sigtrent
01-04-2008, 04:30 PM
This build is from Sigtrent's build request thread (http://forums.ddo.com/showthread.php?t=117232)[/CENTER]
Build Name: Master Mule
Author: Sigfried Trent
Requester: Nibel
Last Updated:05/26/10
Key Words [Haggle, Bard, Crowd Control, UMD]
Objectives
The request is for an easy to level haggle/mule character.
Design
In the original build I went with a splash of fighter to give the character more of an abbility to use some of the items that they may buy or sell. Now that we have masters touch, that's less useful. For the re-vamp I went with a more control caster style bard, absolutely maxed out on haggling tech as well as UMD. One drawback is that some of the classic bard enhancements come a bit late in the build due to favoring anything that bumps haggle first. Still, this character comes out of the gate with 16 haggle which is enough to start making decent profit right away. As a 28pt build with no tomes required its very accessible for new FTP players as their first mule.
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 True Neutral Human Female
(20 Bard)
Hit Points: 180
Spell Points: 926
BAB: 15\15\20\25\25
Fortitude: 8
Reflex: 11
Will: 11
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 12 12
Dexterity 8 8
Constitution 14 14
Intelligence 10 10
Wisdom 8 8
Charisma 18 29
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3 9
Bluff 4 9
Concentration 6 29
Diplomacy 8 34
Disable Device n/a n/a
Haggle 8 41
Heal -1 -1
Hide -1 -1
Intimidate 4 9
Jump 5 24
Listen -1 -1
Move Silently -1 -1
Open Lock n/a n/a
Perform 8 35
Repair 0 0
Search 0 0
Spot -1 -1
Swim 1 1
Tumble n/a 11
Use Magic Device 8 37
Level 1 (Bard)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Diplomacy (+4)
Skill: Haggle (+4)
Skill: Jump (+4)
Skill: Perform (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Negotiator
Feat: (Human Bonus) Skill Focus: Haggle
Enhancement: Human Versatility I
Enhancement: Bard Haggle I
Enhancement: Bard Song Magic I
Enhancement: Bard Energy of the Music I
Level 2 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Enhancement: Bard Inspired Damage I
Enhancement: Bard Lingering Song I
Enhancement: Bard Charisma I
Level 3 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Extend Spell
Enhancement: Bard Inspired Attack I
Enhancement: Bard Lyric of Song I
Enhancement: Bard Wand Mastery I
Level 4 (Bard)
Ability Raise: CHA
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Enhancement: Human Versatility II
Enhancement: Bard Haggle II
Level 5 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Enhancement: Human Adaptability Charisma I
Enhancement: Bard Song Magic II
Level 6 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Empower Healing Spell
Enhancement: Bard Concentration I
Enhancement: Bard Concentration II
Enhancement: Bard Lyric of Incredible Song I
Level 7 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Enhancement: Human Versatility III
Level 8 (Bard)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Enhancement: Bard Haggle III
Enhancement: Bard Energy of the Music II
Level 9 (Bard)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Heighten Spell
Enhancement: Bard Spellsinger I
Level 10 (Bard)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Enhancement: Bard Inspired Damage II
Enhancement: Bard Lingering Song II
Level 11 (Bard)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Enhancement: Human Versatility IV
Level 12 (Bard)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Skill Focus: Use Magic Device
Enhancement: Bard Charisma II
Level 13 (Bard)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Enhancement: Bard Haggle IV
Level 14 (Bard)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Enhancement: Bard Inspired Damage III
Level 15 (Bard)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Spell Penetration
Enhancement: Bard Improved Spell Penetration I
Level 16 (Bard)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Enhancement: Bard Charisma III
Level 17 (Bard)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Enhancement: Bard Song Magic III
Enhancement: Bard Wand Mastery II
Level 18 (Bard)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Spell Penetration
Enhancement: Bard Perform I
Enhancement: Bard Perform II
Level 19 (Bard)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Enhancement: Bard Inspired Attack II
Level 20 (Bard)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Enhancement: Bard Musical Prodigy
Enhancement: Bard Perform III
Play
Very much a support character, you want to hang back and support the party. Use crowd control to keep them out of trouble, buffs to make them strong, and the occasional heal to keep them alive. Mana is limited so it pays not to waste spells when they aren't needed. Solo play is difficult but not impossible. In many quests you can fascinate or hypnotize most of the monsters you encounter, sneak invisibly by others, and then throw everything you have at the end boss. Inspire courage and human versatility can augment an otherwise weak attack profile for shorter fights, and your defensive buffs should help mitigate damage. At higher levels collecting arcane area damage scrolls can help quite a bit. UMD here is about as strong as a character can have so just about any scroll is accessible for you and they can be had at quite a discount.
Variations
You could easily cut back on the haggle tech for a more well rounded character, picking up toughness and perhaps diverting some charisma to strength. That would help it become a more solo friendly build.
Build Name: Master Mule
Author: Sigfried Trent
Requester: Nibel
Last Updated:05/26/10
Key Words [Haggle, Bard, Crowd Control, UMD]
Objectives
The request is for an easy to level haggle/mule character.
Design
In the original build I went with a splash of fighter to give the character more of an abbility to use some of the items that they may buy or sell. Now that we have masters touch, that's less useful. For the re-vamp I went with a more control caster style bard, absolutely maxed out on haggling tech as well as UMD. One drawback is that some of the classic bard enhancements come a bit late in the build due to favoring anything that bumps haggle first. Still, this character comes out of the gate with 16 haggle which is enough to start making decent profit right away. As a 28pt build with no tomes required its very accessible for new FTP players as their first mule.
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 True Neutral Human Female
(20 Bard)
Hit Points: 180
Spell Points: 926
BAB: 15\15\20\25\25
Fortitude: 8
Reflex: 11
Will: 11
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 12 12
Dexterity 8 8
Constitution 14 14
Intelligence 10 10
Wisdom 8 8
Charisma 18 29
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3 9
Bluff 4 9
Concentration 6 29
Diplomacy 8 34
Disable Device n/a n/a
Haggle 8 41
Heal -1 -1
Hide -1 -1
Intimidate 4 9
Jump 5 24
Listen -1 -1
Move Silently -1 -1
Open Lock n/a n/a
Perform 8 35
Repair 0 0
Search 0 0
Spot -1 -1
Swim 1 1
Tumble n/a 11
Use Magic Device 8 37
Level 1 (Bard)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Diplomacy (+4)
Skill: Haggle (+4)
Skill: Jump (+4)
Skill: Perform (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Negotiator
Feat: (Human Bonus) Skill Focus: Haggle
Enhancement: Human Versatility I
Enhancement: Bard Haggle I
Enhancement: Bard Song Magic I
Enhancement: Bard Energy of the Music I
Level 2 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Enhancement: Bard Inspired Damage I
Enhancement: Bard Lingering Song I
Enhancement: Bard Charisma I
Level 3 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Extend Spell
Enhancement: Bard Inspired Attack I
Enhancement: Bard Lyric of Song I
Enhancement: Bard Wand Mastery I
Level 4 (Bard)
Ability Raise: CHA
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Enhancement: Human Versatility II
Enhancement: Bard Haggle II
Level 5 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Enhancement: Human Adaptability Charisma I
Enhancement: Bard Song Magic II
Level 6 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Empower Healing Spell
Enhancement: Bard Concentration I
Enhancement: Bard Concentration II
Enhancement: Bard Lyric of Incredible Song I
Level 7 (Bard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Enhancement: Human Versatility III
Level 8 (Bard)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Enhancement: Bard Haggle III
Enhancement: Bard Energy of the Music II
Level 9 (Bard)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Heighten Spell
Enhancement: Bard Spellsinger I
Level 10 (Bard)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Enhancement: Bard Inspired Damage II
Enhancement: Bard Lingering Song II
Level 11 (Bard)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Enhancement: Human Versatility IV
Level 12 (Bard)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Skill Focus: Use Magic Device
Enhancement: Bard Charisma II
Level 13 (Bard)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Enhancement: Bard Haggle IV
Level 14 (Bard)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Enhancement: Bard Inspired Damage III
Level 15 (Bard)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Spell Penetration
Enhancement: Bard Improved Spell Penetration I
Level 16 (Bard)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Enhancement: Bard Charisma III
Level 17 (Bard)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Enhancement: Bard Song Magic III
Enhancement: Bard Wand Mastery II
Level 18 (Bard)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Spell Penetration
Enhancement: Bard Perform I
Enhancement: Bard Perform II
Level 19 (Bard)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Enhancement: Bard Inspired Attack II
Level 20 (Bard)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Enhancement: Bard Musical Prodigy
Enhancement: Bard Perform III
Play
Very much a support character, you want to hang back and support the party. Use crowd control to keep them out of trouble, buffs to make them strong, and the occasional heal to keep them alive. Mana is limited so it pays not to waste spells when they aren't needed. Solo play is difficult but not impossible. In many quests you can fascinate or hypnotize most of the monsters you encounter, sneak invisibly by others, and then throw everything you have at the end boss. Inspire courage and human versatility can augment an otherwise weak attack profile for shorter fights, and your defensive buffs should help mitigate damage. At higher levels collecting arcane area damage scrolls can help quite a bit. UMD here is about as strong as a character can have so just about any scroll is accessible for you and they can be had at quite a discount.
Variations
You could easily cut back on the haggle tech for a more well rounded character, picking up toughness and perhaps diverting some charisma to strength. That would help it become a more solo friendly build.