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View Full Version : On Class And Race Just Some Thoughts



baylensman
03-11-2008, 11:24 AM
One of the things I would like to see tweaked/changed/fixed is the disctinction between various racial attributes and class skills.

I think that each of the races should have some sort of unique quality, that can't be duplicated by other races, that makes them worthwhile to play. Many of the current racial qualities are of little to no value in most situations. For example Warforged immunity to disease and poison, can be duplicated by buffs or enhancements.

the same thing with class abilities. with the right weapons and buffs a lvl 4 halfling cleric hits as hard as a lvl 4 human fighter. remember the old PnP restriction of no edged weapons for clerics and no armour for casters?

Some sort of escalating bonus for staying with a pure build, for example stepping from level 4 to 5 fighter the enhancements gained skills far outway the benigit of taking say a level of rogue.

In other words, on a particular quest "The market place bell tower" the party leader had better make sure to include at least one halfling, because the only way to the switch that opens the final door is a small tunnel that even a dwarf can't get into, or perhaps a purely mechanical lock on a chest that only a rogue can open, the lock is proof against magic picking of any kind.

These are just idle ramblings based on reading many fantasy novels and playing old school PnP and board games.

RichD
03-11-2008, 01:52 PM
While I agree the racial bonuses (when you include the Enhancements) seem uneven and this tends to a limited number of race/class combinations being chosen, the idea of having race-requirements built into quests is a bad one. To meet such a requirements a group that always plays together would have to have one character of each race (and even that won't suffice when new races are added). This would put unwarranted restriction on the players' choices at character creation.

As to the rogue requirement, the situation you described already exists in the game (i.e., locks that are not knockable), but either they are optional quest elements or there is a workaround (typically finding the key). This rewards parties that bring a rogue but doesn't prevent other parties from completing the quest. If they did something similar with races I wouldn't have a problem with that.

Aspenor
03-11-2008, 01:59 PM
the same thing with class abilities. with the right weapons and buffs a lvl 4 halfling cleric hits as hard as a lvl 4 human fighter. remember the old PnP restriction of no edged weapons for clerics and no armour for casters?


Actually, with the right weapons and buffs, clerics are supposed to be able to hit as hard as a fighter....

negative
03-11-2008, 04:21 PM
For example Warforged immunity to disease and poison, can be duplicated by buffs or enhancements.

Warforged are immune to a lot more than just disease and poison......

dragnmoon
03-11-2008, 04:24 PM
Warforged are immune to a lot more than just disease and poison......

Yup..they are immune to Pregnancy... and PMS.. :D

Mercules
03-11-2008, 04:29 PM
Some sort of escalating bonus for staying with a pure build, for example stepping from level 4 to 5 fighter the enhancements gained skills far outway the benigit of taking say a level of rogue.

You mean like Enhancements? :rolleyes:

baylensman
03-14-2008, 11:13 AM
Warforged are immune to a lot more than just disease and poison......
yes but as a creation made of liveWOOD why are they so suseptable to Rust monsters/

Actually, with the right weapons and buffs, clerics are supposed to be able to hit as hard as a fighter....
but a Paladin does neither as well

You mean like Enhancements?
Yes but special enhancements that are only available to a pure build, and that disappear if you take a level of some other class.

This was just some idle thoughts, that came to me when rereading some old fantasy stuff. I'm not trying to say the game is wrong or that it should follow old school rules or whatever, Just wondering how the game might change is each race or class had some really unique ability as well as a unique weakness.

How about alignment. What would happen if a True Good cleric used his abilities to destroy or kill neutral or good creatures.

Mad_Bombardier
03-14-2008, 11:33 AM
Warforged are immune to a lot more than just disease and poison......
yes but as a creation made of liveWOOD why are they so suseptable to Rust monsters?Because it's not just livewood. WF are made of wood, stone, and metal. And are often plated in expensive (read: exotic, tasty) metals.

negative
03-15-2008, 02:47 PM
Some sort of escalating bonus for staying with a pure build, for example stepping from level 4 to 5 fighter the enhancements gained skills far outway the benigit of taking say a level of rogue.

There are plenty of strong reasons to stay pure with whatever class you choose to play. If you don't see them, then maybe multiclasses is right for you. I, on the other hand, will continue to enjoy my pure class fighter and wizard just as much as my MC rogue and paladin.

Beyond which, to suggest that the benifits of staying pure class should far outway the benifits of multiclassing or even splashing is absurd. This would put an end to multiclassing completely. Heck, might as well remove multiclassing from the game at that point.

If you don't understand that, then take a closer look at all these MC builds that are posted. Ussually they don't tally up exactly what they are missing out on, but trust me, they are trading something of equal value to get those MC benifits. It just might not be something of equal value for the direction they are taking the purpose of the character. Take the purpose of the build in another direction though, and taking those MC levels might look silly compared to staying pure. Well, thats my take on it anyways.

negative
03-15-2008, 02:48 PM
Warforged are immune to a lot more than just disease and poison......
yes but as a creation made of liveWOOD why are they so suseptable to Rust monsters/

Just because something is only trying to eat your skin (which happens to be made of metal) doesn't make it any less painfull or damaging. Personally, I'm rather attached to my skin.