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Gol
02-19-2008, 12:23 PM
Well, the puzzle of Green Steel upgrades is slowly getting figured out. We have just about everything figured out for level 1 and 2 upgrades (small and medium) with only the level 3 / Large upgrades and special combos still remaining. I've started to work out what I want to make for my TWF Ranger tank, so I thought I'd ask what everybody else is doing while I was thinking about it. In case you need a link to the stuff, here it is: http://forums.ddo.com/showthread.php?t=132855

So, what Green Steel upgrades are you using for your Ranger?








My current plan (subject to change pending special tier 3 combo packages)
Main Hand: Khopesh with MDP1 / MDE2 / EOX3*
Off Hand: Khopesh with MDP1 / MDE2 / MEW3

MDP1 : Material + Dominion + Positive = Holy
MDE2 : Material + Dominion + Earth = Acid Burst
EOX3* : Ethereal + Opposition + (TBD pending combo) = +4 insight AC
MEW3 : Material + Escalation + Water = +2 Strength (stacking)


My Tier 2 combos are the same (Positive + Earth), so each weapon will have 2x clicky of level 16 Stoneskin. I'm only going DPS on my Green Steel weapons. I have enough non-DPS weapons for situational use and I'm just looking for some new DPS sticks. My only complaint is that you can't get Transmuting on these or I'd be more excited about them.

Benjai
02-19-2008, 12:31 PM
Depending on what 3rd tier specials are discovered I'll be going on a Short Sword, Elemental or Holy + Elemental Burst + 4 AC.

Illuminati
02-19-2008, 12:33 PM
Well, the puzzle of Green Steel upgrades is slowly getting figured out. We have just about everything figured out for level 1 and 2 upgrades (small and medium) with only the level 3 / Large upgrades and special combos still remaining. I've started to work out what I want to make for my TWF Ranger tank, so I thought I'd ask what everybody else is doing while I was thinking about it. In case you need a link to the stuff, here it is: http://forums.ddo.com/showthread.php?t=132855

So, what Green Steel upgrades are you using for your Ranger?








My current plan (subject to change pending special tier 3 combo packages)
Main Hand: Khopesh with MDP1 / MDE2 / EOX3*
Off Hand: Khopesh with MDP1 / MDE2 / MEW3

MDP1 : Material + Dominion + Positive = Holy
MDE2 : Material + Dominion + Earth = Acid Burst
EOX3* : Ethereal + Opposition + (TBD pending combo) = +4 insight AC
MEW3 : Material + Escalation + Water = +2 Strength (stacking)


My Tier 2 combos are the same (Positive + Earth), so each weapon will have 2x clicky of level 16 Stoneskin. I'm only going DPS on my Green Steel weapons. I have enough non-DPS weapons for situational use and I'm just looking for some new DPS sticks. My only complaint is that you can't get Transmuting on these or I'd be more excited about them.

Im basically going with the same thing in SS' versions with Dex replacing Strength.

What AC will you be at?

It vaults me into a new arena and I am pretty happy with it..

10 Base
14 Dex (38 Dex insanity)
8 Armor (bracers)
4 Dodge (ring, feat)
5 Bark
5 Protection
4 Insight
2 Tempest
-----
52 Standing

Factor in some easy buffs and it's sick.

+4 Pally
+4 Shield Spell
+3 Favored Defense
+1 Haste

-----

64 AC DPSn' is pretty nutz.

Gol
02-19-2008, 01:43 PM
10 Base
10 KDS
7 Dex
5 Protection
5 Natural
3 Chattering
1 Dodge
2 Chaosgarde
2 Tempest
4 Insight
1 Pally
50 Standing, 51 if I ever get a +3 Dex tome, 52 if I went Dex instead of Str

Yaga_Nub
02-19-2008, 01:50 PM
10 Base
10 KDS
7 Dex
5 Protection
5 Natural
3 Chattering
1 Dodge
2 Chaosgarde
2 Tempest
4 Insight
1 Pally
50 Standing, 51 if I ever get a +3 Dex tome, 52 if I went Dex instead of Str

I'm doing something similar:

10 Base
10 KDS
8 Dex (Daggertooth Belt)
5 Prot
5 Natural
3 Chattering
1 Dodge
2 Chaosgarde
2 Tempest
4 Insight
2 Pally
------
52 Standing TWF AC/ 57 Sword and Board

Not to shabby for a squishy drow ranger.

DaveyCrockett
02-19-2008, 02:06 PM
Well I couldn't think of a weapon that would fit my ranger, so I gimmicked up a little cloak:

Tier 1: Air+Esc+Eth = Wizardry VI, +1 Cha Skills (can always use UMD)
Tier 2: Air+Esc+Mat = +15 Hit Points, +2 Dex Skills (WOOHOO Tumble!)
Tier 3: Ait+Esc+Mat = +20 Hit Points, +3 Dex Skills

Plus the bonus for Air+Air+Air

So.. 150 Spell Points, 35 Hit Points, +5 Tumble, Balance, (Rogue skills for those whom it apply), and +1 UMD, Intimidate, Haggle, Bluff, Diplomacy, etc.. Devent cloak, I reckon

QuantumFX
02-19-2008, 02:08 PM
Right now I'm working on a Longsword with all the holy enhancements and the disruption ability. (The Loot Gods are jerks! they gave my ranger a Disruption Longsword with the True Law attribute.) Since Undead are generally immune to peircing I'd like something that synergizes with an elf when stuff's immune to crits. I'm hoping there's another undiscovered recipe to generate rapiers.

Afterwards, I'm going to make a SS like Illuminati for my Drow M/C Ranger. I'm also considering some UMD braciers.

maddmatt70
02-19-2008, 02:46 PM
All of these do less dps then say a flaming burst greater bane or transmuting greater bane, etc. Level 16 weapons and armor have barerly been hit and when they do some cool weapon combos will be in there. Holy burst of greater bane maybe in a race required weapon... The Ac weapon may be nice in an off hand capacity, but that is about it..

Gol
02-19-2008, 04:18 PM
All of these do less dps then say a flaming burst greater bane or transmuting greater bane, etc. Level 16 weapons and armor have barerly been hit been and when they do some cool weapon combos will be in there. Holy burst of greater bane maybe in a race required weapon... The Ac weapon may be nice in an off hand capacity, but that is about it..
+5 Holy of Acid Burst basically the same as a +1 of Greater Bane of Maiming (were it possible) for evil mobs, but also happens to kill Troll regen and /good DR.

maddmatt70
02-19-2008, 05:08 PM
+5 Holy of Acid Burst basically the same as a +1 of Greater Bane of Maiming (were it possible) for evil mobs, but also happens to kill Troll regen and /good DR.

So like I said a flaming burst of greater bane is better as well as a holy burst of greater bane. I have not crunched out the numbers but a holy greaterbane would probably be better as well. +3 acid of greater bane is also pretty comparable especially if the wielder has trouble hitting..

My point is looting the shroud on elite 1-3 or 1-4 if you have a very high caliber group is going to get you better weapons then doing it 1-4 on norm for ingredients to craft these weapons...

Gol
02-19-2008, 05:12 PM
My point is that the green steel weapon covers most Giants, all Ogres, all Trolls, all Undead, all Dragons, all Orcs, all Kobolds, all Gnolls, all Evil Outsiders, most Chaotic Outsiders, and anything else evil with 1 inventory slot.

That's priceless.

Illuminati
02-19-2008, 05:21 PM
My point is that the green steel weapon covers most Giants, all Ogres, all Trolls, all Undead, all Dragons, all Orcs, all Kobolds, all Gnolls, all Evil Outsiders, most Chaotic Outsiders, and anything else evil with 1 inventory slot.

That's priceless.

Exactly!

maddmatt70
02-19-2008, 05:23 PM
My point is that the green steel weapon covers most Giants, all Ogres, all Trolls, all Undead, all Dragons, all Orcs, all Kobolds, all Gnolls, all Evil Outsiders, most Chaotic Outsiders, and anything else evil with 1 inventory slot.

That's priceless.

If you want to do the highest dps you have to use the highest dps weapons. You can settle for your second rate weapons fine, but alot of players will not...

Mhykke
02-19-2008, 05:27 PM
If you want to do the highest dps you have to use the highest dps weapons. You can settle for your second rate weapons fine, but alot of players will not...

Easy now....

It's not like some of these weapons are that far off the grtr banes mentioned.

Add in the fact that according to the new WDA, blast damage is on criticals.

And you have to consider the fact of mixed mobs. If you're fighting a lot of mixed mobs, switching out weapons takes a little bit of time. Time that the person w/ the 3rd tier raid loot weapon is using to generate damage.

Everything has it's uses.

Angelus_dead
02-19-2008, 05:27 PM
My current plan (subject to change pending special tier 3 combo packages)
Main Hand: Khopesh with MDP1 / MDE2 / EOX3*
Unfortunately, many rangers are built to use axes or rapiers in melee. Khopesh proficiency is fairly rare, but it's the only Green Steel weapon choice that's really good.

Benjai
02-19-2008, 05:57 PM
Just a +1 Rapier of Gr. Bane vs. Acid of Acid Burst of Acid Blass SS, assuming elf so the rapier gets +2 dam/tohit, also calculating blast by taking its average damage on a 20 (4 * 3.5 = 14) and spreading it out over all criticals (so 3.5 dam per crit). No favored

New Graph (http://www.afterlifeguild.org/Thott/ddo/analyze.php?1label=Acid%2C+Acid+burst+of+Acidblast&1bab=16&1atktype=1h&1spm=90&1phd=1d8%2B5%2B2&1phed=2d6&1phth=9&1phthreat=19x2&1phxcrit=1d10%2B3.5%2B12&1phlight=on&1phcrit=on&1ohd=1d4&1ohed=0&1ohth=0&1ohthreat=18-20%2Fx2&1ohxcrit=&1str=24&1dex=36&12wpn=on&1imp2wpn=on&1gtr2wpn=on&1finess=on&1sneakpct=0&1sneakd=1d6&1cleavepct=0&2label=%2B1+Rapier+of+Gr+Bane&2bab=16&2atktype=1h&2spm=90&2phd=1d6%2B1%2B4%2B2%2B2&2phed=3d6&2phth=11&2phthreat=18x2&2phxcrit=12&2phlight=on&2phcrit=on&2ohd=1d4&2ohed=&2ohth=&2ohthreat=18-20%2Fx2&2ohxcrit=&2str=24&2dex=36&22wpn=on&2imp2wpn=on&2gtr2wpn=on&2finess=on&2sneakpct=&2sneakd=1d6&2cleavepct=&report=on&minac=10&maxac=50)

As you can see the plain +1 rapier of gr bane outshines the SS at most ACs. As you add more damage from buffs and favored enemies the difference gets larger (due to the rapier getting the multiplier more often). You can also get transmuting of gr banes, elemental or alightment greater banes, higher + values, ect. I don't see for a dex-ranger any green-steel weapon being a pure dps weapon.

That being said a Acid of Acid burst +4 AC SS is a sick tanking weapon compared to my old +1 Holy Burst SS of Parrying.

ghale
02-19-2008, 06:09 PM
Just a +1 Rapier of Gr. Bane vs. Acid of Acid Burst of Acid Blass SS, assuming elf so the rapier gets +2 dam/tohit, also calculating blast by taking its average damage on a 20 (4 * 3.5 = 14) and spreading it out over all criticals (so 3.5 dam per crit). No favored

Graph (http://www.afterlifeguild.org/Thott/ddo/analyze.php?1label=Acid%2C+Acid+burst+of+Acidblast&1bab=16&1atktype=1h&1spm=90&1phd=1d8%2B5%2B2&1phed=2d6&1phth=5%2B4&1phthreat=19x2&1phxcrit=1d10%2B3.5%2B12&1phcrit=on&1ohd=1d4&1ohed=0&1ohth=0&1ohthreat=18-20%2Fx2&1ohxcrit=&1str=24&1dex=36&12wpn=on&1imp2wpn=on&1gtr2wpn=on&1finess=on&1sneakpct=0&1sneakd=1d6&1cleavepct=0&2label=%2B1+Rapier+of+Gr+Bane&2bab=16&2atktype=1h&2spm=90&2phd=1d6%2B1%2B4%2B2%2B2&2phed=3d6&2phth=1%2B4%2B2%2B4&2phthreat=18x2&2phxcrit=12&2phcrit=on&2ohd=1d4&2ohed=0&2ohth=0&2ohthreat=18-20%2Fx2&2ohxcrit=&2str=24&2dex=36&22wpn=on&2imp2wpn=on&2gtr2wpn=on&2finess=on&2sneakpct=0&2sneakd=1d6&2cleavepct=0&minac=10&maxac=50)

As you can see the plain +1 rapier of gr bane outshines the SS at most ACs. As you add more damage from buffs and favored enemies the difference gets larger (due to the rapier getting the multiplier more often). You can also get transmuting of gr banes, elemental or alightment greater banes, higher + values, ect. I don't see for a dex-ranger any green-steel weapon being a pure dps weapon.

That being said a Acid of Acid burst +4 AC SS is a sick tanking weapon compared to my old +1 Holy Burst SS of Parrying.

Look at the AC though of where the breakdown is. The Acid SS starts to take over at 36ac which most mobs (if not all) at lvl 16 content+ are going to have. Not to mention the acid SS would still have an earth grab proc :).

Benjai
02-19-2008, 06:15 PM
Look at the AC though of where the breakdown is. The Acid SS starts to take over at 36ac which most mobs (if not all) at lvl 16 content+ are going to have. Not to mention the acid SS would still have an earth grab proc :).

Ah whoops, I forgot to toggle rapier as finesseable

New Graph (http://www.afterlifeguild.org/Thott/ddo/analyze.php?1label=Acid%2C+Acid+burst+of+Acidblast&1bab=16&1atktype=1h&1spm=90&1phd=1d8%2B5%2B2&1phed=2d6&1phth=9&1phthreat=19x2&1phxcrit=1d10%2B3.5%2B12&1phlight=on&1phcrit=on&1ohd=1d4&1ohed=0&1ohth=0&1ohthreat=18-20%2Fx2&1ohxcrit=&1str=24&1dex=36&12wpn=on&1imp2wpn=on&1gtr2wpn=on&1finess=on&1sneakpct=0&1sneakd=1d6&1cleavepct=0&2label=%2B1+Rapier+of+Gr+Bane&2bab=16&2atktype=1h&2spm=90&2phd=1d6%2B1%2B4%2B2%2B2&2phed=3d6&2phth=11&2phthreat=18x2&2phxcrit=12&2phlight=on&2phcrit=on&2ohd=1d4&2ohed=&2ohth=&2ohthreat=18-20%2Fx2&2ohxcrit=&2str=24&2dex=36&22wpn=on&2imp2wpn=on&2gtr2wpn=on&2finess=on&2sneakpct=&2sneakd=1d6&2cleavepct=&report=on&minac=10&maxac=50)

Benjai
02-19-2008, 06:21 PM
If you add 4d6 to EVERY crit instead of just 20s, pretend your a drow instead of elf

Plain ole +1 Rapier of Gr. Bane still takes the cake (http://www.afterlifeguild.org/Thott/ddo/analyze.php?1label=Acid%2C+Acid+burst+of+Acidblast&1bab=16&1atktype=1h&1spm=90&1phd=1d8%2B5%2B2&1phed=2d6&1phth=9&1phthreat=19x2&1phxcrit=1d10%2B4d6%2B12&1phlight=on&1phcrit=on&1ohd=1d4&1ohed=0&1ohth=0&1ohthreat=18-20%2Fx2&1ohxcrit=&1str=24&1dex=36&12wpn=on&1imp2wpn=on&1gtr2wpn=on&1finess=on&1sneakpct=0&1sneakd=1d6&1cleavepct=0&2label=%2B1+Rapier+of+Gr+Bane&2bab=16&2atktype=1h&2spm=90&2phd=1d6%2B1%2B4%2B2&2phed=3d6&2phth=9&2phthreat=18x2&2phxcrit=12&2phlight=on&2phcrit=on&2ohd=1d4&2ohed=&2ohth=&2ohthreat=18-20%2Fx2&2ohxcrit=&2str=24&2dex=36&22wpn=on&2imp2wpn=on&2gtr2wpn=on&2finess=on&2sneakpct=&2sneakd=1d6&2cleavepct=&report=on&minac=10&maxac=50)

Gol
02-19-2008, 08:56 PM
Comparing a Rapier to a fundamentally inferior Shortsword is a no-brainer.

I switched to Khopeshes because of the DPS superiority over Dwarvens and Rapiers, even with Racial enhancements. I'd have switched to dual deathnips and out DPS'ed them all if I could have afforded it.

Gol
02-19-2008, 09:05 PM
If you add 4d6 to EVERY crit instead of just 20s, pretend your a drow instead of elf

Plain ole +1 Rapier of Gr. Bane still takes the cake (http://www.afterlifeguild.org/Thott/ddo/analyze.php?1label=Acid%2C+Acid+burst+of+Acidblast&1bab=16&1atktype=1h&1spm=90&1phd=1d8%2B5%2B2&1phed=2d6&1phth=9&1phthreat=19x2&1phxcrit=1d10%2B4d6%2B12&1phlight=on&1phcrit=on&1ohd=1d4&1ohed=0&1ohth=0&1ohthreat=18-20%2Fx2&1ohxcrit=&1str=24&1dex=36&12wpn=on&1imp2wpn=on&1gtr2wpn=on&1finess=on&1sneakpct=0&1sneakd=1d6&1cleavepct=0&2label=%2B1+Rapier+of+Gr+Bane&2bab=16&2atktype=1h&2spm=90&2phd=1d6%2B1%2B4%2B2&2phed=3d6&2phth=9&2phthreat=18x2&2phxcrit=12&2phlight=on&2phcrit=on&2ohd=1d4&2ohed=&2ohth=&2ohthreat=18-20%2Fx2&2ohxcrit=&2str=24&2dex=36&22wpn=on&2imp2wpn=on&2gtr2wpn=on&2finess=on&2sneakpct=&2sneakd=1d6&2cleavepct=&report=on&minac=10&maxac=50)

Khopesh blows the socks off a Rapier (http://www.afterlifeguild.org/Thott/ddo/analyze.php?1label=holy+acid+burst+green+steel+kho pesh%2C+even+w%2Fo+acid+blast&1bab=16&1atktype=1h&1spm=90&1phd=1d10%2B5&1phed=3d6&1phth=5&1phthreat=19%2Fx3&1phxcrit=2d10&1phcrit=on&1ohd=1d10%2B5&1ohed=3d6&1ohth=5&1ohthreat=19%2Fx3&1ohxcrit=2d10&1ohcrit=on&1str=34&1dex=24&1sneakpct=0&1sneakd=1d6&1cleavepct=0&2label=%2B1+greater+bane+rapier&2bab=16&2atktype=1h&2spm=90&2phd=1d6%2B7&2phed=3d6&2phth=7&2phthreat=18%2Fx2&2phxcrit=&2phlight=on&2phcrit=on&2ohd=1d6%2B7&2ohed=3d6&2ohth=7&2ohthreat=18%2Fx2&2ohxcrit=&2ohlight=on&2ohcrit=on&2str=22&2dex=36&2finess=on&2sneakpct=&2sneakd=&2cleavepct=&minac=10&maxac=55), and I even gave the rapier +2/+2 atk/dmg for elven racial enhancements.

Benjai
02-19-2008, 09:31 PM
Khopesh blows the socks off a Rapier (http://www.afterlifeguild.org/Thott/ddo/analyze.php?1label=holy+acid+burst+green+steel+kho pesh%2C+even+w%2Fo+acid+blast&1bab=16&1atktype=1h&1spm=90&1phd=1d10%2B5&1phed=3d6&1phth=5&1phthreat=19%2Fx3&1phxcrit=2d10&1phcrit=on&1ohd=1d10%2B5&1ohed=3d6&1ohth=5&1ohthreat=19%2Fx3&1ohxcrit=2d10&1ohcrit=on&1str=34&1dex=24&1sneakpct=0&1sneakd=1d6&1cleavepct=0&2label=%2B1+greater+bane+rapier&2bab=16&2atktype=1h&2spm=90&2phd=1d6%2B7&2phed=3d6&2phth=7&2phthreat=18%2Fx2&2phxcrit=&2phlight=on&2phcrit=on&2ohd=1d6%2B7&2ohed=3d6&2ohth=7&2ohthreat=18%2Fx2&2ohxcrit=&2ohlight=on&2ohcrit=on&2str=22&2dex=36&2finess=on&2sneakpct=&2sneakd=&2cleavepct=&minac=10&maxac=55), and I even gave the rapier +2/+2 atk/dmg for elven racial enhancements.

You're comparing apples to blimps. I mean that wasn't even close to the point. The point was that green-steel weapons in terms of DPS weren't the best option compared to greater banes.

Let me highlight something I said in my post


I don't see for a dex-ranger any green-steel weapon being a pure dps weapon.

Yes, a green-steel khopesh just so happens to be the only upper tier weapon thats craftable. Unfortunatly for a good chunk of rangers, thats not an option.

Illuminati
02-20-2008, 06:13 AM
Greater Bane + Elemental Wep vs. Green Steel Holy, Acid Burst

GBane of Elemental *BASE* Crit 15-20 x 2
1d6 + 5 (~8.5) + 1d6 (~3.5 elemental) + 3d6 (~9.5 Greater Bane) = ~22

Greensteel SS *BASE* Crit 17-20 x 2
1d8 + 5 (~9.5) + 2d6 (~6.5 holy) + 1d6 (~3.5 Acid) = ~20

Assume 30 Str Ranger w/ bloodstone in 10 attacks in a sequence (if we ever see STWF)

Gbane of Elemental x 2 (~22 + 10 Str + 5 Power Attack + 12 Favored = 49 *offhand -5 str) *bane dmg isn't doubled on a crit
49, 49, 44, 44, 49, 49, 44, 87, 97, 97 = 609

Greensteel SS x 2 (~20 + 10 Str + 5 Power Attack + 12 Favored = 47 *offhand -5 str) *holy/elemental isnt doubled on crit, add 4d6 (~12.5) crit for acid burst. Less crits (2 out of 10 average)
47, 47, 42, 42, 47, 47, 42, 42, 109, 109 = 574

Moral of the story....

For 6% less dmg, I get a lot more bag space, +2 to my primary stat, +4 AC and something that passes most DR since Gbane weps base dmg may not even if Gbane dmg does. I also get 4x Stoneskin.

Hmm, guess that will leave more room for 1700 silver arrows =p

Benjai
02-20-2008, 09:03 AM
What do you guys think in terms of elements for a tanking weapon. I know I want to do Damage, Damage burst, 4 ac, but I'm not sure in what combo.

Holy + Acid burst seems to be the top choice, 3d6 against MOST mobs, 1d6 against most of the rest, plus 2 SS clickies

However, I already have 5 SS clickies and was thinking of something like

Flaming + Shocking Burst to get 2 displacement clickies, but do you think fire and/or electric would be resisted too much to be useful?

Acid + Acid Burst is safe damage, but I think the summon monster is a bit less-than-useful.

Gol
02-20-2008, 09:57 AM
Flaming + Shocking Burst to get 2 displacement clickies, but do you think fire and/or electric would be resisted too much to be useful?Well, they are the most commonly resisted and fire is the most commonly immune...

Illuminati
02-20-2008, 10:45 AM
Well, they are the most commonly resisted and fire is the most commonly immune...

Agreed. Besides, a lot of stuff at high lvl has True Sight now =(

Gol
02-20-2008, 11:04 AM
Agreed. Besides, a lot of stuff at high lvl has True Sight now =(
Heh, just looked at the TWF DPS build in your sig. Basically my Ranger with Barb levels instead. I wonder if FE and enhancements make up for the crit range and extra strength of a Barb. I know from experience that Barbarians have trouble (not to say they can or can't, it's just close) keeping up with me against FEs unless they have dual deathnips, though.

alchilito
02-20-2008, 11:10 AM
Comparing a Rapier to a fundamentally inferior Shortsword is a no-brainer.

I switched to Khopeshes because of the DPS superiority over Dwarvens and Rapiers, even with Racial enhancements. I'd have switched to dual deathnips and out DPS'ed them all if I could have afforded it.

i like your style G its all about killing stuff pronto

Benjai
02-20-2008, 01:17 PM
i like your style G its all about killing stuff pronto

If thats what its all about, why not build a barbarian?

Gol
02-20-2008, 01:28 PM
If thats what its all about, why not build a barbarian?
Barbarians can't self buff.
Barbarians can't self heal.
Barbarians can't hit 50 AC at the same time.
Barbarians don't have Evasion.
Barbarians don't have good Reflex Saves.
Barbarians don't have Ranger Skills.
Barbarians don't get Manyshot.
Barbarians don't get TWF feats for free.
Barbarians don't get Favored Enemies.
I already have a Barbarian I don't play.

And last but not least,
Barbarians are mainstream. Rangers are cool.

Neon_Budz
02-20-2008, 01:35 PM
Quick question.....

How do you plan on duel wielding greensteele wepaons without taking the greensteele penalty?

maddmatt70
02-20-2008, 01:48 PM
Greater Bane + Elemental Wep vs. Green Steel Holy, Acid Burst

GBane of Elemental *BASE* Crit 15-20 x 2
1d6 + 5 (~8.5) + 1d6 (~3.5 elemental) + 3d6 (~9.5 Greater Bane) = ~22

Greensteel SS *BASE* Crit 17-20 x 2
1d8 + 5 (~9.5) + 2d6 (~6.5 holy) + 1d6 (~3.5 Acid) = ~20

Assume 30 Str Ranger w/ bloodstone in 10 attacks in a sequence (if we ever see STWF)

Gbane of Elemental x 2 (~22 + 10 Str + 5 Power Attack + 12 Favored = 49 *offhand -5 str) *bane dmg isn't doubled on a crit
49, 49, 44, 44, 49, 49, 44, 87, 97, 97 = 609

Greensteel SS x 2 (~20 + 10 Str + 5 Power Attack + 12 Favored = 47 *offhand -5 str) *holy/elemental isnt doubled on crit, add 4d6 (~12.5) crit for acid burst. Less crits (2 out of 10 average)
47, 47, 42, 42, 47, 47, 42, 42, 109, 109 = 574

Moral of the story....

For 6% less dmg, I get a lot more bag space, +2 to my primary stat, +4 AC and something that passes most DR since Gbane weps base dmg may not even if Gbane dmg does. I also get 4x Stoneskin.

Hmm, guess that will leave more room for 1700 silver arrows =p

Right now when the weapons have first come out somebody that uses them has to take a 6% dps penalty (assuming your math is correct) just wait until the next mod or the mod after that as the mundane weapons become better and better what of the greensteel weapon then? The point is the grind for a melee's weapons is not justified even for khopesh users. Casters and perhaps for a melee's item it may be more justifed, but that is another story...

rpasell
02-20-2008, 04:04 PM
I think I'd still take the +5 GS weapon with Acid Burst Acid Blast Earth Grab and Summon Dense Elemental.

Osharan_Tregarth
02-20-2008, 04:43 PM
Quick question.....

How do you plan on duel wielding greensteele wepaons without taking the greensteele penalty?

There isn't a penalty for more than one greensteel weapon, just more than one greensteel item. Something about the weapons blood lust being satisfied by killing things....

WeiQuinn
02-20-2008, 06:05 PM
I plan on making a Green Steel Longbow for my Deepwood Sniper.

All three of the power ups will be Positive energy, Gem of Dominion, Essence of Material for a +5 Holy Longbow of Goodburst with True Ressurection and Greater Disruption.

I may do the same with my Arcane Archer, but she's only level 9 right now, so I have time to figure it out.

I'll have to make the Short Sword for my Finesse Tempest "Scout". I haven't deceided what to put on it for him.

As for my Strength Tempest, I would make a Bastard Sword, but I'll settle for a Longsword instead. Again, I haven't deceided what to put on it, but he's only level 4 so I have plenty of time...

Illuminati
02-20-2008, 07:13 PM
Right now when the weapons have first come out somebody that uses them has to take a 6% dps penalty (assuming your math is correct) just wait until the next mod or the mod after that as the mundane weapons become better and better what of the greensteel weapon then? The point is the grind for a melee's weapons is not justified even for khopesh users. Casters and perhaps for a melee's item it may be more justifed, but that is another story...

Well, you have to remember for a little less DPS, we get mucho bag space, +4 AC, and +2 Str or Dex, and 4x Stoneskin casts per rest.

Tough call. I have all the greater banes, most in burst form at this point but still W/P smokes them.

I figure W/P for most, Greensteel for DPS, the rest of my slots will hold a ton of arrows =p

Gol
02-21-2008, 08:19 AM
+5 Holy Green Steel Khopesh done.

Need a shard and 2 chains to do the Medium upgrade.