wiglin
03-06-2008, 10:25 AM
I remember reading Rameses post on his penitent rogue when it was first conceived and always thought it was a good build. After seeing his new post I thought why not add a couple of levels of paladin. Two levels of paladin will net a +6 increase to the builds saves. I designed a repeater version and a twf version. The twf version would be more effective especially with ranged sneak attack being alot closer than 30 feet. Everything is pretty optional as I have not rolled this guy yet. I will wait until I get another +2 Int tome. I also am undecided on the second rogue bonus feat. I have crippling strike, but I have heard mixed opinions on it.
EDIT: I have my +2 Int Tome and I have created this character.
Race: Lawful Good Halfling Male
Class: (2 Paladin / 13 Rogue / 1 Cleric)
Hit Points: 263 +30Temp =296 (-21 if you take gtwf instead of toughness)
Spell Points: 471 w/ Crafted Raid Item
Saves:
Fortitude: 21 +4Item +4GH +2Luck =31
Reflex: 23 +4Item +4GH +2Luck +1Haste =35
Will: 18 +4Item +4GH +2Luck =28
Stats:
Strength-------12 +6Item =18 (+4)
Dexterity------16 +2Tome +4Level +4Enhancement +6Item =32 (+11)
Constitution---14 +6Item =20 (+5)
Intelligence---14 +2Tome +6Item =22 (+6)
Wisdom---------10 +2Tome +6Item =18 (+4)
Charisma-------14 +1Tome +1Enhancement +6Item =22 (+6)
Tomes Used
+2 Dex
+2 Int
+2 Wis
+1 Con
+1 Cha
Skills:
Balance-----------17
Diplomacy---------25 +10Greensteel +5Greensteel +4GH =44
Disable Device----29 +15Item +1Item +1Greensteel +4GH +7Tools +5RAB =62 (DC82 Possible)
Hide--------------31
Jump--------------21
Move Silently-----31
Open Lock---------34 +15Item +4GH +7Tools +5RAB =65 (DC85 Possible)
Search------------30 +15Item +1Wand +1Greensteel +4GH +5RAB +1Item =57
Spot--------------27 +15Item +4GH =46
Tumble------------21
Use Magic Device--28 +5Greensteel +4GH +2Luck =39 /or pre-raid loot +3Item +4GH +5RAB =40
Level Progression:
Level 1 (Rogue)
Skill: Diplomacy (+4)
Skill: Disable Device (+4)
Skill: Hide (+4)
Skill: Jump (+4)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Level 2 (Paladin)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Level 3 (Paladin)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Level 4 (Rogue)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+2)
Skill: Search (+1)
Skill: Spot (+3)
Skill: Use Magic Device (+3)
Level 5 (Rogue)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+2)
Skill: Jump (+1)
Skill: Move Silently (+2)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 6 (Rogue)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+2)
Skill: Move Silently (+2)
Skill: Open Lock (+2)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 7 (Rogue)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+2)
Skill: Jump (+1)
Skill: Move Silently (+2)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 8 (Rogue)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+3)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 9 (Rogue)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+2)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Level 10 (Rogue)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+2)
Skill: Use Magic Device (+1)
Level 11 (Rogue)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+2)
Skill: Use Magic Device (+1)
Level 12 (Rogue)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+2)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Level 13 (Cleric)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Level 14 (Rogue)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+2)
Skill: Search (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+2)
Level 15 (Rogue)
Skill: Balance (+3)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 16 (Rogue)
Skill: Balance (+3)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feats: Ranged Focused
1) Toughness
3) Exotic Weapon Proficiency: Repeating Heavy Crossbow
6) Rapid Reload
9) Weapon Finesse
12) Skill Focus: Use Magic Device
15) Improved Critical: Ranged Weapons
(Rogue Bonus) Improved Evasion
(Rogue Bonus) Crippling Strike
Feats: Mellee Focused
1) TWF
3) Weapon Finesse
6) Skill Focus:UMD
9) ITWF
12) Improved Crit: Peircing
15) Toughness /or GTWF
(Rogue Bonus) Improved Evasion
(Rogue Bonus) Crippling Strike
Enhancements:
Enhancement: Rogue Skill Boost IV
Enhancement: Rogue Acid Trap Lore I
Enhancement: Halfling Dexterity II
Enhancement: Halfling Cunning II
Enhancement: Halfling Luck II (Fortitude)
Enhancement: Halfliing Luck II (Reflex)
Enhancement: Halfling Luck III (Will)
Enhancement: Rogue Item Defense I
Enhancement: Way of the Mechanic I
Enhancement: Rogue Disable Device II
Enhancement: Rogue Open Lock II
Enhancement: Rogue Search III
Enhancement: Rogue Spot II
Enhancement: Paladin Charisma I
Enhancement: Rogue Dexterity II
Enhancement: Paladin Toughness I
Enhancement: Rogue Improved Trap Sense I
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Extra Turning I
Attack Bonus: Ranged
11 Base
11 Dex
4 GH
4 Flanking
1 Haste
1 Racial
1 DF
3 Ammo
----------------
36
3-10 Outside Buffs / Clickies
----------------
39-46
Damage: Ranged
1d10 Base
2d6 Elemental
5 Weapon
1 DF
2 SA Training
7d6 Sneak Attack
-------------------
11-72 Per Bolt + Crit
Attack Bonus: Mellee
11 Base
11 Dex
4 GH
4 Flanking
1 Haste
1 Racial
1 DF
1-5Weapon
-------------------
34-39
-2TWF
-------------------
32-37
3-10 Outside Buffs / Clickies
-------------------
35-44
Damage: Mellee
1d6 Base
2d6 Elemental
5 Weapon
1 DF
5 Str Bonus /w Rage
2 SA Training
7d6 Sneak Attack
--------------------
14-73 + Crit
Other Benefits:
11 DV's = 11(3d4+10) =143-242 sp/shrine
1 LOH = 72 Hit Point Incap Rescuer
Spells:
L1) CLW, Divine Favor, Remove Fear, Obscuring Mist (Blur Effect)
Greensteel Goals:
Dagger: PDM, EMD, (EOE +OE) = Holy, Acid Burst, +4ac, Transmuting, Slicing, Keen, Stoneskin Clicky
Necklace: -EE, +EE, (+EE -EE) = +300sp, Int Skills +1, Cha Skills +5, Wis +6, Diplomcay +10, Haggle +10, Concordant Opposition
EDIT: I have my +2 Int Tome and I have created this character.
Race: Lawful Good Halfling Male
Class: (2 Paladin / 13 Rogue / 1 Cleric)
Hit Points: 263 +30Temp =296 (-21 if you take gtwf instead of toughness)
Spell Points: 471 w/ Crafted Raid Item
Saves:
Fortitude: 21 +4Item +4GH +2Luck =31
Reflex: 23 +4Item +4GH +2Luck +1Haste =35
Will: 18 +4Item +4GH +2Luck =28
Stats:
Strength-------12 +6Item =18 (+4)
Dexterity------16 +2Tome +4Level +4Enhancement +6Item =32 (+11)
Constitution---14 +6Item =20 (+5)
Intelligence---14 +2Tome +6Item =22 (+6)
Wisdom---------10 +2Tome +6Item =18 (+4)
Charisma-------14 +1Tome +1Enhancement +6Item =22 (+6)
Tomes Used
+2 Dex
+2 Int
+2 Wis
+1 Con
+1 Cha
Skills:
Balance-----------17
Diplomacy---------25 +10Greensteel +5Greensteel +4GH =44
Disable Device----29 +15Item +1Item +1Greensteel +4GH +7Tools +5RAB =62 (DC82 Possible)
Hide--------------31
Jump--------------21
Move Silently-----31
Open Lock---------34 +15Item +4GH +7Tools +5RAB =65 (DC85 Possible)
Search------------30 +15Item +1Wand +1Greensteel +4GH +5RAB +1Item =57
Spot--------------27 +15Item +4GH =46
Tumble------------21
Use Magic Device--28 +5Greensteel +4GH +2Luck =39 /or pre-raid loot +3Item +4GH +5RAB =40
Level Progression:
Level 1 (Rogue)
Skill: Diplomacy (+4)
Skill: Disable Device (+4)
Skill: Hide (+4)
Skill: Jump (+4)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Level 2 (Paladin)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Level 3 (Paladin)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Level 4 (Rogue)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+2)
Skill: Search (+1)
Skill: Spot (+3)
Skill: Use Magic Device (+3)
Level 5 (Rogue)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+2)
Skill: Jump (+1)
Skill: Move Silently (+2)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 6 (Rogue)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+2)
Skill: Move Silently (+2)
Skill: Open Lock (+2)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 7 (Rogue)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+2)
Skill: Jump (+1)
Skill: Move Silently (+2)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 8 (Rogue)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+3)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 9 (Rogue)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+2)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Level 10 (Rogue)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+2)
Skill: Use Magic Device (+1)
Level 11 (Rogue)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+2)
Skill: Use Magic Device (+1)
Level 12 (Rogue)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+2)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Level 13 (Cleric)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Level 14 (Rogue)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+2)
Skill: Search (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+2)
Level 15 (Rogue)
Skill: Balance (+3)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 16 (Rogue)
Skill: Balance (+3)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feats: Ranged Focused
1) Toughness
3) Exotic Weapon Proficiency: Repeating Heavy Crossbow
6) Rapid Reload
9) Weapon Finesse
12) Skill Focus: Use Magic Device
15) Improved Critical: Ranged Weapons
(Rogue Bonus) Improved Evasion
(Rogue Bonus) Crippling Strike
Feats: Mellee Focused
1) TWF
3) Weapon Finesse
6) Skill Focus:UMD
9) ITWF
12) Improved Crit: Peircing
15) Toughness /or GTWF
(Rogue Bonus) Improved Evasion
(Rogue Bonus) Crippling Strike
Enhancements:
Enhancement: Rogue Skill Boost IV
Enhancement: Rogue Acid Trap Lore I
Enhancement: Halfling Dexterity II
Enhancement: Halfling Cunning II
Enhancement: Halfling Luck II (Fortitude)
Enhancement: Halfliing Luck II (Reflex)
Enhancement: Halfling Luck III (Will)
Enhancement: Rogue Item Defense I
Enhancement: Way of the Mechanic I
Enhancement: Rogue Disable Device II
Enhancement: Rogue Open Lock II
Enhancement: Rogue Search III
Enhancement: Rogue Spot II
Enhancement: Paladin Charisma I
Enhancement: Rogue Dexterity II
Enhancement: Paladin Toughness I
Enhancement: Rogue Improved Trap Sense I
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Extra Turning I
Attack Bonus: Ranged
11 Base
11 Dex
4 GH
4 Flanking
1 Haste
1 Racial
1 DF
3 Ammo
----------------
36
3-10 Outside Buffs / Clickies
----------------
39-46
Damage: Ranged
1d10 Base
2d6 Elemental
5 Weapon
1 DF
2 SA Training
7d6 Sneak Attack
-------------------
11-72 Per Bolt + Crit
Attack Bonus: Mellee
11 Base
11 Dex
4 GH
4 Flanking
1 Haste
1 Racial
1 DF
1-5Weapon
-------------------
34-39
-2TWF
-------------------
32-37
3-10 Outside Buffs / Clickies
-------------------
35-44
Damage: Mellee
1d6 Base
2d6 Elemental
5 Weapon
1 DF
5 Str Bonus /w Rage
2 SA Training
7d6 Sneak Attack
--------------------
14-73 + Crit
Other Benefits:
11 DV's = 11(3d4+10) =143-242 sp/shrine
1 LOH = 72 Hit Point Incap Rescuer
Spells:
L1) CLW, Divine Favor, Remove Fear, Obscuring Mist (Blur Effect)
Greensteel Goals:
Dagger: PDM, EMD, (EOE +OE) = Holy, Acid Burst, +4ac, Transmuting, Slicing, Keen, Stoneskin Clicky
Necklace: -EE, +EE, (+EE -EE) = +300sp, Int Skills +1, Cha Skills +5, Wis +6, Diplomcay +10, Haggle +10, Concordant Opposition