View Full Version : Fighters and healing
marino23
01-13-2008, 05:18 AM
I have started a warforged fighter. he is level 3. but I am finding buying oil repair potions is quite expensive. Is there a better way to heal him? Since I am new to the game I'm a bit short on money
Hvymetal
01-13-2008, 05:20 AM
Your other option is to go 1 level of wis or sorc for repair wand usage. Wands, charge/to charge are slightly cheaper than potions.
Arianrhod
01-13-2008, 09:12 AM
Other options - try not to take too much damage (using a shield and investing in the highest + docent you can equip help), use shrines tactically (find out how many hit points you will heal when you rest, and use the shrine when you are down at least that much; 13 points + 1 per point of repair [total, not ranks] over zero is what I recall). Other than that, traveling with a friendly wizard or cleric would be a good idea.
Oh, and collect mushrooms & moss - the collectors give cure potions & sometimes repair potions for the sets of 3.
Also, collect everything and sell it for money. Once you hit level 4 you will want to start carrying some protection potions as well and then heroism, rage, haste. You could end up with 1-2 inventory pages of potions. So collect and sell everything. early levels you will be tight on cash. Later levels it will balance out as the items you loot to sell are worth alot more while the potion prices stay the same.
Hadrian
01-13-2008, 09:28 AM
I have started a warforged fighter. he is level 3. but I am finding buying oil repair potions is quite expensive. Is there a better way to heal him? Since I am new to the game I'm a bit short on money
WF can be a bit expensive to level up. There is really no getting around that unless you have a static team that you play with. A warforged melee class is probably not an ideal first character.
Once you reach the range where clerics have the spell Heal, and if you're a sword-and-board fighter with a level or two of healer's friend, you shouldn't have much trouble with even a below average cleric healing you. Until then you just have to deal with the stigma that WF are difficult to heal, and make sure you have enough potions to function if you get into a group that avoids healing you.
reimond
01-13-2008, 09:36 AM
Well the number one way to not spend so much is party with others that include a Wizard or Sorcerer that has the repair spells. Please remember guys this is not a solo type game and with a party you can have all the tools you need to get through a dungeon.
Hadrian
01-13-2008, 04:46 PM
Good luck getting them to heal you if you don't have a static group.
Emili
01-15-2008, 04:36 AM
Well the number one way to not spend so much is party with others that include a Wizard or Sorcerer that has the repair spells. Please remember guys this is not a solo type game and with a party you can have all the tools you need to get through a dungeon.
Aye, but really you want to be in a position to be self-reliant. I do not have a WF as lately but goes with the same premise as the rest...
1.) Far as potions go use the ones apropriate for your hp pool ... at lower lvl mods are fine, serious potions at higher level mixed with a few mods.
2.) Carry a wand or two around and pass them to your healer... do not trust a healer to spam you in battle all the time, sometimes they either cannot or are distracted in some other way. Make sure you know what's happening around you. Ask them to top you off between encunters though. Plus always remember - thier SP pools are not just for healing... even a pure full hard spec'd cleric likes to toss in a few CC or damage spells once in a while.
3.) "fortification" - eliminate possible crits... wear the highest fort item you can as it is crit spikes which kill melee. They take a crit or two, then before they can get a heal in 3 mob hit them within a second and they're dead. Dying is not a good thing not only to the melee but also to the group as there is one resource down which they in turn have to make up for until they get that person up and healed up again.
4.) AC and HP and saves... these are all important, AC not so in high level quests but still may mean the diff between life and death.
5.) The health and mana bars... besides watching the mobs and the group, watch those... and not just your own, keep an eye on the entire parties.
Now then... as a first character melee are expensive... they pull well lootwise, they use potions and some use wands etc... for healing and then to top it off you have constant repair bills. Your business puts you in harms way more than any other character class ... it is your job to go toe to toe and to keep the agro from getting to the utility, healing and casting classes. All of which will sometimes make excusses for not healing you or outright call you names cause they're healing you so much... depends on how you play but also depends on how they play.
Final: One of the things I do recomend though is to build a bard or a rogue... preferably a bard, level it up along side your melee and put a lot into it's haggle skill - then when you pull more expensive loot say 16k gp items ... mail it off to the bard for sale. When your melee needs potions of any kind or any type of gear etc... buy it from your haggle toon. This way you more than keep your head above water and are able to fund your questing without being so reliant on others to help you pull it off.
wizzy_catt
01-15-2008, 04:43 AM
Final: One of the things I do recomend though is to build a bard or a rogue... preferably a bard, level it up along side your melee and put a lot into it's haggle skill - then when you pull more expensive loot say 16k gp items ... mail it off to the bard for sale. When your melee needs potions of any kind or any type of gear etc... buy it from your haggle toon. This way you more than keep your head above water and are able to fund your questing without being so reliant on others to help you pull it off.
fyi haggle toon builds here -> http://forums.ddo.com/showthread.php?t=83740
p.s. dont get hit
Arianrhod
01-15-2008, 07:35 AM
Now then... as a first character melee are expensive... they pull well lootwise, they use potions and some use wands etc... for healing and then to top it off you have constant repair bills. Your business puts you in harms way more than any other character class ... it is your job to go toe to toe and to keep the agro from getting to the utility, healing and casting classes.
One tip for keeping the repair bills down a bit - don't swing your most expensive weapon at oozes & rust monsters. Carry a few 1cp clubs for that. Not only are they dirt cheap, they're actually a little more resistant to damage from those creature types than metal weapons. Eventually you'll want a Muckbane, Muckdoom or Blueshine weapon, but till you get one, carry clubs and use them :)
wizzy_catt
01-15-2008, 07:43 AM
One tip for keeping the repair bills down a bit - don't swing your most expensive weapon at oozes & rust monsters. Carry a few 1cp clubs for that. Not only are they dirt cheap, they're actually a little more resistant to damage from those creature types than metal weapons. Eventually you'll want a Muckbane, Muckdoom or Blueshine weapon, but till you get one, carry clubs and use them :)
if u really want numbers i can give you some. out of 100 swings at giants around 20 to 30 swings cause weapon to take damage. do u happen to have blueshrine for every weapon type and greater bane?
Arianrhod
01-15-2008, 08:34 AM
if u really want numbers i can give you some. out of 100 swings at giants around 20 to 30 swings cause weapon to take damage. do u happen to have blueshrine for every weapon type and greater bane?
Peace, hehe. I'm not saying fighters can avoid weapon damage altogether, but saving the expensive weapons for when you actually need them (oozes are easy to hit, after all) will save a fair amount on the repair bills :)
Emili
01-15-2008, 02:38 PM
Peace, hehe. I'm not saying fighters can avoid weapon damage altogether, but saving the expensive weapons for when you actually need them (oozes are easy to hit, after all) will save a fair amount on the repair bills :)
I just pull out everbright weapons on them when I do fight them, I prefer to leave them for the casters or range builds to clean up... slime rarely hit you unless your standing around just letting them anyway, they do not move very quickly so killing them from a distance means no risks at all. Most places I do not bother killing them and run on by them... slimy things are icky anyway.:p
CSFurious
01-15-2008, 02:43 PM
OP, i think that you should reevaluate your initial decision to play a wf unless you have good friends that you play with
for myself, i have learned to play self-sufficent builds in order to self-heal
the best wf that i have ever played with are played by experienced players using 32-point builds who normally heal themselves while playing
i would suggest a human or dwarf fighter, or a human bard as your first character instead of a wf
peace
aiastelmon
01-16-2008, 10:01 AM
Just splash in a level of Wizard and you will be an excellent solo toon. Memorize Summon Monster 1 and send the dog into a fight first, and that will mitigate a lot of damage that would otherwise be coming your way (for 10 spell points, a dog is able to soak up a ton of damage, a lot more than you would regain from a casted repair light). My WF Fighter 5/Wiz 1 is a solo'ing fool.
You can then buy Repair Light wands for 900 in the Marketplace Bazaar (wand vendor on platform), or else purchase them in auctions. I have been able to find runs of repair wands priced a lot less than cure wands, probably because of less demand for repair wands.
I think WF melee with a splash of arcane make excellent solo toons, their innate immunities are extremely helpful. If you really want a self-sufficient character, do a Paladin X / Sorc 1, you get a larger SP pool, access to all arcane wands plus Pali spell list wands, as well as Lay on Hands and Pali auras. My solo-only toon uses this type of build, and has tremendous self-healing resources, and that LOH (aside from giving full heal value to WF) is the best in-fight self-heal I've seen.
I know this much, I hardly ever use a potion.
-Beorn
PS, if you go admantium or mithril body (which you should, I do Admant body cause DR is awesome) you will want to snag the WF enhancement that reduces ASF. Although I don't like the failures, the spells I cast aren't in-fight, so I just look at it as reducing my effective SP pool by the ASF rate.
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