QuantumFX
01-23-2008, 11:35 PM
Hello again Developers!
Until the announcement of the "Way of" enhancements for rangers I never really paid attention to the PrE's. But now I realize I have a problem with them: They need to scale better. First, this would mimic the experience of levelling up in a PrC better. Second, it gives a player a sense of accomplishment while leveling.
I'm going to use the Tempest enhancement as an example..
I'm assuming you want to keep the feel of the D&D 3.5 PrC. So, I'm assuming the end of the enhancement chain is going to be:
+3 AC bonus while dual weilding
-2 reduction to the penalties of dual weilding
+20% TWF Acalarity
TWF versatility
Superior TWF
Costs a grand total of 10 APs
Currently the enhancement chain would work like so:
Ranger Specialty: Tempest 1
4 AP - Ranger level 6: 16 APs spent
- Tempest Defense: +2 AC while dual weilding weapons
- Two Weapon Acalarity: Increases the Tempest's attack speed by 20% while dual weilding
Ranger Specialty: Tempest 2
6 AP - Ranger level 15: Tempest 1, 52 APs spent
- Tempest Defense 2: +3 AC while dual weilding weapons
- Ambidexterity 2: Reduces the to hit penalties for dual weilding by 2
- Two Weapon Versatility: Tempest can apply the effects of weapon feats to both weapons.
- Virtual Feat: Superior TWF
My suggestion would work like so:
Ranger Specialty: Tempest 1
1 AP - Ranger level 6: 16 APs spent
- Tempest Defense 1: +1 AC while dual weilding weapons
- Ambidexterity 1: Reduces the to hit penalties for dual weilding by 1
- Two Weapon Acalarity 1: Increases the Tempest's attack speed by 10% while dual weilding
Ranger Specialty: Tempest 2
2 AP - Ranger level 9: Tempest 1, 28 APs spent
- Tempest Defense 2: +2 AC while dual weilding weapons
- Ambidexterity 2: Reduces the to hit penalties for dual weilding by 2
Ranger Specialty: Tempest 3
3 AP - Ranger level 12: Tempest 2, 40 APs spent
- Tempest Defense 3: +3 AC while dual weilding weapons
- Two Weapon Versatility: Tempest can apply the effects of weapon feats to both weapons.
- Two Weapon Acalarity 2: Increases the Tempest's attack speed by 20% while dual weilding
Ranger Specialty: Tempest 4
4 AP - Ranger level 15: Tempest 3, 52 APs spent
- Virtual Feat: Superior TWF
Same APs spent but a ranger in the proposed system would have something, other than evasion, to look forward to at level 9 and something other than +5 barkskins at level 12.
Until the announcement of the "Way of" enhancements for rangers I never really paid attention to the PrE's. But now I realize I have a problem with them: They need to scale better. First, this would mimic the experience of levelling up in a PrC better. Second, it gives a player a sense of accomplishment while leveling.
I'm going to use the Tempest enhancement as an example..
I'm assuming you want to keep the feel of the D&D 3.5 PrC. So, I'm assuming the end of the enhancement chain is going to be:
+3 AC bonus while dual weilding
-2 reduction to the penalties of dual weilding
+20% TWF Acalarity
TWF versatility
Superior TWF
Costs a grand total of 10 APs
Currently the enhancement chain would work like so:
Ranger Specialty: Tempest 1
4 AP - Ranger level 6: 16 APs spent
- Tempest Defense: +2 AC while dual weilding weapons
- Two Weapon Acalarity: Increases the Tempest's attack speed by 20% while dual weilding
Ranger Specialty: Tempest 2
6 AP - Ranger level 15: Tempest 1, 52 APs spent
- Tempest Defense 2: +3 AC while dual weilding weapons
- Ambidexterity 2: Reduces the to hit penalties for dual weilding by 2
- Two Weapon Versatility: Tempest can apply the effects of weapon feats to both weapons.
- Virtual Feat: Superior TWF
My suggestion would work like so:
Ranger Specialty: Tempest 1
1 AP - Ranger level 6: 16 APs spent
- Tempest Defense 1: +1 AC while dual weilding weapons
- Ambidexterity 1: Reduces the to hit penalties for dual weilding by 1
- Two Weapon Acalarity 1: Increases the Tempest's attack speed by 10% while dual weilding
Ranger Specialty: Tempest 2
2 AP - Ranger level 9: Tempest 1, 28 APs spent
- Tempest Defense 2: +2 AC while dual weilding weapons
- Ambidexterity 2: Reduces the to hit penalties for dual weilding by 2
Ranger Specialty: Tempest 3
3 AP - Ranger level 12: Tempest 2, 40 APs spent
- Tempest Defense 3: +3 AC while dual weilding weapons
- Two Weapon Versatility: Tempest can apply the effects of weapon feats to both weapons.
- Two Weapon Acalarity 2: Increases the Tempest's attack speed by 20% while dual weilding
Ranger Specialty: Tempest 4
4 AP - Ranger level 15: Tempest 3, 52 APs spent
- Virtual Feat: Superior TWF
Same APs spent but a ranger in the proposed system would have something, other than evasion, to look forward to at level 9 and something other than +5 barkskins at level 12.