View Full Version : High Spot on hard on elite in Mod 6 quests?
drachine
01-31-2008, 12:25 PM
Not sure if this is a big deal or not, but I have been reading that the newer traps have a high spot requirement. Call me crazy, but when something does not look right in a quest, I stop and look around and announce I’m doing so. Many times I find nothing, but you never know. Is this actually true that Spot DCs are high?
Anyway, rogues have had to morph in the wake of the shift from having a high disable to having a high search and now it seems spot is more important. Listen became more valuable.
The thing is, once your level 15, you are pretty set in your build. My toons are assassins and built to be good at that and they are.
I’m drow so I have a natural ability bonus to spot anyway and less expensive enhancements, a dream visor, maxed ranks, collect house deneith potions, greater heroism and a +4 to +6 wisdom item on each rogue toon.
If I can’t find something because I left my wisdom at 8 to start my character. So be it.
ArkoHighStar
01-31-2008, 12:27 PM
spot is irelevant for finding trap boxes, search is the only thing required to find the box, and improved evasion is your friend
Shade
01-31-2008, 01:24 PM
spot is irelevant for finding trap boxes, search is the only thing required to find the box, and improved evasion is your friend
This has caused serious problems for the new quests imo.
Really hate when the rogue takes forever to find the box, then in the mean time sets off the trap making getting the chest impossible - as the floor has now falling out.
Get spot maxxed or don't play a rogue please. Or at least not one that will claim to be good at traps.
AkromaAoW
01-31-2008, 01:29 PM
Rangers can help with spot. Besides spot being a class skill for rangers, they get Wild Instincts as a 3rd level spell - +10 insight bonus to spot and listen :).
Edit: Doh! Nevermind. Can't help the rogue. Wild Instincts is a self only spell :(.
Shamguard
01-31-2008, 02:22 PM
The new quests, from what I noticed, appear to be level 16 quests on normal.
This will make them level 17 on hard and level 18 on elite.:eek:
I don't expect a level 14/15 rogue to be having an easy time in a level 18 quest.
Even a level 16 rogue will have some issues with the spotting of these traps.:cool:
The traps in these quest should be harder than "THE" Cabal trap on elite, that's a level 16 quest on elite.
The Devs have given us a challenge.
These are the challenges that will seperate the true rogues from the wanabe rogues.
It's not just beating the challenge, it's how you deal with it when the challenge beats you.
I know some will stick their tails between their legs and go whimper in the corner about how hard it is.:(
Others will rise to the challenge and show the rest how it is done.:cool:
Part of being a rogue is learning and adapting.
We may get slapped a few times, but we will learn and we will adapt.
We have to, because that is the job of the rogue.
Will there be a sudden cry for a rogue in every party?
Probably not, but I think we'll see an increase in demand.
Especially when the casters and clerics start getting chewed up by the traps.:eek:
So beef up your equipment and sharpen your knives.
I think things are going to get a little more interesting around Stormreach.
Break time is over, get back on your heads.
Ladius
01-31-2008, 02:30 PM
I ran Gwyland's Last night on Elite with my L1 Fighter L9 Rogue. I built this character for skills and he is meant to be a rogue. I failed on all of my reflex saves to my knowledge and never saw one save. The fire trap that people pull through dealt me 100 points of hp damage and I had a +31 to save on my roll with a roll of 6. The same happened on the acid trap on the way to the trapped chest. So my question is that if this is the case and the true rogues are having this much trouble how is anyone that isn't a rogue supposed to get through those parts with no box to disable it?
Impaqt
01-31-2008, 02:44 PM
If all the traps in the Vale are Cabal level or higher we may as well Quit the game right now. That trap is a rediculous high water mark. No One expects a rogue to be able to get that chest on elite as it is.....
I think the devs went WAY overboard on these Save DC's though.... Theres reports of Tangleroot Traps Failing a save on a 32 and now a Gwylans trap being failed on a 36? Thats just plain Rediculous.
Shamguard
01-31-2008, 02:55 PM
If all the traps in the Vale are Cabal level or higher we may as well Quit the game right now. That trap is a rediculous high water mark. No One expects a rogue to be able to get that chest on elite as it is.....
I think the devs went WAY overboard on these Save DC's though.... Theres reports of Tangleroot Traps Failing a save on a 32 and now a Gwylans trap being failed on a 36? Thats just plain Rediculous.
I think with the new level or two you'll find "THE" Cabal trap not to be as bad as it once was.:cool:
The new stuff is suppose to be a challenge for our level 15/16 and beyond characters.
As far as these save reports, I'll need to investigate these for myself.
Unfortunatly after tonight I'll be away from DDO for a few days.
So this will have to wait till next week.
...
drachine
01-31-2008, 03:22 PM
Rangers can help with spot. Besides spot being a class skill for rangers, they get Wild Instincts as a 3rd level spell - +10 insight bonus to spot and listen :).
Edit: Doh! Nevermind. Can't help the rogue. Wild Instincts is a self only spell :(.
you may not be able to help us, but you may have stumbled on to something here. ;)
drachine
01-31-2008, 03:24 PM
I think the devs went WAY overboard on these Save DC's though.... Theres reports of Tangleroot Traps Failing a save on a 32 and now a Gwylans trap being failed on a 36? Thats just plain Rediculous.
Honestly I like the challenge. Change is good. Not in every case. Maybe not in this case. Just have to wait and see.
CSFurious
01-31-2008, 03:53 PM
i could disable the traps last night in rainbow norm, no problem
however, i am going to take 2 levels of rogue with my 10 rogue/2 fighter to be 12 rogue/4 fighter because those traps are going to be harder now
i do fine in combat & that is why i took the fighter levels
however, i have a little halfling that will probably be 14 rogue/2 fighter at current cap (i will never be convinced to roll a pure rogue until i see level 20)
peace
Ladius
01-31-2008, 06:26 PM
Honestly I like the challenge. Change is good. Not in every case. Maybe not in this case. Just have to wait and see.
I agree that change CAN be good but I honestly thought that the traps dealing more damage but maintaining the same search and disable DC would have been good in the sense that people would tend to rely on rogues more instead of just running through traps. That being said though if the rogues can't make the saves to survive the traps then who are WE going to fall back on if up against a trap that has no box or a trap where the box lies on the other side of the trap? I don't mind a challenge by any means but if I am L10 and I am in a L9 quest I shouldn't feel the need to pop my improved uncanny dodge and get a GH for an acid trap(only to fail anyhow and take 195 points of damage)...just my 2 cents.
ArkoHighStar
01-31-2008, 06:30 PM
This has caused serious problems for the new quests imo.
Really hate when the rogue takes forever to find the box, then in the mean time sets off the trap making getting the chest impossible - as the floor has now falling out.
Get spot maxxed or don't play a rogue please. Or at least not one that will claim to be good at traps.
spot does nothing to help you find the box other than give you an area to look, I keep my spot maxxed, but other than the first time through it is irrelevant to finding traps
Westerner
01-31-2008, 06:37 PM
spot is irelevant for finding trap boxes, search is the only thing required to find the box, and improved evasion is your friend
Spot matters in a new quest, when you don't know a trap is even there.
You can triangulate to get a more precise read on the box location by approaching it from different directions.
kingfisher
01-31-2008, 07:59 PM
the traps in threnal e were dealing 150+ damage but were no harder than normal to dd or spot. same with xorian. splash rogue handled both sets.
rimble
02-01-2008, 10:49 AM
Rangers can help with spot. Besides spot being a class skill for rangers, they get Wild Instincts as a 3rd level spell - +10 insight bonus to spot and listen :).
Edit: Doh! Nevermind. Can't help the rogue. Wild Instincts is a self only spell :(.
The Ranger could still lead the party and be the 'spotter'...
winsom
02-07-2008, 03:52 AM
Spot 41 was not sensing the trap boxes in Let Sleeping Dust Lie on Elite. Someone had already triggered the spike traps near the end so I don't know if I would have been warned of them.
Search 46 was not finding trap boxes near some of the spike traps already sprung, I did find one. Someome said there might not be a trap boxes for all of the spike traps? I should have stayed in the quest and used Boost, to try to find them...
Shade
02-07-2008, 04:20 AM
Spot 41 was not sensing the trap boxes in Let Sleeping Dust Lie on Elite. Someone had already triggered the spike traps near the end so I don't know if I would have been warned of them.
Search 46 was not finding trap boxes near some of the spike traps already sprung, I did find one. Someome said there might not be a trap boxes for all of the spike traps? I should have stayed in the quest and used Boost, to try to find them...
There is boxes for all of them
46 search is very low for attempting a lvl18 quest.
Pyromaniac
02-17-2008, 02:42 PM
A good spot is pretty useful in Rainbow elite finding the two random traps that teleport the party. My guess is low to mid 40s to spot those.
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