bobbryan2
03-03-2008, 09:21 AM
Are we going to be looking at more of these enhancements in the future?
You guys changed Acid Blast to be a lot more powerful. That's fine, I don't mind that at all. It was sorely underpowered when even compared to a simple +1 Acid weapon. But there were already people that just liked the sound of Acid Blast, and were happier than two peas in a pod to put it on their weapon. There were other people that thought about it for a while and realized a simple +2 stacking bonus to strength was a better investment, but.. whatever.
What I don't get... is why there is Improved Combustion VI still as an enhancement. Forgetting for the fact that you guys just released level VIII spells, and Imp Combustion VI doesn't even scratch the surface to what items are already out there, there's a real obvious (at least to me) flaw in the upgrade system. So you take Imp. Combustion VI, and upgrade at the next altar and get Greater Comb. VI, and at the last Altar and take Superior Comb. VI. What do you have? A superior Combustion VI scepter that spits two delayed blast fireballs a day. Forgive me for being unimpressed... but those dropped out in Gianthold (sans the DBF of course).
At the very very very least, these need to be changed to Imp. Comb. VIII and probably IX. That would at least give them a purpose outside of "You have chosen.... poorly". Then there's the whole problem with the ethereal lines not stacking with each other. +6 str stacks with +1 str which stacks with +2 str. Acid, Acid Burst, Acid Blast all stack. But... combustion or fire lore? Sorry, captain.. you chose poorly again.
Secondly... all of the final upgrades I've seen on weapons are 'on hit' effects. I think we really need to look at that and divide those up into material and ethereal aspects. (IF that's already in existance, cool.. I haven't made a whole lot of highest tier stuff yet ;) ) But I know I saw a Cha 9 sceptre that had Greater Disruption on it. That's not very helpful to anyone. Keep it that way on Material aspects, but the Ethereal should have its own usefulness to it. Like... all damaging spells have a 5% chance of disrupting an enemy.. or something along those lines.
Anyways... these issues were a bit more glaring than the underpowered nature of Acid Blast to me... but still haven't been addressed by post or update. What are the development's thoughts on it?
You guys changed Acid Blast to be a lot more powerful. That's fine, I don't mind that at all. It was sorely underpowered when even compared to a simple +1 Acid weapon. But there were already people that just liked the sound of Acid Blast, and were happier than two peas in a pod to put it on their weapon. There were other people that thought about it for a while and realized a simple +2 stacking bonus to strength was a better investment, but.. whatever.
What I don't get... is why there is Improved Combustion VI still as an enhancement. Forgetting for the fact that you guys just released level VIII spells, and Imp Combustion VI doesn't even scratch the surface to what items are already out there, there's a real obvious (at least to me) flaw in the upgrade system. So you take Imp. Combustion VI, and upgrade at the next altar and get Greater Comb. VI, and at the last Altar and take Superior Comb. VI. What do you have? A superior Combustion VI scepter that spits two delayed blast fireballs a day. Forgive me for being unimpressed... but those dropped out in Gianthold (sans the DBF of course).
At the very very very least, these need to be changed to Imp. Comb. VIII and probably IX. That would at least give them a purpose outside of "You have chosen.... poorly". Then there's the whole problem with the ethereal lines not stacking with each other. +6 str stacks with +1 str which stacks with +2 str. Acid, Acid Burst, Acid Blast all stack. But... combustion or fire lore? Sorry, captain.. you chose poorly again.
Secondly... all of the final upgrades I've seen on weapons are 'on hit' effects. I think we really need to look at that and divide those up into material and ethereal aspects. (IF that's already in existance, cool.. I haven't made a whole lot of highest tier stuff yet ;) ) But I know I saw a Cha 9 sceptre that had Greater Disruption on it. That's not very helpful to anyone. Keep it that way on Material aspects, but the Ethereal should have its own usefulness to it. Like... all damaging spells have a 5% chance of disrupting an enemy.. or something along those lines.
Anyways... these issues were a bit more glaring than the underpowered nature of Acid Blast to me... but still haven't been addressed by post or update. What are the development's thoughts on it?