View Full Version : I give up, I'm rolling a dwarven ranger
Yaga_Nub
02-21-2008, 11:35 AM
Title says it all. I'll post my build to see if anyone wants to offer any suggestions or comments on it. I'm going to be basing it on the "Green Arrow" build that I currently have on my drow.
PS I'm only doing this because as soon as I roll him, Turbine will lay the nerf bat down on the dwarven race and elves will return to their rightful place as rulers of the universe! :D You have been warned.
Vizzini
02-21-2008, 11:37 AM
I wanna be a dwarven ranger - live my life for ore and danger!
Darth_Sizzle
02-21-2008, 11:38 AM
...PS I'm only doing this because as soon as I roll him, Turbine will lay the nerf bat down on the dwarven race and elves will return to their rightful place as rulers of the universe! :D You have been warned.
ROFL
Oh come on, Argonnessen needs another Verbal clone. There's at least a dozen mini-mes running around now...
Tallyn
02-21-2008, 12:49 PM
I wanna be a dwarven ranger - live my life for ALE and danger!
Fixed.
Yaga_Nub
02-21-2008, 01:13 PM
Oh come on, Argonnessen needs another Verbal clone. There's at least a dozen mini-mes running around now...
What's your build?
What's your build?
http://forums.ddo.com/showthread.php?t=122743
Vizzini
02-21-2008, 01:28 PM
I suppose that would be determined by whether he's a Smithy or a Drunkard.. Oh wait! All Dwarves are drunkards! you win ;)
Fixed.
Illuminati
02-21-2008, 01:37 PM
For melee Ranger, go Human...
Human Pure
1. Dodge
1. Khopesh
3. Mobility
6. Spring Attack
9. IC:Slash
12. OTWF
15. Power Attack
17 Str *13 Pts (+4 Level, +1 Human Enhancement, +6 Item, +2 Favor Tome, +2 Spell +2 Greensteel +2 Rage Pot) = 36 /40 (+4 DoubleMadstoned)
14 Dex *6 Pts (+3 Enhancement, +6 Item, +1 Tome) = 24
16 Con *10 Pts (+6 Item, +1 Human Enhancement, +1 Tome, +2 Rage Pot) = 26 / 34 (+8 DoubleMadstoned)
8 Int
11 Wis *3 Pts (+6 Item, +1 Tome) = 18
8 Cha
HP:
128 Base
20 Heroic Durability
128 Con Modifier
30 Greater False Life
10 Favor
18 Toughness Helm
------
334 (+64 if Madstoned for 398)
Saves:
+10/5/5
+7/7/4 Stats
+5/5/5 Item
+4/4/4 Greater Hero
---------
+26/21/18 *Still high, and in awesomesauce land if you play with a pally.
Damage: Self Potential Greensteel Khopesh
1d10 (~5.5) + 5 + 2d6 Holy (~6.5) + 1d6 Acid (~3.5) + 15 Strength + 12 Favored + 5 Power Attack +2 Spell = 55 Average per hit
For your crits add: +18 Seeker (Bloodstone) + 30 (Strength) + 22 (Base Dmg) + 24 (Favored) + 10 (Power Attack) + 4d6 Acid Burst (~12.5) + 4 Spell
174 DAMAGE ON A CRIT Average....
No way would I make a Dwarf over human if your intention is to melee mostly.
Justicar
02-21-2008, 01:39 PM
I wanna be a dwarven ranger - live my life for ore and danger!
lmao!! I havent heard that little ditty in a long time...
Yaga_Nub
02-21-2008, 02:19 PM
lmao!! I havent heard that little ditty in a long time...
Me either.
Anyway this is what I'm looking at right now:
Character Plan by DDO Character Planner Version 2.85
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Test Dorf
Level 16 Lawful Good Dwarf Male
(2 Paladin \ 1 Rogue \ 13 Ranger)
Hit Points: 283
Spell Points: 211
BAB: 15\15\20\25\25
Fortitude: 19
Reflex: 18
Will: 9
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 16 23
Dexterity 15 21
Constitution 15 20
Intelligence 9 10
Wisdom 11 14
Charisma 11 15
Tomes Used
+1 Tome of Strength used at level 1
+1 Tome of Dexterity used at level 1
+1 Tome of Constitution used at level 1
+1 Tome of Intelligence used at level 1
+1 Tome of Wisdom used at level 1
+1 Tome of Charisma used at level 1
+3 Tome of Strength used at level 16
+3 Tome of Dexterity used at level 16
+3 Tome of Constitution used at level 16
+3 Tome of Wisdom used at level 16
+3 Tome of Charisma used at level 16
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 7 13
Bluff 1 2
Concentration 3 5
Diplomacy 1 2
Disable Device n/a n/a
Haggle 1 2
Heal 1 2
Hide 5 16
Intimidate 1 2
Jump 7 14
Listen 1 2
Move Silently 5 16
Open Lock 7 13
Perform n/a n/a
Repair 0 0
Search 0 2
Spot 5 16
Swim 3 6
Tumble 7 15
Use Magic Device 5 21
Notable Equipment
Belt: Belt of Brute Strength
Level 1 (Rogue)
Feat: (Selected) Dodge
Enhancement: Dwarven Armor Mastery I
Enhancement: Dwarven Axe Damage I
Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Enhancement: Ranger Sprint Boost I
Enhancement: Dwarven Spell Defense I
Enhancement: Ranger Favored Damage I
Enhancement: Rogue Sneak Attack Training I
Level 3 (Ranger)
Feat: (Selected) Mobility
Enhancement: Dwarven Constitution I
Enhancement: Ranger Favored Resistance I
Level 4 (Ranger)
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Spell Defense II
Level 5 (Ranger)
Enhancement: Dwarven Armor Mastery II
Level 6 (Paladin)
Feat: (Selected) Spring Attack
Enhancement: Dwarven Faith I
Enhancement: Ranger Dexterity I
Level 7 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Enhancement: Dwarven Axe Damage II
Enhancement: Ranger Favored Damage II
Level 8 (Ranger)
Enhancement: Dwarven Constitution II
Level 9 (Ranger)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Ranger Favored Attack I
Level 10 (Ranger)
Enhancement: Ranger Tempest I
Level 11 (Ranger)
Enhancement: Ranger Favored Damage III
Level 12 (Paladin)
Feat: (Selected) Toughness
Enhancement: Dwarven Toughness I
Enhancement: Dwarven Toughness II
Enhancement: Dwarven Toughness III
Enhancement: Paladin Toughness I
Level 13 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Enhancement: Paladin Charisma I
Level 14 (Ranger)
Enhancement: Ranger Dexterity II
Level 15 (Ranger)
Feat: (Selected) Oversized Two Weapon Fighting
Enhancement: Ranger Favored Attack II
Level 16 (Ranger)
Enhancement: Ranger Dexterity III
Or something similar.
Robeling
02-21-2008, 03:02 PM
Lets not get crazy here....better only plan for 4 +3 tomes:)
Westerner
02-21-2008, 05:47 PM
PS I'm only doing this because as soon as I roll him, Turbine will lay the nerf bat down on the dwarven race and elves will return to their rightful place as rulers of the universe! :D You have been warned.
Congratulatons!! In no time at all, you'll be a 30+ STR, 300+ HP TWF whirling ball of death.
Please don't kick sand in the elves faces, it's unkind. :)
Yaga_Nub
02-21-2008, 05:50 PM
Lets not get crazy here....better only plan for 4 +3 tomes:)
you don't already have a full set of +3 tomes on at least one of your characters? ....... Slacker.
Xithos
02-25-2008, 01:50 AM
For melee Ranger, go Human...
Human Pure
1. Dodge
1. Khopesh
3. Mobility
6. Spring Attack
9. IC:Slash
12. OTWF
15. Power Attack
17 Str *13 Pts (+4 Level, +1 Human Enhancement, +6 Item, +2 Favor Tome, +2 Spell +2 Greensteel +2 Rage Pot) = 36 /40 (+4 DoubleMadstoned)
14 Dex *6 Pts (+3 Enhancement, +6 Item, +1 Tome) = 24
16 Con *10 Pts (+6 Item, +1 Human Enhancement, +1 Tome, +2 Rage Pot) = 26 / 34 (+8 DoubleMadstoned)
8 Int
11 Wis *3 Pts (+6 Item, +1 Tome) = 18
8 Cha
HP:
128 Base
20 Heroic Durability
128 Con Modifier
30 Greater False Life
10 Favor
18 Toughness Helm
------
334 (+64 if Madstoned for 398)
Saves:
+10/5/5
+7/7/4 Stats
+5/5/5 Item
+4/4/4 Greater Hero
---------
+26/21/18 *Still high, and in awesomesauce land if you play with a pally.
Damage: Self Potential Greensteel Khopesh
1d10 (~5.5) + 5 + 2d6 Holy (~6.5) + 1d6 Acid (~3.5) + 15 Strength + 12 Favored + 5 Power Attack +2 Spell = 55 Average per hit
For your crits add: +18 Seeker (Bloodstone) + 30 (Strength) + 22 (Base Dmg) + 24 (Favored) + 10 (Power Attack) + 4d6 Acid Burst (~12.5) + 4 Spell
174 DAMAGE ON A CRIT Average....
No way would I make a Dwarf over human if your intention is to melee mostly.
Not a bad build, but the way I see it there is almost no way I could not multi-class my ranger with 2 levels of fighter and make him a dwarf. Your will save is the proverbial "hole in the armor" and a +5 against nearly all spells for a few action points is awesome in my opinion. Keep all the feats you have outlined and add toughness along with taking advantage of Dwarven Constitution, Dwarven Toughness, and the first level of Fighter Toughness for a really nice bump in hitpoints. Fighter's Strength 1 seems like a no-brainer along with critical accuracy I since you are not a raging barb and wont confirm on a 1 against lots of stuff. Also, vorpals axes are reasonably acquireable and having the option of Dwarven Axe attack to increase confirmation probability seems like a good bet in a low melee DPS group where the khopeshes are not as efficient. In the event you have not given up on AC, a cheap point of armor mastery is available. I might be alone on this one, but this is what I would do.
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