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jgelety74
02-14-2008, 04:51 PM
Ive just started DDO so I am learning as I go. I dont have access to money, equipment or weapons other than the ones I earn. I dont have access to the drow or 32 point build. Im also not able to play hardcore so am not as interested in end-game playing anytime soon (baby coming in a couple of days). What I am looking for is a human rogue (not multiclassed) build that is pretty much what you would expect from a rogue. Traps, disarm, search etc. I wanted to get advise on what attributes & feats to select at char creation. Ive searched the forums alot and pretty much everything I found was info on other races, 32 point build or multiclassed. Any good ideas?

unionyes
02-14-2008, 05:27 PM
There are lots of human builds out there, both 28 pt and 32 pt, in the rogue forum.

Basically, it depends on what you want to do. I would advise against putting a lot of points into strength, instead max out dex and take weapon finesse as a feat, so your melee bonus comes for your dex. Humans get a bonus feat at creation, so this should be doable without too much sacrifice. Also take two weapon fighting and look out for rapiers, shortswords, and other light weapons, they are out there in chests at low levels. Alternately, you could take the rapid shot/precision bow fighting feats and hang back and range, although I prefer two weapon fighting myself.

For trapsmith ability, make sure you have an intel of at least 14, preferably 16. A charisma of 12 and a wisdom of 12 are almost essential, but if you want to focus on other things you 'could' dump charisma (giving up UMD). Don't trade charisma or wisdom for strength, I did this with my first attempts and it wasn't a good idea at all. Ten is all you need at the most. Wisdom is also an important rogue skill, so don't neglect it.

Skill points are extremely important, and more so since you can't change them later like you can with enhancements and feats. Make sure you get the main ones maxed out, like search, spot, disable device, open lock. A high intel gives you even more skill points, so you should also throw them into Use Magic Device, jump, tumble, balance, diplomacy, haggle, and whatever else you feel is important. I am sure that I am forgetting some here, but basically max out what you want your rogue to be able to do.

Hang on to any stat boosting loot that you find. Clickies that boost wisdom or intel are particularly valuable, as you will no doubt need them at some point or another to spot, find, and disable a trap.

These are just some basic principles that I picked up from the rogue forum and from my numerous attempts to make a rogue. All the mistakes pointed out above are from my own experience. I actually avoided following somebody else's build step by step so I could make some mistakes on my own and figure it out, which isn't a bad way to go. The down side to this is rogues are very easy to gimp, I should know I have done it a dozen times.

The hard thing about rogues, in my opinion, is that every stat is important but there are only so many points to go around. I had actually wanted to wait until I had 32 point builds before making a rogue, but the one I made along the lines above works pretty good. Although she is a drow and has a few more stat points as a result, you can do very well with the extra skill points and feat that you get as a human.

GuitarHero
02-14-2008, 07:20 PM
my signature has a good guide for newcomers to the rogue class, and Sableshadow's guide is good once you've learned the ropes a little and have a good grasp of what your doing, so i won't repeat too much of whats in either of them, but I do have a couple things to mention.

A) You can do traps without "focusing" on traps. Don't neglect the hardcore damage you can do and focus on traps, leaving you to be dead weight pretty much 99% of the quest. However...

B) Learn how to control monster aggression. Learn when to stop attacking, preferably BEFORE you would start losing sneak attack damage, and find a new target. Spreading out your attacks won't wrack up your numbers in the kill count, but you will deal a lot more damage early on.

C) Unless you have a strong reason for going human, I recommend going elf for your rogue. They gain enhancements in a lot of the skills you'll be using, as well as giving you longbow proficiency.

jgelety74
02-14-2008, 09:07 PM
Thanks for all the great info. I feel more prepared to make my rogue. I had made one but never played it because I didnt want to put too much time in and find out it was wrong.

EKKM
02-15-2008, 10:56 AM
My first DDO character was a rogue as well (not that long ago either).

Just to comment on unionyes's point about wpn finesse: It requires a base attack bonus of +1, which a rogue will not have until level 2. Consequently, you will not be able to take it until lvl 3 (when you get your next feat). As a human you will recieve 2 feats at level 1, I would suggest two weapon fighting and dodge or iron will. You will find until you take weapon finesse at level three that you will not hit often using two weapon fighting as you will have a base -2 to hit with each weapon (unless your strength is higher than 11) so you may want to only weild 1 weapon until then or use buffs to raise your attack bonus.

The starting stats I used:

STR 10
Dex 16
Con 12
Int 14
Wis 10
CHR 10

I personally detest negative modifiers btw but a -1 STR, WIS or CHR mod would not be the end of the world if you wanted to rasie another.

Skills: as a human rogue with a decent INT you will have huge amounts of skill points (11 per level using my build). I recommend keeping disable, open lock, search, spot, diplomacy, use magic device maxed at all times. Other good skills are jump, tumble, haggle. Ignore concentration and swim (you will quickly find a waterbreathing item).

ORCRiST
02-15-2008, 11:08 AM
There are lots of human builds out there, both 28 pt and 32 pt, in the rogue forum.

Basically, it depends on what you want to do. I would advise against putting a lot of points into strength, instead max out dex and take weapon finesse as a feat, so your melee bonus comes for your dex. Humans get a bonus feat at creation, so this should be doable without too much sacrifice. Also take two weapon fighting and look out for rapiers, shortswords, and other light weapons, they are out there in chests at low levels. Alternately, you could take the rapid shot/precision bow fighting feats and hang back and range, although I prefer two weapon fighting myself.

For trapsmith ability, make sure you have an intel of at least 14, preferably 16. A charisma of 12 and a wisdom of 12 are almost essential [ORCRiST EDIT: Essential my A$$], but if you want to focus on other things you 'could' dump charisma (giving up UMD) [ORCRiST EDIT: Bull Fing SH*T. My main started with a 10 CHA and I can use or cast anything I want, thanks.]. Don't trade charisma or wisdom for strength, I did this with my first attempts and it wasn't a good idea at all. Ten is all you need at the most. Wisdom is also an important rogue skill, so don't neglect it.
<SniP other ****>


Instead of tearing you a new one like I normally would, instead I'll say I disagree. Rogues should never, EVER disregard or dimiss Strength. Wisdom and Charisma are important, but I'll take more strength over both any day within reason.

I know he OP said they wanted to go straight rogue, but if TWF or bow use will be desired, for the love of God, take two levels of ranger!

ORCRiST

GuitarHero
02-15-2008, 12:24 PM
I know he OP said they wanted to go straight rogue, but if TWF or bow use will be desired, for the love of God, take two levels of ranger!

ORCRiST

have to disagree with this. I know it is possible, and perfectly viable, but i don't think the two levels of ranger are divinely required. One can simply take the TWF feat, still get a level 19 rogue ability, and not lose a sneak attack dice. Wand use is negligable with UMD.

unionyes
02-15-2008, 12:43 PM
Instead of tearing you a new one like I normally would, instead I'll say I disagree. Rogues should never, EVER disregard or dimiss Strength. Wisdom and Charisma are important, but I'll take more strength over both any day within reason.

I know he OP said they wanted to go straight rogue, but if TWF or bow use will be desired, for the love of God, take two levels of ranger!

ORCRiST

Of course, you are entitled to you own opinion. Feel free to disagree with me all you want. Just act like a grown up please.

I must take exception to your unprovoked blast of anger. IMO, the real problem with these kinds of forums is they are anonymous and the participants are physically removed from each others presence. I would bet that you would not have the sack to say these things to me if we were playing PnP across a kitchen table. Of course, we are not in each others physical company. Unfortunately. Then you would have all the chance you wish to 'tear me a new one' as you expressed above.

I did not quote your asinine comments you inserted into my post which you quoted, since they are childish and uncalled for. Anyone who wishes can scroll up and check them out, but I will say that they aren't worth the time to read them they are that childish.

I suspect that you feel as strongly about strength for rogues as I do, just in the other direction. The difference is I am not desperately in need of anger management counseling, and can state my opinion without acting and looking like a, well, an Orcrist.

Have a nice day. I mean that.

ORCRiST
02-15-2008, 01:40 PM
Union - Well said, I agree! [eaten by cube] Who or who isn't 'qualified' is completely subjective, and subject to interpretation. But I digress, we are each entitled to our own opinion. And I respect yours (even if [edited:I disagree]).


have to disagree with this. I know it is possible, and perfectly viable, but i don't think the two levels of ranger are divinely required. One can simply take the TWF feat, still get a level 19 rogue ability, and not lose a sneak attack dice. Wand use is negligable with UMD.

Note: I didn't say ahem...definitely required.

ORCRiST

GoMeansGreen
09-09-2011, 09:04 PM
***this rambling stuff is mostly to help me make one, thinking as i type, but appreciate feedback, probably make another***

I tried the high strength way, with no weapon finesse... It is great, except for the lack of rogue skills. So, after 9 levels, i'm starting a new rogue (not rerolling, the jumping bean is really fun to play, but parties don't like him).

I was thinking human, for the feat and skills, but... good points about the elf, or other races, even dwarf is interesting, though the con doesn't matter so much to me anymore, as you try to just not get hit. So, regarding race, still on the fence, thinking it over.

Stats. -1 strength is really ok, because you sacrifice 1 point of damage (per swing/hit) for 2 stat points. The -1 to hit doesn't matter with weapon finesse, or with bow (right?). All your damage is really sneak damage. If you can't hit with sneak, then run away and use your bow as you go, if possible, or your dead anyways... Use a tank hireling instead of healer and you have sneak attack...
... dex is important, as you need to hit something to get your sneak damage, but really 3 stat points per stat increase to go to 18, i don't think so... another good reason for elf/drow/halfling.
... con for hp and fort saves... 12 seems to be a good number, remember don't get hit (you're a support class, after all)
... int is critical for your stats, and it sure is nice to have some to spend besides maxing out your essentials...
... wis for will saves and listen, spot, heal skills ... sure sucks to not have spot when you need it, but that happens, hopefully your 18 dex helps you evade the traps, so you don't really need spot (yeah, right), but you have to sacrifice something. so it is either wis or
... cha for UMD. UMD sucks anyways... i mean basically using a magic wand so you save money on pots? gimme me a break ak, but cha is good for bluff, diplomacy skills, both really important... you should be able to run away, though... also, if nobody is there to help you, diplo wont work, and rogue takes a long break while using bluff, though it is worth it. I wonder how much is enough?

Skills

>Traps - most important, don't blow up the box, int for skill points and DD ++
>Search - goes with traps, both use int
>Locks - dex is high, no problem, and can't blow up the lock, same with hide/sneak, no problem, dex is high, plenty of skil points for that
>Spot - the big deal if you want to remain looking cool and in demand... oooh, he just spots everything . cha . so goes with
>UMD - so you can show off your wand skills, and possibly summon a rat, after all, you are a sewer rat

Feats

Weapon Finesse - have to wait for level 3... oh well... sucks till then, use a hireling, use a bow, the longbow is nice, the crossbow is not (does dex give you damage ++ when using ranged? i don't think so, but the crossbow shouldn't benefit from str, so i'm going to say yes)
Two weapons - just have to have both of these, of course... makes it kinda silly to have a custom build if they are all the same, if you want to be a party player, anyways... i guess you can get by being a 'dark blade' but they just want their trap exp bonus and to not die from it. LIke the cleric, you do it to be nice.
Nimble fingers... +2 to traps and locks... got to have it

... idk what else? I thought maybe dodge or toughness or dragonmark, it all doesn't matter, cause you want more umd (you can be a faux healer with wands), though there is no umd feat, so im not sure what i mean... :) I think that was an unconcious joke... umd sucks, it is purely cosmetic, just use potions... except for possibly using cool items, but the umd requirements are so high, forget about it... the only positive is the spot skill, which is kinda cosmetic as well, but if you don't know where stuff is (all you ahve to do si look on ddowiki for maps and stuff like that, but that is cheating/spoiler) . Maybe it is more fun to not have spot, and to just hit the traps and evade, and learn em that way. I sure like spot, though, but it feels too easy, so sacrificing umd ad spot for other stats...
...

enhancements... whatever, you want your level 20 stuff, and whatever makes you better at traps, and the rest is cake... faster sneaking is a must.

so, to summarize

1. Traps, traps, traps... and locks, and spot, and search... and so, on...
2. Sneaking/Hiding backstabbing (so to speak) [flanking] - cha is important for bluff/diplo, but really how important?
3. Looking good for finding the traps and using your silly wands.
4. Mobility helps when 'running' via tumbling, which you have, so should use and not jump around lika abean, like my stupid high str rogue (halfling)

so, mobility then... you might think about the ranged weapon stuff that mobility helps with, but requires dodge, so another wasted feat... not sure...

to start:

elf- bow and other stuff
s- 8
d- 16
c- 12 (i wanted 13 here, but...)
i- 16
w- 11
ch- 11

str - doesn't matter at all, worth the -1 damage... (don't pickup 'crates')
dex - isn't THAT important... the +1 to open lock/sneak is not worth the cost, when your real skill is traps
con - nobody thinks less hp is better, does anybody have less than this?
int - worth the double cost for 16 vs 14... skill points to start, traps/search
wis - get a little almost bonus here, can use +1 items for this and
cha - so you have 'some' spot, etc.

two weapon (weapon finesse at level 3, {dodge, mobility, and so on, whatever...} you don't really need mobility, go ranged, rapid fire, no dodge, waste of a feat... maybe nimble fingers, if your traps blow)

skills: max search, disable, locks... the rest is cake

--- i've read some of the 'guides' you see when googling... not impressed.. maybe rogue players are deranged?

__________________________________

edit: your spot = your trap skill with this build, if both are maxed out always

Feithlin
09-09-2011, 11:45 PM
With u11 coming, human is great choice for rogue dps: you can activate both damage boost IV (from human adaptability) and haste boost IV.
With a free feat, human race also gives you some options for your build.

With the only exception of some flavor builds, rogue's dps comes from using TWF, which requires 17 dex for gTWF. So, the first to think about, since you're a new player, is: do you plan to buy (with real money I mean) a +2 dex tome at level 7? If yes, just start with 15 dex. If not, it's still acceptable to start with 16 and to get a +1 tome at level 8 or before (they don't cost that much in AH).

A possible attribute distribution (for a 28 pointer) could be: Str 16 Dex 16 Con 14 Int 10 Wis 8 Cha 8, level up in Str.

Feats, if you choose to use khopeshes: Toughness (1), TWF (1), Khopesh prof. (3), PA (6), iTWF (9), IC: Slashing (12), gTWF (15), Quick draw (18).
Quick draw could be changed for SF:UMD to more easily reach 39 UMD (no fail Heal scrolls), or oTWF if you have some issues to hit, but imo it's a good choice since you'll want to activate two action boosts at the same time and thus benefit twice from the reduction of activation time.

Feats, if you choose to use rapiers: Toughness (1), TWF (1), SF: UMD (3), PA (6), iTWF (9), IC: Piercing (12), gTWF (15), Quick draw (18). Exchange SF: UMD for oTWF when your gear will give you 39 UMD without the feat.

Another option, since human get a free feat, is to aim for improved feint. You will need to adjust a bit the attributes: Str 15 Dex 16 Con 14 Int 12 Wis 8 Cha 8, level up in Str. +1 dex tome eaten at level 8 or below, +1 int tome eaten at level 5 or below.
Feats would be: Toughness (1), TWF (1), PA (3), CE (6), iTWF (9), Impr. feint (12), gTWF (15), IC: Piercing (18).

Maxed skills: Search, Spot, Disable device, UMD, Picklocks, Bluff and/or Diplomacy.
10 to 15 ranks in Balance, 1 rank in Tumble. Rest is up to you (maxing Hide and Move silently is nice to solo some quests, like epic Claw).

brzytki
09-10-2011, 03:13 AM
snip

I hereby pronounce u guilty of necroing a 3,5 year old thread and making a terrible build.

Emizand
09-10-2011, 03:57 AM
Right, lets get the ball rolling. I would offer a strength build. This is just the basics and I am sure others more knowledgeable will add to this and correct any obvious mistakes.

Stats
Str 16
Dex 16
Con 14
Int 14
Wis 8
Cha 8

Con is a bit low, but with human enhancements (+1 Con) a +1 tome and a +6 item you should scrape through.
Dex you will need a +1 tome to qualify for Improved Two Weapon Fighting (at level 9)
So priority is +1 Dex tome, if you cant afford one before hitting level 8, then put a level up point in there at 8. Otherwise all level up points in strength.

Feats

1) Two Weapon Fighting, Skill Focus UMD (Human Bonus Feat)
3) Toughness
6) Exotic Weapon Proficiency Khopesh
9) Improved Two Weapon Fighting
12) Improved Critical Slashing
15) Greater Two Weapon Fighting
18) Power Attack


Skills

Maximize:-

Spot
Search
Open Lock
Disable Device
Move Silently
Hide
UMD
Balance
Jump
Haggle
Bluff

People will say you don’t need Open lock maxed, but as a first time player I think you will like unlocking everything. Put one point in Tumble at creation.


Enhancements

Assassin III (8)
Sneak Attack Training IV (10) Pre req for Assassin
Sneack Attack Accuracy IV (10) Pre req for Assassin
Rogue Damage Boost II (3) Pre req for Assassin
Rogue Subtle backstabbing I (1) Pre req for Assassin
Improved Hide II (2) Pre req for Assassin
Improved Move Silently II (2) Pre req for Assassin
Rogue Deadly Shadow (2)
Rogue haste boost IV (10)
Human Constitution (2)
Human Strength (4)
Racial Toughness III (6)
That leaves you 20 action points. I am sure I have missed something obvious, but am sure others will point it out.

P.S. Good luck, I love playing a rogue. Took me a while to get the most out of her though. ;-)

Kmnh
09-10-2011, 04:39 AM
Build


This is a good starting point. I'd take power attack at level 6 and leave Khopesh for the endgame, as Khopeshes are expensive on the Auction House and there is a lot of undead-related content at level 6 to 15 (where power attack shines and you'll be using blunt weapons).


A good tip is to carry a stack of Master's Touch scrolls with you. The vendor at the portable hole sells them. You can use any pair of martial weapons with those, even at level 1. It's great for warhammers, scimitars and kukris :)


Nice necro btw :P

Emizand
09-10-2011, 04:55 AM
This is a good starting point. I'd take power attack at level 6 and leave Khopesh for the endgame, as Khopeshes are expensive on the Auction House and there is a lot of undead-related content at level 6 to 15 (where power attack shines and you'll be using blunt weapons).

Would it be worth swapping PA with SF: UMD, or should he ditch SF and take OSTWF?



A good tip is to carry a stack of Master's Touch scrolls with you. The vendor at the portable hole sells them. You can use any pair of martial weapons with those, even at level 1. It's great for warhammers, scimitars and kukris :)

Good Point



Nice necro btw :P

Not sure what you mean, but thank you anyway. ;-)

Oh and what do you reckon to Human Adaptability IV?

Kmnh
09-10-2011, 06:19 AM
Would it be worth swapping PA with SF: UMD, or should he ditch SF and take OSTWF?



I like SF:UMD on a first life rogue. It can be swapped for quick draw at level 20 when you get good UMD gear. A TR would take the past life feat instead.


And by "nice necro", I mean "this thread is 3 years old!"

Emizand
09-10-2011, 06:28 AM
And by "nice necro", I mean "this thread is 3 years old!"

ROFPML! I didnt even notice. Twasnt me who necroed it. Was EarthFist, honest Guv.

Ah well let the thread rest in peace. Must pay more attention next time.

GoMeansGreen
09-10-2011, 01:45 PM
I hereby pronounce u guilty of necroing a 3,5 year old thread and making a terrible build.

the problem, then, is that there is no newer thread... methinks everyone is playing chase the crack

I c the human build with strength... but haggle? really? I guess cause it is a class skill, and you have the points... i'd rather have jump

so, just make 13,13,11,16,9,9

Therigar
09-10-2011, 01:52 PM
New to DDO and need human rogue build

No, you do not NEED a human rogue build. In fact, if you are suffering from feelings of need you should seek immediate help.

There is a program that can help you but first you must admit you have a problem. I can hear the cry for help. You just need to acknowledge it. :D






Besides, we all know what you really need is a halfling rogue build. :p

Therigar
09-10-2011, 01:59 PM
***this rambling stuff is mostly to help me make one, thinking as i type, but appreciate feedback, probably make another***

You need more help than the original poster. They at least hinted at knowing they had a problem. You are just rambling.

You can be helped, however. Like the original poster, you first must admit to having a problem. There is no 12-step program for rambling. Rambler (http://en.wikipedia.org/wiki/Rambler_%28automobile%29) hasn't even been in business for more than 40 years. So this will be more difficult in your case.

Still, I'm sure we can help.

Follow these simple steps:

1) Admit you have a problem -- I have a problem.
2) Name it -- My problem is that I want to be a human rogue.
3 thru 12) Acknowledge the solution -- Halfling rogues are the answer.
13) Stop it -- I'll stop rambling because unless I stop there's no solution.

:D

brzytki
09-10-2011, 02:12 PM
the problem, then, is that there is no newer thread... methinks everyone is playing chase the crack

I c the human build with strength... but haggle? really? I guess cause it is a class skill, and you have the points... i'd rather have jump

so, just make 13,13,11,16,9,9

Lol, did you just seriously say that there are no newer than 3,5 year old threads in specialist's forums regarding build advice on rogues? And what about 'Custom Char Builds' and 'New Player Advice and Guidance' forums? It's not that hard to create your own thread either.

Putting any skill point in jump on a STR based character is a waste since it caps at 40 and u can easily get +30 from a spell or clicky. I'd take haggle instead especially if i had 14+ int on a rogue. There are just no other useful skills to pick and playing a self-sufficient rogue can be expensive.

13,13,11,16,9,9 is a bad abilities spilt. Really bad. You won't get GTWF (17 DEX req) without a tome and some lvl-up's investment and almost always splitting lvl-up's between two or more abilities is a bad idea. Your CON is too low for a d6 hp per lvl toon. Same goes for STR, although at least you do qualify for PA.


You need more help than the original poster. They at least hinted at knowing they had a problem. You are just rambling.

You can be helped, however. Like the original poster, you first must admit to having a problem. There is no 12-step program for rambling. Rambler hasn't even been in business for more than 40 years. So this will be more difficult in your case.

Still, I'm sure we can help.

Follow these simple steps:

1) Admit you have a problem -- I have a problem.
2) Name it -- My problem is that I want to be a human rogue.
3 thru 12) Acknowledge the solution -- Halfling rogues are the answer.
13) Stop it -- I'll stop rambling because unless I stop there's no solution.

Thanks for laughs, man. :D

GoMeansGreen
09-11-2011, 04:11 PM
this was a good thread to choose to reply to... I didn't like the others

and it is hard to balance traps and combat, but... you have to make the tough call... hence the no str option instead

or, is it ever advisable to spend points on str? I don't think so, makes no sense at all to me... how bout this... no points on dex, yeah, spend those points on str, try that :)

brzytki
09-12-2011, 11:40 AM
this was a good thread to choose to reply to... I didn't like the others
Meh, w/e. But don't you think some apsects of the game could have changed after 3,5 year? :P


and it is hard to balance traps and combat, but... you have to make the tough call... hence the no str option instead
No, it is not. No, you don't have to.


or, is it ever advisable to spend points on str? I don't think so, makes no sense at all to me... how bout this... no points on dex, yeah, spend those points on str, try that :)
Yes, it is very much advisable. It does make sense cause at end-game there are only a few traps (which all can be taken care of by a /1 or /2 rogue splash) compared to all that trash and bosses you have to kill. With maxed ranks in trap skills, some easily obtainable buffs, basic gear and no enhancements investment any rogue can disable almost every trap at level (with exception of the Cabal one) even with 8 starting INT. Neglecting STR makes you deal slightly less damage. Neglecting DEX makes your damage *splat* on the ground after plummeting from potentially highest on TWF character.

Battlehawke
09-12-2011, 12:17 PM
Emizands Str build is well rounded and will have a good feel/playstyle. A few quick notes: 1) Weapon Finesse is currently a wasted feat/playstyle. Focus on Strength, you will enjoy it more. 2) builds with one level of Rogue do epic traps. Don't sweat intel too much or concern yourself with not being able to do the job. Just keep your Rog skills maxed, take Rog skill boost, and keep the best Rog skill items you can buy. 12 Intel is plenty. 3) Always Upgrade your Fortification, False Life, & Con items ASAP. Remember, a dead toons has ZERO DPS & you lose your buffs. 4) Finally, Assassin sucks when it comes to instant kills, however it adds a ton of DPS to your sneak damage and is worth it, but don't focus on high DC's/INT.

Ookami007
09-12-2011, 03:11 PM
There are alot of differing opinions and we know what opinions are like.

I am the creator of the STR based Rogue guild and it gives great dps. Unfortunately, many of things I recommend aren't easy to do for a new player for maximum dps.

As a complete newbie, I would recommend the following - and this goes AGAINST everything I would do at this stage of the game, but allows for maximum effectiveness with minimal resources. This means... you will not be the best dps, but you'll survive.

First, human is a good choice. It offers maximum flexibility with very little (if any) downsides. Great for first timers.

Next, for ability scores, I'd go with the following. Keep in mind, that you will NOT be the most effective dps'er. But that's ok. You can always LR later if you choose, or TR and build a STR based rogue once you have gear, tomes and money. The main focus is to make you viable.

Str: 12
Dex: 16
Con: 16
Int: 12
Wis: 8
Cha: 8

Here's the reasoning.

Str - At a 12, you won't be completely disabled by a ray of enfeeblement and it adds a little bit of dps... PLUS, you're only a +1 tome away from power attack.

Dex: You'll be DEX based, so we want to start you off with a good DEX you can build on.

Con: The way to announce to the world that you are a total noob and get booted from groups (now that they can SEE you hit points), is to dump CON. More hit points means more survivability. Since you won't have good equipment to supplement your hp's right away, best to keep this high.

Int: You really don't need a TON of INT since we'll be spec'ing you Mechanic.

Wis: It sucks to have a low Wis, but you'll deal with it. Better than dumping CON because you'll get hit ALOT more than you will need to WILL save.

Cha: You're not going to be pretty, nor will you have a super high umd, but again... better than dumping CON.

Next... your path. While I normally recommend assassins, I think you would be much better served going the path of the mechanic. While not top dps, a Mechanic build will help make up for your lack of equipment early in the game when it comes to traps.

Only take as many rogue boosts as need to qualify, dump the other points into the human boost because it is MUCH more versatile - can use for dps or skill boosts.

For early feats, I recommend:

1st - Toughness - this is a must. Also, make sure you take all of the toughness enhancements. Remember, dead rogues disarm no traps and sneak attack no enemies - they also don't get invited back to groups if they are too gimp.

Human bonus feat - Two-weapon fighting - Get yourself a rapier in main hand and a short sword in the off hand for now to avoid additional penalties since you can't make up for them with gear.

3rd - Weapon Finesse - Since you will be a DEX based rogue, having weapon finesse will allow you to use your DEX in place of STR for to hit rolls. The more you hit, the better.

Later, you can grab Improved two-weapon fighting, greater two-weapon fighting, power attack (if you want), improved critical piercing (for rapiers and short swords) and perhaps another toughness feat.

Your goal will be survivability, with acceptable - but not superb - damage, that will allow you to keep pace with your peers without being too embarrassed.

I also recommend finding a guild with decent ship buffs and using them whenever possible.

Get the best trap gear possible, followed by weapons, fortification items, DEX items, etc. Farm quests if you need to, in order to get good stuff.

Not sure if you are VIP, but I recommend farming the following:

Chrono - at level 5, some of the best gear available. The gemstone that drops there would allow you to use multiple Korthos sets, which can be a nice boon at lower levels.
Sharn Syndicate - good gear for it's level (usually bound to account) and nice weapon end rewards
Delera's Tomb - fantastic end rewards, as well as great xp - Voice of the master should be your first choice for the xp bonus
Carnival series - nice loot for it's level, some decent stuff for rogues
Fens - nice set gear. The venom set has sneak attack on an item - hard to find at low levels, the claw set has extra damage, the Talon set has extra to hit - never bad for rogues.

Lots of options, but it really depends on whether you are Free to Play or VIP.

Good luck!

WangChi
09-12-2011, 03:45 PM
Holy Necro!!

GoMeansGreen
09-12-2011, 09:10 PM
well, makes me feel better about my strength build, and that traps aren't that big of a deal, which kinda sucks, considering it is supposed to be a big deal, but multiclass is an option, ok. whatever...

didn't realize hp were that important, but sucks to have to break off whenever get hit... will respec feat to toughness immediately :)

rather than complaining about someone posting on a thread, why not direct them to a better thread?

being a complainer leads to stress and cancer

brzytki
09-13-2011, 02:49 AM
rather than complaining about someone posting on a thread, why not direct them to a better thread?

being a complainer leads to stress and cancer

I'll answer cause it was obviously addressed to me.

Here ya go:
drow (http://forums.ddo.com/showthread.php?t=340206&highlight=assassin+build)

helf (http://forums.ddo.com/showthread.php?t=339901&highlight=assassin+build)

unarmed 19/1 (http://forums.ddo.com/showthread.php?t=292529&highlight=assassin+build)

horc + some others later on (http://forums.ddo.com/showthread.php?t=299668&highlight=assassin+build)

dwarf (http://forums.ddo.com/showthread.php?t=339456&highlight=assassin+build)

That's in 10 seconds search with "assassin build" keywords. Only on the first page of results and all of them vastly newer than this thread. Not to mention a rogue guide from one of the posters' signature. So don't tell me you looked and found nothing. You fail so miserably while using google too?

Plus just for you, quests by update. (http://ddowiki.com/page/Quests_by_update) This thread was started 2 weeks after Module 6 went live. So it's 4 Modules and 11 Updates old. FYI, the cap was 16 at that time, if not lower. Imagine how the game can change after 15 updates with many new quests in each, rising cap to 20 and changing mechanics a couple of times. Still think you did good posting here? Cause you got responses only because ppl didn't see the date, are kind enough or gave u free bumps (like me, Emi and Kmnh, not necessarily in that order :P).

Personally, i think this thread should've got locked the minute u posted in it as it really have very little in relation to OP, not to mention 3,5 year difference, and your post moved as a stand-alone thread.

GoMeansGreen
09-13-2011, 03:37 AM
I searched for strength and rogue, or something like that... not particularly fond of the word assassin... prison rape comes to mind

you are such a whiner... so lock the thread or whatever... gimme a break, such a crybaby

Razcar
09-13-2011, 03:42 AM
All your damage is really sneak damage.

If you can't hit with sneak, then run away and use your bow as you go

... wis for listen, heal skills ...

UMD sucks anyways,

>Locks - dex is high, no problem,

>Spot - the big deal if you want to remain looking cool and in demand... oooh, he just spots everything . cha .

use a bow, the longbow is nice,

LIke the cleric, you do it to be nice.

Nimble fingers... +2 to traps and locks... got to have it

umd sucks, it is purely cosmetic,

faster sneaking is a must.

4. Mobility helps when 'running' via tumbling, which you have, so should use and not jump around lika abean,

str - doesn't matter at all, worth the -1 damage... (don't pickup 'crates')

your real skill is traps

cha - so you have 'some' spot, etc.

edit: your spot = your trap skill with this build, if both are maxed out always

--- i've read some of the 'guides' you see when googling... not impressed..




maybe rogue players are deranged?

You might be on to something there ;)