View Full Version : Pal / Fighter How to Proceed.
Tharlak
01-24-2008, 11:31 AM
I'm looking for suggestions.
I have only been playing for 1 month at this point. My main character is a 6th level 28point human paladin (str based). I'm sure I made some mistakes in building her.
I have enough xp for 7th level an I am considering multiclassing to Fighter as that is the role I have been playing (while never as good as the "real" fighters). But as I do enjoy solo as well, the Paladin levels will continue to serve.
Here are my thoughts. Level 6 seems to be a good breakpoint on paladin with the exception of more spell points and getting 2nd level spells at 8th. 10 Levels of Fighter (considering Mod 6) will provide me the feats in Greater Weapon focus, specialization, etc.
My Paladin current build includes Power Attack and Cleave (have not gotten much use yet). I'm considering as part of this process to respec, trade in those two feats for Least and Leasor Dragonmarks of Passage. Later during the fighter progression they can easily be picked up again.
Does this seem like a reasonable choice (Fighter 10/ Pal 6). And what are your thoughts on the Dragonmarks?
Thanks in advance for you input.
Jebise
01-24-2008, 12:59 PM
I'm looking for suggestions.
I have only been playing for 1 month at this point. My main character is a 6th level 28point human paladin (str based). I'm sure I made some mistakes in building her.
I have enough xp for 7th level an I am considering multiclassing to Fighter as that is the role I have been playing (while never as good as the "real" fighters). But as I do enjoy solo as well, the Paladin levels will continue to serve.
Here are my thoughts. Level 6 seems to be a good breakpoint on paladin with the exception of more spell points and getting 2nd level spells at 8th. 10 Levels of Fighter (considering Mod 6) will provide me the feats in Greater Weapon focus, specialization, etc.
My Paladin current build includes Power Attack and Cleave (have not gotten much use yet). I'm considering as part of this process to respec, trade in those two feats for Least and Leasor Dragonmarks of Passage. Later during the fighter progression they can easily be picked up again.
Does this seem like a reasonable choice (Fighter 10/ Pal 6). And what are your thoughts on the Dragonmarks?
Thanks in advance for you input.
I think at Pal 7, you get bulwark of good (+1 ac to your aura), and that's where some builds break.
I broke at Pal 3, for the ac aura, plus resists and immunities, and am going fighter the rest of the way. I see a lot of intimitank builds that go this way.
There's also a thread here (http://forums.ddo.com/showthread.php?t=126603) that has a ton of info in the pally forums, including break points and what you get from them. That might be the best place to start.
Tharlak
01-24-2008, 01:13 PM
Thanks for the response. Really GREAT information in that thread. The breakpoints are very helpful. Considering Mod 6 and 16th level, 8/8 looks very good for Pal/Fighter (Level 2 spells extra LOH / Greater Weapon Focus).
Still have not seen much on how usefull the Dragonmarks are and if they are a worthwhile endeavor
Vizzini
01-24-2008, 01:19 PM
They are if your playing a halfling and pickup the "empower healing" feat for your Paladin ;)
Thanks for the response. Really GREAT information in that thread. The breakpoints are very helpful. Considering Mod 6 and 16th level, 8/8 looks very good for Pal/Fighter (Level 2 spells extra LOH / Greater Weapon Focus).
Still have not seen much on how usefull the Dragonmarks are and if they are a worthwhile endeavor
Dworkin_of_Amber
01-29-2008, 10:44 AM
Take a look at my "Basic Paladin Build Guide" (link in my sig) for ideas on Paladin-based Builds.
Paladin 2, 4, 7, 9, and 11 are the most common "Break Points" to take Paladin Levels to, then Multi-Class into something else.
Personally, I am a big fan of the Dragonmark of Passage... the ER can replace the need for Striding Boots, and DDoor is always useful.... *BUT* it is far more useful on a more utility-oriented Paladin, like one with UMD, than a standard melee-Paladin... but your mileage may vary.
I don't know your starting stats, or your overall focus, but take a look at the Pure Paladin, Intimitank, and Evasion Paladin for some ideas on where to go with your Paladin. Once you get some ideas, post in here your stats (naked stats) and feats, and what you want to do with your Paladin, and I can help.
While WF/GWF/WS/GWS can be inviting, don't discount Paladin's Divine Favor. At Paladin 9 it caps at +3/+3 (+3 To-Hit and +3 Damage), which is the equivalent of Weapon Focus + Greater Weapon Focus + Weapon Specialization + 1 Damage (Greater Weapon Spec is +2 Damage)... so damage-wise you can keep up with most fighters. A Lot of the issues may be your weapon selection, use of Power Attack & Divine Favor, and your stats.
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