PDA

View Full Version : Arcane Archa



legonares
12-17-2007, 06:27 PM
Ranger 11/5 wizard

Stats:
12/18/14/14/11/8
------------------------------------------------------------------------------------------------------------------------------
Feats:
Extend Spell
improved crit ranged
Toughness X2
mental toughness
Improved Mental toughness
Combat Casting
Mobile spell casting
------------------------------------------------------------------------------------------------------------------------------
Base Wizard spells:
Level 1 spells: Magic missle, Night shield, Expidious Retreat, and Tumble
Level 2 Spells: Scorching ray, Blur, Reist Energy, Web
Level 3 spells: Displacement, haste
Base Ranger spells:
Level 1: Jump, Summon natures ally 1
Level 2: Cure light wounds, Barkskin
------------------------------------------------------------------------------------------------------------------------------
Saves: (with Greater Heroism)
Will:12+2+4+4+3=25
Fort:7+4+4+3=17
Reflex:7+10+4+4+3=28
------------------------------------------------------------------------------------------------------------------------------
Level Progression:
1:Ranger
2:wizard
3:ranger
4:wizard
5:ranger
6:ranger
7:wizard
8:ranger
9:Ranger
10:Wizard
11:ranger
12:wizard
13:ranger
14:ranger
15:ranger
16:ranger
------------------------------------------------------------------------------------------------------------------------------

Give Feedback please, Constructive critisms are appericated.

Aesop
12-17-2007, 06:31 PM
what are you trying to accomplish with this build?

why so many ranger levels?

or alternately

why so many wizard levels?

Aesop

legonares
12-18-2007, 05:22 PM
ok changed build around a bit, honestly why so many rangers levels? evasion... imp precise shot? Why that many wizard levels? well Haste displacement are good answers

Thrudh
12-20-2007, 10:09 AM
I'm working on something similar... he's currently 7/2 ranger/wizard.

I'm definitely going to get 3 levels of wizard, but I'm not sure if I want to go 13/3 or 11/5... (Long long term I do see 15/5 as the end goal).

Your spell selection doesn't make a lot of sense to me...


Base Wizard spells:
Level 1 spells: Magic missle, Night shield, Expidious Retreat, and Tumble
Level 2 Spells: Scorching ray, Blur, Reist Energy, Web
Level 3 spells: Displacement, haste
Base Ranger spells:
Level 1: Jump, Summon natures ally 1
Level 2: Cure light wounds, Barkskin

Resist Energy from a 5th level wizard costs 15 SP, and only gives a +10 Resist...
Resist Energy from a 11th level ranger costs 10 SP, and gives a +30 Resist...

Definitely get rid of Summon natures ally 1 and get Resist Energy instead... Get Summon Monster II to replace the Wizard Resist Energy... Web is worthless for such a low-level wizard... I would suggest False Life or Fog Cloud or Invisibility... Spells that don;t require a DC check...

Scorching Ray is an interesting choice... not something I had considered... but with Maximize as your 5th level wizard free meta-magic feat, and a Superior Potency item, that could almost be useful.... I might consider that myself.

Also get Shield instead of Night-Shield... resistance items are easy to find, Shield for an archer or two-weapon user is not. Having a long lasting Shield spell is a MAJOR advantage of a ranger/wizard

I would change your feats around too... You seem ONLY focused on ranged combat... I would suggest Weapon Finesse and Improve Crit: Pierce as well so you can fight well in melee too... Self-cast haste and displacement is huge... Get rid of Combat Casting and one of the Toughness feats...

Just my opinion, based on how I'm building MY ranger/wizard...

Good luck to you!