View Full Version : Hey Eladrin...
MysticTheurge
12-10-2007, 10:38 AM
Since you're the monster guy, and seem to kind of be on the prowl this morning...
Are you guys ever going to fix beholders so A) their anti-magic suppresses spells instead of dispelling them and B) so they can't target their own spell-like abilities into their anti-magic zones?
Craggath
12-10-2007, 10:44 AM
Hear Hear!
Or lend ear, ear, depending.
Shhh quiet before he makes them tougher :)
Seriously though a 'holder fix after all this time would be awesome, even if it meant boosting their power a bit.
Eladrin
12-10-2007, 11:21 AM
Since you're the monster guy, and seem to kind of be on the prowl this morning...
Are you guys ever going to fix beholders so A) their anti-magic suppresses spells instead of dispelling them and B) so they can't target their own spell-like abilities into their anti-magic zones?
The plan was originally "as soon as I can turn off the effects of magic items within the area rather than only suppressing spells." It's been broken for so long though, that it's moving higher on the "things to change anyway" list.
Originally, the beholders "blinked", turning off their central eye for a short period of time when they wanted to shoot someone in their front arc, but that was even more obnoxious since it triggered another dispel prematurely when they reopened their eye.
Dane_McArdy
12-10-2007, 11:24 AM
The plan was originally "as soon as I can turn off the effects of magic items within the area rather than only suppressing spells." It's been broken for so long though, that it's moving higher on the "things to change anyway" list.
Originally, the beholders "blinked", turning off their central eye for a short period of time when they wanted to shoot someone in their front arc, but that was even more obnoxious since it triggered another dispel prematurely when they reopened their eye.
You sort of made MT's day.
Lorien_the_First_One
12-10-2007, 11:25 AM
Thanks E, I'd love to see this one brought more in line with PnP. And while you are at it... those pretty teeth the beholder has are also supposed to bite :D
MysticTheurge
12-10-2007, 11:28 AM
The plan was originally "as soon as I can turn off the effects of magic items within the area rather than only suppressing spells." It's been broken for so long though, that it's moving higher on the "things to change anyway" list.
Originally, the beholders "blinked", turning off their central eye for a short period of time when they wanted to shoot someone in their front arc, but that was even more obnoxious since it triggered another dispel prematurely when they reopened their eye.
Yay!
I don't really care how long it takes, as long as it's on the To-Do list.
(And nice on the magic items turning off. :D)
Serpent
12-10-2007, 11:29 AM
Awesome news about the beholders. While you are at it could you do something about Vol. The shadows seem to be immune to fire in there and I have caster friends that hate clicking COC instead:)
The plan was originally "as soon as I can turn off the effects of magic items within the area rather than only suppressing spells." It's been broken for so long though, that it's moving higher on the "things to change anyway" list.
Originally, the beholders "blinked", turning off their central eye for a short period of time when they wanted to shoot someone in their front arc, but that was even more obnoxious since it triggered another dispel prematurely when they reopened their eye.
Holy cow when it's fixed, can you put back the blinking? I would LOVE to see an Elder beholder making a pass at my characters!
Dane_McArdy
12-10-2007, 11:33 AM
Awesome news about the beholders. While you are at it could you do something about Vol. The shadows seem to be immune to fire in there and I have caster friends that hate clicking COC instead:)
Can you guarentee that the quest won't be run with everyone having a samwich and a smoke while all the mobs cook?
Serpent
12-10-2007, 11:38 AM
Can you guarentee that the quest won't be run with everyone having a samwich and a smoke while all the mobs cook?
remove firewall. guarantee implied. :)
Could you also make an additional change to beholders. Enervation requires an attack from a beholder. fix that please!! :)
Asirin
12-10-2007, 11:40 AM
Can you guarentee that the quest won't be run with everyone having a samwich and a smoke while all the mobs cook?
*puts down sammich (liverwurst) recasts Firewall.... party cheers*
Dane_McArdy
12-10-2007, 11:45 AM
remove firewall. guarantee implied. :)
I would never want something removed from the game, unless it was so god aweful. I dislike blanket immunities, in most cases. If there was a way to make it so that multiple firewalls didn't all damage a mob, because after all, once you are on fire, you can't be more on fire.
Serpent
12-10-2007, 12:04 PM
I would never want something removed from the game, unless it was so god aweful. I dislike blanket immunities, in most cases. If there was a way to make it so that multiple firewalls didn't all damage a mob, because after all, once you are on fire, you can't be more on fire.
Yes sir very true. They already have the mechanic. Its called Blade barrier, they should implement it. Hold on I need to call the parents make sure they have not been killed by a DDO player...
binnsr
12-10-2007, 12:08 PM
I would never want something removed from the game, unless it was so god aweful. I dislike blanket immunities, in most cases. If there was a way to make it so that multiple firewalls didn't all damage a mob, because after all, once you are on fire, you can't be more on fire.
you mean like this (http://forums.ddo.com/showthread.php?t=127529)?
Aesop
12-10-2007, 12:10 PM
I think WoF within a certain range of one another should only count as one Wall. so no multiple damage
Aesop
Akhad_Durn
12-10-2007, 01:34 PM
because after all, once you are on fire, you can't be more on fire.
Yes, actually, you can be "more on fire". Temprature does cap out at a point, but to me, the rate at which something increases in temprature is the important point. Temprature is the sum of all sources (i.e. sitting in the sun by a fire is warmer than sitting in the sun alone.). The more sources of heat the more quickly something will heat (cook).
Dane_McArdy
12-10-2007, 01:38 PM
Yes, actually, you can be "more on fire". Temprature does cap out at a point, but to me, the rate at which something increases in temprature is the important point. Temprature is the sum of all sources (i.e. sitting in the sun by a fire is warmer than sitting in the sun alone.). The more sources of heat the more quickly something will heat (cook).
In this case, the damage is coming from the increased temprature. And really, if we are using realworld examples, there gets to be a point where you just die from the temp. Like lava.
It's not a case of you are on fire, and I throw more fire on you of the same kind.
GeneralDiomedes
12-10-2007, 02:10 PM
Since you're the monster guy, and seem to kind of be on the prowl this morning...
Are you guys ever going to fix beholders so A) their anti-magic suppresses spells instead of dispelling them and B) so they can't target their own spell-like abilities into their anti-magic zones?
Wouldn't this be making things excessively easy (due to buffing against eye attacks) unless
A) Anti-magic also suppressed all magic including items
B) All Beholder encounters were redesigned so that additonal monsters were included, preferably with something equally as dangerous
C) Beholder AI was improved so that, for example, 2 Beholders could coordinate their anti-magic and attacks properly
MysticTheurge
12-10-2007, 02:23 PM
Wouldn't this be making things excessively easy (due to buffing against eye attacks)
Only in comparison to the current beholder implementation which is, in fact, excessively overpowered to favor the beholder.
;)
Lorien_the_First_One
12-10-2007, 02:27 PM
I would never want something removed from the game, unless it was so god aweful. I dislike blanket immunities, in most cases. If there was a way to make it so that multiple firewalls didn't all damage a mob, because after all, once you are on fire, you can't be more on fire.
So you are given a choice... run down a hall that is 50cm wide (ie just wide enough for you) that has that has blowtorches pointing at you from the left OR and identical one that has blow torches on both sides. I guarentee that both will hurt but being BBQ'd from both sides will take you down faster. (Assuming of course one first isn't bad enough to destroy you outright as you enter:p). Two heating sources is more damage.
Remember, you aren't actually "on fire" in this case (if you were you would keep taking damage as you leave the fw too)
Dane_McArdy
12-10-2007, 02:28 PM
Only in comparison to the current beholder implementation which is, in fact, excessively overpowered to favor the beholder.
;)
Maybe some of us are on the beholder's side!
MysticTheurge
12-10-2007, 02:34 PM
Stop discussing Wall of Fire in my Beholder thread!
:mad: :mad: :mad:
I'm kidding.... kind of.
(Seriously. Start a new thread. :p)
binnsr
12-10-2007, 02:36 PM
Stop discussing Wall of Fire in my Beholder thread!
Beholders should cast Wall of Fire! (sorry, MT.. couldn't resist)
Mercules
12-10-2007, 02:37 PM
B) All Beholder encounters were redesigned so that additonal monsters were included, preferably with something equally as dangerous
You mean like Mindflayers?:D I hate the room.
MysticTheurge
12-10-2007, 02:39 PM
Beholders should cast Wall of Fire! (sorry, MT.. couldn't resist)
Hey. At least that's moderately on topic. :p
You mean like Mindflayers?:D I hate the room.
Well... technically speaking, mind flayers shouldn't be able to use their spell-like abilities in an anti-magic zone either.
GeneralDiomedes
12-10-2007, 02:41 PM
Only in comparison to the current beholder implementation which is, in fact, excessively overpowered to favor the beholder.
;)
I would rather have something difficult (it's really not that excessive) than depressingly easy. Must we suck all sense of accomplishment from the game? :(
I vote Beholders stay as is until they can be made equally difficult while still following PnP mechanics.
MysticTheurge
12-10-2007, 02:47 PM
I would rather have something difficult (it's really not that excessive) than depressingly easy. Must we suck all sense of accomplishment from the game? :(
:confused:
I don't see how the changes above would make Beholders "depressingly easy."
The only difference would be that they wouldn't be able to a) wipe your buffs or b) hit you with rays while your buffs were suppressed.
Which is exactly how beholders are supposed to work. (Well, except that they should also have to roll ranged touch attacks to even hit you with rays in the first place.) It's not going to make them "depressingly easy" it's going to make them exactly the amount of challenge they're supposed to be.
Mad_Bombardier
12-10-2007, 02:47 PM
Wouldn't this be making things excessively easy (due to buffing against eye attacks) unless
A) Anti-magic also suppressed all magic including items
B) All Beholder encounters were redesigned so that additonal monsters were included, preferably with something equally as dangerousI vote A and B. Make sure the Beholder's minions all have DR bypassed by magic. Then the Beholder truly plays the "eye tyrant" and stands there with antimagic eye suppressing player magic as his minions beat you down. :eek: :D
Aesop
12-10-2007, 02:54 PM
I vote A and B. Make sure the Beholder's minions all have DR bypassed by magic. Then the Beholder truly plays the "eye tyrant" and stands there with antimagic eye suppressing player magic as his minions beat you down. :eek: :D
right Monks all the way against the Beholder I guess :D
Aesop
Dane_McArdy
12-10-2007, 03:04 PM
/Dane dances around singing:
FIREWALL! FIREWALL! FIREWALL!
GeneralDiomedes
12-10-2007, 04:32 PM
:confused:
I don't see how the changes above would make Beholders "depressingly easy."
The only difference would be that they wouldn't be able to a) wipe your buffs or b) hit you with rays while your buffs were suppressed.
Which is exactly how beholders are supposed to work. (Well, except that they should also have to roll ranged touch attacks to even hit you with rays in the first place.) It's not going to make them "depressingly easy" it's going to make them exactly the amount of challenge they're supposed to be.
Single Beholder seems really easy. I mean, I can't even imagine how someone could die with access to buffs. Deathward, gobs of HP from temporary HP, Haste to dodge the rays, greater heroism, etc. .. they would probably have to add Dispel Magic to it's arsenal.
Lorien_the_First_One
12-10-2007, 04:49 PM
Stop discussing Wall of Fire in my Beholder thread!
Sorry, I distract easy :p A beholder feebleminded me once and I never recovered.
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