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View Full Version : Ok yall Dident like my hp build how about this



Verlock
01-22-2008, 03:19 PM
This work better for yall i think he will be 400ish hp dps will be huge let me know what ya think



Character Plan by DDO Character Planner Version 2.75
DDO Character Planner Home Page

Level 14 Chaotic Good Dwarf Male
(2 Fighter / 12 Barbarian)
Hit Points: 356
Spell Points: 0

BAB: 14/14/19/24
Fortitude: 15
Reflex: 7
Will: 3

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 14)
Strength 18 24
Dexterity 16 17
Constitution 12 18
Intelligence 12 13
Wisdom 8 8
Charisma 6 6

Tomes Used
+1 Tome of Dexterity used at level 1
+1 Tome of Intelligence used at level 1
+2 Tome of Strength used at level 14
+1 Tome of Constitution used at level 14

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance 5 15.5
Bluff -2 -2
Concentration 1 4
Diplomacy -2 -2
Disable Device n/a n/a
Haggle -2 -2
Heal -1 -1
Hide 3 3
Intimidate 2 15
Jump 8 24
Listen -1 -1
Move Silently 3 3
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 1 3
Spot -1 -1
Swim 4 7
Tumble 5 9.5
Use Magic Device 0 6.5

Notable Equipment
Khopesh: Chaos Blade
Khopesh: Chaos Blade

Level 1 (Barbarian)
Feat: (Selected) Two Weapon Fighting

Level 2 (Fighter)
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh

Level 3 (Fighter)
Feat: (Fighter Bonus) Power Attack
Feat: (Selected) Toughness

Level 4 (Barbarian)

Level 5 (Barbarian)

Level 6 (Barbarian)
Feat: (Selected) Improved Two Weapon Fighting

Level 7 (Barbarian)

Level 8 (Barbarian)

Level 9 (Barbarian)
Feat: (Selected) Improved Critical: Slashing Weapons

Level 10 (Barbarian)

Level 11 (Barbarian)

Level 12 (Barbarian)
Feat: (Selected) Greater Two Weapon Fighting

Level 13 (Barbarian)

Level 14 (Barbarian)
Enhancement: Barbarian Critical Rage I
Enhancement: Barbarian Extend Rage I
Enhancement: Barbarian Power Attack I
Enhancement: Barbarian Power Attack II
Enhancement: Barbarian Power Attack III
Enhancement: Barbarian Power Rage I
Enhancement: Barbarian Power Rage II
Enhancement: Barbarian Power Rage III
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Toughness I
Enhancement: Dwarven Toughness II
Enhancement: Dwarven Toughnesss III
Enhancement: Dwarven Toughness IV
Enhancement: Fighter Critical Accuracy I
Enhancement: Barbarian Constitution I
Enhancement: Barbarian Constitution II
Enhancement: Barbarian Constitution III
Enhancement: Fighter Strength I
Enhancement: Barbarian Toughness I
Enhancement: Barbarian Toughness II
Enhancement: Barbarian Toughness III
Enhancement: Barbarian Toughness IV

Beherit_Baphomar
01-22-2008, 03:24 PM
I know people like em, but dang do I hate fighterX/barbarianX builds.

What is it you gain from those two levels?

I really just dont see the appeal, I believe maybe its an easy way to being a barbarian without having the game-skills to play one well?

I just dont see it...

Impaqt
01-22-2008, 03:38 PM
Yeah, 2 Levels of Class X on a Barbarian Build never sits well with me either....

First, I dont t hink Kopesh is so much better than Dwarven axes to justify a Feat on a Dwarf Build. Just doesnt make sense to me.. a Couple points of damage on a Pretty solid DPS build isnt going to be that noticeable. As a Barbarian you can Crit on those axes 17-20 andyway with Imroved Crit II

ANd the we have the Level cap raise... Save Greater 2WF for l15 and now you dont need to Multiclass at all.

Blazer
01-22-2008, 03:52 PM
Why 12 INT? Why eat the +1 INT tome to get to 13? I don't see a CE --> Imp. Trip line in your feat set up, perhaps there is another reason? I see you're putting points into UMD - for a dwarven barbarian? Why is this? You can't wand/scroll anything while raged, so I'm guessing it's to use RR gear? Meh, seems totally not worth it. I'll also echo the thoughts of B.B. and Impaqt - why khopesh? As a dwarf you have a natural synergy with axes, why go against that with an EWP? I also don't see the benefit of the 2 fighter levels. Critical Rage II is an unreal enhancement. Why do you *not* want to take it? Oh, and thought you'd sneak that one Toughness feat in there, did ya? I see that. :) Seriously man, you'll have enough HP, you don't need to waste the feat on a d12 class/CON heavy race. No toughness means you can ditch all those effing toughness enhancements that totally go to waste on a barb. C'mon dude, you really need Dwarf Toughness I-IV *and* Barb Toughness I-IV? Over Extended Rage, Hardy Rage, and Extra Rage?

I know it's very generic but building a barb is very simple (note: taking lvl 14 as the cap):

THF style - take THF, ITHF, GTHF, PA, IC
TWF style - take TWF, ITWF, GTWF, PA, IC

Playing/gearing the barb is a bit more difficult. Arguments over which style is more effective have been held ad nauseam on these boards. Point is, pick a style and build towards it. Not doing everything you can to boost the power of your Rage means you're going in complete opposition to what make a barb a barb. Fighters get feats to boost their DPS, Paladins get Divine Favor, Rangers get Favored Enemies -- Barbarians get Rage. Pretty simply really.

Hadrian
01-22-2008, 04:11 PM
If you have the dwarven axe enhancements, you will get more DPS out of the axe than you will out of the khopesh because you will be swinging an effective +7 weapon that is 1d10 base compared to a +5 weapon that is 1d8.

I think you're trying to fit a little bit too much into this build, and it's is maybe spread a little thin in some important areas. You've spent a whole lot on your hit points and not much on your rage enhancements. Are you really taking fighter to fit in toughness and khopesh? If so, you're probably better off as a pure fighter than a barbarian, because you're not building to the strengths of the barbarian at all.