freebird
01-05-2008, 01:38 PM
Hi All, just wanted to start by saying thanks for all of the good info on this board. I am currently leveling my first Bard and I must say I won't be going back to any other class anytime soon.
With this build I was trying to accomplish:
1)Respectable DPS (He is first and foremost a front-line build)
2)Ability to hit "Hold Monster" at a good clip (This is key for this build!!!!!!!!!!!)
3)Good Mana pool to support offensive casting
4)Good Solo Ability
5)Sell Sufficient
6)Decent Healing
7)Ability to CC close to the level of a Pure Spellslinger without giving up too much Melee ability.
(Yep, I know it is alot)
Anyway at level 12 he has turned out to be a blast to play....
He looks something like this (I don't have access to the game right now so I am going off of memory) Let me say, I know there is not much groundbreaking here just a very Strong/versitile Build.
Drow
11Bard/2Ftr/1 Sorc
Str 16 (+6 Item/ +2 Rage/+1Lvl/+1Ftr Str Enh/ +2 1750 tome) = 28
Dex 12
Con 12 (+6 Item) = 18
Itel 10
Wis 8
Cha 18 (+6 Item/+2 Lvls/+3 Enh/+1 Tome)= 30
Progression:
1 Bard
2 Ftr
3-11 bard
12 Sorc
13 bard
14 Ftr
Feats: Extend/Power Attack/THF/SF Enchantment/UMD/IC Slashing/ITHF
With the Level of Sorc I Get Magical Training so I am planning on Dropping SF Enhancement and taking Empower Healing to beef up my healing ability.(While Keeping SpellSlinger)
UMD 40-41
SP: 963 at lvl 12 1000+ at 14 (The Lvl of sorc was a much needed 250 Ish SP Bump)
AC 15 Ish :)
HP 174 at Lvl 12...Don't stop reading, you can be a "Tank" without having 400+ hp.
Spells:
Displacement
Haste
Hold Monster (Again this is a must for this build)
Dancing Ball
Good Hope
Best Healing spell for your level.
Suggestion
Whatever else you like.
Enhancements:
Spellslinger is the big one.
Ftr Attack Boost
Ftr Haste Boost
Ftr Str 1
ASF 1
Slinger pre-reqs
Maxed SP Enchancement
Whatever else you like.
Skill points:
Concentration
Jump
Balance
Perform
UMD
Weapons: Carnifex (This has served as a great weapon even through GH elite content) 17-20 X3 Crits are sweet.
Arm: Fearsome Mith Chain Shirt
Special Gear: As many Charges of Divine Power as possible to keep my Attack Bonus up. (Currently running with 18 charges and keep 50 DP scrolls at all times)
Highlights:(Currently at Lvl 12..Have gotten through Most of the GH stuff up to Elite)
1) Probably the biggest surprise with this build is the melee ability. Self Buffs+PA+THF+Haste+Carnifex+1000 SP+HIGH RELIABILITY HOLDS = The most fun I have had in game...Period! Stuff dies so quick it is crazy. If Kill counts are your thing..He is constantly near or at the top even against DPS barbarians.
2)Survivability..Perma Dis/Haste/Stoneskin and the ability to Jump back and knock off a full heal chain means he is almost alway the last one standing. People are amazed when they find out I have less than 200 Hp. Goes back to the Good CHA as well, Held monsters don't do any damage :) while your typical tank is getting beat up I am cutting through Mobs that for the most part don't fight back.
3)Can UMD just about anything
4)Solo Ability... 1000SP + Strong Melee + Buffs + Fascinate is wonderful.
5) The ability to drop back and Play a more traditional CC role if need be. (Again thanks to the decent CHA and SP pool)
6) With Empowered Healing the ability to drop back and be a primary healer. (My favorite quests are when I am the primary Tank as well as the Primary healer.)
Weaknesses (I haven't found many)
1) It can be a challenge sometime sto keep up with all my Buffs and rembering to hit a Divine Power before most battles.
2) $$ Not a great first toon you definatly need higher level loot mongers to feed his appetite for scrolls and at low level Bull's strength/Eagle's/Blur/Dsip scrolls.
3)Some would say I don't get the highest lvl of Bard spells. (Honestly the only one that is appealing to me is GH and with a stack of scrolls and strong UMD that is a Non-Issue)
4) I know I don't maximize the bard songs but again the purpose of this build is Arcane Self-buffing ability and Hold Monster.
5) Some would say low HP but again it has been a non-issue. (I can count my deaths in 12 levels on one hand)
6) There are lot's of mobs that can not be held.(Agreed) In those cases With a decent str + To Hit + PA + THF + carnifex I still keep up with most "tank" builds with little problem.
I am having so much fun with this guy I just stripped all my gear from my capped SOS DPS Barb and relegated him to "Mule" Status.
Again, Thanks for all the great advise.
With this build I was trying to accomplish:
1)Respectable DPS (He is first and foremost a front-line build)
2)Ability to hit "Hold Monster" at a good clip (This is key for this build!!!!!!!!!!!)
3)Good Mana pool to support offensive casting
4)Good Solo Ability
5)Sell Sufficient
6)Decent Healing
7)Ability to CC close to the level of a Pure Spellslinger without giving up too much Melee ability.
(Yep, I know it is alot)
Anyway at level 12 he has turned out to be a blast to play....
He looks something like this (I don't have access to the game right now so I am going off of memory) Let me say, I know there is not much groundbreaking here just a very Strong/versitile Build.
Drow
11Bard/2Ftr/1 Sorc
Str 16 (+6 Item/ +2 Rage/+1Lvl/+1Ftr Str Enh/ +2 1750 tome) = 28
Dex 12
Con 12 (+6 Item) = 18
Itel 10
Wis 8
Cha 18 (+6 Item/+2 Lvls/+3 Enh/+1 Tome)= 30
Progression:
1 Bard
2 Ftr
3-11 bard
12 Sorc
13 bard
14 Ftr
Feats: Extend/Power Attack/THF/SF Enchantment/UMD/IC Slashing/ITHF
With the Level of Sorc I Get Magical Training so I am planning on Dropping SF Enhancement and taking Empower Healing to beef up my healing ability.(While Keeping SpellSlinger)
UMD 40-41
SP: 963 at lvl 12 1000+ at 14 (The Lvl of sorc was a much needed 250 Ish SP Bump)
AC 15 Ish :)
HP 174 at Lvl 12...Don't stop reading, you can be a "Tank" without having 400+ hp.
Spells:
Displacement
Haste
Hold Monster (Again this is a must for this build)
Dancing Ball
Good Hope
Best Healing spell for your level.
Suggestion
Whatever else you like.
Enhancements:
Spellslinger is the big one.
Ftr Attack Boost
Ftr Haste Boost
Ftr Str 1
ASF 1
Slinger pre-reqs
Maxed SP Enchancement
Whatever else you like.
Skill points:
Concentration
Jump
Balance
Perform
UMD
Weapons: Carnifex (This has served as a great weapon even through GH elite content) 17-20 X3 Crits are sweet.
Arm: Fearsome Mith Chain Shirt
Special Gear: As many Charges of Divine Power as possible to keep my Attack Bonus up. (Currently running with 18 charges and keep 50 DP scrolls at all times)
Highlights:(Currently at Lvl 12..Have gotten through Most of the GH stuff up to Elite)
1) Probably the biggest surprise with this build is the melee ability. Self Buffs+PA+THF+Haste+Carnifex+1000 SP+HIGH RELIABILITY HOLDS = The most fun I have had in game...Period! Stuff dies so quick it is crazy. If Kill counts are your thing..He is constantly near or at the top even against DPS barbarians.
2)Survivability..Perma Dis/Haste/Stoneskin and the ability to Jump back and knock off a full heal chain means he is almost alway the last one standing. People are amazed when they find out I have less than 200 Hp. Goes back to the Good CHA as well, Held monsters don't do any damage :) while your typical tank is getting beat up I am cutting through Mobs that for the most part don't fight back.
3)Can UMD just about anything
4)Solo Ability... 1000SP + Strong Melee + Buffs + Fascinate is wonderful.
5) The ability to drop back and Play a more traditional CC role if need be. (Again thanks to the decent CHA and SP pool)
6) With Empowered Healing the ability to drop back and be a primary healer. (My favorite quests are when I am the primary Tank as well as the Primary healer.)
Weaknesses (I haven't found many)
1) It can be a challenge sometime sto keep up with all my Buffs and rembering to hit a Divine Power before most battles.
2) $$ Not a great first toon you definatly need higher level loot mongers to feed his appetite for scrolls and at low level Bull's strength/Eagle's/Blur/Dsip scrolls.
3)Some would say I don't get the highest lvl of Bard spells. (Honestly the only one that is appealing to me is GH and with a stack of scrolls and strong UMD that is a Non-Issue)
4) I know I don't maximize the bard songs but again the purpose of this build is Arcane Self-buffing ability and Hold Monster.
5) Some would say low HP but again it has been a non-issue. (I can count my deaths in 12 levels on one hand)
6) There are lot's of mobs that can not be held.(Agreed) In those cases With a decent str + To Hit + PA + THF + carnifex I still keep up with most "tank" builds with little problem.
I am having so much fun with this guy I just stripped all my gear from my capped SOS DPS Barb and relegated him to "Mule" Status.
Again, Thanks for all the great advise.