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ashurum
02-16-2008, 02:54 PM
This is a buffer/backup healer/trapsmith build.


Character Plan by DDO Character Planner Version 2.85
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Silark
Level 16 Chaotic Good Human Male
(6 Rogue \ 10 Bard)
Hit Points: 100
Spell Points: 389
BAB: 11\11\16\21
Fortitude: 4
Reflex: 17
Will: 8

Starting Ending Feat/Enhancement
Base Stats Base Stats Modified Stats
Abilities (Level 1) (Level 16) (Level 16)
Strength 14 14 14
Dexterity 16 17 20
Constitution 8 8 8
Intelligence 10 10 10
Wisdom 8 8 8
Charisma 16 19 22

Tomes Used
+3 Tome of Intelligence used at level 20
+3 Tome of Wisdom used at level 20
+1 Tome of Charisma used at level 20

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 16) (Level 16)
Balance 3 5 5
Bluff 3 6 6
Concentration -1 -1 -1
Diplomacy 3 6 8
Disable Device 4 19 28
Haggle 7 25 33
Heal -1 -1 -1
Hide 3 5 5
Intimidate 3 6 6
Jump 6 6 6
Listen 3 3 3
Move Silently 3 5 5
Open Lock 7 24 33
Perform n/a 23 23
Repair 0 0 2
Search 4 15 18
Spot 3 14 17
Swim 2 2 2
Tumble 7 9 9
Use Magic Device 7 25 25

Level 1 (Rogue)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Jump (+4)
Skill: Listen (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Human Bonus) Skill Focus: Disable Device
Feat: (Selected) Skill Focus: Open Lock
Feat: (Automatic) Attack
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Trapfinding
Feat: (Automatic) Trip
Enhancement: Human Versatility I
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I
Enhancement: Rogue Improved Trap Sense I

Level 2 (Bard)
Skill: Disable Device (+0.5)
Skill: Haggle (+1)
Skill: Open Lock (+0.5)
Skill: Perform (+3)
Skill: Use Magic Device (+1)
Feat: (Automatic) Fascinate
Feat: (Automatic) Inspire Courage
Feat: (Automatic) Martial Weapon Proficiency: Longsword
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Wild Empathy
Spell (1): Cure Light Wounds
Enhancement: Rogue Skill Boost I
Enhancement: Bard Inspired Bravery I
Enhancement: Bard Haggle I
Enhancement: Rogue Search I

Level 3 (Bard)
Skill: Disable Device (+0.5)
Skill: Haggle (+1)
Skill: Open Lock (+0.5)
Skill: Perform (+3)
Skill: Use Magic Device (+1)
Feat: (Selected) Power Attack
Feat: (Automatic) Defensive Fighting
Spell (1): Focusing Chant
Enhancement: Bard Inspired Damage I
Enhancement: Rogue Spot I
Enhancement: Bard Charisma I

Level 4 (Bard)
Ability Raise: CHA
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Inspire Competence
Spell (1): Hypnotism
Enhancement: Bard Inspired Attack I
Enhancement: Human Versatility II

Level 5 (Rogue)
Skill: Disable Device (+2)
Skill: Haggle (+1)
Skill: Open Lock (+2)
Skill: Search (+2)
Skill: Spot (+2)
Feat: (Automatic) Evasion (Rogue)
Enhancement: Human Adaptability Dexterity I
Enhancement: Rogue Dexterity I

Level 6 (Bard)
Skill: Haggle (+1)
Skill: Perform (+2)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+2)
Feat: (Selected) Weapon Focus: Slashing Weapons
Spell (2): Cure Moderate Wounds
Spell (2): Suggestion
Enhancement: Bard Haggle II

Level 7 (Bard)
Skill: Haggle (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (2): Blur
Spell (1): Otto's Resistable Dance
Enhancement: Bard Inspired Bravery II
Enhancement: Human Versatility III

Level 8 (Bard)
Ability Raise: CHA
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Perform (+1)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Feat: (Automatic) Suggestion
Enhancement: Warchanter I

Level 9 (Rogue)
Skill: Disable Device (+3)
Skill: Haggle (+1)
Skill: Open Lock (+4)
Skill: Use Magic Device (+1)
Feat: (Selected) Skill Focus: Haggle
Feat: (Automatic) Trap Sense
Enhancement: Bard Charisma II

Level 10 (Rogue)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Search (+3)
Skill: Spot (+2)
Skill: Use Magic Device (+1)
Feat: (Automatic) Uncanny Dodge
Enhancement: Rogue Skill Boost II
Enhancement: Rogue Disable Device II

Level 11 (Bard)
Skill: Disable Device (+0.5)
Skill: Haggle (+1)
Skill: Open Lock (+0.5)
Skill: Perform (+3)
Skill: Use Magic Device (+1)
Spell (2): Hypnotic Pattern
Spell (3): Haste
Spell (3): Good Hope
Enhancement: Rogue Open Lock II

Level 12 (Bard)
Ability Raise: CHA
Skill: Disable Device (+0.5)
Skill: Haggle (+1)
Skill: Open Lock (+0.5)
Skill: Perform (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Negotiator
Feat: (Automatic) Improved Inspire Courage
Spell (3): Cure Serious Wounds
Enhancement: Human Versatility IV
Enhancement: Bard Haggle III

Level 13 (Bard)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Inspire Greatness
Enhancement: Bard Inspired Damage II
Enhancement: Bard Lingering Song I
Enhancement: Rogue Acid Trap Lore I

Level 14 (Bard)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Spell (3): Displacement
Spell (4): Cure Critical Wounds
Spell (4): Dominate Person
Enhancement: Human Adaptability Charisma II

Level 15 (Rogue)
Skill: Disable Device (+2)
Skill: Haggle (+1)
Skill: Open Lock (+2)
Skill: Search (+2)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Nimble Fingers

Level 16 (Rogue)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Search (+2)
Skill: Spot (+3)
Skill: Use Magic Device (+1)
Enhancement: Way of the Mechanic I
Enhancement: Rogue Dexterity II



I am thinking about playing this as my first character. Just wanted some feedback while I wait for the patch download to work with that hashcode error.

BLAKROC
02-16-2008, 03:19 PM
int should be 12 and pop a +1 tome to start so you get increased skill points :)

~Jules921
02-17-2008, 01:03 AM
It would recommend for your starting character to build either a bard or a rogue, not to multiclass at first. You have a number of character slots available (7 iirc) - create both a rogue and a bard. If you're going to stay with this you may want to boost up your con & wis a bit - both are rather low. The wisdom is used for your spot skill.

A better multiclass option may be a ranger/rogue. Both use Int/dex/wis as the primary stat scores. Bard uses cha as its primary stat. Bard - Rogue - Ranger are all better if you wait until you can unlock drow as you get higher starting stats in dex/int/cha.

Maybe roll up a fighter or cleric run it to drow (400 favor) which can be done in a week or two of steady play - run quests for normal/hard/elite once each or if someone can unlock on elite then just elite. This will max your favor and xp. When drow is unlocked you get an extra slot and can build a drow.

Jules