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Brieana
02-02-2008, 11:25 PM
The combo for the puzzle for Rainbow in the Dark is think of it as a clock.
click center then click
10 o'clock
8 o'clock
2 o'clock
4 o'clock
6 o'clock
12 o'clock

Have lightning resist on when you are doing this.

Enjoy your loot!

Have done this twice successfully. Isn't random.

Brieana (Guild = Oblivion)

Ghoste
02-02-2008, 11:39 PM
It may not be a perfect combination. I have been testing this myself and and have found some patterns are more reliable than others.

Having said that, I tested your combo and it did work, so make that 3 perfect attempts (adding my 1 to your 2).

sblood316
02-02-2008, 11:51 PM
Tried this pattern and it failed when i went to the 2 o'clock position. Seems to be random most of the time when I run this quest.

MrSmack
02-02-2008, 11:52 PM
tried that and it didnt work for us

Linebacker
02-02-2008, 11:56 PM
I tried it and it worked. Ive tried it Multi. times. Are yall sure your not doing it wrong?

Ghoste
02-02-2008, 11:57 PM
Ok, my second test of that pattern failed. It failed on the last one though, which does seem to very strongly suggest that only certain parts of the puzzle are random and that this is in fact a very reliable, but not perfect solution.

jjflanigan
02-02-2008, 11:58 PM
It's random. Which is why Eladrin posted (http://forums.ddo.com/showpost.php?p=1544818&postcount=16) "When you figure it out, be sure to let me know." -- there's nothing to figure out, either you get lucky or you don't.

Brieana
02-03-2008, 12:14 AM
Luck? Perhaps, perhaps not... I hit it twice in a row that seems to be more then luck. But at least there is a chance at solving it now. More of a chance then before. I just wanted to help those that might want some extra loot. Perhaps it is the 6 and 12 that are random. But at least it is a chance to solve. Try it or not good luck on the loot :)

MrCow
02-03-2008, 12:16 AM
My first time doing this puzzle I hit the 10 o'clock position and boom, floor falls out. Then again, all four times I played with this puzzle I had the floor fall out on the first thing I hit (all on different positions, 4/6/8/10 o'clock). This puzzle obviously is biased against cows. :p

jjflanigan
02-03-2008, 01:10 AM
Luck? Perhaps, perhaps not... I hit it twice in a row that seems to be more then luck. But at least there is a chance at solving it now. More of a chance then before. I just wanted to help those that might want some extra loot. Perhaps it is the 6 and 12 that are random. But at least it is a chance to solve. Try it or not good luck on the loot :)

Oh, I'm sorry if I came across as not appreciative. If this is a pattern that works with any regular frequency, we're better off than before so thank you :). Was just saying that I think, in general, it's random...but we all know how the random in DDO likes to cluster around certain events ;)

mons
02-03-2008, 01:24 AM
Tried the 10, 8, 2, 4, 6, 12 theory twice on leet and neither worked, what are your thoughts on the the puzzle itsellf at the end, guildy noticed several different plates lit red, perhaps this is a clue as to what the combo is. The devs making "several" different variations as to not farm it. Would have to complete the whole quest to get the order of the gears.

Brieana
02-03-2008, 09:05 AM
We did the quest on normal both times, though it is possible that the sequence is different on hard and elite I dont think that would be the case, but who knows. We did it at the end of the quest and at the beginning with the same results.

Do'Urden
02-03-2008, 09:11 AM
Tried the 10, 8, 2, 4, 6, 12 theory twice on leet and neither worked, what are your thoughts on the the puzzle itsellf at the end, Ive notice several different plates lit red, perhaps this is a clue as to what the combo is. The devs making "several" different variations as to not farm it. Would have to complete the whole quest to get the order of the gears.

This is the most likely scenario...I can think of no other reason that certain tiles are lit red in the Rainbow room when you arrive. FWIW...I've tried 10, 2, and 6 starting positions with no luck and the red tile combo has been different every time in the Rainbow room.

jmonty
02-03-2008, 09:28 AM
if it is random that is no fun, and i don't think i will run that quest at all.

moorewr
02-03-2008, 09:50 AM
if it is random that is no fun, and i don't think i will run that quest at all.

It's just a bonus chest..

Fennario
02-03-2008, 10:09 AM
We tried this method and it worked the first 2 times, so we were excited. However, it did fail the next 3 times. Thanks for the tip though. I have been able to get to the chests even if the floor does fall out, much to the envy and curses of my guildies :)

Luthen
02-03-2008, 11:58 AM
It's just a bonus chest..

In point of fact it is TWO bonus chests and at level 16 on normal and 18 on Elite it is well worth the effort to attempt to find the patterns.

moorewr
02-03-2008, 12:00 PM
In point of fact it is TWO bonus chests and at level 16 on normal and 18 on Elite it is well worth the effort to attempt to find the patterns.

Yes! My point was that being annoyed by the puzzle shouldn't keep you out of the quest.. as in you can ignore the chest and keep rollin' on.

BillBob
02-03-2008, 12:07 PM
It may be tied to where the Blue Circle elemental trap spawns. (which dungeon version your in maybe) The Blue Circle spawns at the shrine or on the way to the room with the scorpion signet to unlock the eastern door. At least that is where i have seen it spawn the few times i was running the dungeon. Dunno if this helps.

Boulderun
02-03-2008, 12:57 PM
Tried the 10, 8, 2, 4, 6, 12 theory twice on leet and neither worked, what are your thoughts on the the puzzle itsellf at the end, guildy noticed several different plates lit red, perhaps this is a clue as to what the combo is. The devs making "several" different variations as to not farm it. Would have to complete the whole quest to get the order of the gears.

This sounds promising. The reds at the end may not be a clue to solve it so much as just indicating what state the gear lock is in, much like the second and third sets of the DQ1 order. We'd need to collect data on successful gear patterns, difficulty setting, and which rainbow lights started red in that instance.


(looping some Dio through the voice chat input may also increase odds of success)

Mad_Bombardier
02-03-2008, 12:58 PM
Luck? Perhaps, perhaps not... I hit it twice in a row that seems to be more then luck. But at least there is a chance at solving it now. More of a chance then before. I just wanted to help those that might want some extra loot. Perhaps it is the 6 and 12 that are random. But at least it is a chance to solve. Try it or not good luck on the loot :)It could be like the AtDQ book riddle or Shadow Crypt path and have a finite number of solutions (not the full 720 combinations suggested by 6 random levers). Keep up the good sleuthing guys and gals!

Mad_Bombardier
02-03-2008, 12:59 PM
It's just 2 bonus chests..And a shortcut to the mini-boss if you fail and the floor breaks. ;)

moorewr
02-03-2008, 01:02 PM
And a shortcut to the mini-boss if you fail and the floor breaks. ;)

Heh. Painful shortcut!

Thank heavens our ranger had the ring of the ancestors, since we were all first timers, all standing over the pit, and the cleric and the high-UMD characters all died on the way down. :)

Mad_Bombardier
02-03-2008, 01:05 PM
Heh. Painful shortcut!If you're on Hard/Elite, absolutely. But, if you look around, you'll see theres always a clear drop path through the spikes (though the spikes seem to be in random spots so the path isn't always the same).

Strykersz
02-03-2008, 01:11 PM
It might be helpful if people take a /loc when they use this method successfully and record the r, i and Q numbers(Q should be a hexadecimal).

moorewr
02-03-2008, 01:11 PM
If you're on Hard/Elite, absolutely. But, if you look around, you'll see theres always a clear drop path through the spikes (though the spikes seem to be in random spots so the path isn't always the same).

Yes.. we made a little map study once we'd raised the party. Forewarned is forearmed. :)

Lifespawn
02-03-2008, 02:06 PM
tried the 10-8-2-4-6-12 method after reading this post 12 runs zero completions most we got through was 3 pulls forth 1 dropped us twice

Kromize
02-03-2008, 02:28 PM
click center then click
10 o'clock
8 o'clock
2 o'clock
4 o'clock
6 o'clock
12 o'clock



tested on different difficulties?

there might be a solid solution for each difficulty....bu then again, random best bet

Lifespawn
02-03-2008, 02:35 PM
all of my attempts that failed were on elite

ArkoHighStar
02-03-2008, 06:32 PM
failed on normal first click after center

CaptGrim
02-03-2008, 06:51 PM
on my last 3 runs, 1 was hard and, 2 elite.

center,12,2,4,8,10,6 .... opened gate all 3 times, but floor popped too :(

Attomic
02-03-2008, 10:55 PM
We tried this method and it worked the first 2 times, so we were excited. However, it did fail the next 3 times. Thanks for the tip though. I have been able to get to the chests even if the floor does fall out, much to the envy and curses of my guildies :)

Is this for real?

Fennario
02-04-2008, 01:35 AM
Is this for real?

Yep... looted the chests twice with the rest of my group cursing me from the darkness below. :)

FrostBeard
02-04-2008, 01:46 AM
Certainly a puzzle and a half

moorewr
02-04-2008, 08:51 AM
Yep... looted the chests twice with the rest of my group cursing me from the darkness below. :)

Hmm.. I'll have to look for some sconce or ledge to stand on next time. Food for thought.

studentx
02-04-2008, 09:33 AM
if it is random that is no fun, and i don't think i will run that quest at all.

I like this quest, but it is a bummer that the clock lock is vague in its hints.

rockcrown
02-04-2008, 10:58 AM
A few things I have noticed

The 7 switches at the very end (rainbow puzzle). Apparently light up differently. (left to right). I have had 1/2 and 6/7 lit up and another time it was 1 and 6 only. Also, of interest is that the design on the 7 switches at the end, is the same design as the "trap" buttons found through out the quest itself (IE: where elementals spawn). a clue?

I have been successful once in getting the extra chests.

difficulty: hard
The rainbow puzzle (at the end) was lit up 1/6. (from left to right, standing on stairs)
The combination that worked for us was: 8,2,10,12,4,6 - after hitting 8, we did get the electricity trap.

moorewr
02-04-2008, 10:59 AM
A few things I have noticed

The 7 switches at the very end (rainbow puzzle). Apparently light up differently. (left to right). I have had 1/2 and 6/7 lit up and another time it was 1 and 6 only. Also, of interest is that the design on the 7 switches at the end, is the same design as the "trap" buttons found through out the quest itself (IE: where elementals spawn). a clue?

I have been successful once in getting the extra chests.

difficulty: hard
The rainbow puzzle (at the end) was lit up 1/6. (from left to right, standing on stairs)
The combination that worked for us was: 8,2,10,12,4,6 - after hitting 8, we did get the electricity trap.

hey! it IS lit up when you first arrive, isn't it?

hmmmm...

Aspenor
02-04-2008, 11:01 AM
if it is random that is no fun, and i don't think i will run that quest at all.

ROFL!!!!!

random is not fun????

People have been asking for random elements to dungeons, and as soon as one goes in, it's not fun!!!!!??????

ZOMG I need LOOOOOTZ. :rolleyes:

Hendrik
02-04-2008, 11:10 AM
ROFL!!!!!

random is not fun????

People have been asking for random elements to dungeons, and as soon as one goes in, it's not fun!!!!!??????

ZOMG I need LOOOOOTZ. :rolleyes:

Thought it funny myself Asp....

DEV's gives us EXACTLY what we have been asking for and then this happens.

Wonder what will happen when we can finally have more random traps. Wait, I do know - they will ***** about it.

Typical, huh?

:confused:

Aspenor
02-04-2008, 11:15 AM
Thought it funny myself Asp....

DEV's gives us EXACTLY what we have been asking for and then this happens.

Wonder what will happen when we can finally have more random traps. Wait, I do know - they will ***** about it.

Typical, huh?

:confused:

Yeah I hear ya. Now that traps actually hurt, people would whine and cry foul if they were random and didn't know they were coming. How typical.

I can just see the outcry now, Turbine releases their first ever fully randomized dungeon with a random map, random encounters and random traps.

People would be posting here and whining to high heaven because OMG I can't plan for the quest!!! I don't know what buffs to cast!!! I can't zerg!!! I don't know what monsters I will fight!! I don't know where the traps are!!!!

:rolleyes:

I, for one, am glad the puzzle has a random element to solve it. Makes it so that you can't just work out a memorized macro that works every time. I hate that sort of stuff.

Hendrik
02-04-2008, 11:18 AM
Yeah I hear ya. Now that traps actually hurt, people would whine and cry foul if they were random and didn't know they were coming. How typical.

I can just see the outcry now, Turbine releases their first ever fully randomized dungeon with a random map, random encounters and random traps.

People would be posting here and whining to high heaven because OMG I can't plan for the quest!!! I don't know what buffs to cast!!! I can't zerg!!! I don't know what monsters I will fight!! I don't know where the traps are!!!!

:rolleyes:

I, for one, am glad the puzzle has a random element to solve it. Makes it so that you can't just work out a memorized macro that works every time. I hate that sort of stuff.

We are on the same wavelength friend.....

;)

rockcrown
02-04-2008, 11:24 AM
hey! it IS lit up when you first arrive, isn't it?

hmmmm...

Appears to be lit up differently each time. I've seen (again from left to right):

R _ _ _ _ R _
R R _ _ _ R R

R= lit up red

Dimz
02-04-2008, 11:37 AM
Funny.. I tried as instructed from this post.. And First Move = 10 O'clock... Floor dropped =)

Mad_Bombardier
02-04-2008, 01:22 PM
Tried on Normal last night. 10-8-2 (lightning trap started going off), 4 (floor broke).

Definitely, keep posting "winning" solutions. I'm still guessing it's not 100% random and there may be a finite number of solutions. Knowing those combos will at least increase our chances of getting it right. :)

tihocan
02-04-2008, 01:29 PM
Tried on Normal last night. 10-8-2 (lightning trap started going off), 4 (floor broke).

Definitely, keep posting "winning" solutions. I'm still guessing it's not 100% random and there may be a finite number of solutions. Knowing those combos will at least increase our chances of getting it right. :)
Good point. Especially since the combination reported in the OP worked a few times.

RabbleScabble
02-04-2008, 04:18 PM
Yeah I hear ya. Now that traps actually hurt, people would whine and cry foul if they were random and didn't know they were coming. How typical.

I can just see the outcry now, Turbine releases their first ever fully randomized dungeon with a random map, random encounters and random traps.

People would be posting here and whining to high heaven because OMG I can't plan for the quest!!! I don't know what buffs to cast!!! I can't zerg!!! I don't know what monsters I will fight!! I don't know where the traps are!!!!

:rolleyes:

I, for one, am glad the puzzle has a random element to solve it. Makes it so that you can't just work out a memorized macro that works every time. I hate that sort of stuff.



This is exactly the sort of thing that must drive Devs nuts. Players clamor of random elements in dungeons, the Devs give it to them, and then players whine about it. This goes to prove that many players really don't know what they want.

bobbryan2
02-04-2008, 04:24 PM
I think you're misinterpretting what people mean by random.

The puzzle to the demon queen is random, BUT there is a way of solving it every single time.

People are going to be annoyed if this trap is random in the sense that sometimes you get it, sometimes you don't. I have no problem with an infinite number of solutions, as long as there is a method to figuring it out every single time.

Graz
02-04-2008, 04:27 PM
Has anyone tried having somone in the room where the rainbow tiles are when you try turning the gears?

It has been mentioned several times that the red tiles that are pre-lit before you go into the room are different some times... does this perhaps have anything to do with the gear sequencing?

Do the pre-lit tiles change when you turn a gear to give a clue as to which one you should do next?

...Graz

redoubt
02-04-2008, 04:31 PM
I don't mind the trap too much. I've run it 3 times now (once on each setting.) I've never gotten those chests even. I'm looking forward to the time we get them!

That said, it might be nice to have a rogue do a skill check against that trap for a hint. The idea would be the rogue examines the workings of the trap and goes, "hmm... this one is looks looks like it pulls a pin out of this other one. These ones look like they would trigger the floor. So I'll should put that first one." Rogue get a hint to pull lever x. Rogue pulls lever x and hears a click. Rogue attempts rolls against Disable Device again and gets another hint. etc... You don't even need to see the roll. You make a check, get a hint and either choose to go with the hint or not. A really good rogue would be able to get through it most of the time using the hints.

Players with the DD skill would just guess like is being done now.

Come to think of it... have any of the rogues doing the 6-shooter trap put on their DD, luck, and INT items, skill boost, GH etc while working the trap??? Just curious if anyone has found more luck while at max DD than without. :eek:

moorewr
02-04-2008, 04:34 PM
The mystery of Rainbow in the Dark? Here's my solution:
http://youtube.com/watch?v=DJ_FgL5l1og

Talish
02-04-2008, 04:38 PM
Took a group in on normal last night.

Rogue found two trap boxes then disabled them. He started middle then 6,4,2,12,10,8 moving counter clockwise. Lightning trap went off after 10. The gate still lifted when 8 was used and we got the 2 chests. I've only done it this one time.

Edit: Just spoke to the rogue he said he disabled one outside the gate on the wall and disabled the second one once we were inside on the floor.

cpampine
02-04-2008, 05:07 PM
The mystery of Rainbow in the Dark? Here's my solution:
http://youtube.com/watch?v=DJ_FgL5l1og


this is not a solution, itsa firckni Dio video...

bobbryan2
02-04-2008, 05:18 PM
Ok... my current theory... you guys lemme know if it works.

Think of the revolver as a game of minesweeper. The "bullet" has to be chosen last, and the next bullet clockwise sets off the lightning trap.

So... if 8 set off the lightning trap, 6 would be 'death' and have to be chosen last.

Healemup
02-04-2008, 05:21 PM
First, I am glad they named a quest that requires mad rogue skills after my rogue (Inthedark) ;)

The way we tried it (not having seen this thread before I did it). 2, 8, 10, 4, 12, 6 -- like tightening lug nuts on a car --

I did manage to find and disable the trap box next to the lightening trap and the one inside the room.

Bracosius
02-04-2008, 05:26 PM
Ok... my current theory... you guys lemme know if it works.

Think of the revolver as a game of minesweeper. The "bullet" has to be chosen last, and the next bullet clockwise sets off the lightning trap.

So... if 8 set off the lightning trap, 6 would be 'death' and have to be chosen last.

Great idea, trying it tonight.

moorewr
02-04-2008, 06:13 PM
this is not a solution, itsa firckni Dio video...

How perceptive you are...

amysrevenge
02-04-2008, 07:11 PM
I like some of the ideas I'm hearing here. Looking forward to trying some out.

Mike

Boldrin
02-04-2008, 07:36 PM
this is not a solution, itsa firckni Dio video...

Dio ROCKS!!!!! Ronnie James is the man!!

Graz
02-04-2008, 07:48 PM
The mystery of Rainbow in the Dark? Here's my solution:
http://youtube.com/watch?v=DJ_FgL5l1og

Interesting... hate the video, but this gave me a thought.

Most of the new quests are named after songs etc...

The first vocals in this are
When there's lightening, it always brings me down.

So could that mean that when there is a lightening trap, the floor is guaranteed to fall?

Later in the song, there is another vocal:
You're just a picture,
an image caught in time.

So could this mean something about the statues?


...Graz

Kaldaka
02-04-2008, 07:49 PM
I tried last night on Normal after completing the quest, using that exact sequence in the OP, no lightning trap spawned, but the floor dropped after hitting the 4 o'clock.

Before the final fight (and therefore before we went to the puzzle) we noticed that there was only 1 red lit button at the rainbow buttons and it was in the exact middle position.

tihocan
02-04-2008, 08:21 PM
Ok... my current theory... you guys lemme know if it works.

Think of the revolver as a game of minesweeper. The "bullet" has to be chosen last, and the next bullet clockwise sets off the lightning trap.

So... if 8 set off the lightning trap, 6 would be 'death' and have to be chosen last.
I like this idea a lot, and it seems coherent with a few posts in there, except that one from Mad_B: "10-8-2 (lightning trap started going off), 4 (floor broke)."

unholy1
02-04-2008, 09:00 PM
Interesting... hate the video, but this gave me a thought.

Most of the new quests are named after songs etc...

The first vocals in this are
When there's lightening, it always brings me down.

So could that mean that when there is a lightening trap, the floor is guaranteed to fall?

Later in the song, there is another vocal:
You're just a picture,
an image caught in time.

So could this mean something about the statues?


...Graz


wow how very perceptive ...
first time through .. blammo we get it ... and i dont see the combo .... 2nd 3rd 4th 5th 6th times we fail and i didnt se ethe code either ... a guy in party tells me yeah he knows the code and that it has to do with the scorpion murals and that all are mirror images except one and that one is the Key? well this makes no sense to me either so we post an lfm asking for someone wjo knows the puzzle and guy joins and says he knows it and its worked for him 3 times he tells us its center 6 , 2,10,12,4,8 oh this didnt work either ... and i have only seen the lightening once and it was when we got in ... perhaps it has something to do with howmany people are on the tiles when the puzzle is done? or maybe how long ... (sec) between lever pulls?

i agree with being completely random being stoopid ... there should be some kind of clue , i mean it IS dungeons and dragons ... there has to be a clue ... oh and why they call this quest rainbow in the dark ? i think it has soemthing to do with coming out of the closet?

moorewr
02-04-2008, 09:13 PM
Interesting... hate the video,

heh. It is certainly a product of its time.


but this gave me a thought.

Most of the new quests are named after songs etc...

The first vocals in this are
When there's lightening, it always brings me down.

So could that mean that when there is a lightening trap, the floor is guaranteed to fall?

This was my line of thinking, also the "left alone in the dark" bit. Not to get to deep analyzing devs and heavy metal.
Any difference based on how many people are near the trap and the lightning?

MY demons, do they ever let me go?

I should add, regarding the theory we're developing here, that we activated the lightning on our first pull (6 o'clock), and then worked our way around pulling all the levers up to 4 o'clock.. when I pulled the final lever we dropped away. Not sure what to make of that except that there was no "correct" pull on the ring, since we got to the end before we dropped.

tihocan
02-04-2008, 10:57 PM
I like this idea a lot, and it seems coherent with a few posts in there, except that one from Mad_B: "10-8-2 (lightning trap started going off), 4 (floor broke)."
Although it's still next to it, so it could be sometimes clockwise, sometimes counter, with a 50% chance (hopefully it would be some kind of "static" randomness like in the DQ pre-raid).

Aranticus
02-04-2008, 11:18 PM
so the lightning trap is the KEY to finding the answer? if so then it means that one will have to get it early on

bobbryan2
02-04-2008, 11:20 PM
so the lightning trap is the KEY to finding the answer? if so then it means that one will have to get it early on

Well, if it's truly next to it... you can go counter clockwise until you find the lightning and then reverse direction.

amysrevenge
02-04-2008, 11:27 PM
I've never tried going back to an already pulled lever - are they even selectable anymore once you've flipped them once?

stockwizard5
02-05-2008, 08:44 AM
Ran the quest many times last night and recorded everything - saving the details, most of the run, and my coding system I would like to post the key part (lugnut puzzle) of 3 runs that are particularly interesting:

Difficulty - Traps - Boxes - Sequence (Result)

Elite - CEF - ce - M, 2C, 8, 12, 6, 10, 4 = Success
Elite - CEF - ce - M, 2C, 8 = Failure
Elite - CEF - ce - M, 2C = Failure

Interesting ...

tihocan
02-05-2008, 10:55 AM
Ran the quest many times last night and recorded everything - saving the details, most of the run, and my coding system
Would you mind sharing everything? I'd love to gather more data on this :)

rockcrown
02-05-2008, 10:58 AM
Interesting... hate the video, but this gave me a thought.

Most of the new quests are named after songs etc...

The first vocals in this are
When there's lightening, it always brings me down.

So could that mean that when there is a lightening trap, the floor is guaranteed to fall?

Later in the song, there is another vocal:
You're just a picture,
an image caught in time.

So could this mean something about the statues?


...Graz

I applaud your efforts here. however this means either A) you know the words) or B) you sat through the entire video :P LMAO! JK!

anyway, i would not be surprised that you are on the right track here. Perhaps lightning does strike close to death!! In my example 8 was the first (and lightning one) and 6 was the last wheel for completion.

This wouldnt be the first time. Remember we have an NPC named braddock that gives the quest Missing In Action!!

Mad_Bombardier
02-05-2008, 12:22 PM
Ok... my current theory... you guys lemme know if it works.

Think of the revolver as a game of minesweeper. The "bullet" has to be chosen last, and the next bullet clockwise sets off the lightning trap.

So... if 8 set off the lightning trap, 6 would be 'death' and have to be chosen last.Good thinking! When you hit lightning, you know one of two adjacent levers is breaky floor. Will test it out. :)


I like this idea a lot, and it seems coherent with a few posts in there, except that one from Mad_B: "10-8-2 (lightning trap started going off), 4 (floor broke)."


Although it's still next to it, so it could be sometimes clockwise, sometimes counter, with a 50% chance (hopefully it would be some kind of "static" randomness like in the DQ pre-raid).That's what I just said! Even a 50/50 hint at which trips the breaky floor goes a long way in helping to solve the puzzle. :)

Ironforge_Clan
02-05-2008, 12:55 PM
The only problem with the theory at hand is that you have to find the lightning before you find the bullet. It is basically a race and totally random until you find one or the other based upon what I have personally seen and what everyone is posting. Question to focus on is how do we find out which one has the lightning and how do we determine which direction to go from there.

Mad_Bombardier
02-05-2008, 01:01 PM
The only problem with the theory at hand is that you have to find the lightning before you find the bullet. It is basically a race and totally random until you find one or the other based upon what I have personally seen and what everyone is posting. Question to focus on is how do we find out which one has the lightning and how do we determine which direction to go from there.I'm not sure that the goal is find the lightning. I think the lightning could serve as a "close call" and helps you avoid the bullet. You could, afterall, find the "bullet" on the first lever.

But, knowing that the only failure is the bullet, and not any of the other 5 levers drastically changes the chance for success in our favor! Essentially, if we can identify the bullet and hit the other 5 in any order, then we're in good shape. Many more tests need to be done and data recorded for our master puzzle solvers to figure out. :)

MrWizard
02-05-2008, 01:38 PM
did it last night norm..


'o'clock'

10
2 (lightning I think after pulling this one or the next)
8
4
6
12

open

+1 studded...

Ironforge_Clan
02-05-2008, 02:05 PM
did it last night norm..


'o'clock'

10
2 (lightning I think after pulling this one or the next)
8
4
6
12

open

+1 studded...

If 2 was indeed the lightning then the theory seems to be correct and 12 would be the bullet. What MB was stating is understandable the goal isn't necessarily to find the lightning but it is the only indicator we have seen to point us toward which wheel is the bullet. I still feel that the lightning if found is the key and yes there is the whole issue of finding the bullet on the first pull. That could be the randomness of the puzzle in a nutshell.

Ironforge_Clan
02-05-2008, 02:09 PM
Although it's still next to it, so it could be sometimes clockwise, sometimes counter, with a 50% chance (hopefully it would be some kind of "static" randomness like in the DQ pre-raid).

One thing to note since it has been brought up before...do the scorpion tails switch which way they point? I haven't checked but this could tell you which direction is or is not the bullet. I'll have to check and record if there is any difference between runs.

stockwizard5
02-05-2008, 02:39 PM
Elite - CEF - ce - M, 2C, 8, 12, 6, 10, 4 = Success
Elite - CEF - ce - M, 2C, 8 = Failure
Elite - CEF - ce - M, 2C = Failure

How would this jibe with the "silver bullet" theory?

SkyCry
02-05-2008, 02:42 PM
Normal: 0) rainbow tiles 5 and 6 were red 1) 8 o'clock = lightning trap 2) 10 o'clock = floor fell

Ironforge_Clan
02-05-2008, 02:50 PM
Normal: 0) rainbow tiles 5 and 6 were red 1) 8 o'clock = lightning trap 2) 10 o'clock = floor fell

Sky which way are you viewing the rainbow tiles? Are you looking from the stairs towards the door where the final battle is or is your back to the door to the final battle facing the stairs? Also I am presuming you are reading or numbering the tiles from left to right.

Kaldaka
02-05-2008, 02:52 PM
How would this jibe with the "silver bullet" theory?

Hmm . . . you don't mention if lightning goes off or not. That could be the key to giving us a 50/50 shot.

edgelett
02-05-2008, 06:40 PM
we tried the suggested method on page 1 last night.
i fell through the floor on my turning the first lever.

Valdieron
02-05-2008, 07:46 PM
I did a few runs testing theories.... I was of the assumption that the combination was based on a few things which I noticed were different each run....

1) Eles, Rusties, or bit of both.... When you drop down the first section, I found there were certain combinations of monsters (All rusties, all Elementals, 1 elemental the rest rusties, 3 Elementals the rest rusties etc) Maybe the Amount of Elementals tells you the starting wheel?

2) Floor trap where the beholder is. I noticed some times there is no trap and other times it is there.

3) Inside the room just after the beholder, there is a square tile. Sometimes this has a circular push-rune, and other times it isn't there....


So given these 3 phenomena, I tried pulling the levers based on what had spawned etc. Didn't come up with any firm results, although I did get the gate to open twice, but that could just be because of the random-ness.

Cheers,

cryptic
02-05-2008, 10:15 PM
just ran it on hard and the floor tiles where lit in the 1, 2, and 6 spots (standing on the stairs looking at the end door.
we only have elementals in the begining cave (where you drop down and run go up)

turned gears center, 12, 10, floor fell and lighting didn't trigger


just a thought has anyone tried it with a true seeing on, ( i know it wouldn't be that simple) or useing a true seeing through out the quest to see if any clues pop up?

DagazUlf
02-06-2008, 01:15 AM
just a thought has anyone tried it with a true seeing on, ( i know it wouldn't be that simple) or useing a true seeing through out the quest to see if any clues pop up?

I've gone through it a few times with the Sandstorm Goggles in place, and I haven't noticed anything.

Disavowed
02-06-2008, 01:44 AM
When we solved it no lightning ever went off. We did it on elite and were content with just trying it & if the floor fell fine. Itmeant we would just go the rune faster and use less manna doing so. So the person doing the puzzle just hit stuff randomly no pattern etc. and the gate opened without even setting off the electricity.

So I don't know what it means. I would like to know if anyone else has solved it without setting off electricity.

SkyCry
02-06-2008, 02:52 AM
Sky which way are you viewing the rainbow tiles? Are you looking from the stairs towards the door where the final battle is or is your back to the door to the final battle facing the stairs? Also I am presuming you are reading or numbering the tiles from left to right.
From the stairs, left to right.

peavey
02-06-2008, 08:41 AM
When we solved it no lightning ever went off. We did it on elite and were content with just trying it & if the floor fell fine. Itmeant we would just go the rune faster and use less manna doing so. So the person doing the puzzle just hit stuff randomly no pattern etc. and the gate opened without even setting off the electricity.

So I don't know what it means. I would like to know if anyone else has solved it without setting off electricity.

A guildy and I worked on a possible solution for a few hours the other day and got through it 4 or so times out of the many that we tried.
On about half of them we never saw lightning but we also kept the rotation of counterclockwise every time we did it so we had some control to look at.

My theory is this, using the previously stated "minesweeper" method (nice work), it could be the lightning only triggers if you are moving in the direction of the bullet wit it being the next slot.

I have the next two days off so I will test this method with the rest of the data that we have gotten but I think we may be a few steps closer to a guide for this puzzle.

Even if it is random I love it, makes you work for it not just grind it like PoP.

Good Luck and Happy Hunting!

stockwizard5
02-06-2008, 11:01 AM
We continue collecting data but have the following working theory ...

Every pull has a random 1 in X chance of the floor falling.

Current Stats: Normal X ~ 24, Hard X ~ 12, Elite X ~ 8

Need much more data to see if this leads anywhere - sorry if this may be "unsatisfying".

juniorpfactors
02-06-2008, 11:23 AM
Has anyone skipped the chests ...finished till the rainbow end puzzle fight/ scepter drop off location and seen what is lite? taken a ddoor and tried to do the gears using what was lite for information? after the quest was complete....

Oreg
02-06-2008, 11:36 AM
Has anyone skipped the chests ...finished till the rainbow end puzzle fight/ scepter drop off location and seen what is lite? taken a ddoor and tried to do the gears using what was lite for information? after the quest was complete....

how would you read it though? 7 color spots but only 6 switches at the trap.

rockcrown
02-06-2008, 12:07 PM
how would you read it though? 7 color spots but only 6 switches at the trap.

right, thats part of it. I've seen 3 different patterns where the rainbow switches are lit up when you enter the room. At one point I thought the red (or first switch) would be the gear that you use to unlock, but I don't think thats right.

Either way, their seems to be something going on with the switches at the end, just not sure what...

aldan
02-06-2008, 12:29 PM
just ran it on hard and the floor tiles where lit in the 1, 2, and 6 spots (standing on the stairs looking at the end door.
we only have elementals in the begining cave (where you drop down and run go up)

turned gears center, 12, 10, floor fell and lighting didn't trigger


just a thought has anyone tried it with a true seeing on, ( i know it wouldn't be that simple) or useing a true seeing through out the quest to see if any clues pop up?

My thinking is that the 1-7 spots each take so many steps to turn the colors to the right color. So lets say ROYGBIV are 1, 2, 3, 4, 5, 6, and 7 numbers.

Take a look at the red lit up tiles, add them together. If 1, 2, and 6 are lit, 9 is the clue and either 10 or 8 is the number. There must be a correlation between the way the stingers point to give an indication whether to go clockwise or counter clockwise.

Lets say tiles 1, 2, and 6 are lit. that would mean either 10 or 8 is the number. This would kindof jive with 10 dropping the floor. Maybe there was a key in the stinger point left or right which tells you which number drops the floor.

So, if the stinger pointed right in this instance than 10 (going clockwise) was the floor dropper. Then do the puzzle so that 10 is the last number pulled either with star method or other. I just have seen where others went clockwise and didnt use star pattern and it worked which leads me to believe that order may not matter, on that the last one pulled must be the floor dropper.

Will check this out and report, or others will report and let me know this doesnt work either.

if the number is greater than 12, then use militrary time. 13 is 1 oclock.

aldan
02-06-2008, 12:31 PM
Tried the 10, 8, 2, 4, 6, 12 theory twice on leet and neither worked, what are your thoughts on the the puzzle itsellf at the end, guildy noticed several different plates lit red, perhaps this is a clue as to what the combo is. The devs making "several" different variations as to not farm it. Would have to complete the whole quest to get the order of the gears.

I think you are right with the "farming idea", must do quest to get the order, but this has to be solveable.

jjflanigan
02-06-2008, 12:35 PM
I think you are right with the "farming idea", must do quest to get the order, but this has to be solveable.

Why?

aldan
02-06-2008, 12:37 PM
A few things I have noticed

The 7 switches at the very end (rainbow puzzle). Apparently light up differently. (left to right). I have had 1/2 and 6/7 lit up and another time it was 1 and 6 only. Also, of interest is that the design on the 7 switches at the end, is the same design as the "trap" buttons found through out the quest itself (IE: where elementals spawn). a clue?

I have been successful once in getting the extra chests.

difficulty: hard
The rainbow puzzle (at the end) was lit up 1/6. (from left to right, standing on stairs)
The combination that worked for us was: 8,2,10,12,4,6 - after hitting 8, we did get the electricity trap.

1 and 6 add to make 7 which is between 6 and 8, 6 just happened to be the floor dropper. The electricity trap is just a warning that your close to the floor dropper number which should come last.

Did disable the electricity trap and is that the one on the gear pillar?

aldan
02-06-2008, 12:38 PM
Why?

Because I want it to be. I dont know, guess it may be a red herring. Who knows, I would like to think the devs put in a clever puzzle to keep us from farming but allows us more chests.

jjflanigan
02-06-2008, 12:40 PM
Because I want it to be. I dont know, guess it may be a red herring. Who knows, I would like to think the devs put in a clever puzzle to keep us from farming but allows us more chests.

That would be seriously cool.

Coldin
02-06-2008, 12:40 PM
I'm firmly of the opinion that the order is completely random and is merely based on pure luck. I mean the DM text comes right out and says that to you.

aldan
02-06-2008, 12:42 PM
I'm firmly of the opinion that the order is completely random and is merely based on pure luck. I mean the DM text comes right out and says that to you.

What is the DM text, I seem to have not paid attention to that.

Coldin
02-06-2008, 12:52 PM
What is the DM text, I seem to have not paid attention to that.

It's a Listen check. Basically says "You hear a horrible grinding of gears. If this device were to work, it'd be pure chance."

aldan
02-06-2008, 12:53 PM
It's a Listen check. Basically says "You hear a horrible grinding of gears. If this device were to work, it'd be pure chance."

Thanks, I think I vaguely remember that due to staring at 2 chests I was salivating over.

cryptic
02-06-2008, 02:15 PM
Why?

because if it's not solvable then it's not a puzzle, its just, "hey lucky you, here is 2 extra chests". for that matter they could just let them drop at the end of the quest.. "hey look everyone we where lucky enough for the 2 extra chests to spawn"
'

i realy think there is at least one clue in the quest.

Recovery
02-06-2008, 02:20 PM
I'm firmly of the opinion that the order is completely random and is merely based on pure luck. I mean the DM text comes right out and says that to you.


I agree, If it had a solution that worked 100% of the time it would be a simple loot run. Just like Russian Roulette...Everytime you start the quest is another spin of the bullet chamber.

SneakThief
02-06-2008, 02:23 PM
Why?
Because its software written by software programmers. Everything in software has a logical solution regardless of how complicated or elusive it is. EVERYTHING. Now if they have a Philosophist on staff we're all screwed.

cryptic
02-06-2008, 02:26 PM
I agree, If it had a solution that worked 100% of the time it would be a simple loot run. Just like Russian Roulette...Everytime you start the quest is another spin of the bullet chamber.

not if you had to search for that solution each and every time, or make it all the way to the end to find a clue.

you could loot run it now, by getting there and trying it ...... ( yeh, we got it, lets recall, reform and repeat)or (bummer, floor fell, lets recall, reform and repeat)

cryptic
02-06-2008, 02:28 PM
Now if they have a Philosophist on staff we're all screwed.

great now they are going to hire one, lol

RabbleScabble
02-06-2008, 02:33 PM
great now they are going to hire one, lol


Sounds like they either have a philosophist on their staff, or a sick sociologist,

Jondallar
02-06-2008, 03:32 PM
The Ulitmate game of life or death is russian roulette... 6 "correct" choices, 1 "incorrect". The only thing that is required is not selecting the incoorect button, the order is not important. What we do on guild runs is have each person roll, to determine order, then go around the corner 1 at a time choosing a switch to use, ubtil either the party wins a chest or the gun goes off and someone "dies".

A very nice piece of work by the dev's in an excellent module that is loaded with attention to detail, stunning visuals and far and a away the best raid ever.

SneakThief
02-06-2008, 04:22 PM
I'm still going on the idea that there is a solution or at least hints.

I look at it this way: If its completely random and I keep trying, all I did was have fun playing a game with my friends. If its not completely random and I don't try, all I did was quit.

If it is completely random, then at some point I will throw in the towel, but at least I will have had fun trying. :D

cryptic
02-06-2008, 05:26 PM
just had a thought, (please hold the applause 'till the end)



6 choices and 6 people in the party, what if everyone pulled a gear at the same time?

Jhoran
02-06-2008, 05:33 PM
i've only run this once and really have nothing concrete to offer; but i did have a thought.


could there be something 'timed' involved? say you have to be in the dungeon at least 30 minutes...
or the floor falls


that could be a trick to curb loot runs...(ie running getting those 2 chests rinsing/repeating)

anyway; probably no bearing what so ever...but thought i'd throw it in the ring.

SneakThief
02-06-2008, 05:57 PM
I've had it be successful when we went to that room first (first time through the quest even) and also when we went to it last. Of course at that point (day 1) multiple people were just turning the gears at random. Most of the time it broke.

SkyCry
02-07-2008, 08:25 AM
Hard:
0) rainbow had red tiles 3 and 6 1) 2 o'clock = nothing (trap was disabled) 2) 8 o'clock = floor

stockwizard5
02-07-2008, 08:45 AM
just had a thought, (please hold the applause 'till the end)

6 choices and 6 people in the party, what if everyone pulled a gear at the same time?

Nope ...

cryptic
02-07-2008, 10:30 AM
just did norm, 4 and 6 was lit at the end.

tried 10 lightning, 2 floor fell

jjflanigan
02-07-2008, 10:33 AM
Because its software written by software programmers. Everything in software has a logical solution regardless of how complicated or elusive it is. EVERYTHING. Now if they have a Philosophist on staff we're all screwed.

Not really -- I've done many flash games that completely randomized things. It was just sheer luck whether or not you would win. Figure, you have 6 gears, very easy to just randomly select an order not based on anything. Granted, I want there to be a solution because I love loot, I'm just saying there doesn't have to be!

Parallaxx
02-07-2008, 12:10 PM
how would you read it though? 7 color spots but only 6 switches at the trap.

The reading may not be about decoding but about a fixed match. So if the rainbow is lit say 1, 3, 6 then the gears are always x,y,z; If the rainbow is 2, 4 ,7 then the gears are a, b, c. No way to decode it but trial and error. But once you know the match then it’s constant. I’d like to see posts of what the rainbow tiles are and the correct solution. Then we could test if when the tiles are that way if that solution always works.

redoubt
02-07-2008, 12:57 PM
The reading may not be about decoding but about a fixed match. So if the rainbow is lit say 1, 3, 6 then the gears are always x,y,z; If the rainbow is 2, 4 ,7 then the gears are a, b, c. No way to decode it but trial and error. But once you know the match then it’s constant. I’d like to see posts of what the rainbow tiles are and the correct solution. Then we could test if when the tiles are that way if that solution always works.

binary / 6 ?

i.e. The rainbow at the end is a 7 bit binary number. If the binary is 1-6 that is the trap. if higher than 6, subtract 6, rinse & repeat as needed.

/shrug

dragnmoon
02-07-2008, 01:03 PM
binary / 6 ?

i.e. The rainbow at the end is a 7 bit binary number. If the binary is 1-6 that is the trap. if higher than 6, subtract 6, rinse & repeat as needed.

/shrug

They know Binary in Eberron? :D

Mad_Bombardier
02-07-2008, 01:07 PM
They know Binary in Eberron? :DThe Warforged do. ;)

aldan
02-07-2008, 01:17 PM
I bet the DEVS are having a good chuckle about the chest. This will go down as a legend kind of like using diplomacy and eagles splendor to get better loot.

I am starting to feel its a red herring and meant to be a time sink. But not willing to throw the towel yet.

SneakThief
02-07-2008, 02:37 PM
Not really -- I've done many flash games that completely randomized things. It was just sheer luck whether or not you would win. Figure, you have 6 gears, very easy to just randomly select an order not based on anything. Granted, I want there to be a solution because I love loot, I'm just saying there doesn't have to be!

Well, I didn't say everything was programmed with a solution, and technically speaking there is no "random" on a computer, just a really close facsimile. I was speaking more in reference to programming. Any problem always has a solution. Even debugging the OS, every problem has a logical solution. Programmers tend to think that way. They tend to like things with neat tidy logical solutions. "Be the spoon" to programmers just gets interpreted as OO polymorphism :D

oronisi
02-07-2008, 03:18 PM
The reading may not be about decoding but about a fixed match. So if the rainbow is lit say 1, 3, 6 then the gears are always x,y,z; If the rainbow is 2, 4 ,7 then the gears are a, b, c. No way to decode it but trial and error. But once you know the match then it’s constant. I’d like to see posts of what the rainbow tiles are and the correct solution. Then we could test if when the tiles are that way if that solution always works.

I actually think the rainbow puzzle is randomly lit to keep the numbers peons that turn every simple puzzle into an even simpler number solution from being able to do that. You have other puzzles where honestly, how hard is it to memorize the runes? But instead, we have people saying 'turn each 4 times and the yellow 6' or whatever that one is. So instead of being able to say '1 2 3 4 5 6 7, left to right', they have to make the rainbow go red to purple.

SkyCry
02-08-2008, 04:54 AM
I actually think the rainbow puzzle is randomly lit to keep the numbers peons that turn every simple puzzle into an even simpler number solution from being able to do that. You have other puzzles where honestly, how hard is it to memorize the runes? But instead, we have people saying 'turn each 4 times and the yellow 6' or whatever that one is. So instead of being able to say '1 2 3 4 5 6 7, left to right', they have to make the rainbow go red to purple.

While that's possible, it's highly unlikely. I mean it's one of the easiest puzzles in the game. It's not really a puzzle, there's no thinking involved, even no remembering of signs from the other side of the quest involved. The only problem with this puzzle is you have to scream at other people not to step on the tiles, when they're saying "I'm sure this has to be green", while it has to be purple.

And even if it was an attempt to randomize it, why do the tiles only ever glow red? Why not some random color combination? This is all too suspicious.

Eldorudo
02-08-2008, 05:14 AM
I bet the DEVS are having a good chuckle about the chest. This will go down as a legend kind of like using diplomacy and eagles splendor to get better loot.

*Pulls up a chair and readies a large bag of popcorn*

Oh, pay me no mind. Continue, please. :D

SkyCry
02-08-2008, 05:19 AM
*Pulls up a chair and readies a large bag of popcorn*

Oh, pay me no mind. Continue, please. :D

That won't work on us. We will figure it out, even if it takes breaking your random number generator!! :D

bigal4458
02-08-2008, 06:23 AM
*Pulls up a chair and readies a large bag of popcorn*

Oh, pay me no mind. Continue, please. :D

A tad bit early to be patronizing your players don't you think?

DemonMage
02-08-2008, 06:29 AM
There's nothing patronizing about being amused by the efforts of people to solve something you implemented. In fact, it's half the point of coming up with something random or tricky: watching how people try to find ways around it.

cryptic
02-08-2008, 07:47 AM
*Pulls up a chair and readies a large bag of popcorn*

Oh, pay me no mind. Continue, please. :D

ya, i would want a front row seat too, when we crack this safe.


Latch will not let some combanation lock deny him of a steady source of income, lol

Ironforge_Clan
02-08-2008, 08:21 AM
Okay people ignore the DEV and lets start posting data again. Please remember to post difficulty, rainbow tiles lit up (from stairs left to right), whether or not you disable the lightning traps (although I think we shouldn't since this seems to be a very good indicator), and number sequence of lever pulls.

Cowboy
02-08-2008, 08:29 AM
before this post was started we had tried all 6 members pull a gear at same time gate opened now not sure if it was due to the server client lag that we got the timing of each gear right or just luck, lol do know it worked once havnt tried since

cryptic
02-08-2008, 08:55 AM
before this post was started we had tried all 6 members pull a gear at same time gate opened now not sure if it was due to the server client lag that we got the timing of each gear right or just luck, lol do know it worked once havnt tried since

a good way to have a count off, without the voice lag for trying this, would to have everyone target a gear and one person sheild block 3 times and as they come out of the last sheild block everyone click on their use icon.

cryptic
02-08-2008, 08:59 AM
rainbow tiles lit up (from stairs left to right),

we need to know what they are before the floor drops,

not sure if they change once you turn gears

Ironforge_Clan
02-08-2008, 09:02 AM
we need to know what they are before the floor drops,

not sure if they change once you turn gears

I am presuming that the trap is done last after the quest is finished if that helps explain what I meant.

Missing_Minds
02-08-2008, 09:12 AM
*Pulls up a chair and readies a large bag of popcorn*

Oh, pay me no mind. Continue, please. :D

*chuckles* Don't suppose you'll tell them after a month or so of them trying, if there are clues to solve it or not.

ccheath776
02-08-2008, 09:14 AM
ok maybe its just the challenge aspect but what reward would you expect even if you did solve it?

Maybe bragging rights.
but what else other than that. Not much.

Oh well, keep trying I guess.

Heladron
02-08-2008, 09:20 AM
It's random. Which is why Eladrin posted (http://forums.ddo.com/showpost.php?p=1544818&postcount=16) "When you figure it out, be sure to let me know." -- there's nothing to figure out, either you get lucky or you don't.

there's no such thing as random in a computer. It's mathematical and if some of the better math people playing the game start piecing together they can crack to code. I know, I watch Numbers on TV. It's super easy for math people to solve all the worlds problems. ;)

Heladron
02-08-2008, 09:25 AM
a good way to have a count off, without the voice lag for trying this, would to have everyone target a gear and one person sheild block 3 times and as they come out of the last sheild block everyone click on their use icon.

I like this idea, but the keyboard provides more reliable input since a mouse click probably takes slightly longer. I would use this technique and have everyone use the use key on their keyboard for a more predictable result.

Thrust
02-08-2008, 09:30 AM
I haven't read all of the posts in the thread, so I may have missed it. Maybe the order is dependent on the current time? Of course, if it is based on the current milli-second we are still screwed...

-Phil

thatguy
02-08-2008, 09:41 AM
before this post was started we had tried all 6 members pull a gear at same time gate opened now not sure if it was due to the server client lag that we got the timing of each gear right or just luck, lol do know it worked once havnt tried since

We tried the same thing and fell to our deaths, was gosh darn funny.

juniorpfactors
02-08-2008, 09:44 AM
I am presuming that the trap is done last after the quest is finished if that helps explain what I meant.

elite last night....skipped till quest was completed.....1 red lite #3 (from standing on stairs left to right)

tried gear #6 immediate floor fall out

Heladron
02-08-2008, 09:55 AM
Does anyone happen to own a copy of the D&D Book of Challenges to see if maybe the devs used a puzzle or similar puzzle from that book. While it is fun to try to solve them, I'm a firm believer that there is rarely anything new in the world and this puzzle may be a variation on something that already exists.

moorewr
02-08-2008, 10:14 AM
there's no such thing as random in a computer. It's mathematical and if some of the better math people playing the game start piecing together they can crack to code. I know, I watch Numbers on TV. It's super easy for math people to solve all the worlds problems. ;)

Modern operating systems provide pretty unpredictable salts by seeding them with data from io streams.. often this is a an OS service like /dev/urandom on Linux. It's not truly chaotic but you'd never have access to enough data to make a real-time prediction. Unless you're Jack Bauer, in which case you would have gratuitously shot Eladrin's kneecaps off before you bothered with having your team crack the code. :rolleyes:

Harncw
02-08-2008, 10:22 AM
I think the DQ pre raid puzzle is not random it just has many permutations, but if you recorded them all and their solution they are the same each time. (I know this cause I have run with people that had most of them recorded)

I dont believe that they can randomly change elements when creating a dungeon instance.

I believe that when a dungeon instance is created for the party (moment first party member enters the dungeon). A dungeon is pulled from X number of already created almost identical dungeon permutations. (http://forums.ddo.com/showpost.php?p=1297351&postcount=10) (I realize that I'm interpreting a lot from one paragraph by a dev that supposedly no longer works for turbine, and that the original post was wiped by the great forum purge)

My suspicion is that they created a lot of different possible StormReaver raid instances, but I doubt they exhausted the all the possbile mastermind puzzle permutations. So that it mimics the mastermind game but is not a true full implementation of it.

I believe there has to be a clue on what the solution is, aren't certain lights lit differently at times? If that is so, can't we record what lights were set at start and then what we succeeded on and failed on?

Basically break it all down to permuations and sequences. (which should seem familiar to us cause that is at base how we are figuring out the crafting)

I guess Tackilack (http://forums.ddo.com/showthread.php?t=123188)is gonna have to spend a lot of time in there :D

Eldorudo I'm coming for you!

Ironforge_Clan
02-08-2008, 10:22 AM
elite last night....skipped till quest was completed.....1 red lite #3 (from standing on stairs left to right)

tried gear #6 immediate floor fall out

This definitely helps with my working theory, but unfortunately I still need more data on all difficulties. I won't say I'm close but I am seeing rough patterns. I'll definitely be trying to look into this this weekend if I have time. Until then please keep the information flowing!

Remember: Difficulty, Rainbow tiles lit, pull sequence paying attention to the lightning.

Heladron
02-08-2008, 10:30 AM
I just had a thought on how this puzzle might clue when the floor will drop.


When there's LIGHTENING it ALWAYS BRINGS ME DOWN. Could this be the key to whether or not the floor will drop? Is there a correlation yet? I have read in some threads about the lightening trap sometimes not happening and other times it does. Haven't read all the threads on this.

has anyone solved it while lightening trap is going?

Maybe it's too obvious. I know it sounds cheesy but so is packman, frogger, mastermind and a lot of other things.

Just tossing out ideas.

ColsonJade
02-08-2008, 10:45 AM
I actually prefer to fail the puzzle. As you skip a bunch of fighting. The one time I did get it right I was very disappointed because the 2 elite chest were garbage.

Yvonne_Blacksword
02-08-2008, 10:48 AM
I heard...a rumor...
that the scorpion statues in the various rooms have something to do with the solution.
Something to do with the way their tails point...maybe the patterns on their bases...
couldn't quite figure how they would relate to the solution of a puzzle...and my mind cannot remember that long..

and patterns, hile very intrigueing, get left behind in the everyday gotta stay alive gotta keep others alive grind..
um...

so my red herring is...

The scorpion statues give hints as to the proper sequence for the gears.....

lol.

Heladron
02-08-2008, 10:49 AM
Dio ROCKS!!!!! Ronnie James is the man!!

Except for those snow mobile boots. My wife lost hers, I now know who has them. :)

I can remember thinking that video was cool at 15 years old. It sure seems so cheesy now, but the song is still great.

aldan
02-08-2008, 11:37 AM
Postions of clock and color cooresponding according to color wheel

12= Red
2= Orange
4= yellow
6= Greeen
8= Blue
10= Violet
Tails on scorps probably tell you what direction the danger is at.

if 3 is lit, then its yellow and at position 4 then either 2 or 6 is the floor dropper, start with 4 and work counter or clockwise depending on tails direction to a solve. That is the best theory I have and it has worked. But I have seen choose a random letter and add the square root of 2 then multiply times PI, then round down.

Who knows.

Wulf_Ratbane
02-08-2008, 11:38 AM
This thread needs a Master Cryptologist.

rockcrown
02-08-2008, 12:25 PM
I just had a thought on how this puzzle might clue when the floor will drop.


When there's LIGHTENING it ALWAYS BRINGS ME DOWN. Could this be the key to whether or not the floor will drop? Is there a correlation yet? I have read in some threads about the lightening trap sometimes not happening and other times it does. Haven't read all the threads on this.

has anyone solved it while lightening trap is going?

Maybe it's too obvious. I know it sounds cheesy but so is packman, frogger, mastermind and a lot of other things.

Just tossing out ideas.

The 1 time I got it right, I got electrical trap after hitting the first gear.

The last time I did this, I got 0 electricity and got all the way to the 6th gear, which still promptly dropped the floor.

Our ranger was able to jump to the chests tho. I believe Jump, haste and action boost is how he got to it. I wasn't able to on my sorc.

Riggs
02-08-2008, 01:48 PM
Thought it funny myself Asp....

DEV's gives us EXACTLY what we have been asking for and then this happens.

Wonder what will happen when we can finally have more random traps. Wait, I do know - they will ***** about it.

Typical, huh?

:confused:

Actually that is something different.

People have been asking for randomness to DUNGEONS, ie, traps in random LOCATIONS, and monsters that dont always spawn in the same spot every time. "Stand here, pop this guy, move there, jump the trap over here..."

What was NOT being asked for was a puzzle that had a random solution.

Not knowing where every trap box is in the game is far different than a trap that has no solution.

jjflanigan
02-08-2008, 01:53 PM
Actually that is something different.

People have been asking for randomness to DUNGEONS, ie, traps in random LOCATIONS, and monsters that dont always spawn in the same spot every time. "Stand here, pop this guy, move there, jump the trap over here..."

What was NOT being asked for was a puzzle that had a random solution.

Not knowing where every trap box is in the game is far different than a trap that has no solution.

Just look at it as a "rare spawn" chest. Sometimes you get it, sometimes you don't. Why does everything have to be broken down to a point where you can get it every time?

brshelton
02-08-2008, 01:56 PM
I'm begining to see patterns simply from trying 100 times. I'm finding that Turbine used multiple dungeoun maps and based on that and what the bottom right wheel causes to happen I can figure out the rest of the puzzle sort of.

dragnmoon
02-08-2008, 02:04 PM
I SOLVED IT!!!

While spinning one of the Dials (Anyone) You need to say..

'I...I...I..I... Want the Che-Chest"

*Waits for it*

Mad_Bombardier
02-08-2008, 02:08 PM
I SOLVED IT!!!

While spinning one of the Dials (Anyone) You need to say..

'I...I...I..I... Want the Che-Chest"

*Waits for it*:D Eddie Murphy wins the Rainbow chests!

rocky007
02-08-2008, 02:26 PM
Postions of clock and color cooresponding according to color wheel

12= Red
2= Orange
4= yellow
6= Greeen
8= Blue
10= Violet
Tails on scorps probably tell you what direction the danger is at.

if 3 is lit, then its yellow and at position 4 then either 2 or 6 is the floor dropper, start with 4 and work counter or clockwise depending on tails direction to a solve. That is the best theory I have and it has worked. But I have seen choose a random letter and add the square root of 2 then multiply times PI, then round down.

Who knows.

i like this one and will try it tonight. only problem i see is that your color wheel does not match my color wheel. i get:
yellow 12
green 2
blue 4
purple 6
red 8
orange 10

this is from here: http://en.wikipedia.org/wiki/Image:RYB_color_circle_1904.png

Where did you determine yours from as ours are similar just turned a bit.

Ringos
02-08-2008, 02:41 PM
I SOLVED IT!!!

While spinning one of the Dials (Anyone) You need to say..

'I...I...I..I... Want the Che-Chest"

*Waits for it*

If that works, props to you AND Eddie!

Mindspat
02-08-2008, 03:06 PM
I SOLVED IT!!!

While spinning one of the Dials (Anyone) You need to say..

'I...I...I..I... Want the Che-Chest"

*Waits for it*

Only thing I learned from The Golden Child was: Never wipe buggers on your jacked during a snow storm, they will freeze and scratch you!

I still like Oatmeal. :D

Talish
02-08-2008, 03:15 PM
i like this one and will try it tonight. only problem i see is that your color wheel does not match my color wheel. i get:
yellow 12
green 2
blue 4
purple 6
red 8
orange 10

this is from here: http://en.wikipedia.org/wiki/Image:RYB_color_circle_1904.png

Where did you determine yours from as ours are similar just turned a bit.

His is the exact order the colors appear on a rainbow. They start with red

oronisi
02-08-2008, 03:31 PM
Keep going guys! This is my entertainment at work. I want to see results of someone writing down every scorpion statue and the way its tail points, and how that relates to how the correct lever that opens the gates.

Then maybe how if you break down the hex code for the color(s) of the rainbow that are highlighted at the end. Maybe we need to take those hex numbers, then modulo 6 to get the proper lever to pull.

For quick reference to start:
red = ff0000
green = 00ff00
blue = 0000ff
yellow = ffff00
violet/purple = ff00ff

unholy1
02-08-2008, 09:38 PM
so last night raonbow compleeted 2 times hard then elite. no correct sequencing of gears. I as well paid extra special attention to EVERY scorpion mural in the quest. On hard and elite they were all the same... save maybe the mural behind the locked gate. which i obviously didnt get to look at. As well attempted to correlate the direction of the tail curl up or down with the starting position and which direction the tail was facing left or right for all 6 scorps. hard and elite both times all the scorp murals were identical... as well we had separate dungeon instances proven by the tele trap to fire elementals. < one quest it didnt show at all and the other one it spawned in the shrine room.> The idea about the lightening being next to the " bullet " i dont believe to be true either since i got lightening on 2 and then went to 10 with no effect and then went to 8 and it dropped the floor. This was the first attempt which also had no tele trap and no rainbow tiles light either and was on hard. the sequence we used was center 6, 2-elec, 10, 8 fail.( this was an attempt at the double triangle or tightening like lugnut pattern.) the next time in on elite we had the button for the fire ele lock room in the first crossway and had the tele trap spawn in the shrine. the rainbow tiles light from left to right were 1,2,3,4-not light , 5-not light , 6, 7. our cleric pulled 4 oclock and floor fell simultaineously setting off the lightening. so after much study i believe this puzzle solve has to be contingent upon the pre lit tiles in the final room. so out of the 7 possible lit tiles 1,2,3, would signify one half of the puzzle and 4 obv the center and 5,6,7 the other half. so that being said now we have to determine if the 12 and 6 are in which half of the final rainbow puzzle. but i am even starting to lose hope for this puzzle ... it seems to me that the only possible clues are either some cryptic nomicron in the journal ( which is always the same ) or tied into the lit tiles in the final room ( which the devs would agreee is a great way to avoid loot runs) if they are indeed tied in to the tiels lit in the fianl room what does it mean when nothing is lit? you just cant win? so that being said .. the only way to figure this out is to make statistical data on what the believed ossible factors are what works and what doesnt ... so from here on out please post


I. difficulty
II. final lit tiles in rainbow left to right 1=red 2=orange 3=yellow 4=green 5=blue 6=indigo 7=violet ex. we went in and 1,5,6,7, were lit
III. the sequence and result ex. ( 4,6,8-elec, 10 ,2 fail )

i want this solve
ps heres yer cryptologist


with any amount of "luck" as long as we keep posting nuggets of info i.e. keep copy and pasting all the results sooner later we will have a whole database of solves and be able to develop a pattern

Seneca_Windforge
02-09-2008, 02:08 AM
Tried it on normal just a while ago. #4 was lit in the last room (the middle one), and we pulled them in this order:

6
8 (lightning)
12
2
4
10 (floor fell AND door opened)

Okay, so we need to test and see if the lights at the end have anything to do with the puzzle. Here are some patterns from this thread; if someone notices that they have a certain light pattern, they need to repeat the *exact* pattern...if the same thing happens with a particular light pattern, then we know that the end lights are related to the puzzle (or at least it notes that there are certain versions of the instance). If different things happen, then that may not be true.

All numbers are left to right standing on the stairs.

3, 6: 2 nothing, 8 floor
4, 6: 10 lightning, 2 floor
1, 2, 6: 12 nothing, 10 floor
5, 6: 8 lightning, 10 floor
4: 6 nothing, 4 floor

Mad_Bombardier
02-09-2008, 10:44 AM
Ok, so we did: 12, 8 (lightning), 2, 4, 10 (floor fell).

I'm liking the "Lightning trap as warning" theory very much. We just chose poorly between 10 and 6 for the second to last wheel.

Hadrian
02-09-2008, 11:35 AM
I have seen it fail on the last wheel a lot. Do you think it's possible to have technically failed the puzzle without the floor falling yet so that you're unaware that you've chosen the wrong wheel? Then when you get near the end, whichever wheel you turn triggers the failure because the failure was already locked in, but just had not gone far enough to trigger the floor.

Mad_Bombardier
02-09-2008, 12:32 PM
I have seen it fail on the last wheel a lot. Do you think it's possible to have technically failed the puzzle without the floor falling yet so that you're unaware that you've chosen the wrong wheel? Then when you get near the end, whichever wheel you turn triggers the failure because the failure was already locked in, but just had not gone far enough to trigger the floor.Interesting idea. Several people have reported floor falling and gate opening. If you can jump (with Jump spell and featherfall) to the chests, it doesn't much matter. But, if you cannot make the jump, then we need a new strategy.

SneakThief
02-09-2008, 06:41 PM
Normal: Lights 2, 3. Tail Curl down to the right. Floor fell on 6 (first try).

cryptic
02-10-2008, 02:29 AM
Elite
tiles 3, 4, 5
pulled 10, 2 -floor dropped

Attomic
02-10-2008, 11:15 AM
The 1 time I got it right, I got electrical trap after hitting the first gear.

The last time I did this, I got 0 electricity and got all the way to the 6th gear, which still promptly dropped the floor.

Our ranger was able to jump to the chests tho. I believe Jump, haste and action boost is how he got to it. I wasn't able to on my sorc.

From where? And how does he get through the gate that is still down?

Kaldaka
02-10-2008, 11:22 AM
From where? And how does he get through the gate that is still down?

Yep, there's another variable for ya.

Sometimes when the floor drops, the gate opens, sometimes it does not open.

LOL this is getting rediculous!!!

tihocan
02-11-2008, 10:08 AM
Ok, so we did: 12, 8 (lightning), 2, 4, 10 (floor fell).

I'm liking the "Lightning trap as warning" theory very much. We just chose poorly between 10 and 6 for the second to last wheel.
I'm lagging a bit behind in my data collection, but just fyi I already have two counter-examples to the "lightning is next to floor" theory.

DagazUlf
02-11-2008, 11:35 AM
Yep, I think we also disproved the "lightning warning" the other night, on a run with bobbryan2 even! ;)

rockcrown
02-11-2008, 12:06 PM
From where? And how does he get through the gate that is still down?

gate went up when we hit the 6th lever (and floor dropped). he jumped from the right side of the hole. Took him a few tries, but he got it.

Mad_Bombardier
02-11-2008, 12:24 PM
I'm lagging a bit behind in my data collection, but just fyi I already have two counter-examples to the "lightning is next to floor" theory.I saw those, too. :( /sniffle.

Emili
02-11-2008, 04:30 PM
What is the DM text, I seem to have not paid attention to that.

(DMText): You hear gears cracking and breaking. If this device were to work, it would be sheer luck. It could be dangerous.

Yvonne_Blacksword
02-11-2008, 06:28 PM
:eek:****~~~~WARNING!!!!~~~~****:eek:
:mad::mad::mad:Another Yvonne Blacksword post!:mad::mad::mad:

So i have been thinking...
never a good sign.
and I have never been trusted with rolling the gears...

so..being a n00b...I have questions.

1.) does the center gear have to be turned first?
2.) does the correct (successful) combo have anything to do with the notes in Dio's corus? um...lol.
3.) if you re-number the gears...say start with the top and go clock wise is there a mathematical progression...or system?
like no higher than 5? and does that number relate somehow to the pre lit numbers in the rainbow before the end fight?
{1_2_3_4_5_6 ==> 1+1+1+1+1+1=6}, {5_3_2_1_6_4 ==> 5-2-1-1+5-1=5}, {4_5_6_3_2_1 ==> 4+1+1-3-1-1=1}

4.) can the center be turned more than once? most of the puzzles can be reset...by some method.

My mind is a strange trap. It catches seemingly random numbers and attatches a pattern to them.
It is a curse.
I never liked the 2-2-2-5 thingie in Cot6...preferred to try to memorize patterns whenever possible.
I always think there is a solution to everything. If this then that...kind of thinking. So...off to convince my guildies to run in the dark...and find the loot at the end.

Hope I have incurred similar brain over heating in others as stimulus is worth reacting to..lol.

Talcyndl
02-11-2008, 07:04 PM
If there is a non-random solution, I think it might have to do with the location of the trap boxes. Not sure the connection, but...

brshelton
02-11-2008, 07:46 PM
:eek:****~~~~WARNING!!!!~~~~****:eek:
:mad::mad::mad:Another Yvonne Blacksword post!:mad::mad::mad:

So i have been thinking...
never a good sign.
and I have never been trusted with rolling the gears...

so..being a n00b...I have questions.

1.) does the center gear have to be turned first?
2.) does the correct (successful) combo have anything to do with the notes in Dio's corus? um...lol.
3.) if you re-number the gears...say start with the top and go clock wise is there a mathematical progression...or system?
like no higher than 5? and does that number relate somehow to the pre lit numbers in the rainbow before the end fight?
{1_2_3_4_5_6 ==> 1+1+1+1+1+1=6}, {5_3_2_1_6_4 ==> 5-2-1-1+5-1=5}, {4_5_6_3_2_1 ==> 4+1+1-3-1-1=1}

4.) can the center be turned more than once? most of the puzzles can be reset...by some method.

My mind is a strange trap. It catches seemingly random numbers and attatches a pattern to them.
It is a curse.
I never liked the 2-2-2-5 thingie in Cot6...preferred to try to memorize patterns whenever possible.
I always think there is a solution to everything. If this then that...kind of thinking. So...off to convince my guildies to run in the dark...and find the loot at the end.

Hope I have incurred similar brain over heating in others as stimulus is worth reacting to..lol.

you don't need guildies it pathetically easy to solo to the puzzle on a ranger. You self freedom of movement and run past the earth eles. Manyshot haste rage and haste boost with a wounding bow on elite takes down beholder. Smite the golem and kill the bats. Smite the next golem and then range the cube. Smite the next golems and tada your there in under 5 minutes solo. You'll die maybe 10% of the time from beholder but meh.

oronisi
02-11-2008, 11:30 PM
To perpetuate this thread and the idea that you can solve the puzzle:

My first successful attempt:

10
4 - lightning trap
12
6
2
8 - door opened

cryptic
02-12-2008, 01:23 AM
i can't remember now, but do the lights at the gears always go off when you turn the center and relight the same color when you turn a gear?

5footStep
02-12-2008, 04:50 AM
meh you guys are no fun. Just randomly pick one... then randomly apply logic... then randomly throw up a prayer... my pals and I randomly stood in random eletrical stuff and randomly applied logic and got lucky. We got a chest. Though I think I would have been even more evily pleased to fall into whatever trap is there cause that is way freaking cool of a design.

i wish all stuff in ddo was like this. You don't know how tired I am of someone yelling out. 5553 or.. do 10,2 etc etc. Randomized trap and puzzles are teh awesome. I get bored with doing same quests with the same things to look at. but then.... I'm the one who really wants to go and step on something to see if it goes boom... makes everything so much more fun.

*waves the MORE RANDOMNESS IN DDO flag*

aldan
02-12-2008, 07:57 AM
Starting to believe its totally random. I have seen way to many differing solves for it to be static.

cryptic
02-12-2008, 08:08 AM
Randomized trap and puzzles are teh awesome. I get bored with doing same quests with the same things to look at.

It's not a puzzle if there is no way to solve it. But i'm all for randomized traps

Bluediemond
02-12-2008, 09:45 AM
every time I've done it, that I made it to the 6th lever, the if the floor falls out the door opens.

That being said, if I turn 5 and the floor doesn't fall, I have the rest of the party run against the gate as I pull the 6th. They make it in...I fall. They join after looting and I jump across when we get back to that area.

Of the several times we have been able to loot those chest (I'm guessing 20 or so times), NOT ONE person pulled anything of value.

My first run through was with an "expert" who knew the puzzle. 2, 10, 4, 8, 12 and 6 was the order I was told, and in fact that order worked twice in a row. Third try the first lever dropped the floor.

Mithran
02-12-2008, 10:08 AM
*Pulls up a chair and readies a large bag of popcorn*

Oh, pay me no mind. Continue, please. :D

lmao, Eldorudo.

Yvonne_Blacksword
02-12-2008, 10:15 AM
To perpetuate this thread and the idea that you can solve the puzzle:

My first successful attempt:

10
4 - lightning trap
12
6
2
8 - door opened

renumbering 1-6 assuming 6 is six
hmmmm...2_5_3_6_4_1 ==>>2+3-2+3-2-3=1
I wonder if the code in the rainbow was 3 and 1...increments no larger than 3 =1...
oh...wait!... what if 6 is 3!!!
5_2_6_3_1_4 ==> 5-3+4-3-2+3=4
I wonder if the code in the rainbow was 5 and 4...increments no larger than 5 =4...
:eek:
lol...my mind is like a steel trap! or a pit with spikey things in it.

bobbryan2
02-12-2008, 10:24 AM
Keep in mind there are 6 wheels on the trap... and 7 colors in the rainbow.

Yajerman01
02-12-2008, 10:43 AM
Keep in mind there are 6 wheels on the trap... and 7 colors in the rainbow.

but i would consider the activation (center) button,number 7....? just food for thought is all.

aldan
02-12-2008, 10:46 AM
I am past thinking this is anything other than random and now enjoy hearing all the theories. I got one.

Must have eagles spendor and high listen check. The gears will tell you which ones to pull. THe scorpion tails tell you which direction to pull the levels either clockwise or counter. The colors are the binary representation of a real number.

that is all i can share at this moment cause we are looting it like mad. Finally got it!

bobbryan2
02-12-2008, 10:46 AM
but i would consider the activation (center) button,number 7....? just food for thought is all.

Why would you consider that? It's order never changes, and thus can't have any bearing on the trap itself.

Yvonne_Blacksword
02-12-2008, 10:58 AM
logic...7 is lit...it is the answer...the other is the increment..
if there are three or four lit..yur on yur own..
and besides...I have never seen the gears actually being turned...
lol
and I am trying to suggest a logical answer to a seemingly illogical puzzle.
<sigh>
but..yah know? It might just be a simple solution either no one has stumbled upon.
or those in the know have not let us in on so they seem supreme.

so..I still have questions..
do the gears change color?
Really?
does the center reset the whole?
or is it just required to start the sequence?
does the lightning trap ever go off after the first trap is disabled?

Talon_Moonshadow
02-12-2008, 11:18 AM
Something I noticed.

There is a trap box that I assume disables the lightning (not positive)......it appears in three different locations.

I believe there is a connection between where the trap box is and which combination to use.

But, I haven't spent the time to really try to solve this.....

However, you guys mught want to bring a rogue with you for once.

Lanuric
02-12-2008, 11:10 PM
After running a very bad Rainbow Elite run, I was atleast glad we managed to solve that puzzle. After having read every post in this thread (why my head hurts) I followed the basic premise (which has been disproven anyway) that whichever switch activates the lightning, the bullet is on either side.

We did this before we went to the end.

I stood by and watched as the rogue clicked a random switch. I then told him which switch to switch (say that 5 times fast :P)
The order was:
12 - Started Lightning Trap (so I told him to leave 10 and 2 till last)
4
8
6
10
2

The Rainbow puzzle at the end was o o O o o o o (the capital O being the only 1 lit)
Not much help overall, but I followed the basic rule of bullet and lightning and it worked.
Now, the loot was pure garbage for lvl 18 chests, but that is another post for another thread.

Good luck to all you other puzzle junkies out there :)

brshelton
02-14-2008, 06:12 PM
I am past thinking this is anything other than random and now enjoy hearing all the theories. I got one.

Must have eagles spendor and high listen check. The gears will tell you which ones to pull. THe scorpion tails tell you which direction to pull the levels either clockwise or counter. The colors are the binary representation of a real number.

that is all i can share at this moment cause we are looting it like mad. Finally got it!

Shenanigans! I want 5 screenshots of 5 different ones in a row.

unholy1
02-14-2008, 11:14 PM
I am past thinking this is anything other than random and now enjoy hearing all the theories. I got one.

Must have eagles spendor and high listen check. The gears will tell you which ones to pull. THe scorpion tails tell you which direction to pull the levels either clockwise or counter. The colors are the binary representation of a real number.

that is all i can share at this moment cause we are looting it like mad. Finally got it!

FYI the scorpion murals are the same everytime ... everytime being the 50 or so i have run this on
all different difficulties ... so here is my most recent stat

Norm
8-lightening
10-floor

2nd rainbow tile lit

p.s. im staying awaf from 10 from now on ... but this did work twice and the third time it failed

hard
6
2
10
12
4
8
no lightening and door opened... ... ... TWICE!!!

rocky007
02-14-2008, 11:36 PM
hard: 1 and 4 lit
4,2,12,10(elec), 6, 8
door opened floor did not fall

BRINKS
02-14-2008, 11:57 PM
The reading may not be about decoding but about a fixed match. So if the rainbow is lit say 1, 3, 6 then the gears are always x,y,z; If the rainbow is 2, 4 ,7 then the gears are a, b, c. No way to decode it but trial and error. But once you know the match then it’s constant. I’d like to see posts of what the rainbow tiles are and the correct solution. Then we could test if when the tiles are that way if that solution always works.

I agree. These are the winners I pulled from this thread. If you run it and see these end numbers, please try the associated combo and post your results to prove or disprove this approach.

On Hard: From left to right viewing from the stairs,
1/6 Lit---8/10/2/12/4/6
1/4 Lit---4/2/12/10/6/8

Elite:
3--------12/4/8/6/10

Nataichal
02-15-2008, 03:03 AM
I've been too busy to try the puzzle recently, but I was wondering a couple things.

1)Has anyone tried setting ALL the tiles in the final room to red before hitting any of the switches? Or for that matter, any other color?

2)Any tried to find out what the possible factor of the half gears attached to the turnable gears is?

aldan
02-15-2008, 10:20 AM
FYI the scorpion murals are the same everytime ... everytime being the 50 or so i have run this on
all different difficulties ... so here is my most recent stat

Norm
8-lightening
10-floor

2nd rainbow tile lit

p.s. im staying awaf from 10 from now on ... but this did work twice and the third time it failed

hard
6
2
10
12
4
8
no lightening and door opened... ... ... TWICE!!!

I posted a joke, not to be taking seriously.

aldan
02-15-2008, 01:24 PM
Elduordo must be enjoying this.

The DEVS are loving that they designed a clever time sink. Great job devs, thumbs up.

Wulf_Ratbane
02-16-2008, 12:30 PM
Run #1
NORMAL
Floor before Beholder had pits; no pressure plate. Lightning trap box on gear pillar was on west wall.

2
10 (electric)
4
8
12 (floor)
6 (never made it...)

I was simply trying to follow one of the ones above that worked...

Run #2
NORMAL
Floor before Beholder was solid; pressure plate; lightning trap in front of gear pillar (disabled); lightning trap box on gear pillar was on east wall.

2 (lightning trap)
8
10 (floor)

Shiranai
02-16-2008, 05:02 PM
Ok..I ran this last night.

Rainbow 1,4,7 lit red.

1 trap on wall. other 2 were in the room with the chests.

first gear: 4, floor fell.

This was on hard.

Xyfiel
02-16-2008, 07:04 PM
After watching this thread for a few weeks, I have determined the simplest solution is probably the best.
My thoughts so far:

No proof if the scorpions matter, lets factor them out.
The other side chest is trapped. I believe the lightning trap is just there so you get hit if you don't have a Rogue.
Everytime someone opens the gate it is on the 6th pull.
The floor can fall on any lever.
The gears(revolver) starts with the trap(bullet) randomly.
The activation of a gear(firing the gun) does not move the bullet. Using Wulf's post above mine, if the bullet moved clockwise
upon activation, it would have been at 8 previously. He pulled 8 so that can't be true. Same is true for counterclockwise, since it would have been at 2 at the start.

From this I derive that the bullet starts randomly, and moves each time randomly. It is our job to pull the levers 6 times without pulling the bullet. The bullet can't respawn only in the remaining unpulled, or we would get it guarenteed by the last one. Bullet respawns in any of the 6 locations. This is why sometimes people open the gate and the floor drops and sometimes it doesn't. If you pulled all 6 but got the random to spawn on your last pull, the floor drops and the gate opens.

Easiest way to open? Time opening them all at once and run back and jump in?

Bloodyfury
02-16-2008, 07:30 PM
Easiest way to open? Time opening them all at once and run back and jump in?

Sounds interesting, I'll try that for sure :p

EspyLacopa
02-16-2008, 07:33 PM
Easiest way to open? Time opening them all at once and run back and jump in?
heh, that'll be fun to time ^_^

Rodger_the_Shrubber
02-17-2008, 07:17 AM
tried solving this with my rogue, for first time, twice today -

run #1 (hard)
rainbow 1,2,4 and 5 lit, 1 lightning trap at gate.

12 (lightning)
2
6
8
4
10 (chests)

run @ 2 (elite)
rainbow (none lit), 1 light trap

2 (lightning)
4
6
8
10
12 (chests)

begginers luck i guess

BlueLightBandit
02-17-2008, 05:34 PM
Elduordo must be enjoying this.

The DEVS are loving that they designed a clever time sink. Great job devs, thumbs up.

In a way... if this is truly a randomly solved puzzle, then I completely and totally disagree.

I mean, you have to consider the difference in a trap, and a puzzle. While the playerbase has been screaming for random trap placement, a puzzle that has no thought-based solution is really my definition of not-fun.

The reason people like Sudoku, or Lights Out, or Mastermind or whatever... is the thrill of figuring something out. I mean, that's the whole point of a puzzle. If you could just enter any numbers into a Sudoku and win, it wouldn't be much fun, would it? How much fun would the Reaver be if you just walked into the room and it was totally random, or if you could just enter any combination of lit buttons in the shroud and randomly fail or succeed, it really wouldn't be fun.

The only way this WOULD be fun, is if there is a solution to the puzzle, thus NOT RANDOM. Unfortunately, if there is a solution it's so convoluted that it's just not possible to be solved in a month... well that's not much fun either.

So no... not my idea of entertainment. But I'm sure others disagree.

EspyLacopa
02-17-2008, 06:31 PM
In a way... if this is truly a randomly solved puzzle, then I completely and totally disagree.

I mean, you have to consider the difference in a trap, and a puzzle. While the playerbase has been screaming for random trap placement, a puzzle that has no thought-based solution is really my definition of not-fun.

The reason people like Sudoku, or Lights Out, or Mastermind or whatever... is the thrill of figuring something out. I mean, that's the whole point of a puzzle. If you could just enter any numbers into a Sudoku and win, it wouldn't be much fun, would it? How much fun would the Reaver be if you just walked into the room and it was totally random, or if you could just enter any combination of lit buttons in the shroud and randomly fail or succeed, it really wouldn't be fun.

The only way this WOULD be fun, is if there is a solution to the puzzle, thus NOT RANDOM. Unfortunately, if there is a solution it's so convoluted that it's just not possible to be solved in a month... well that's not much fun either.

So no... not my idea of entertainment. But I'm sure others disagree.
You make the assumption that it is a puzzle.

It could very simply be a trap.

Gror_Stoneshard
02-18-2008, 04:07 PM
Try1: Normal difficulty, tiles 1 and 3 lit looking from steps, hit wheel 10 and floor dropped.
Try2: Normal difficulty, tiles 3, 4 and 5 lit looking from steps, hit wheels 10, 2, 12, 8, 4 and all OK and no lightning trap set off (other than the first one as you cross over to the wheels), then i hit wheel 6 to end it and floor dropped.

Seneca_Windforge
02-18-2008, 04:56 PM
You make the assumption that it is a puzzle.

It could very simply be a trap.

Well, the chests behind the gate are real, so I don't think it's just a trap.

While I agree that a totally random "puzzle" is bad, I really don't have enough information to say whether it is or not. Though even if it is totally random, I have had fun trying to figure it out, even if my efforts were essentially useless.

Lorichie
02-18-2008, 05:15 PM
Well, the chests behind the gate are real, so I don't think it's just a trap.

While I agree that a totally random "puzzle" is bad, I really don't have enough information to say whether it is or not. Though even if it is totally random, I have had fun trying to figure it out, even if my efforts were essentially useless.


Agree, after dozens of runs, i still enjoy this quest and will continue to run because i enjoy it. I cant say the same about many other quests. I like the fact that the trap/puzzle is random (as it seems to be), it gives the unique feel every time i step up to wheel, that i may or may not get the loot. Theres not enough random in the game, i enjoy the little bit there now is.

Rich

EspyLacopa
02-18-2008, 06:08 PM
Well, the chests behind the gate are real, so I don't think it's just a trap.

While I agree that a totally random "puzzle" is bad, I really don't have enough information to say whether it is or not. Though even if it is totally random, I have had fun trying to figure it out, even if my efforts were essentially useless.
Well. .. .

the chests could simply be bait. Given how many people are falling for it. . .I'd say it's pretty effective bait.

dragnmoon
02-18-2008, 06:26 PM
I finally figured it out *again*

If you play Pink Floyd's Album The Wall backwards it gives you the exact arithmetic formula needed to solve the puzzle!!!

Not going give out the spoiler here... I would suggest listening to the album backwards yourself for the solution to the puzzle..

:D;)

suitepotato
02-18-2008, 07:31 PM
In point of fact it is TWO bonus chests and at level 16 on normal and 18 on Elite it is well worth the effort to attempt to find the patterns.

Given that I'm seeing vendor garbage not worthy of GH quests on normal fall on elite at the Vale mixed with other stuff that I can never possibly use, I'd say not. Your time is better spent running quests over and over again for volume of chests.

cryptic
02-19-2008, 08:01 AM
Agree, after dozens of runs, i still enjoy this quest and will continue to run because i enjoy it. I cant say the same about many other quests. I like the fact that the trap/puzzle is random (as it seems to be), it gives the unique feel every time i step up to wheel, that i may or may not get the loot. Theres not enough random in the game, i enjoy the little bit there now is.

Rich

I'm all for radomness in the game with mobs and traps. but puzzles aren't puzzles without solutions, they are just annoying.



Given that I'm seeing vendor garbage not worthy of GH quests on normal fall on elite at the Vale mixed with other stuff that I can never possibly use, I'd say not. Your time is better spent running quests over and over again for volume of chests.

vender garbage is still transferable to gold, which may characters like. and once it's figured out i'm sure you'll be looting the two chests too

EspyLacopa
02-19-2008, 08:15 AM
I'm all for radomness in the game with mobs and traps. but puzzles aren't puzzles without solutions, they are just annoying.
I'm still of the believe that it isn't a puzzle; rather it's a trap.

Yvonne_Blacksword
02-19-2008, 09:56 AM
If I might quote....

Princess Leia: Luke! Luke! Don't! It's a trap! It's a trap! ...

EspyLacopa
02-19-2008, 10:01 AM
If I might quote....
http://i6.photobucket.com/albums/y223/herb_brooks/iat.jpg

DSL
02-19-2008, 12:20 PM
It amazes me that so many people refuse to believe the dev's. In the quest, you get a DM message saying that it's random. Dev's have strongly hinted that there is no pattern. Many who have posted in this thread are indeed making the assumption that it's a puzzle with a solution.

My personal guess is that there is a 1 in 6 chance each time an outer wheel is turned that the floor will fall out, leaving a roughly 1 in 3 chance in getting the gate open without dropping the floor. I have no trouble believeing that the dev's would be perfectly willing to place a bonus treasure room with a random 1 in 3 chance of being able to be accessed. This notion may be terribly frustrating to some, but this sort of thing is classic insidious DM material.

BlueLightBandit
02-19-2008, 12:43 PM
It amazes me that so many people refuse to believe the dev's. In the quest, you get a DM message saying that it's random. Dev's have strongly hinted that there is no pattern. Many who have posted in this thread are indeed making the assumption that it's a puzzle with a solution.

Well, random is one thing... but a truly insidious DM would have a plot and a story line. Why on earth would a bunch of people go around killing things and consider themselves good aligned or neutral aligned? There has to be a REASON for everything... a reason that you find a vorpal longsword extended from a hand in the middle of a lake, a reason why the trolls have aligned with the ogres, a reason why the Stormreaver is plotting to destroy whatever it is he's destroying and a REASON why you have to stop him.

What would the REASON be to make this puzzle/trap random? That would be my biggest complaint... the same as my complaint regarding the reason why the undead in the Temple of Vol all suddenly became immune to fire. I only see poor reasoning on the dev's part, but that's my personal opinion.

Is there a reason those items are behind a locked gate that has a truly random opening mechanism such that it has no definite solution, thus forever ensuring that the rightful owners of those items (the gnolls in the quest I'm assuming) would never be able to access their own loot?

If it's just truly random, then that's bad DM'ing, as then we're just running random quests for random loot and killing random things for random reasons. Some of us deal with random every day in the real world, and play DDO to get a little less random.

However, if it was the intentions of the DM that the mobs be evil and have specifically placed this treasure behind a devastating trap with the intention of causing harm... then why would it have a solution at all? To keep people who have been there before trying it? That answer would negate the whole DDO thing because if we'd been there before then we'd already killed all the mobs and there'd be nothing there the second time we went in.

Basically... rewarding adventurers for random reasons is a bad thing, as it provides no benefit to a well built, well played character... which is what RPG's are all about, creating a character that does things. If we were to all just have things randomly happen in game, it would no longer be a game, it'd be called the REAL WORLD.

Any way you look at it... I see poor DM'ing.

And don't get me started on the "dev's are just giving us what we asked for" aspect either. That's a whole other discussion, saved for when we want to talk about static end rewards and traps, not puzzles with solutions. And yes it's a puzzle, because it HAS been solved/opened.

tihocan
02-19-2008, 12:51 PM
(...)If it's just truly random, then that's bad DM'ing(...)
Are you also among those who complained because you weren't winning at the lottery in the leaky dinghy?
Random games are fun for a lot of people (see how they are popular in RL), I don't see how it would be a bad thing to have one in a quest. If you're not a gambler, just ignore these chests... otherwise, try your luck at "loot or die" :D

jjflanigan
02-19-2008, 01:02 PM
If it's just truly random, then that's bad DM'ing, as then we're just running random quests for random loot and killing random things for random reasons. Some of us deal with random every day in the real world, and play DDO to get a little less random.

And don't get me started on the "dev's are just giving us what we asked for" aspect either. That's a whole other discussion, saved for when we want to talk about static end rewards and traps, not puzzles with solutions. And yes it's a puzzle, because it HAS been solved/opened.

So...you are playing a game based entirely on randomness of dice to "get a little less random" Everything in the entire game is random to one extent or the other...this one item was just taken to the total extreme of being 100% random, nothing wrong with that.

And no, just because it has been opened does not believe it has ever been solved. That's like saying that the way to win a lottery has been solved because there was a winner.

I can understand being frustrated in the situation because you are missing out on loot that you want, but it isn't bad DM'ing.

EspyLacopa
02-19-2008, 01:09 PM
Is there a reason those items are behind a locked gate that has a truly random opening mechanism such that it has no definite solution, thus forever ensuring that the rightful owners of those items (the gnolls in the quest I'm assuming) would never be able to access their own loot?
Pish posh.

That place is old: therefore, that trap mechanism is old, and prone to malfunction. When it malfunctions, the floor doesn't drop out. See how simple that explanation is?

DSL
02-19-2008, 03:47 PM
Pish posh.

That place is old: therefore, that trap mechanism is old, and prone to malfunction. When it malfunctions, the floor doesn't drop out. See how simple that explanation is?

This more or less sums it up (although I see it as also being prone to collapse the floor when it's not supposed to). If you're paying attention to the DM text, the reason is given. When a DM wants to rebalance things, there are always rationales available... Vol might have gone to a lot of trouble to make sure that those undead shadows were immune to fire, for the exact same reason that you put up acid resistance when facing the black dragon.

The point is, the Rainbow in the Dark dials' being essentially random is very strongly hinted at in the quest, and so far I have not seen anything official from Turbine suggesting that there is a reliable "solution" to this "puzzle", so I just don't see why people seem to feel tricked or cheated here. As a DM, I have on plenty of occasions given players a random chance at something good, and they roll the dice and take their chances. Really, a Deck of Many Things is an extreme example of this, and assuming they understand that it's all about luck, the players don't complain when their luck is bad.

Of course, I could be wrong and there is in fact some secret trick to it that will let you get it every time, but I for one am not going to spend time trying to figure it out.

Shaamis
02-19-2008, 05:00 PM
Maybe a new thread to post the results at the top of the thread, compiled by the thread owner?

cryptic
02-19-2008, 07:21 PM
good call Shaamis,


this Thread has taken a wrong turn.

Deaths_ward
02-19-2008, 09:33 PM
How about we just fix the entire problem and have disintegrate work the way it should, then wizards can just pop a hole in the wall. Problem solved. Give us environments we can affect.

aldan
02-20-2008, 08:39 AM
Look at the results guys. Do you see any pattern. I dont for sure. Some say clockwise, other counter, some say the bullet theory some not.

There have been sooo many ways it has been solved is must be mostly random if not all random.

Have fun trying and if ya dont get it, take the shortcut to the end and finish the quest.

Targitaj_Silverskin
02-20-2008, 01:59 PM
hey guys im not all read but u talk about random or "bullet" theory.
now what i say: here 6 levers? right?
anybody try pull this levers at the same time? maybe devs want prevent looting this chests solo? anyway think it should check - all levers at the same time - like at good-old times (von5):D

insania2016
02-22-2008, 09:50 PM
It is random as in trap placement I think. Depending on where the trap boxes and the traps are will tell you what pattern it is.

This has to be tested but I believe one pattern is this:

10
8
2
4
12
6

The trap box placement was like this:

[loot area]
---------------------
|*.........................|
|#......[ puzzle].......|
|........[column].......|
|.........................*|
---------------------
[hallway]


# = lightning trap
* = trap box


oh pooh it farks my formatting.

basically from the hallway facing the backside of the puzzle column the first trap box in on your right.

In the puzzle room facing the puzzle the trap box and lightning trap is on your right.

sumnz
02-22-2008, 10:12 PM
What happens if one person in the party each take a specific lever and pull them simotaneously? Or am I way off on this question.

cryptic
02-22-2008, 10:19 PM
What happens if one person in the party each take a specific lever and pull them simotaneously? Or am I way off on this question.

someone said that they tried that, but the timing may have been of

Vizzini
02-22-2008, 11:17 PM
Interesting idea.. but I don't think it would work because I belive you have to pull the middle one before the outer ones will unlock - then the lightning trap starts, so unless you've all got insane reflex and improved evasion forget it.


What happens if one person in the party each take a specific lever and pull them simotaneously? Or am I way off on this question.

Turial
02-22-2008, 11:22 PM
Has anyone checked the levers against the red tiles on the rainbow puzzle at the end of the quest?

Kaldaka
02-23-2008, 08:19 AM
From what I have seen running it multiple times on all difficulties:

It appears that the solution is NOT random. At least not totally random. There are many variables in the quest. Such as the rusties/earth ellys ratio in the first two hallways and by the named beholder), the placement of the fire elly 'button', the placement of all the trap boxes throughout the quest (at least 4 spots that can change I think, including 2 near the puzzle), in addition to a couple other things I can't think of right off the top of my head. Taking all these into consideration, there are only a finite number of variations that can exist. I think each of these finite variations has a unique puzzle solution, and I think that its just a matter of compilation of all the data at this point.

But IMO for this to work, ALL the variables must be accounted for.

Raithe
02-23-2008, 09:41 AM
I think each of these finite variations has a unique puzzle solution, and I think that its just a matter of compilation of all the data at this point.


I doubt that. The center wheel is probably in place to help randomize what the outer wheels do. It really doesn't have much of a function otherwise. Where in many quests the random elements might be able to be identified through careful research of the permutations that are actually used, I think the center wheel spoils that.

And, even if there were ways of identifying if this is the "right instance" for getting the 2 chests, it would probably involve more work than running through and just attempting to get them.

cryptic
02-23-2008, 11:31 AM
Hard
Rainbow buttons 1 and 7
fire button at first intersection
gears 10, 2, 6 (electric), 12 (floor dropped)

Pellegro
02-23-2008, 11:37 AM
This is the best thread EVAH!!!!

I'm going to map out every variable in every run of the this quest, and post results.

I invite you to join me.

Together, we can crack the code.

Zorlinta
02-23-2008, 06:09 PM
My own compilations (using format csv), this data collected on normal difficult and soloing it.

Mob on way, Trap with beholder, Fire elemental (past beholder), 1st electrical trap, 10',8',2',4',6',12'
Elemental, Yes, Yes, No, ok, ok, floor, n/a, n/a,n/a
Elemental, No, No, No, Trigger electrical, ok, ok, floor, n/a, n/a
Elemental, No, No, No, Trigger electrical, ok, ok, skiped, floor, n/a.
Rusty, No, No, No, Floor, n/a, n/a, n/a, n/a, n/a
Elemental, No, No, Yes, Trigger electrical, Ok, Ok, Ok, floor, n/a.
Rusty, Yes, Yes, Yes, ok, ok, ok, Trigger electrical, ok, floor.
Elemental, Yes, Yes, Yes, Ok, floor, n/a, n/a, n/a, n/a

Oreg
02-25-2008, 02:23 PM
http://forums.ddo.com/showthread.php?t=137255


"I am a quest designer. I write quests and stuffs. Oh, and occasionally I taunt players with the solution to a certain treasure trap in a very dark dungeon."


"Everybody is special. Everybody. Everybody is a hero, a lover, a fool, a villain. Everybody." -V

"Use nickels. Nickels is money too, guys" -Pickles the Drummer

cryptic
02-26-2008, 07:39 PM
well that has been his Sig before mod 6 came out, so i don't think the clue is in his sig. But i did suggest everyone pulling a defferant gear at the same time.



but these are his posts about these chest:

"When you figure it out, be sure to let me know. "

*Pulls up a chair and readies a large bag of popcorn*

Oh, pay me no mind. Continue, please. "


i do think this is fun for him

jjflanigan
02-26-2008, 08:11 PM
well that has been his Sig before mod 6 came out, so i don't think the clue is in his sig. But i did suggest everyone pulling a defferant gear at the same time.

Are you sure about that? It would have made 0 sense prior to Mod 6....

cryptic
02-27-2008, 07:10 PM
some sigs, don't make sence, lol

but if i'm wrong, then what could nickle mean? five???
everyone would be 6


Use nickles: would that be use 5's, if you pull the center then every 5th one, counting 12 as one then the first you would pull would be 8 and then just pull them counter clockwise. but then what would the Everyone in his sig mean?

Nyp
03-02-2008, 08:31 PM
I say recovered because I don't believe we "solved" anything.

Six players, each assigned to a different button.

Count...1, 2 (center pushed), 3 all click their buttons.

The electric trap went off. We had no rogue so I don't know if this was preventable. The 8, 10 and 2 were lit. I then activated 6 then 4 then 12 and the wall went down and the floor didn't drop. Quest was on Normal.

I think we just got lucky. BTW, the contents of the chests were average junk and NO ingredients which was more disappointing than the 6 scrolls I pulled :(.

Gordo
03-02-2008, 10:47 PM
Is there a chest above the beholder? Someone said if you can get him to telekenesis you up there, you'll fina a chest.

BlueLightBandit
03-03-2008, 05:38 PM
Is there a chest above the beholder? Someone said if you can get him to telekenesis you up there, you'll fina a chest.

Yes, but you won't get to it if you're wearing a deathblock item.

/sigh

Gordo
03-03-2008, 07:33 PM
Another person responded today on a different thread and said they were up there and there was no chest... Is it a special chest or just regular loot? What do you need to do to get up there?

JohnWarlock
03-05-2008, 12:43 AM
I'm sorry for this barely understandable brainstorm I'm about to share, but it's 11:34pm and I really don't want to think or try solving a puzzle... but I did wonder something, after reading all the thread... it seems that there are 7 orbs at the end of RitD. Now my way of thinking is as follows, if it has to do anything with the puzzle, then the extra orb, should tell you if it is clockwise or counterclockwise... hint at it being RED=RIGHT=CLOCKWISE, also the way to see could be double the number of the orb, 1=2, 2=4 and there are your lever positions, now if you want more work, try using the color wheel. Where:

12 = Yellow
02 = Green
04 = Blue
06 = Violet
08 = Red
10 = Orange

as opposed to:

- Red
- Orange
- Yellow
- Green
- Blue
***Indigo
- Violet

leaving Indigo blank, or off the puzzle, ergo if it is Red, then go clockwise, if not go counterclockwise, and you can always try that addition thing to find the lightning bullet. Just a suggestion :D


*** RIP Gary *** You'll be Missed