Hadrian
03-07-2008, 12:00 PM
The goal of this build is to try and get the most out of both fighter and ranger levels, and allow the possibility to reach 15 ranger by level 20. By taking 12 levels of ranger I get the best of the ranger buffs, all of the free feats that I need for TWF, 3 favored enemies and all but one of the enhancements for favored enemy. By taking 4 levels of fighter, I can take weapon focus and specialization for an additional +1 to hit and +2 to damage on all targets.
I'd like to check that the core of my build makes sense before proceeding.
Human
Neutral Good
12 ranger/4 fighter
Starting stats are as follows:
STR 18 +4 levels
DEX 14
CON 15
INT 8
WIS 10
CHA 8
Feat Selection:
Character Plan by DDO Character Planner Version 2.85
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 1 (Ranger)
Feat: (Selected) Dodge
Feat: (Human Bonus) Exotic Weapon Proficiency: Khopesh
Feat: (Automatic) Attack
Feat: (Automatic) Bow Strength
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Wild Empathy
Level 2 (Ranger)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Level 3 (Ranger)
Feat: (Selected) Mobility
Feat: (Automatic) Diehard
Level 4 (Ranger)
Level 5 (Ranger)
Level 6 (Ranger)
Feat: (Selected) Spring Attack
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot
Level 7 (Ranger)
Feat: (Automatic) Improved Wild Empathy
Level 8 (Ranger)
Level 9 (Ranger)
Feat: (Selected) Improved Critical: Slashing Weapons
Feat: (Automatic) Evasion (Ranger)
Level 10 (Ranger)
Level 11 (Ranger)
Feat: (Automatic) Greater Two Weapon Fighting
Feat: (Automatic) Improved Precise Shot
Feat: (Automatic) Precise Shot
Level 12 (Ranger)
Feat: (Selected) Oversized Two Weapon Fighting
Level 13 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Tower Shield Proficiency
Level 14 (Fighter)
Feat: (Fighter Bonus) Power Attack
Level 15 (Fighter)
Feat: (Selected) Stunning Blow
Level 16 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Everything else is item-dependent.
It seemed logical that with mid-300 projected hit points and 24-26 dex at 16, evasion and light armor would serve me better than MFP.
Dex 14 base +3 ranger enhancements +1 human +2 tome +6 item = 26 maximum projected. 24 should be eay to reach
STR will receive the most attention with
18 base +4 levels +1 fighter, +1 human, +2 1750 tome, + 6 item = 32
Madstone boots, Rams Might, Rage potion = 38
Stunning Blow or OTWF may turn into IC: Pierce or Toughness
I'd like to check that the core of my build makes sense before proceeding.
Human
Neutral Good
12 ranger/4 fighter
Starting stats are as follows:
STR 18 +4 levels
DEX 14
CON 15
INT 8
WIS 10
CHA 8
Feat Selection:
Character Plan by DDO Character Planner Version 2.85
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 1 (Ranger)
Feat: (Selected) Dodge
Feat: (Human Bonus) Exotic Weapon Proficiency: Khopesh
Feat: (Automatic) Attack
Feat: (Automatic) Bow Strength
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Wild Empathy
Level 2 (Ranger)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Level 3 (Ranger)
Feat: (Selected) Mobility
Feat: (Automatic) Diehard
Level 4 (Ranger)
Level 5 (Ranger)
Level 6 (Ranger)
Feat: (Selected) Spring Attack
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot
Level 7 (Ranger)
Feat: (Automatic) Improved Wild Empathy
Level 8 (Ranger)
Level 9 (Ranger)
Feat: (Selected) Improved Critical: Slashing Weapons
Feat: (Automatic) Evasion (Ranger)
Level 10 (Ranger)
Level 11 (Ranger)
Feat: (Automatic) Greater Two Weapon Fighting
Feat: (Automatic) Improved Precise Shot
Feat: (Automatic) Precise Shot
Level 12 (Ranger)
Feat: (Selected) Oversized Two Weapon Fighting
Level 13 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Tower Shield Proficiency
Level 14 (Fighter)
Feat: (Fighter Bonus) Power Attack
Level 15 (Fighter)
Feat: (Selected) Stunning Blow
Level 16 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Everything else is item-dependent.
It seemed logical that with mid-300 projected hit points and 24-26 dex at 16, evasion and light armor would serve me better than MFP.
Dex 14 base +3 ranger enhancements +1 human +2 tome +6 item = 26 maximum projected. 24 should be eay to reach
STR will receive the most attention with
18 base +4 levels +1 fighter, +1 human, +2 1750 tome, + 6 item = 32
Madstone boots, Rams Might, Rage potion = 38
Stunning Blow or OTWF may turn into IC: Pierce or Toughness