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View Full Version : Superior Devotion. /rant on.



Cowdenicus
11-16-2007, 02:14 PM
My cleric has pulled too many Superior combustion 7, and the such but has yet to see a SINGLE Superior Devotion 7 item.

I can understand why Superior Potency 7 might not be in game yet (ML14 or better) but there is no reason why Superior Devotion 7 items should not be in game.

As a person who uses alot of cure mass spells it sure would be nice to have a superior devotion 7 item in game...

That being said, Why is it I can find Superior fire lore and acid lore and cold lore (or whatever) on a million different items in game yet Superior Healing lore is relegated to all of about 5 items in game (2 or 3 of them raid items) and Superior Arcane Lore (you know what a cleric might use since blade barrier and cometfall and searing light and all that dont have their own lore types) is on only like 2 items in game (generally raid items.

I might be slightly off on my numbers but the point is the same.......

I am sick of pulling sacred shields as a cleric and would really really like to see some loot that would benefit me. You know like superior potency 6 items or superior devotion 7 items or heck a superior arcane lore item.

Makdar
11-16-2007, 02:17 PM
Agreed

llevenbaxx
11-16-2007, 02:39 PM
Yup same here. I only recall pulling one devotion item in that last year. A greater devotion IV helm... sweet. Have superior combustion VII items on all 3 caster types and have sold 1-3 to the vendors.

PS I dont need anymore Spell Penetration VII items either;)

Cowdenicus
11-16-2007, 02:41 PM
Yup same here. I only recall pulling one devotion item in that last year. A greater devotion IV helm... sweet. Have superior combustion VII items on all 3 caster types and have sold 1-3 to the vendors.

PS I dont need anymore Spell Penetration VII items either;)

Dont even get me started on spell pen items.

llevenbaxx
11-16-2007, 02:45 PM
Dont even get me started on spell pen items.

I know I know, have so many **** scepters laying around I sat on one the other day... it wasnt good...

Kiwi
11-16-2007, 02:48 PM
/agrees with OP

Aspenor
11-16-2007, 02:51 PM
I might be slightly off on my numbers but the point is the same.......


Not sure about your numbers but I've never heard of Superior Arcane Lore :p Greater, sure.

Dane_McArdy
11-16-2007, 02:54 PM
I know I know, have so many **** scepters laying around I sat on one the other day... it wasnt good...

They make a potion for that.

Perceval418
11-16-2007, 02:55 PM
/agreed

At least regarding Superior Devotion VII and Superior Healing Lore. When i first made a cleric i didnt understand why i couldnt find any lore scepters for my healing spells. Then i looked and looked, theres not even scepters to help with light spells.

As for Superior Arcane Lore, i have no problem with that being rare considering the wide use all classes get from it. Same with Superior Potency items. Greater Potency VI is fairly common though.

ArkoHighStar
11-16-2007, 02:56 PM
I have pulled 2 superior devotion 6 one handers, plus a few superior devotion 5 and 4 items. I have never seen superior arcane lore, greater arcane lore exists on 2 raid items only as far as I know.

Cowdenicus
11-16-2007, 02:58 PM
I have pulled 2 superior devotion 6 one handers, plus a few superior devotion 5 and 4 items. I have never seen superior arcane lore, greater arcane lore exists on 2 raid items only as far as I know.

aye I personally have 2 superior devotion 6 items....

Thats not really the point, if I can pull superior combustion 7 items (no joke I have pulled over 10 of them) I should be able to see or hear of a superior devotion 7 item.

ArkoHighStar
11-16-2007, 03:01 PM
aye I personally have 2 superior devotion 6 items....

Thats not really the point, if I can pull superior combustion 7 items (no joke I have pulled over 10 of them) I should be able to see or hear of a superior devotion 7 item.

I haved pulled quite a few as well, usually on my caster. The cleric loot table seems to be light on potency type items and tends to give out more shields, maces and armor than it should

ArkoHighStar
11-16-2007, 03:03 PM
/agreed

At least regarding Superior Devotion VII and Superior Healing Lore. When i first made a cleric i didnt understand why i couldnt find any lore scepters for my healing spells. Then i looked and looked, theres not even scepters to help with light spells.

As for Superior Arcane Lore, i have no problem with that being rare considering the wide use all classes get from it. Same with Superior Potency items. Greater Potency VI is fairly common though.

my cleric usually dual wields superior devotion 6 in the off hand and a greater potency 6 or superior potency 5 item in the main hand, maximized cometfall with greater potency is fun:D

Prinstoni
11-16-2007, 03:12 PM
Because if Superior healing Lore and Superior Devotion VII items dropped, then there would be no use for the crappy raid loot items that have Devotion VI, Lesser Devotion, etc. Also, the devs don't want us to heal more efficiently. It takes away from plat farming and time sinks to get plat for wands, scrolls, pots, etc. We couldn't have that now could we...

Clerics get blahed with grabage and bent over all the time... sad...really sad. :mad:

Missing_Minds
11-16-2007, 03:55 PM
So pull yourself a superior repair lore item that has devotion on it. It will make your cure spell crit. Given how rare repair lore/devotion combo items are, I doubt they'll ever fix this bug.

Now, as to why you haven't seen any sup dev 7 items. Simple. That is probably a lvl 16 item and as such probably isn't a default in the tables yet. now yes, RR should allow them to drop, but you know how loot tables are.

Mercules
11-16-2007, 04:02 PM
I haved pulled quite a few as well, usually on my caster. The cleric loot table seems to be light on potency type items and tends to give out more shields, maces and armor than it should

Maybe they are hints? :D

Rowanheal
11-16-2007, 04:18 PM
Ok, I could use some lessons... I have an idea but... ok

So I am still using my invaders scepter... I have a dev 6 in the bank... but I have never switched them out... am I terrible... have I been a bad cleric...

Someone tell me how all this works again... I can never keep it straight in my head.

See ya in Stormreach,

-R

Staedtler
11-16-2007, 04:31 PM
Ok, I could use some lessons... I have an idea but... ok

So I am still using my invaders scepter... I have a dev 6 in the bank... but I have never switched them out... am I terrible... have I been a bad cleric...

Someone tell me how all this works again... I can never keep it straight in my head.

See ya in Stormreach,

-R

Potency and arcane lore work for all spells, including healing spells.

The invaders scepter has Gtr Dev 5 and Gtr Heal Lore. You'd be better off with Gtr Pot 6 (usually a few on the AH) and Gtr Arc Lore (blue dragon armor, Greenblade, Skiver). By boosting your sixth level spells you'll be able to boost Heal, Harm, Cometfall and Blade Barrier.

Mad_Bombardier
11-16-2007, 04:33 PM
It's a conspiracy of the Lord of the Blades. His followers have invaded Xen'drik and stolen all the crutches of fleshling healing in order to weaken the fleshling armies. Do not resist. Join him or die!

Laith
11-16-2007, 04:58 PM
Potency and arcane lore work for all spells, including healing spells.i know it's not this thead's topic, and it has been brought up before: but arcane lore is so poorly named, it's funny.

what about MAGIC lore?

sigh... anyway: relegating arcane lore to unique items is fine by me, but healing lore? c'mon.

Cowdenicus
11-16-2007, 07:50 PM
So pull yourself a superior repair lore item that has devotion on it. It will make your cure spell crit. Given how rare repair lore/devotion combo items are, I doubt they'll ever fix this bug.

Now, as to why you haven't seen any sup dev 7 items. Simple. That is probably a lvl 16 item and as such probably isn't a default in the tables yet. now yes, RR should allow them to drop, but you know how loot tables are.

Superior devotion should be the same exact level of an item as superior combustion, not superior potency.

MysticTheurge
11-16-2007, 10:13 PM
sigh... anyway: relegating arcane lore to unique items is fine by me, but healing lore? c'mon.

/agree

Shade
11-16-2007, 11:12 PM
Makes sense to me.

For delaybed blast fireball to be a worthwhile spell for sorcerers.. It has to do decent dmg, a fair bit more then regular fireball. Limit us to greater or less on that and your better offf using the level3 version, which doesn't make much sense.

The lvl7 cure, believe thats just cure serious mass - doesn't need to be the maximum possible for clerics to consider loading or using it.. (its automatically loaded and still very effect with only greater or less. Your not gona use a level 3 cure spell instead of it just because your only have greater.

Really all caster gears is far too common. Really think the loot table for it is a mess in terms of rareness.. But ignoring that, yes some items just shouldn't exist yet. Maybe when the level cap goes up, but even then should be mega rare.

I mean melee loot tables are fine. Who has the best possible melee weapon for min lvl14? No one. So why should clerics get there best possible spell enhancing item the second they get to the level where they could use it?

Greater potentcy 7 is out there and its only 10% less, not a big deal. You don't need superior yet.

MysticTheurge
11-17-2007, 12:26 AM
Really all caster gears is far too common.

I mean melee loot tables are fine.

How can you say that caster gear is too common, but melee tables are fine?

Minimum level is nothing more than a yardstick, and since Turbine made up the rules for potency et al. they can set them wherever they want.

In terms of relative rarity, good non-caster gear is far easier to come by than good caster gear.


So why should clerics get there best possible spell enhancing item the second they get to the level where they could use it?

This is an absurd comparison. You're trying to compare apples and oranges. What if you required a specific item in order to benefit from the +2 BAB you got at levels 13 and 14? Or the fighter feat you took at 14? And what if that item was not in the game yet?

Wouldn't that be kind of stupid?