Artagon
01-22-2008, 09:00 AM
Ok, so this build is a 'concept' character of mine.. the idea is inspired a bit by the Hunter class in WoW, traps, pets, snipe shots and some close combat when the s**t hits the fan. Give me some input, would ya?
Big Game Hunter
Level 16 Chaotic Good Dwarf Male
(4 Fighter / 12 Ranger)
Hit Points: 268 (+stat item +GFL +minos +favor = 374)
Spell Points: 156 (+stat item +magi = 298)
Fortitude: 16
Reflex: 14 (+3 stat +4 resist +4 GH = 25)
Will: 6
Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 16)
Strength 15 20 +6 stat item 26
Dexterity 16 20 +6 stat item 26
Constitution 16 18 +6 stat item 24
Intelligence 8 8
Wisdom 12 12 +6 stat item 18
Charisma 6 6
Tomes Used
+1 Tome of Dexterity used at level 1
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Hide 7 27
Jump 6 21
Move Silent 7 27
Spot 5 22
Level 1 (Ranger)
Feat: (Selected) Toughness
Feat: (Favored Enemy) Favored Enemy: Undead
Level 2 (Fighter)
Feat: (Fighter Bonus) Point Blank Shot
Level 3 (Fighter)
Feat: (Selected) Least Dragonmark of Warding
Feat: (Fighter Bonus) Weapon Focus: Ranged Weapons
Level 4 (Ranger)
Level 5 (Ranger)
Level 6 (Fighter)
Feat: (Selected) Lesser Dragonmark of Warding
Level 7 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Ranged Weapons
Level 8 (Ranger)
Level 9 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Construct
Feat: (Selected) Greater Dragonmark of Warding
Level 10 (Ranger)
Level 11 (Ranger)
Level 12 (Ranger)
Feat: (Selected) Improved Critical: Ranged Weapons
Level 13 (Ranger)
Level 14 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Level 15 (Ranger)
Feat: (Selected) Oversized Two Weapon Fighting
Enhancement: Ranger Sprint Boost I
Enhancement: Dwarven Armor Mastery I
Enhancement: Dwarven Axe Attack II
Enhancement: Dwarven Axe Damage II
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Toughness III
Enhancement: Extra Dragonmark IV
Enhancement: Fighter Armor Mastery I
Enhancement: Ranger Deepwood Sniper I
Enhancement: Ranger Hide II
Enhancement: Ranger Move Silently II
Enhancement: Ranger Energy of the Wild I
Enhancement: Ranger Dexterity III
Enhancement: Fighter Strength I
I imagine play being a bit like this.. Set a room with traps and summon my pet, sneak forward to a group of baddies, snipe with my bow, (preferably a critical, with sniper line) then I boost, book it back to my traps and start firing away.. the monsters are slowed by spike growth as they run through the gauntlet of my traps, and my pet nips at their heels.. If they continue to live, I switch over to my trusty dwarven axes and finish the job. Oh, and the mission's traps? I just run right through em.
A possibility for some variation of the build would be to drop one level of ranger, pick up wizard for the bonus feat (probably maximize for the dragonmarks) and magical training for some bonus SP.
Big Game Hunter
Level 16 Chaotic Good Dwarf Male
(4 Fighter / 12 Ranger)
Hit Points: 268 (+stat item +GFL +minos +favor = 374)
Spell Points: 156 (+stat item +magi = 298)
Fortitude: 16
Reflex: 14 (+3 stat +4 resist +4 GH = 25)
Will: 6
Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 16)
Strength 15 20 +6 stat item 26
Dexterity 16 20 +6 stat item 26
Constitution 16 18 +6 stat item 24
Intelligence 8 8
Wisdom 12 12 +6 stat item 18
Charisma 6 6
Tomes Used
+1 Tome of Dexterity used at level 1
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Hide 7 27
Jump 6 21
Move Silent 7 27
Spot 5 22
Level 1 (Ranger)
Feat: (Selected) Toughness
Feat: (Favored Enemy) Favored Enemy: Undead
Level 2 (Fighter)
Feat: (Fighter Bonus) Point Blank Shot
Level 3 (Fighter)
Feat: (Selected) Least Dragonmark of Warding
Feat: (Fighter Bonus) Weapon Focus: Ranged Weapons
Level 4 (Ranger)
Level 5 (Ranger)
Level 6 (Fighter)
Feat: (Selected) Lesser Dragonmark of Warding
Level 7 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Ranged Weapons
Level 8 (Ranger)
Level 9 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Construct
Feat: (Selected) Greater Dragonmark of Warding
Level 10 (Ranger)
Level 11 (Ranger)
Level 12 (Ranger)
Feat: (Selected) Improved Critical: Ranged Weapons
Level 13 (Ranger)
Level 14 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Level 15 (Ranger)
Feat: (Selected) Oversized Two Weapon Fighting
Enhancement: Ranger Sprint Boost I
Enhancement: Dwarven Armor Mastery I
Enhancement: Dwarven Axe Attack II
Enhancement: Dwarven Axe Damage II
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Toughness III
Enhancement: Extra Dragonmark IV
Enhancement: Fighter Armor Mastery I
Enhancement: Ranger Deepwood Sniper I
Enhancement: Ranger Hide II
Enhancement: Ranger Move Silently II
Enhancement: Ranger Energy of the Wild I
Enhancement: Ranger Dexterity III
Enhancement: Fighter Strength I
I imagine play being a bit like this.. Set a room with traps and summon my pet, sneak forward to a group of baddies, snipe with my bow, (preferably a critical, with sniper line) then I boost, book it back to my traps and start firing away.. the monsters are slowed by spike growth as they run through the gauntlet of my traps, and my pet nips at their heels.. If they continue to live, I switch over to my trusty dwarven axes and finish the job. Oh, and the mission's traps? I just run right through em.
A possibility for some variation of the build would be to drop one level of ranger, pick up wizard for the bonus feat (probably maximize for the dragonmarks) and magical training for some bonus SP.