2008, 08:36 AM
Well if they did that the prices on Shield Pieces would probably drop :P

Personally I think Shield Bash is another part of DDO that needs to be looked at and improved upon. Shield Bash should be an alternative or even an important ability for a Fighter or an AC Tank. Unfornutately Shield Bash sucks. End of story.

Yvonne_Blacksword
03-14-2008, 08:40 AM
yes please!
:D:p

mudfud
03-14-2008, 08:41 AM
I'm personally waiting on my ghost touch shield of distruption. So then my shield basher could get ton of use.

MysticTheurge
03-14-2008, 08:55 AM
That would be nice but I think that ship has long sailed...

Never give up! Never surrender!

;) :D

Beherit_Baphomar
03-14-2008, 11:09 AM
But if you changed Ghost touch shields what would all my characters pull????

Dont change them! Id have no loot if it werent for them.

Wait...ahhh...hide armour....

Mad_Bombardier
03-14-2008, 11:12 AM
Please add Lesser Guard, Guard, and Fearsome to available shield prefixes. Thank you.

Cinwulf
03-14-2008, 11:27 AM
Please add Lesser Guard, Guard, and Fearsome to available shield prefixes. Thank you.

Oh a fire guard shield? I like it :)

Borror0
03-14-2008, 11:33 AM
Or....

They could just implemented Touch Attacks and Touch AC properly and then start making Ghost Touch on Shields work the way it's supposed to (and add Ghost Touch on Armors to the loot tables as well).

The problem is playing with such a important part of the game so late. If they change touch AC, that means they push the value of Dex up for a lot of character, mostly for casters. Polar Ray and Scorchcing ray loose a lot of their coolness factor as most castes dumb-stated dexterity, some might have not done it if they knew touch attacks would be the way they are supposed to be. It is bad design to play with important componants of the game.

It's kinda why we won't see a 4.0 DDO, there are things that would make too much trouble if implemented. It'd be like playing a 2.0 game and the DM changing the rules to 3.5, all of a sudden. The player made choices according to the current rules, and it'd be an insult to them to change core rules. They can allow feat/enhancement/skill respec, but an ability respec becomes a little silly, don't think I need to explain why.

However, I think they cvould fix incorporeal mobs so they use touch AC, that I'd be ok with it and I doubt we'd see an uproar from the player base. ;)

Talon_Moonshadow
03-14-2008, 12:47 PM
Bor, ghost touch on shields doesnt work for shield bash either :(

Tested...

Uhmm....I have a Shield Basher, and I'm pretty sure it works.

Bashed my way (slowly :( ) through Delera's with the Ward of Undeath.

And I had a ghost touch before that one that I had used a couple times.....don't remember ever getting the "incorporial" message.

Talon_Moonshadow
03-14-2008, 12:52 PM
Well if they did that the prices on Shield Pieces would probably drop :P

Personally I think Shield Bash is another part of DDO that needs to be looked at and improved upon. Shield Bash should be an alternative or even an important ability for a Fighter or an AC Tank. Unfornutately Shield Bash sucks. End of story.

It has value at lower lvls.....and sometimes higher, but generally only when blocking a door.

It is extremely slow and no real way to beaf up damage.

But combined with a good AC and DR it can be good.......at least until you start fighting higher lvl baddies that beat you down regardless of AC or DR......and have so many HP, that you would take an hour to beat them down with a shield.

Aspenor
03-14-2008, 12:54 PM
Uhmm....I have a Shield Basher, and I'm pretty sure it works.

Bashed my way (slowly :( ) through Delera's with the Ward of Undeath.

And I had a ghost touch before that one that I had used a couple times.....don't remember ever getting the "incorporial" message.
Well then maybe it's been fixed, because it didn't work before.

Rragnaar
03-14-2008, 12:54 PM
I honestly can't beleive people like fearsome. It only helps zergers, in that it makes mobs run away. If you have to chase down the mobs you want to kill, that makes quests take longer than they should, thereby being more of a hindrance and less of a help.

I agree that ghost touch must be changed on armors and sheilds, but also agree that the disruption guard would be a better change.

Mad_Bombardier
03-14-2008, 12:55 PM
Uhmm....I have a Shield Basher, and I'm pretty sure it works.

Bashed my way (slowly :( ) through Delera's with the Ward of Undeath.

And I had a ghost touch before that one that I had used a couple times.....don't remember ever getting the "incorporeal" message.Right. The only time I ever tested it was with the Ward of Undeath and that Ghost Touch shield works just fine. Time to go test with a random loot GT shield.

Impaqt
03-14-2008, 12:57 PM
SO you want to take an Effect that most people loathe and is rarely used and change it into one of the most powerful effect in the game? And you call this a "Small" change?

No thanks. The last thing we need is more imbalance in the loot tables. If ya need fearsome, Collect your sheild pieces, Get a Emerald Claw Trinket, or wear armor like everyne else.

Talon_Moonshadow
03-14-2008, 01:02 PM
Well then maybe it's been fixed, because it didn't work before.

On second thought..... I may need to go back and doublecheck. I may have just missed it. The way Ghoast phase in and out it is sometimes hard to tell.

Also it's been awhile since I actually shieldbashed with my basher build......once he made lvl8 it seemed rediculously slow and not very effective against higher lvl mobs.......they beat me up reguardless of blocking....so its just better to attack with a faster weapon at that point.

Plus I feel like I'm embarrassing myself by trying. :(

Borror0
03-14-2008, 01:06 PM
SO you want to take an Effect that most people loathe and is rarely used and change it into one of the most powerful effect in the game? And you call this a "Small" change?

Alan, the idea behind this is more about removing an effect that does barely nothing and adding fearsome. I think (hope) that gpk didn't mean giving fearsome the same drop percentage as ghost touch, simply that ghost touch was totally useless in its current form.

gpk
03-14-2008, 01:21 PM
SO you want to take an Effect that most people loathe and is rarely used and change it into one of the most powerful effect in the game? And you call this a "Small" change?

No thanks. The last thing we need is more imbalance in the loot tables. If ya need fearsome, Collect your sheild pieces, Get a Emerald Claw Trinket, or wear armor like everyne else.

Imbalance in the loot tables? The last batch of prefixes and suffixes diluted the loot tables; unless you thing vicious was a good addition. Sacred anyone? Or perhaps its those +5 stat items of useless skill +3/+5 that are imbalancing the game.

I hardly think the loot tables are imbalanced and cetainly not after the last additions; if anything they should be cleaned up of some of the junk that's been broken for 2 years and there should be a little method to the madness.
Besides, the drop rate for fearsome on shields could be tweaked if need be anyhow.

Besides havent you heard? All the cool kids are going 2 hander these days and TWF with a +4 AC crafted weapon in the offhand. Shields are for squares, like for L7s man!

Borror0
03-14-2008, 01:31 PM
Besides havent you heard? All the cool kids are going 2 hander these days and TWF with a +4 AC crafted weapon in the offhand.

Yes, but I'm shocked by how easy good loot drops, maybe I'm just lucky, but I keep getting +6s and more than decent gear. I just got a w/p heavy pick in my last Shroud, a +6 Con Belt and a Vorpal Greataxe. GH was the banishing/vorpal/paralyzer/smiter/disrupter festival and it goes on in the Vale/Shroud.

Maybe green steel weapons will dominate the DPS departement, but DPS isn't everything, even less since module 6... and there are still eleven slots you can't fill with green steel accessories!!

Zenako
03-14-2008, 02:37 PM
First, dual wielding shields would be pointless. You only get the best shield bonus, like bonuses do not generally stack.

Second, I do believe that Ward of Undeath works, BUT, that is a unique item that also has extra damage done to undead. My Paly once did some runs in either the Catacombs or Delaras and vowed to kill nothing with any weapon, just his shield, and he held his own on those mobs with that special shield. It was just a lark and not intended to be a serious exercise in efficiency...:)

That being said, since ghost touch on shields is worthless, it would make sense to replace them with something that would make them useful to wield. Since touch attacks are not in the game, just make ghost touch shields count for double AC boost versus incorporeal mobs. Just like we can get foe specific boosts to AC, Damage, etc for dwarves, Rangers, etc, make a +5 Ghost Touch Heavy Shield, which normally gives 7 AC, give 14 AC vs mobs that go incorporeal like ghosts, spectres, umbral gargoyles, etc. Give you a chance to tank against them. Simple fix, might even be balanced, who knows, did not think about it a lot.