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Rkik_Dnec
02-26-2008, 11:45 AM
Ok, I just came back to the game after about a 6 month hiatus. My main character is a 9 Cleric/1 Pali that I have a lot of fun playing, but he has some issues. He was originally patterned after Grenfell's Warpriest build, with a few minor changes. His current stats with all the increases and equipment are as follows (this is from memory, the general idea is there):

Str: 21
Dex: 10
Con: 12
Int: 8
Wis: 20
Cha: 12

The best items I have are +4 strength. Otherwise everything is just +2 gear.

For feats, I have MT, IMT, Empower Healing, and Extend. I can't list the entire enhancement list, but I know I have Wisdom II, EOZ III, and Dwarven Faith II at least. Plus the Life magic and wand increases.

I don't want to re-roll at this point, because it's taken a long time to get to this point, and as I said, he's fun to play. I'm just trying to think of how to improve him. I've been thinking of respecing the enhancements and picking up DVs to make better use of the charisma (I've got Divine Cleansing right now). Obviously picking up some better gear would be nice as well. My other idea is to drop out the Extend Spell feat (I've got one free respec) and picking up Heighten or Toughness. In the short time I've been back I've made very little use of the extend ability.

Would Heighten be valuable for this? I'm wondering if my lower wisdom will be a bane to being able to hit things even if they're heightened. Are there other feats that would be more useful? How much use is Toughness (it's just an addition 1 HP/ level right?)? Would it be better to just wait for 12 to take one of those?

Like I said, I enjoy the character, but at the same time I feel like he could be better.

tihocan
02-26-2008, 11:52 AM
It would be best to post your base stats.

Personally I would drop IMT before extend. I see MT/IMT as mainly money savers, and money is usually not a problem in DDO (unless you're an AH addict). On my L16 cleric I use extend all the time, I know some people claim it's not worth it, but I've seen many non extended buffs run out on my other characters because the cleric wouldn't extend... and a spell like recitation or blade barrier is well worth extending.

Angelus_dead
02-26-2008, 12:01 PM
My other idea is to drop out the Extend Spell feat (I've got one free respec) and picking up Heighten or Toughness. In the short time I've been back I've made very little use of the extend ability.
Keep Extend spell. You'll need it for Divine Power, if nothing else (but Recitation is important too). If you want more feats, drop IMT for them. Toughness is probably not needed for you. Instead of taking Heighten, you can probably concentrate on casting offensive spells that are already high level (Destruction and Banishment).

Robeling
02-26-2008, 12:20 PM
I would keep extend too...for the melee buffs (Divine Favor, Divine Power, Prayer, Recitation...) it's a must. I also like MT/IMT more than most people because I like having the extra spell points without using pots. I would respect Empower Healing if it was me. Once you get the Heal spell, it really isn't needed. Your wisdom is low to do high end CC, but you can focus on spells that don't need saves. I would pick up Empower Spell to do more damage and you can use it with your cure spells too if you want (except Heal).

Rkik_Dnec
02-26-2008, 01:28 PM
It would be best to post your base stats.


Alright, again from memory...

Str: 16 + 1 (level) + 4 (item) = 21
Dex: 8 + 2 (item) = 10
Con: 10 + 2 (item) = 12
Int: 8
Wis: 15 + 1 (level) + 2 (enhancement) + 2 (item) = 20
Cha: 12


Thanks for the info everyone. I can't see myself dropping IMT, but the other suggestions sound good. I'll probably pick up Empower next.

DemonMage
02-26-2008, 04:43 PM
I'd take Maximize over Empower. When you're toggling on just one, Maximize is a far better option for Clerics. Makes for very shiny Blade Barriers.

Redd
02-27-2008, 12:49 PM
Feats I chose are:

MT, IMT, Maximize, Extend, Quicken and Empower. Orginally was going to go with spell pen over Empower, but IMO, the mobs that have high SR can still save from Destruction and Banishment, but good luck against BB; and with max, empower, greater arcane and superior potency, that adds up to ALOT of dps. So I see spell pen as situational. Don't under estimate the power of Quicken. Quicken cannot be interrupted; whether you're casting an offensive spell or heal in a critical situation, and getting beat on at the same time, quicken saves lives.