JD2134
01-25-2008, 12:17 PM
Well devs sense your hard at work i thought i give you guys some spells ideas to add to the game. Spells pulled from different D&D sources
Acid Storm(PGF p99) [Sor/Wiz6] – 1d6 acid damage per level (max 15d6), 20’ radius.
Balagarn’s Iron Horn(MoF p79) [Brd1 Sor/Wiz2] –Intense vibrations trip those in the area.
Balancing Lorecall(CAdv p143) [Drd2 Rgr2Sor/Wiz2] – You gain a +4 bonus on Balance
checks and can balance on impossible surfaces if you have 5 or more ranks in Balance.
Bestow Curse, Greater(RoD p164)(CDiv p153)(CDivErrata)+ [Brd6 Clr7 Destiny7 Sor/Wiz8] –
As Bestow Curse, but more severe penalties.
Blackfire(CArc p99) [Sor/Wiz8] – Target is engulfed in black flame, takes 1d4 Constitution damage
and becomes nauseated; flames and effects can spread to adjacent living creatures.
Blink(PH p206) [Brd3 Sor/Wiz3] – You randomly vanish and reappear for 1 round per level. Basic mobs need ghost tough to hit us?
Blast of Force(CDiv p153) [Force3] – Ray deals 1d6 force damage per two caster levels (max 5d6).
Call Lightning Storm(PH p207) [Drd5 Storm6Weather6 Weather’5] – As Call Lightning, but 5d6 damage per bolt.
Evard’s Black Tentacles(PH p228) [Slime5 Sor/Wiz4] – Tentacles grapple all within a 15’ spread.
Freeze(DR312 p63) [Clr5 Drd4] – Ray encases the target in a block of ice for 1 round per 2 levels.
Great Thunderclap(MoF p98) [Sor/Wiz7] – Loud noise causes stunning, deafness, and knocks prone in a large area.
Reverse Arrows(MoF p114) [Sor/Wiz3] – As Protection from Arrows, but negated arrows turn back on their source.
And a nice lvl 8 spell would be wall of element fire, where we can chose wall of acid flames, wall of cold flames, wall of sonic flames etc?
Acid Storm(PGF p99) [Sor/Wiz6] – 1d6 acid damage per level (max 15d6), 20’ radius.
Balagarn’s Iron Horn(MoF p79) [Brd1 Sor/Wiz2] –Intense vibrations trip those in the area.
Balancing Lorecall(CAdv p143) [Drd2 Rgr2Sor/Wiz2] – You gain a +4 bonus on Balance
checks and can balance on impossible surfaces if you have 5 or more ranks in Balance.
Bestow Curse, Greater(RoD p164)(CDiv p153)(CDivErrata)+ [Brd6 Clr7 Destiny7 Sor/Wiz8] –
As Bestow Curse, but more severe penalties.
Blackfire(CArc p99) [Sor/Wiz8] – Target is engulfed in black flame, takes 1d4 Constitution damage
and becomes nauseated; flames and effects can spread to adjacent living creatures.
Blink(PH p206) [Brd3 Sor/Wiz3] – You randomly vanish and reappear for 1 round per level. Basic mobs need ghost tough to hit us?
Blast of Force(CDiv p153) [Force3] – Ray deals 1d6 force damage per two caster levels (max 5d6).
Call Lightning Storm(PH p207) [Drd5 Storm6Weather6 Weather’5] – As Call Lightning, but 5d6 damage per bolt.
Evard’s Black Tentacles(PH p228) [Slime5 Sor/Wiz4] – Tentacles grapple all within a 15’ spread.
Freeze(DR312 p63) [Clr5 Drd4] – Ray encases the target in a block of ice for 1 round per 2 levels.
Great Thunderclap(MoF p98) [Sor/Wiz7] – Loud noise causes stunning, deafness, and knocks prone in a large area.
Reverse Arrows(MoF p114) [Sor/Wiz3] – As Protection from Arrows, but negated arrows turn back on their source.
And a nice lvl 8 spell would be wall of element fire, where we can chose wall of acid flames, wall of cold flames, wall of sonic flames etc?