PDA

View Full Version : Devil Assault Quest



RavenStormclaw
03-11-2008, 10:48 AM
Props to the Dev's on this quest. I know I have seen numerous complaints about how it is to hard. However, I pugged it with my level 8 paladin and 2 6's, and 3 7's. No one came even close to dying. My main point however, is the fact that in case no one has noticed.

This is the only quest in the game so far where the mobs you fight change depending on difficulty. Not just stronger mobs but different. Tieflings and trogs on norm acutal devils on elite. Give em credit guys that is some great coding.

Ringos
03-11-2008, 11:21 AM
I think the quest is pretty cool too. Went in there Sat night and thought we were gonna walk through a lvl 6 quest on Elite...wrong!

Went in to solo on Normal with my 16 Cleric. Doing fine until wave 4 I believe...got tripped in a group of Trogs. Still had almost all my mana but it doesn't matter much when you are lying on your back. Dead. Guess I need top Maximize the Blade next time!

Went in to solo it with my 16 Ranger. Again, made it almost to the end but those enemy casters had me down a couple of levels, so I played it safe and recalled. Ended up out in the Harbor for some reason...


Thumbs up!

Crarites
03-11-2008, 11:25 AM
Props to the Dev's on this quest. I know I have seen numerous complaints about how it is to hard. However, I pugged it with my level 8 paladin and 2 6's, and 3 7's. No one came even close to dying. My main point however, is the fact that in case no one has noticed.

This is the only quest in the game so far where the mobs you fight change depending on difficulty. Not just stronger mobs but different. Tieflings and trogs on norm acutal devils on elite. Give em credit guys that is some great coding.

Actually I beleive the abbot raid changes mobs based of difficulty but it is an accomplishment nonetheless.

Talon_Moonshadow
03-11-2008, 11:39 AM
I like the quest....and partially because it is inovative and can be done by a wide range of lvls.

I hope they keep it.

Dont let creativity and content go to waste.

The casters and lack of shrines make this much harder than a lvl6 quest should be on normal. I'm really not sure a group of lvl 6s can complete it.

Slightly higher lvls make it mostly easy though. The melee baddies are about lvl6 opponents. It's only the casters that make this quest hard.

requires lots of mana for resists and/or healing. Maybe CC, but actually, just taking down the casters ASAP makes a lot of difference.

I actually was somewhat disappointed because we had been promised that we would take the fight to their home plane.....plus this quest is really just one room.

I noticed that in this quest none of the baddies can be banished....although all of them can be in the vale. Also seemed that none of them had DR of any kind.....they did have some resists though. And a Greater Evil Outsider bane did not do extra damage to them. (all observations on normal)

query
03-11-2008, 11:49 AM
Our butts were firstly returned to us in a nicely wrapped sling.


Very impressed by that.


Not impressed and quite annoied that it was in one piddling stinking room instead of an epic buildup to...oh wow, they rented a Stormreach 6.


And lucky or unlucky, we got people's elite rewards from crud to amazing but not obscene.


I'll stick with ranbow and their many many chests I can get (curse you ED for those last two on the gears of dooooooooooooom!)

DeadlyGazebo
03-11-2008, 02:08 PM
I think the quest is pretty cool too. Went in there Sat night and thought we were gonna walk through a lvl 6 quest on Elite...wrong!


This quest doesn't follow the standard normal-hard-elite progression, so that we could make it available to a wider level range. Think of it more as "level 6 - normal"/"level 12 - normal"/"level 18 - normal". This will be reflected on the portal screen eventually...

Ringos
03-11-2008, 02:28 PM
This quest doesn't follow the standard normal-hard-elite progression, so that we could make it available to a wider level range. Think of it more as "level 6 - normal"/"level 12 - normal"/"level 18 - normal". This will be reflected on the portal screen eventually...

Oh I know...we realized it shortly after stepping in, but BEFORE we stepped in, we figured we were gonna breeze through a mid-range quest. We had a lot of fun (and I spent a lot on healin' supplies) trying to make it through that first time. The second time wasn't much better. It was fun AND it served to take us down a notch or two. Nice! :)

Missing_Minds
03-11-2008, 02:31 PM
This quest doesn't follow the standard normal-hard-elite progression, so that we could make it available to a wider level range. Think of it more as "level 6 - normal"/"level 12 - normal"/"level 18 - normal". This will be reflected on the portal screen eventually...

Meh, most of us have figured it out by now. :) First night in, and saw that it was only lvl 8. I just knew something had to be up. Got a group set up, hopped in, saw it was 18ths. After an inital 'oh boy...' we got to work. Our poor wizard didn't get to the shrine in time so it vanished on him half way through shrining. DOH! Still, ran it 4 times, beat it all 4 times.

Later pulled in some 9s or so and trioed the normal for the fun of it. Still need to do it on hard to see what sort of creatures are in that set. I've been enjoying this change of pace. In one aspect, it reminds me of the old Thernal Blade Ceremony.

Gratch
03-11-2008, 02:37 PM
You know where this tech would be really cool? Tempest Spine. Normal=6, Hard=10, Elite=16. Leave all the mechanics the same... just change the Mob CR's. Unless you're already adding a CR6 raid for the bands of 12 monks...

Shima-ra
03-11-2008, 03:25 PM
This wider range idea is a very nice touch.

query
03-11-2008, 03:27 PM
I hope to see it on more future quests.

ANd curse youuuu for elite! :)

Luthen
03-11-2008, 04:13 PM
This quest doesn't follow the standard normal-hard-elite progression, so that we could make it available to a wider level range. Think of it more as "level 6 - normal"/"level 12 - normal"/"level 18 - normal". This will be reflected on the portal screen eventually...

Is there any way you guys might consider keeping this quest in the game rather then removing after a short duration? It's a great group quest with decent loot for a wide range of levels. While it's simple in design it really does what you guys always push for... forces group cooporation.

nicro
03-05-2010, 07:14 PM
I wish most of the other lowbie quests worked this way as well, as it would be kind of neat to run korthos at higher levels if the quests scaled for it. A level 18 misery peak would be interesting.

Alanim
03-05-2010, 07:33 PM
Quick question, do you get a exp penalty for doing it many times on normal, then going to hard? and doing it many times, or does each difficulty of the quest have different completion amounts?

ViolentEnd
03-05-2010, 07:44 PM
Props on the 2-year necro .. its aged nicely .. smells a bit more like dirt, and less, well rotten.

Skeleton/Zombie discussion aside. I agree there should be more quests with this type of scaling, but maybe only a few. If you want to fight level 18 cultists, there are the IQ quests, and if you want to fight Paragon Kobolds, there is RR. I really have no interest in running the same dungeons from Korthos to Cap, personally.

Alanim
03-05-2010, 07:47 PM
Props on the 2-year necro .. its aged nicely .. smells a bit more like dirt, and less, well rotten.

Skeleton/Zombie discussion aside. I agree there should be more quests with this type of scaling, but maybe only a few. If you want to fight level 18 cultists, there are the IQ quests, and if you want to fight Paragon Kobolds, there is RR. I really have no interest in running the same dungeons from Korthos to Cap, personally.

didn't even see that it was a necro, thought someone had just posted, and it got filled quickly >.>

Ovrad
03-05-2010, 08:03 PM
Props on the 2-year necro .. its aged nicely .. smells a bit more like dirt, and less, well rotten.

Skeleton/Zombie discussion aside. I agree there should be more quests with this type of scaling, but maybe only a few. If you want to fight level 18 cultists, there are the IQ quests, and if you want to fight Paragon Kobolds, there is RR. I really have no interest in running the same dungeons from Korthos to Cap, personally.

I'm surprised the thread accepted the raise. You'd think it would have settled in Dolurrh by now, maybe raise a family.