Coldin
01-27-2008, 03:21 PM
*For those that are purely interested in the numbers, scroll down to the build below.*
Basically, the purpose of this build is to create a pure bard that maintains superb spell-casting skills and potent bardic music, while also excelling in the use of the bow.
I'm using a 32-point build Elf here, but a 28 build would work nearly as well. If you only have 28 point builds, I'd recommend either trying this out as a drow, or lowering Int or Str, or if you're feeling brave Con, in order to keep Dex and Cha at least 16 or 17. I've also used both a +1 Cha tome and a +1 Dex to boost those up to even numbers, but that's not really required.
This particular build does not take any metamagic feats. Extend I've found to be increasingly pointless in higher end quests as mobs frequently cast greater dispel. I have taken Mental Toughness to cast a few extra spells per rest to make up the difference, as well as open up Spellsinger. Heighten is an adequate replacement though, and if you prefer using many CC spells, it's a fine alternative.
Most feats are arranged to boost ranged combat as quickly as possible. Point-blank shot and Rapid shot are taken by 3rd level, giving a much needed boost in speed at low levels. You'll still want to keep a sword and shield handy though as many low level quests are in very confined areas and leave little room to maneuver. Tumble helps out here as it lets you quickly move around the area and dodge attacks. Tumble will also help later on as it lets you dodge enemy missiles while reloading.
By the end of 6th level, you should have Spellsinger, which you should see a significant increase in the capabilities of your bard. By level 9, you'll finally have a +6 BaB, and can qualify for Manyshot. I strongly suggest taking this now instead of waiting for level 12, as you'll instantly see a big increase in damage output.
At level 12, I'm suggesting taking Precise Shot. It sets the road for Imp Precise Shot later on, plus it's always nice to single out a target like a caster to take them out quick. It's really handy when you happen to land a hold spell on a monster that's surrounded.
At level 15, the feat choice is going to come down to how lucky you've been. If you've manage to secure a +2 Dex tome, either from a raid or 1750 favor, then take Imp Precise Shot. If you haven't been so lucky, then I suggest to take Weapon Focus: Ranged. This will open up Arcane Archer for you, giving you an endless supply of +1 or better arrows. It's not really the strongest feat out there, but it will save you loads of inventory space plus some cash. Alternatively, pick up a metamagic feat or Imp Mental Toughness.
For level ability increases, I recommend going Cha every time. You're always going to want to keep your Spell DCs as high as you can get them and one point not in Cha is that much more chance your spell won't land.
As far as enhancements go, first make your way to getting Spellsinger as well as increasing your songs as much as you can. Also, invest in a few of the Elven Ranged Enhancements as well as the Dex Enhancements as needed. If you desire, take a few of the Spell Penetration enhancements to fight against SR, or Elven Enchantment Resistant to offset the lower will save. I've outlined some enhancements to take around various levels in the build below.
Take a look at the build below, and please share your thoughts.
Character Plan by DDO Character Planner Version 2.80
DDO Character Planner Home Page (http://server4.kproxy.com/servlet/redirect.srv/sruj/snbliesqotbk/srst/p1/DDO)
Bardic Archer
Level 16 Chaotic Good Elf Male
(16 Bard)
Hit Points: 116
Spell Points: 845
BAB: 12\12\17\22
Fortitude: 5
Reflex: 14
Will: 9
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 16) (Level 16)
Strength 9 9 9
Dexterity 17 18 19
Constitution 10 10 10
Intelligence 14 14 14
Wisdom 8 8 8
Charisma 17 22 24
Tomes Used
+1 Tome of Dexterity used at level 1
+1 Tome of Charisma used at level 1
Starting Ending
Base Skills Base Skills
Skills (Level 1) (Level 16)
Balance 4 4
Bluff 6 21
Concentration 4 19
Diplomacy 6 21
Disable Device n/a n/a
Haggle 8 26
Heal -1 -1
Hide 4 4
Intimidate 4 7
Jump 3 18
Listen 3 18
Move Silently 4 4
Open Lock n/a n/a
Perform 8 26
Repair 2 2
Search 2 2
Spot -1 -1
Swim -1 -1
Tumble 8 14
Use Magic Device 8 26
Notable Equipment
Ring: Dextrous Ring
Ring: Ogre Power Ring
Cloak: Charismatic Cloak
Level 1 (Bard)
Skill: Bluff (+2)
Skill: Concentration (+4)
Skill: Diplomacy (+2)
Skill: Haggle (+4)
Skill: Jump (+4)
Skill: Listen (+4)
Skill: Perform (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Point Blank Shot
Level 2 (Bard)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Perform (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Level 3 (Bard)
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Perform (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Rapid Shot
Level 4 (Bard)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Perform (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Level 5 (Bard)
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Perform (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Level 6 (Bard)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Perform (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Mental Toughness
Enhancement: Bard Inspired Attack I
Enhancement: Bard Inspired Damage I
Enhancement: Bard Lingering Song I
Enhancement: Bard Lingering Song II
Enhancement: Spellsinger I
Enhancement: Bard Concentration I
Enhancement: Bard Concentration II
Enhancement: Bard Lyric of Song I
Enhancement: Bard Song Magic I
Enhancement: Bard Song Magic II
Enhancement: Bard Energy of the Music I
Enhancement: Bard Energy of the Music II
Enhancement: Bard Charisma I
Level 7 (Bard)
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Perform (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Level 8 (Bard)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Diplomacy (+2)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Level 9 (Bard)
Skill: Bluff (+2)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Manyshot
Level 10 (Bard)
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Level 11 (Bard)
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Level 12 (Bard)
Ability Raise: CHA
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Precise Shot
Enhancement: Bard Inspired Attack II
Enhancement: Bard Inspired Damage II
Enhancement: Bard Inspired Damage III
Enhancement: Bard Lingering Song III
Enhancement: Elven Dexterity I
Enhancement: Elf Ranged Attack I
Enhancement: Elf Ranged Damage I
Enhancement: Bard Charisma II
Level 13 (Bard)
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Level 14 (Bard)
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Level 15 (Bard)
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Weapon Focus: Ranged Weapons
Level 16 (Bard)
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Enhancement: Bard Inspired Attack III
Enhancement: Bard Lingering Song IV
Enhancement: Elven Enchantment Resistance I
Enhancement: Elven Arcane Archer I
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Enhancement: Bard Spell Penetration I
Basically, the purpose of this build is to create a pure bard that maintains superb spell-casting skills and potent bardic music, while also excelling in the use of the bow.
I'm using a 32-point build Elf here, but a 28 build would work nearly as well. If you only have 28 point builds, I'd recommend either trying this out as a drow, or lowering Int or Str, or if you're feeling brave Con, in order to keep Dex and Cha at least 16 or 17. I've also used both a +1 Cha tome and a +1 Dex to boost those up to even numbers, but that's not really required.
This particular build does not take any metamagic feats. Extend I've found to be increasingly pointless in higher end quests as mobs frequently cast greater dispel. I have taken Mental Toughness to cast a few extra spells per rest to make up the difference, as well as open up Spellsinger. Heighten is an adequate replacement though, and if you prefer using many CC spells, it's a fine alternative.
Most feats are arranged to boost ranged combat as quickly as possible. Point-blank shot and Rapid shot are taken by 3rd level, giving a much needed boost in speed at low levels. You'll still want to keep a sword and shield handy though as many low level quests are in very confined areas and leave little room to maneuver. Tumble helps out here as it lets you quickly move around the area and dodge attacks. Tumble will also help later on as it lets you dodge enemy missiles while reloading.
By the end of 6th level, you should have Spellsinger, which you should see a significant increase in the capabilities of your bard. By level 9, you'll finally have a +6 BaB, and can qualify for Manyshot. I strongly suggest taking this now instead of waiting for level 12, as you'll instantly see a big increase in damage output.
At level 12, I'm suggesting taking Precise Shot. It sets the road for Imp Precise Shot later on, plus it's always nice to single out a target like a caster to take them out quick. It's really handy when you happen to land a hold spell on a monster that's surrounded.
At level 15, the feat choice is going to come down to how lucky you've been. If you've manage to secure a +2 Dex tome, either from a raid or 1750 favor, then take Imp Precise Shot. If you haven't been so lucky, then I suggest to take Weapon Focus: Ranged. This will open up Arcane Archer for you, giving you an endless supply of +1 or better arrows. It's not really the strongest feat out there, but it will save you loads of inventory space plus some cash. Alternatively, pick up a metamagic feat or Imp Mental Toughness.
For level ability increases, I recommend going Cha every time. You're always going to want to keep your Spell DCs as high as you can get them and one point not in Cha is that much more chance your spell won't land.
As far as enhancements go, first make your way to getting Spellsinger as well as increasing your songs as much as you can. Also, invest in a few of the Elven Ranged Enhancements as well as the Dex Enhancements as needed. If you desire, take a few of the Spell Penetration enhancements to fight against SR, or Elven Enchantment Resistant to offset the lower will save. I've outlined some enhancements to take around various levels in the build below.
Take a look at the build below, and please share your thoughts.
Character Plan by DDO Character Planner Version 2.80
DDO Character Planner Home Page (http://server4.kproxy.com/servlet/redirect.srv/sruj/snbliesqotbk/srst/p1/DDO)
Bardic Archer
Level 16 Chaotic Good Elf Male
(16 Bard)
Hit Points: 116
Spell Points: 845
BAB: 12\12\17\22
Fortitude: 5
Reflex: 14
Will: 9
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 16) (Level 16)
Strength 9 9 9
Dexterity 17 18 19
Constitution 10 10 10
Intelligence 14 14 14
Wisdom 8 8 8
Charisma 17 22 24
Tomes Used
+1 Tome of Dexterity used at level 1
+1 Tome of Charisma used at level 1
Starting Ending
Base Skills Base Skills
Skills (Level 1) (Level 16)
Balance 4 4
Bluff 6 21
Concentration 4 19
Diplomacy 6 21
Disable Device n/a n/a
Haggle 8 26
Heal -1 -1
Hide 4 4
Intimidate 4 7
Jump 3 18
Listen 3 18
Move Silently 4 4
Open Lock n/a n/a
Perform 8 26
Repair 2 2
Search 2 2
Spot -1 -1
Swim -1 -1
Tumble 8 14
Use Magic Device 8 26
Notable Equipment
Ring: Dextrous Ring
Ring: Ogre Power Ring
Cloak: Charismatic Cloak
Level 1 (Bard)
Skill: Bluff (+2)
Skill: Concentration (+4)
Skill: Diplomacy (+2)
Skill: Haggle (+4)
Skill: Jump (+4)
Skill: Listen (+4)
Skill: Perform (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Point Blank Shot
Level 2 (Bard)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Perform (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Level 3 (Bard)
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Perform (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Rapid Shot
Level 4 (Bard)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Perform (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Level 5 (Bard)
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Perform (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Level 6 (Bard)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Perform (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Mental Toughness
Enhancement: Bard Inspired Attack I
Enhancement: Bard Inspired Damage I
Enhancement: Bard Lingering Song I
Enhancement: Bard Lingering Song II
Enhancement: Spellsinger I
Enhancement: Bard Concentration I
Enhancement: Bard Concentration II
Enhancement: Bard Lyric of Song I
Enhancement: Bard Song Magic I
Enhancement: Bard Song Magic II
Enhancement: Bard Energy of the Music I
Enhancement: Bard Energy of the Music II
Enhancement: Bard Charisma I
Level 7 (Bard)
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Perform (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Level 8 (Bard)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Diplomacy (+2)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Level 9 (Bard)
Skill: Bluff (+2)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Manyshot
Level 10 (Bard)
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Level 11 (Bard)
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Level 12 (Bard)
Ability Raise: CHA
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Precise Shot
Enhancement: Bard Inspired Attack II
Enhancement: Bard Inspired Damage II
Enhancement: Bard Inspired Damage III
Enhancement: Bard Lingering Song III
Enhancement: Elven Dexterity I
Enhancement: Elf Ranged Attack I
Enhancement: Elf Ranged Damage I
Enhancement: Bard Charisma II
Level 13 (Bard)
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Level 14 (Bard)
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Level 15 (Bard)
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Weapon Focus: Ranged Weapons
Level 16 (Bard)
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Enhancement: Bard Inspired Attack III
Enhancement: Bard Lingering Song IV
Enhancement: Elven Enchantment Resistance I
Enhancement: Elven Arcane Archer I
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Enhancement: Bard Spell Penetration I