View Full Version : Starting fresh. Again.
Cowdenicus
11-19-2007, 01:27 PM
So I started a new character on the last server I have yet to be a part of. Thelanis.
I wanted a challenge and lord did I find one. I started playing Perma death and let me tell you all, finding gear for this guy is insanely difficult.
I remember when I started a long time ago (on my cleric) it seemed like collectables were alot more common. As I am not twinking this guy in any way shape or form, I have found the collectables to be invaluable, the problem is, they are a bit rare.
I remember a long time ago they used to be fairly common especially on kobold corpses. Not so much the case now.
I find I am soloing alot and continuously running the "Steal the Healin Elixer" quest just because of the simple fact it has a whopping 6 collectables in it.
Is it just me or are these collectables pretty rare now.
I tell you it is pretty darn hard to get a little ahead now (even if I am in the lower levels).
Cowdenicus
11-19-2007, 01:32 PM
As a side note the only reason I even mention this is because increasing collectables in the lower levels (harbor and maybe marketplace) is it is not going to really effect the game much for alot of your long term gamers, generally unless we are permadeathing or whatever we ignore them, while it could be a somewhat significant boost to newer/lowbie players.
Just my thoughts and would love to hear a response from the community.
Yvonne_Blacksword
11-19-2007, 01:35 PM
:)
Good luck!
If your experience is anyting like mine, you are gonna need it..
lol
I wish you better luck than I have received...
Is that twinking?
trptim
11-19-2007, 01:38 PM
With the introduction of the collectible bags, I have started collecting again.
I haven't done many of the low level quests, but I did cap out the slayer in WW, and would usually find a collectible every 2-3 groups of kobolds, with the occassional mulitple in a single group.
Aesop
11-19-2007, 01:39 PM
I seem to find Collectalbes a lot
at least low level ones.
I had a stack of 40 Icons of Khyber on my Archer and an over flow stack of the Beads totallin over 110 beads at one point... it got silly
I kinda wish there were more useful rewards for the non Weapon dropping collectors though
Aesop
btw Cow I have a level 2 Pally on Thel if ya need a friend :) ... I just don't remember her name right now... Funny thing is I just ran through WW with her... Oh well I'll look it up later
Aesop
Deragoth
11-19-2007, 01:44 PM
You have to use your diplomacy skill on the mobs just before you kill them. That's a sure-fire way to land the best collectibles. I have a friend who does this all the time and it works really well.
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j/k :D I couldn't resist.
Aesop
11-19-2007, 02:17 PM
oh yeah level 2 (almost 3 ) Paladin Xuan Shine... thus far not really twinked ... I did manage to sell a couple of early finds and bought myself a cheap set of +2 FP and I got lucky and got a Lesser Rept Bane Heavy Mace... that's about it thus far.
Aesop
JayDubya
11-19-2007, 02:21 PM
Ah, Permadeath. Definitely the best/most fun way to play the quests all the way up to Stormcleave/Gwylan's Stand. After that.... well, I usually get whacked in those quests, so I have to start over :)
Good luck!
Raithe
11-19-2007, 02:30 PM
I find I am soloing alot and continuously running the "Steal the Healin Elixer" quest just because of the simple fact it has a whopping 6 collectables in it.
Forgive my ignorance, but I thought the permadeath playstyle was about making DDO work more like Pen and Paper: no twinking, no getting up from being dead without a Raise Dead spell, etc.
Isn't continually running quests that you know everything about and obtaining resources from the same source over and over a much bigger problem than even twinking? It is for me, and I don't play permadeath...
Arianrhod
11-19-2007, 04:03 PM
Forgive my ignorance, but I thought the permadeath playstyle was about making DDO work more like Pen and Paper: no twinking, no getting up from being dead without a Raise Dead spell, etc.
Isn't continually running quests that you know everything about and obtaining resources from the same source over and over a much bigger problem than even twinking? It is for me, and I don't play permadeath...
Well, in P&P if your character needed money/equipment, you could get a job, or set up shop using your craft/profession skills. Running easy quests over & over for little reward is about as close as you can get to doing the same thing in DDO ;)
GHOSTRYDER
11-19-2007, 04:09 PM
Well, in P&P if your character needed money/equipment, you could get a job, or set up shop using your craft/profession skills. Running easy quests over & over for little reward is about as close as you can get to doing the same thing in DDO ;)
very true, even feels like a job sometimes
Cowdenicus
11-19-2007, 04:48 PM
Well, in P&P if your character needed money/equipment, you could get a job, or set up shop using your craft/profession skills. Running easy quests over & over for little reward is about as close as you can get to doing the same thing in DDO ;)
Also as a side note, I made sure to do it in a quest with no chests. It was one of my qualifiers.
Kylggar
11-20-2007, 11:49 AM
I agree...the collectibles seem a little light of late! A few weeks ago 5 of my guildies and I just moved over to Thelanis to start a new group to run on fridays, no buying plat no transfer items down, it feels like the first group we ran. I have been picking up EVERY collectible I find, and would agree that the rewards are minor however "everything sells" We just got to 5th lvl this past friday and had enough plat to buy +3FP and a +1 Pure Good Dwarven axe on the auction, cost me everything I had. I only had enough because of all the scrolls, masterwork items and arrow/bolts I had from collectibles that I turned in. Maybe Im wrong, but maybe it seemed like there was more ("too many") because they seemed worthless. I never picked them up before. Since I didn't think about collectibles until after the Wevecrest quests I took 2 gem bags , this has made collecting collectible a pain, does any one know where I can buy one?
BTW Id like to know more about this permadeath thing Iv been hearing about, and never looked into
GeneralDiomedes
11-20-2007, 11:55 AM
Forgive my ignorance, but I thought the permadeath playstyle was about making DDO work more like Pen and Paper: no twinking, no getting up from being dead without a Raise Dead spell, etc.
Isn't continually running quests that you know everything about and obtaining resources from the same source over and over a much bigger problem than even twinking? It is for me, and I don't play permadeath...
Actually permadeath is more about continually tweaking your ruleset so you can't actually succeed.
If someone makes high level and uses the auction house, you must ban the auction house.
If someone makes high level and uses the brokers, you must ban the brokers.
If someone makes high level and uses raise dead scrolls, you must ban scroll purchase.
If someone makes high level and uses cure wands, you must ban cure wand purchase.
If someone makes high level and twinks, you must ban twinking.
If someone makes high level and farms quests for XP, you must ban repeating quests.
If you die and someone raises you, you implement a policy of refusing a raise unless you 'earned' it.
If someone reaches high level because they know the quests really well, then you must ban all discussion of what's coming up in the quest.
If somehow you are still succeeding after all this .. then you must run suicide missions until you die.
:D
Arianrhod
11-20-2007, 12:34 PM
Since I didn't think about collectibles until after the Wevecrest quests I took 2 gem bags , this has made collecting collectible a pain, does any one know where I can buy one?
Only place I've seen collectible bags for sale is at Erstwhile Emporium in House Phiarlan, where you can get the medium bag for 90,000 gp - bit pricey for someone using collectibles as a way to make money ;)
Dirac
11-20-2007, 12:56 PM
Every time I consider permadeath, I remind myself of the ladder bug, and when the kobold shaman scortching ray'd me to death when I got stuck on the ladder coming out of the water in ww. No flippin' way.
Mad_Bombardier
11-20-2007, 01:01 PM
Only place I've seen collectible bags for sale is at Erstwhile Emporium in House Phiarlan, where you can get the medium bag for 90,000 gp - bit pricey for someone using collectibles as a way to make money ;)And the general vendor in Empty Handed in House Jorasco. The base price is 75,000 gp (modified by haggle, or lack thereof ;)).
Mercules
11-20-2007, 04:45 PM
Every time I consider permadeath, I remind myself of the ladder bug, and when the kobold shaman scortching ray'd me to death when I got stuck on the ladder coming out of the water in ww. No flippin' way.
Certain bugs are often excluded when they cause deaths. For example, the falling bug where a mob would fall on you and do a triple hit for obscene amounts of damage.
GeneralDiomedes
11-20-2007, 06:13 PM
Certain bugs are often excluded when they cause deaths. For example, the falling bug where a mob would fall on you and do a triple hit for obscene amounts of damage.
This one wouldn't be because it can be overcome with tactics (proper buffing, dropping into the water as soon as you get aggro) and player skill (knowing how to keep moving up the ladder). Also, you know exactly when and where it is going to happen.
Actually permadeath is more about continually tweaking your ruleset so you can't actually succeed.
If someone makes high level and uses the auction house, you must ban the auction house.
If someone makes high level and uses the brokers, you must ban the brokers.
If someone makes high level and uses raise dead scrolls, you must ban scroll purchase.
If someone makes high level and uses cure wands, you must ban cure wand purchase.
If someone makes high level and twinks, you must ban twinking.
If someone makes high level and farms quests for XP, you must ban repeating quests.
If you die and someone raises you, you implement a policy of refusing a raise unless you 'earned' it.
If someone reaches high level because they know the quests really well, then you must ban all discussion of what's coming up in the quest.
If somehow you are still succeed after all this .. then you must run suicide missions until you die.
:D
:pLOL:p
As a side note the only reason I even mention this is because increasing collectables in the lower levels (harbor and maybe marketplace) is it is not going to really effect the game much for alot of your long term gamers, generally unless we are permadeathing or whatever we ignore them, while it could be a somewhat significant boost to newer/lowbie players.
Just my thoughts and would love to hear a response from the community.
I stop collecting sets of 3 around level four, sets of 2's around level 9, and I still collect rares on my almost capped character. And I won't really go out of my way for a collectable after level 7.
I must say the collectable bags have been a boon for PD play for me.:D
And what is this about increasing collectables? Did I miss a rumor some where?
Did not see anything in the Weekly Development Activities .
parvo
11-21-2007, 08:09 AM
Actually permadeath is more about continually tweaking your ruleset so you can't actually succeed.
If someone makes high level and uses the auction house, you must ban the auction house.
If someone makes high level and uses the brokers, you must ban the brokers.
If someone makes high level and uses raise dead scrolls, you must ban scroll purchase.
If someone makes high level and uses cure wands, you must ban cure wand purchase.
If someone makes high level and twinks, you must ban twinking.
If someone makes high level and farms quests for XP, you must ban repeating quests.
If you die and someone raises you, you implement a policy of refusing a raise unless you 'earned' it.
If someone reaches high level because they know the quests really well, then you must ban all discussion of what's coming up in the quest.
If somehow you are still succeeding after all this .. then you must run suicide missions until you die.
:D
For some, PD is an adventure of discovery. Character advancement is an accomplishment, not an exercise. In normal play, there is an inevitable victory that requires nothing more than time. Why play PD the same way? I've said it many times; If you are playing PD in a way where there is no risk of loss, you're not playing PD, you're playing PL.
parvo
11-21-2007, 08:11 AM
So I started a new character on the last server I have yet to be a part of. Thelanis.
I wanted a challenge and lord did I find one. I started playing Perma death and let me tell you all, finding gear for this guy is insanely difficult.
I remember when I started a long time ago (on my cleric) it seemed like collectables were alot more common. As I am not twinking this guy in any way shape or form, I have found the collectables to be invaluable, the problem is, they are a bit rare.
I remember a long time ago they used to be fairly common especially on kobold corpses. Not so much the case now.
I find I am soloing alot and continuously running the "Steal the Healin Elixer" quest just because of the simple fact it has a whopping 6 collectables in it.
Is it just me or are these collectables pretty rare now.
I tell you it is pretty darn hard to get a little ahead now (even if I am in the lower levels).
Cow,
There's no reason to solo your way through PD play. The Sublime of Thelanis is the oldest, most established PD guild in DDO. You should look them up.
parvo
11-21-2007, 08:24 AM
Forgive my ignorance, but I thought the permadeath playstyle was about making DDO work more like Pen and Paper: no twinking, no getting up from being dead without a Raise Dead spell, etc.
Isn't continually running quests that you know everything about and obtaining resources from the same source over and over a much bigger problem than even twinking? It is for me, and I don't play permadeath...
Essentially all Permadeath means is if you die, your dead. Tous, and GD can correct me if I'm wrong here; Sublime of Thelanis is more purist PD play, not based on PnP. Extreme Explorers includes some PnP elements but was really created to increase the challenge. Mortal Voyage was created to have and environment similar to classic PnP campaigns. Personally, I don't like the whole re-running thing. I play PD to get away from the grind not just do it at a lower level. If I want to farm I'll beat my sword into a plow.
GeneralDiomedes
11-21-2007, 03:42 PM
For some, PD is an adventure of discovery. Character advancement is an accomplishment, not an exercise. In normal play, there is an inevitable victory that requires nothing more than time. Why play PD the same way? I've said it many times; If you are playing PD in a way where there is no risk of loss, you're not playing PD, you're playing PL.
I really don't think it's possible to play PD without risk under any ruleset.
What matters most of all is quest choice.
maddmatt70
11-21-2007, 04:02 PM
Considering that permadeathers of all stripes have been at it for over 2 years now and not achieved any significant milestones (max favor, 1750 favor, any raid, capped XP), I think your assertion that you can play PD under any ruleset without risk is false.
Maybe you have the wrong people playing permadeath... The easiest way and I think most successful way to do it is if a group of guildies or people that know each others playing styles really well make new characters on another server. They will obviously not be twinked which is the primary requirements of permadeath. If these are guys who are knowledgable experienced players who make the right builds, are quality healers, and only run with each other - that group will be the most successful permadeathers I would argue.
GeneralDiomedes
11-21-2007, 04:26 PM
Maybe you have the wrong people playing permadeath... The easiest way and I think most successful way to do it is if a group of guildies or people that know each others playing styles really well make new characters on another server. They will obviously not be twinked which is the primary requirements of permadeath. If these are guys who are knowledgable experienced players who make the right builds, are quality healers, and only run with each other - that group will be the most successful permadeathers I would argue.
Most veteran permadeathers actually die soloing or duoing.
So you are right, one of the biggest problems with permadeath is that there aren't enough people on at all times so you end up running things undermanned and get into trouble. That has nothing to do with player skill.. and why PD guilds are always trying to attract attention .. so that the guild population is large enough so you aren't forced to one- two- or three-man quests. Also, nobody is forced to play a certain build .. so you make due with whomever is on at the time. If you have 4 barbarians and a rogue, so be it.
And the most important (and most difficult) ingredient is vigilance. Even the best players can have their moments where they stop thinking for a second. Maybe they just forgot about a certain buff or piece of equipment, or didn't prep the right spell that one time. That's what makes PD so hard .. all it takes is one judgement lapse over many months of playing to end your career.
maddmatt70
11-21-2007, 04:56 PM
Most veteran permadeathers actually die soloing or duoing.
Maybe they just forgot about a certain buff or piece of equipment, or didn't prep the right spell that one time. That's what makes PD so hard .. all it takes is one judgement lapse over many months of playing to end your career.
That is what I mean about quality healing. You need fast twitch healers who take significant umbrage at somebody even having a tick of damage - they are anal in a sense and frighting in another. Healing is and will always be the most undervalued aspect of this game in that it can often overcome other lapses/mistakes/poor strategies more so then any other part of the game.....
parvo
11-21-2007, 05:49 PM
>>Originally Posted by GeneralDiomedes
Considering that permadeathers of all stripes have been at it for over 2 years now and not achieved any significant milestones (max favor, 1750 favor, any raid, capped XP), I think your assertion that you can play PD under any ruleset without risk is false.<<
You know there are plenty of players who could cap if all we wanted to grind easy quests for XP. Most PD players just don't play that way. It woudn't make sense. It's boring and most people play PD for a challenge. Players who like to grind are more attracted to "normal" play, where all they have to do is put in enough time.
maddmatt70
11-21-2007, 06:05 PM
>>Originally Posted by GeneralDiomedes
Considering that permadeathers of all stripes have been at it for over 2 years now and not achieved any significant milestones (max favor, 1750 favor, any raid, capped XP), I think your assertion that you can play PD under any ruleset without risk is false.<<
You know there are plenty of players who could cap if all we wanted to grind easy quests for XP. Most PD players just don't play that way. It woudn't make sense. It's boring and most people play PD for a challenge. Players who like to grind are more attracted to "normal" play, where all they have to do is put in enough time.
Bah I disagree with several of your assertions. I think that some groups of players out there could do the challenging quests repeatedly and not die - you do not understand the non permadeath playing population as well as you think.. As I have argued in several different contexts and places in these forums, etc. there are alot of talented players out there and underestimating them is well short sighted.. Secondly, a significant % of the population likes challenges - they did the dragon raid on elite before the loot changes, scales run on elite, the abbot raid before the changes even though the loot sucks - the reason is the challenge and excitement of it. Finally, permadeath is not very attractive to most people not because they dislike the challenge or love the grind, but because they do not want to artificially handcuff themselves with permadeath rules and delete characters that they put the time and energy into in a whim..
GeneralDiomedes
11-21-2007, 07:54 PM
That is what I mean about quality healing. You need fast twitch healers who take significant umbrage at somebody even having a tick of damage - they are anal in a sense and frighting in another. Healing is and will always be the most undervalued aspect of this game in that it can often overcome other lapses/mistakes/poor strategies more so then any other part of the game.....
What if you are duoing with two characters who can only heal with wands? What if you can self heal but you get a little overconfident soloing? Look, I know what you are insinuating with this, and basically you didn't really read what I said.
We have some _very_ good clerics but they aren't on all the time. Are we just supposed to run around checking the brokers to pass the time?
As for the uberness of the general DDO population .. go ask the folks who first beat the Abbot on Risia, or first solo'd something significant on Elite how much XP debt they racked up doing so. The fact is there are many quests in this game which are very difficult to figure out. Once you figure them out, sure, you are uber.
parvo
11-22-2007, 02:35 AM
Bah I disagree with several of your assertions. I think that some groups of players out there could do the challenging quests repeatedly and not die - you do not understand the non permadeath playing population as well as you think.. As I have argued in several different contexts and places in these forums, etc. there are alot of talented players out there and underestimating them is well short sighted.. Secondly, a significant % of the population likes challenges - they did the dragon raid on elite before the loot changes, scales run on elite, the abbot raid before the changes even though the loot sucks - the reason is the challenge and excitement of it. Finally, permadeath is not very attractive to most people not because they dislike the challenge or love the grind, but because they do not want to artificially handcuff themselves with permadeath rules and delete characters that they put the time and energy into in a whim..
I don't think we dissagree all that much. I also know a lot of good players outside of PD play. My assertion was simply that if someone has the desire to grind easy quests for XP, they could cap a character in PD play. But very few are all that interested in the cap. For me, Permadeath is about the journey, not the destination.
parvo
11-22-2007, 02:46 AM
Most veteran permadeathers actually die soloing or duoing.
So you are right, one of the biggest problems with permadeath is that there aren't enough people on at all times so you end up running things undermanned and get into trouble. That has nothing to do with player skill.. and why PD guilds are always trying to attract attention .. so that the guild population is large enough so you aren't forced to one- two- or three-man quests. Also, nobody is forced to play a certain build .. so you make due with whomever is on at the time. If you have 4 barbarians and a rogue, so be it.
And the most important (and most difficult) ingredient is vigilance. Even the best players can have their moments where they stop thinking for a second. Maybe they just forgot about a certain buff or piece of equipment, or didn't prep the right spell that one time. That's what makes PD so hard .. all it takes is one judgement lapse over many months of playing to end your career.
After playing in Sublime and Extreme Explorers I understand this well. I've seen lots of characters die from soloing and lost many of mine that way. I'm obvioulsy not ashamed to recruit and I make it priority one in Mortal Voyage. I want Mortal Voyage to be large and active. Among the many other reasons, there is a much better chance of succeeding at higher level play if a PD guild is active. And even though MV has a tough rule set, I believe we will achieve.
parvo
11-22-2007, 03:13 AM
That is what I mean about quality healing. You need fast twitch healers who take significant umbrage at somebody even having a tick of damage - they are anal in a sense and frighting in another. Healing is and will always be the most undervalued aspect of this game in that it can often overcome other lapses/mistakes/poor strategies more so then any other part of the game.....
In my opinion, the most undervalued attribute of DDO is the ability to not take damage through character build, tactical play and teamwork. The most overvalued is healing. It's pretty obvious how overvalued healing is when I log my pure Cleric and get blind invites before my hot bars can even load. DDO's worst design descision was allowing cheap unlimited healing via wands, potions and scrolls. Not only does it allow players to blow through limited content in very short time (and canceling their sub shortly after), it leads to many players knowing nothing but Zerg and Heal tactics without ever noticing the incredible breadth of character abilities (DDO's strongest feature).
maddmatt70
11-22-2007, 12:35 PM
In my opinion, the most undervalued attribute of DDO is the ability to not take damage through character build, tactical play and teamwork. The most overvalued is healing. It's pretty obvious how overvalued healing is when I log my pure Cleric and get blind invites before my hot bars can even load. DDO's worst design descision was allowing cheap unlimited healing via wands, potions and scrolls. Not only does it allow players to blow through limited content in very short time (and canceling their sub shortly after), it leads to many players knowing nothing but Zerg and Heal tactics without ever noticing the incredible breadth of character abilities (DDO's strongest feature).
so your saying there is little difference between a bad cleric and a good one because of the unlimited healing? What of metamagics as well?
Teamwork there is plenty of. I think you have been guilty of playing low level dungeons with twinked out people who have done those dungeons many many times. Eventually the tricks for a dungeon is learned so the strategies are understood this is true of even the higher level, but even when pugging at high levels people employ strategies.. I don't disagree with you regarding the scrolls, wands, and mana pots which should be nerfed and I think in general healing is overpowered, but quality of a cleric makes the biggest difference in a group at high end content (the amount of twinking arguable makes a bigger difference at low end)....
CSFurious
11-22-2007, 03:55 PM
i collect them & i am in the harbor right now with my new rogue/fighter
parvo
11-22-2007, 08:19 PM
so your saying there is little difference between a bad cleric and a good one because of the unlimited healing? What of metamagics as well?
Teamwork there is plenty of. I think you have been guilty of playing low level dungeons with twinked out people who have done those dungeons many many times. Eventually the tricks for a dungeon is learned so the strategies are understood this is true of even the higher level, but even when pugging at high levels people employ strategies.. I don't disagree with you regarding the scrolls, wands, and mana pots which should be nerfed and I think in general healing is overpowered, but quality of a cleric makes the biggest difference in a group at high end content (the amount of twinking arguable makes a bigger difference at low end)....
Again, we don't disagree. I know the value of a good healer. It's the first class I play in any MMO. But it can be a boring and vulnerable character, not well suited to PD play. Most of the high level PD characters did most of their advancement without one.
Kylggar
11-25-2007, 02:51 PM
I have been reading a lot about perma death guilds, and I want to get involved. Can anyone help me? Iv played ALOT of PnP and have been playing DDO since May 06. Please let me know when and where and by which rules, so I can start a new toon and play. I play with a small guild and do a lot of PUGin I try to be self-sufficient and a team player. I’m interested in maybe getting into a set group/time. post or send me a PM
Missing_Minds
11-25-2007, 06:02 PM
Cow, in answer to your actual question that wasn't Perma death related, I've never stopped collecting. The drop rate is the same now as it was then. aka Never enough and never what you want. :)
parvo
11-26-2007, 10:09 PM
As a side note the only reason I even mention this is because increasing collectables in the lower levels (harbor and maybe marketplace) is it is not going to really effect the game much for alot of your long term gamers, generally unless we are permadeathing or whatever we ignore them, while it could be a somewhat significant boost to newer/lowbie players.
Just my thoughts and would love to hear a response from the community.
Not sure what rule set you are using to PD, but I think the problem you're having has a lot more to do with soloing than collectibles. I'd be interested not only in your rule set, but your character build plan. Again, unless you are intent on soloing, no reason you have to play PD that way.
Cowdenicus
11-26-2007, 10:28 PM
Not sure what rule set you are using to PD, but I think the problem you're having has a lot more to do with soloing than collectibles. I'd be interested not only in your rule set, but your character build plan. Again, unless you are intent on soloing, no reason you have to play PD that way.
My character build is a dragonmarked halfling str based ranger.
What do you mean by rule set?
parvo
11-26-2007, 10:40 PM
My character build is a dragonmarked halfling str based ranger.
What do you mean by rule set?
Permadeath can be played in different ways. I'm curious how you created a challenging environment for yourself. Obviously, you don't twink, but will you use the Auctions, Brokers, Vendors? Recall for mana/hp? If you're incap and stable solo? What I'm even more interested in is your philosophy. Do you PD just because of the challenge or is there more to it?
Cowdenicus
11-26-2007, 10:45 PM
Permadeath can be played in different ways. I'm curious how you created a challenging environment for yourself. Obviously, you don't twink, but will you use the Auctions, Brokers, Vendors? Recall for mana/hp? If you're incap and stable solo? What I'm even more interested in is your philosophy. Do you PD just because of the challenge or is there more to it?
I use all tools available in game, just on a fresh new server.
That being said, my only nice item I have got so far was a +2 chain shirt, and from a collectible turn in I got a +1 sword (a 2d4 onename is beyond me right now) of lesser reptilian bane.
I dont recall as is anymore but no I wouldnt recall. I have yet to go incap (in large part thanks to my dragonmark) so that has not been an issue yet, although my thought on the matter is incap does not equal death.
I permadeath for a new challenge, it is something fun to do and it makes me alot more cautious. I have beaten just about every quest in game.. so I am just looking for something to do every once in a while. A couple nights a week to slow things down and enjoy the game once more.
maddmatt70
11-26-2007, 11:24 PM
Permadeath can be played in different ways. I'm curious how you created a challenging environment for yourself. Obviously, you don't twink, but will you use the Auctions, Brokers, Vendors? Recall for mana/hp? If you're incap and stable solo? What I'm even more interested in is your philosophy. Do you PD just because of the challenge or is there more to it?
How about he is on a new server, just playing the game, and not twinking or accepting gifts from strangers. How gimped do you have to be to play what you are considering permadeath? lol. A few guildies, buddies of mine , and me are on a new server doing the same thing. We try not to die and I don't think anyone has yet, but we are still lowbies so what of it. We are just playing the game...
parvo
11-27-2007, 08:04 AM
How about he is on a new server, just playing the game, and not twinking or accepting gifts from strangers. How gimped do you have to be to play what you are considering permadeath? lol. A few guildies, buddies of mine , and me are on a new server doing the same thing. We try not to die and I don't think anyone has yet, but we are still lowbies so what of it. We are just playing the game...
There was no offense intended in my question. I'm curious because I've played under three different sets of PD rules. There are different ways of creating challenge and it is also interesting to see that Cow wanted to slow the game down a bit. That's what I was getting at.
As far as equipment goes, that lesser lizard bane can carry you pretty far in the lowbie game. That's not a bad foothold at all.
Cowdenicus
11-27-2007, 09:06 AM
There was no offense intended in my question. I'm curious because I've played under three different sets of PD rules. There are different ways of creating challenge and it is also interesting to see that Cow wanted to slow the game down a bit. That's what I was getting at.
As far as equipment goes, that lesser lizard bane can carry you pretty far in the lowbie game. That's not a bad foothold at all.
yeah it is a falchion, which is strange since it is a 2handed weapon for my halfling....
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