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Azraelshadow
11-19-2007, 02:55 PM
Playing since beta. and Pnp when I was younger.

I don't see why the following spells haven't been added.

Levitate I suppose with the reaver raid this being personal only would have to apply, but not sure why it can't be added. The newness of the raid is over.
Malison spells (SR reducers)
SPell penetraters that blow through protective shieldings. i.e. Breach spells
Mirror Image? maybe too difficult
contingency?
Darkness
continual light ( would counter effects from mists, and other blinding spells not associated with blindness or power word blind)

crushing hand spells (cause they look cool)

Protection from weapons (missles)(melee)(magical)

Spell resistance buffer for mage's

Higher level immunity to element spell to repay for reducing the protection spell to its current rarely used state.

Other wall spells

Major globe of invuln that actually follows you around.

more lvl 5 spells period. theres just bland choices there.. how about some meteor storms or something.


Anyway no biggie, Love the game, thanks for reading this

DSL
11-19-2007, 04:28 PM
Playing since beta. and Pnp when I was younger.

I don't see why the following spells haven't been added.

Levitate I suppose with the reaver raid this being personal only would have to apply, but not sure why it can't be added. The newness of the raid is over.
Malison spells (SR reducers) -with the various means to boost effective caster level against SR, is this really necessary?
SPell penetraters that blow through protective shieldings. i.e. Breach spells -I'm not sure what you mean by this...could you elaborate?
Mirror Image? maybe too difficult -this would be cool, but probably would create too much visual noise
contingency? -this might be very useful, despite (presumably) having to resort to a short pre-set list of possible triggers
Darkness -they have deliberately avoided light/darkness spells, presumably over visual effect issues.
continual light ( would counter effects from mists, and other blinding spells not associated with blindness or power word blind) -see above, though perhaps "Gust of Wind" might be nice to clear away all those annoying cloud spells

crushing hand spells (cause they look cool) -this would be sweet... all the Bigby's hand spells could be useful: Interposing Hand, Forceful hand, Crushing Hand.... though Clenched fist might be problematic as it would have to create a seperate entity, but it could me treated much like a Flaming Sphere, except that technically they should all be targettable entitties (as they can be destroyed through damage)
Protection from weapons (missles)(melee)(magical) -the basic Protection from Arrows spell would be useful at low-mid levels, but not so much at higher levels. Perhaps spell-based versions of Axeblock, Spearblock and Hammerblock would be better

Spell resistance buffer for mage's -actually, Spell Turning would be cool

Higher level immunity to element spell to repay for reducing the protection spell to its current rarely used state.
they brought the protection spells in line with PnP, but while 3-pt resists are sufficient for most purposes, considering how in some unusual cases we do see energy attacks well over what should be the norm for PnP, some more potent option might be a good idea
Other wall spells -this seems to be a coding issue, in that they have problems creating fixed solid objects on the fly. That is, essentially generating new terrain features from spells causes problems.

Major globe of invuln that actually follows you around. -they are keeping this in line with PnP, but it does seem less useful here in DDO, for various reasons...

more lvl 5 spells period. theres just bland choices there.. how about some meteor storms or something.


Anyway no biggie, Love the game, thanks for reading this


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