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View Full Version : Emerald Claw pendant: Bugged or working as-intended?



sirgog
01-18-2008, 04:53 AM
I have the level 2 Emerald Claw pendant on my mid-level Intimitank Argental (+5 (maybe it's 7) Intim, +5 Diplo, 3/day Symbol of Fear).

Normally when a caster conjures a Symbol of Fear, they have a 75/37.5 sec cooldown timer on the Symbol. With the Pendant, this restriction does not hold - just the standard 3-5 seconds between casting spells from items.


Is this working as-intended? Should I be able to spam the 3 Symbols in under 10 seconds?

BlueLightBandit
01-18-2008, 10:24 AM
The ratio of number of people who take the Silver Flame trinket/pendant over the the Emerald Claw trinket/pendant might show that this is merely a "feature" designed to add value to one over the other. As it stands right now, the majority of the people seem to prefer a deathblock item with multiple charges that negate beholders abilities over a intimidate/charm monster trinket. It may have something to do with the availability of other, similar items though, as you can already find intimidate/command items fairly easily, but deathblock items are only on one or two spots (armor, shield) and the negative energy absorption is only on a few named, rarer items.

So, basically... I wouldn't necessarily call this a "bug", rather a "feature" of the Emerald Claw Pendant, intended to increase it's perceived value.

Litz
01-18-2008, 10:50 AM
I got one char on my acct that has it, and I like it. It comes in handy. You don't know howmany times my rog lived because of a well placed symbol of fear. I say people should consider it as a way to introduce some variety in your game for nothing else.. Yes all of your chars can all have the silver flame, and all basically be copies of each other, but what fun is that? Travel the path to the dark side at least one time.

sirgog
01-18-2008, 10:55 AM
Most of my toons also chose the Silver Flame trinket. Argental's saves are high enough that deathblock is only really needed for beholders, and a deathblock item gets swapped in for them.

I'm using the level 2 one while waiting to hit level 3 for the upgrade, which is IMO excellent for an intimitank - mobs aggro on you because on Intimidate +11, and if they score a hit, they are shaken or feared, making it harder for them to beat up other party members. Symbols can be single-cast as weak discoballs, or 3 can be spammed on one door at a tough fight to fear multiple foes. I'm liking it so far.

Anyway, so you think it's not bugged. Good to know.

Mad_Bombardier
01-18-2008, 11:14 AM
I'll put my money on overlooked. Claw Pendant and Talisman use the universal clicky/wand/scroll 6 second timer. I'm not sure if the scrolls work with the extended cooldown. They probably should all use the same cooldown as the spell.

Missing_Minds
01-18-2008, 01:17 PM
I just wish that the silver flame's "protection from evil" actually worked. As it is, it does nothing right now.

Mad_Bombardier
01-18-2008, 01:45 PM
I just wish that the silver flame's "protection from evil" actually worked. As it is, it does nothing right now.It prevents Domination, does it not?

Missing_Minds
01-18-2008, 02:08 PM
It prevents Domination, does it not?

it does not. And yes, it has been bug reported.

Akhad_Durn
01-18-2008, 05:37 PM
I'll put my money on overlooked. Claw Pendant and Talisman use the universal clicky/wand/scroll 6 second timer. I'm not sure if the scrolls work with the extended cooldown. They probably should all use the same cooldown as the spell.

Looted a stack of 'symbol of pain' scrolls a bit ago, and have been using them them on my bard. The cool down on them is that same six second timer thats there for other scrolls.

GlassCannon
01-18-2008, 05:50 PM
I just wish that the silver flame's "protection from evil" actually worked. As it is, it does nothing right now.

Fragment of the Silver Flame helps. I just wish it stopped Mind Blast too.

jkm
01-19-2008, 12:53 AM
my intimisorc uses it. its nice to get a +11 item in that slot...

MysticTheurge
01-19-2008, 02:59 PM
How about instead of fixing the pendant, we fix the symbol spells.

There's no reason, at this point, that they should have such long cooldowns.

Mad_Bombardier
01-19-2008, 05:48 PM
How about instead of fixing the pendant, we fix the symbol spells.

There's no reason, at this point, that they should have such long cooldowns.Especially since they last all of 60 seconds and disappear 20s after triggered the first time.

Shade
01-19-2008, 06:46 PM
The other bug with symbols is that you can extend all of them, but only certain ones are actually worth extending.

Like symbol of weakness - it's a permanent effect, yet you can extend it.. Logically you'd think the symbol itself would be active for double the duration, but it isn't. It just eats more spell points. Only one i know for sure extend works decently on is symbol of pain, since it's like ~2min unextended or 4 xtended (the debuff itself, not the symbol)

Regarding the pendant however: No this is working as intended.

All clickys have a 6 second cooldown and thats it. This is balanced by there limited number of charges and very low caster levles/minimum DCs. No way anyone in there right mind considers the emerald claw pendant overpowered vs the silver flame. FYI - Deathblock is a minor benefit of the amulet, the best thing about it is the top tier versions 10 charges of undispellable full on deathward - perfect for beholders, as they generaly like to kill you with enervate if FoD doesn't work. Also the protection from evil on the silver flame amulet works fine, i've tested it and it does give the +2AC/Saves.

There was one clicky that was quite overpowered due to this back in the day - the hellhound summon clicky from tangleroot.. What people would do is summon like 30 of them, then just charm a few mobs and it would cause so much ai confusion that you could just run thru most quests unhamred without fighting - reason was that hellhounds used stealth and followed you around the entire quest unlike most summon so there quite useful.

To fix this - the just decided on a general change to summon clickies - all summon clickies now share the same cooldown as the wizard version of the spell. But no other clickys were modified.

(actually back then clickies all had a 1 second cooldown, still don't like the change to 6 seconds)

Lord_X
03-06-2008, 08:13 PM
Sorry to ressurect this thread, but if the fragment of the silver flame works, is there a reason why we don't get the protection from evil icon when its equipped? There seems to be varying opinion as to whether it functions or not. Karden's eye is probably more of a "sure thing".

Angelus_dead
03-06-2008, 08:44 PM
Sorry to ressurect this thread, but if the fragment of the silver flame works, is there a reason why we don't get the protection from evil icon when its equipped?
Because you don't get icons for the bonuses from equipment you're wearing. Only a very few rare items broke that rule (VON boots?)

Tanka
03-06-2008, 08:45 PM
No permanent buffs ever display in the buff list.

It does work, however. Same as with the Fragment of the Silver Flame.

Vormaerin
03-07-2008, 04:59 AM
I love the emerald claw one on my bard, but then she's a pretty unusual case. I have both Intimidate and Diplomacy at high levels and use them both in different situations. The Symbol is just a nice bonus to the fearsome and the +11 Intimidate/Diplomacy combo.