View Full Version : DDO Creature Compilation
Hafeal
11-08-2007, 01:51 PM
December 15, 2012
The ddo wiki now has an awesome resource for checking out the various ddocreatures: http://ddowiki.com/page/Monster_Information
Beware, it takes a couple extra moments to load but is well worth the wait.
February 12, 2010
I would like to thank those who have been contributing to this resource. If anyone else has the the time and inclination, I have opened this spreadsheet so that anyone may access it and I am hopeful everyone will be respectful in assisting. If you do help, please double-check your work. If you only use this as a reference, if you sort, please re-sort in alphabetical order when you are done and, please, do not unlock the header line and if you accidentally delete a title or name or information, please "undo" it before you exit the page. Here is the link:
DDO Creature Compilation v3 (http://spreadsheets.google.com/ccc?key=pxWojivh70Z3EMqshBMgXJQ)
Caveats:
I have attempted to get this information from multiple places and by cross-referencing as much as possible to avoid inaccuracy. My sources included the DDO web site, the d20srd web site (http://www.d20srd.org/indexes/monsters.htm), D&D publications, threads and posts in these forums and personal experience. If you have additions, suggestions or corrections please edit the spreadsheet or let me know in this thread or by pm. All feedback is truly appreciated and I give a sincere thank you to all who have contributed (a big thank you to MrCow).
Disclaimer: Not all DDO creatures appear in the d20 web site and not all creature abilities are exactly the same when they do appear. Turbine may, and does, take liberty with creature specific characteristics and abilities.
Katrina
11-08-2007, 03:46 PM
I started one of these not too long ago but due to a hard drive crash lost all of my info.
Just a couple of things
Beholders
Type = Abberations
Attacks = Bite / 10 ray attacks, Telekenisis, Inflict Critical Wounds, Flesh to Stone, Disintegrate, Finger of Death, Charm Person, Charm Monster, Sleep, Slow, Antimagic cone (from central eye)
Special Qualities = Levitation
Demon Queen is a Marilith Demon detailed in the SRD.
Fire Reavers, Flesh Renders and Ice Flensers were created specifically for DDO. They arn't documented elsewhere.
Warforged
Type = Living Construct
Alignment = Any
Attack = Slam 1d6+str / by weapon
Special Qualities = Immunity to Sleep, Exhaustion, Poison & Disease. 25% fortification, -50% effectiveness from spells from the 'healing' school. DR 2/Adamantine, Spells and effects that effect both humanoids and constructs effect Warforged unless otherwise stated.
Hafeal
11-08-2007, 04:51 PM
Updated with your input Katrina, thanks.
Ghoste
11-08-2007, 05:08 PM
As far as the flesh renders, ice flensers, and fire reavers, a player posted recently on some data he painstakingly collected about their stats. I think it was cowdenicus...***edit: it was MrCow***
And for the iron/mithral defenders where you put "immune to charm", it would be more accurate and encompassing to put "immune to enchantment spells".
Hafeal
11-08-2007, 05:14 PM
Clarified it for you Ghoste. Hope this works. I forgot to list Mithril types so they are now included.
Can anyone else verify but adamantine should work on the mithril too?
Transmutation, I am guessing, works on all D/R creatures, including defenders and warforged?
Nestorious
11-08-2007, 05:58 PM
T,
All I can say is - Awsome writeup, I tend to be an over the top organiser freak but this is something I never sat down to bother doing. Thank you so much and I am sure this will help me get more fam with the mobs out there as a ref tool
Great Job!
Hafeal
11-08-2007, 07:10 PM
Thanks for the kind words Nestorious. I was a little worried people wouldn't really see a need for this or like it. The response has been positive. I am looking forward to some well informed people here on the forums being able to help me to improve it and make it more complete.
MrCow
11-08-2007, 07:18 PM
As far as the flesh renders, ice flensers, and fire reavers, a player posted recently on some data he painstakingly collected about their stats. I think it was cowdenicus...
Close, it was me that made the render/reaver/flenser post (http://forums.ddo.com/showthread.php?t=125680).
Issues/clarifications that I can find
Zombie: It may be better to label the disease as Filth Fever (1d3 DEX damage, 1d3 CON damage)
Dread Zombie: Neutral Evil
Wight (any): Lawful Evil
Glacier Wolf/Winter Wolf: Ice Breath, Neutral Evil, Magical Beast type
All versions of slimes and oozes: Acid Damage on Slam Attack
Carcass Eater: True Neutral, does not carry a disease
Undead Rat: Neutral evil (like a zombie), no rage, should carry filth fever disease
Umbral Skeletons: Don't exist
Umbral Gargoyles/Worgs: Lawful Evil, deals STR damage on touch, +2 turn resistance
Ghostly Skeleton: Add the critter, Lawful Evil, Blunt based damage when attacking you, Immune to all non-good weapon attacks
Invisible Stalker: More specifically, it is an Air elemental
Troglodyte, Any: Chaotic Evil
Thaarak Hound: Acid Resistance, DR to physical attacks but bypassed by lawful attacks (or is it cold iron/law?)
Pirate: Chaotic Neutral
Mephit of Risia: You didn't spell it right
Illithid: Usually Lawful Evil
Duergar: Always a morality of Evil, differs in ethical style
Gnoll: Racial type of Gnoll, uses a bite attack
Gargoyle: Most people play on hard/elite difficulties and due the HD inflation and the monstrous humanoid type, the are quite likely to have higher will saves than fortitude/reflex saves on elite
Cinderspawn: Chaotic Evil, Undead with fire subtype (not an elemental)
Oran_Lathor
11-08-2007, 07:26 PM
Nice spreadsheet man, thanks for putting that together.
On my first pass through the only thing I noticed that you might want to fix is that your entry for "Storm Giants" should be "Cloud Giants" I think. The guys in the Tor (Nimbus-like) are Clouds.. the only Storms we have are Sorjek and the Stormreaver. Peace :)
Hafeal
11-08-2007, 07:46 PM
Updated, thanks Oran. I just added Cloud Giants per the d20 site.
Nice spreadsheet man, thanks for putting that together.
On my first pass through the only thing I noticed that you might want to fix is that your entry for "Storm Giants" should be "Cloud Giants" I think. The guys in the Tor (Nimbus-like) are Clouds.. the only Storms we have are Sorjek and the Stormreaver. Peace :)
binnsr
11-08-2007, 07:58 PM
Ghostly Skeleton: Add the critter, Lawful Evil, Blunt based damage when attacking you, Immune to all non-good weapon attacks
Wouldn't it be more accurate to say that they have DR against non-good weapon attacks? If you use your +5 morningstar against one, you'll get yellow numbers, not 'immune' messages.
MrCow
11-08-2007, 10:55 PM
Considering Ghostly skeletons have a DR that seems to be infinite like Iron Golems have SR that seems to be infinite (to duplicate the fact that it is being used as an immunity) then I'd say it is safe to label it as "immune" even if it doesn't make immune messages or immune graphics.
Hafeal
11-08-2007, 10:58 PM
MrCow, thanks for the in-depth info, greatly appreciated. The only discrepency I have is that many creatures with multiple sub-types carry different alignments (this is consistent with the d20 site as well). So, on some of your suggestions, I am not sure all creatures of the same sub-type have the same alignment all the time. All comments are in red. Thank you again.
Close, it was me that made the render/reaver/flenser post (http://forums.ddo.com/showthread.php?t=125680).
Issues/clarifications that I can find
check Zombie: It may be better to label the disease as Filth Fever (1d3 DEX damage, 1d3 CON damage)
I found reg Zombies are NE and Dread are LE, are you sure? - Dread Zombie: Neutral Evil
Again I found High Priest is NE - Wight (any): Lawful Evil
check Glacier Wolf/Winter Wolf: Ice Breath, Neutral Evil, Magical Beast type
check All versions of slimes and oozes: Acid Damage on Slam Attack
check Carcass Eater: True Neutral, does not carry a disease
check Undead Rat: Neutral evil (like a zombie), no rage, should carry filth fever disease
yikes, check Umbral Skeletons: Don't exist
check - are they Undead, magical beasts ? Umbral Gargoyles/Worgs: Lawful Evil, deals STR damage on touch, +2 turn resistance
check Ghostly Skeleton: Add the critter, Lawful Evil, Blunt based damage when attacking you, Immune to all non-good weapon attacks
check Invisible Stalker: More specifically, it is an Air elemental
as b4, I found different types of trogs to be diff alignments - Troglodyte, Any: Chaotic Evil
check, it is cold iron - Thaarak Hound: Acid Resistance, DR to physical attacks but bypassed by lawful attacks (or is it cold iron/law?)
check Pirate: Chaotic Neutral
check Mephit of Risia: You didn't spell it right
check Illithid: Usually Lawful Evil
check Duergar: Always a morality of Evil, differs in ethical style
I did not think Gnoll is a creature type, did you mean giant? - Gnoll: Racial type of Gnoll, uses a bite attack
My info on that was direct from DDO web site - Gargoyle: Most people play on hard/elite difficulties and due the HD inflation and the monstrous humanoid type, the are quite likely to have higher will saves than fortitude/reflex saves on elite
check Cinderspawn: Chaotic Evil, Undead with fire subtype (not an elemental)
MrCow
11-08-2007, 11:23 PM
May take a bit, but I'll get you visual confirmation of the things you are doubting.
First, dread zombies are not lawful.
http://i9.photobucket.com/albums/a74/Ukenburger/Forum/nonlawzombie.png
Next, Troglodyte Warlocks are not lawful.
http://i9.photobucket.com/albums/a74/Ukenburger/Forum/nonlawtrog.jpg
Next, Wight High Priests are not neutral, they are lawful (combat log has it taking anarchic damage).
http://i9.photobucket.com/albums/a74/Ukenburger/Forum/lawhighwight.png
Gnoll is as gnoll does. Gnolls are of the race of gnolls.
http://i9.photobucket.com/albums/a74/Ukenburger/Forum/gnollisgnoll.png
Also, all umbrals and shadows are undead. I don't think I need to get picture proof for that. :p
Agarwaen
11-09-2007, 07:53 AM
Wow, talk about a guide that was desperately needed! Thank you, tmdag4. I would be happy to help in any way that I can. Too bad you didn’t get this guide up for the competition: you would have definitely received my vote!
Regarding the chart, would you have any interest in adding more specificity on the DRs, such as DR/blunt for skellies and DR/slash for zombies? Or in adding smiting/banishing to effective weapon types where applicable? If so, I will give you all the info I have.
Hafeal
11-09-2007, 10:49 AM
MrCow, who am I to doubt? :eek: Thanks for the visual confirmations, all changes made and updated!
Wow, talk about a guide that was desperately needed! Thank you, tmdag4. I would be happy to help in any way that I can. Too bad you didn’t get this guide up for the competition: you would have definitely received my vote!
Regarding the chart, would you have any interest in adding more specificity on the DRs, such as DR/blunt for skellies and DR/slash for zombies? Or in adding smiting/banishing to effective weapon types where applicable? If so, I will give you all the info I have.
Agarwaen -
That info is in the spreadsheet if you scroll to your right. Granted, it is spotty and any info you have to supplement what is already there would be greatly appreciated!
Dworkin_of_Amber
11-09-2007, 11:24 AM
One other suggestion for you: Add 5 check boxes to the end, displaying if the creature type can be affected by Vorpal, paralyizng, banishing, smiting, and disruption. While many know what can and can't, it would be a good addition for newbs.
ie:
Vampires: Vorpal, Disruption, Paralyzing
Skeleton: Disruption, Paralyzing
Flesh Golem: Vorpal, Paralyizing, Smiting
etc.
Hafeal
11-09-2007, 03:59 PM
I will look to doing this with the assistance of the work you have put in.
Thank you for your help and interest!
One other suggestion for you: Add 5 check boxes to the end, displaying if the creature type can be affected by Vorpal, paralyizng, banishing, smiting, and disruption. While many know what can and can't, it would be a good addition for newbs.
ie:
Vampires: Vorpal, Disruption, Paralyzing
Skeleton: Disruption, Paralyzing
Flesh Golem: Vorpal, Paralyizing, Smiting
etc.
MrCow
11-10-2007, 09:26 AM
MrCow, who am I to doubt?
Oh, please, doubt me. I know I am prone to error. :p
Hafeal
11-12-2007, 04:33 PM
... to err is human, dwarf, elf, drow, halfling or warforged. :D
Oh, please, doubt me. I know I am prone to error. :p
Impaqt
11-12-2007, 05:02 PM
Invisible Stalker =/= Air Elemental.
AN Invisible Stalker Is an Elemental from the Plane of Air, but is not the same thing as an air elemental.
Nice chart overall!
Hafeal
11-13-2007, 01:55 PM
Well Invisible Stalker is from the elemental plane of air but is not an air elemental ... so is his creature type just elemental?
Could I beg a screen shot MrCow? :p
Thanks for the kind words ... and in a few minutes a new and better chart is coming your way! :)
Invisible Stalker =/= Air Elemental.
AN Invisible Stalker Is an Elemental from the Plane of Air, but is not the same thing as an air elemental.
Nice chart overall!
Hafeal
11-13-2007, 02:47 PM
DDO Creature Compilation now updated. The latest version is on spreadsheet page 1 and the old version on page 2.
A BIG thank you to Dworkin for his assist on the spreadsheet by adding the columns with the weapons types and markings.
As always, contact me with any information which is needed to be added or corrected.
Here is the link again:
http://spreadsheets.google.com/pub?key=pxWojivh70Z3EMqshBMgXJQ
transtemporal
12-08-2007, 01:46 AM
Hey tmdag4, I was in Ataraxias the other day and grabbed some monster details
Feral Razor Cat
CR: 10
AL: ?
Type: Magical Beast
Resistances: Cold (tested fire, cold, force, disintegrate - only cold came up yellow)
Island Scorpion
CR: 8
AL: ?
Type: Vermin
Resistances: None found (tested fire, cold, force)
Wildman
CR: 8
AL: ?
Type: Monstrous Humanoid
Resistances: None found (tested fire, cold)
Wildman Hunter
CR: 9
AL: ?
Type: Vermin
Resistances: None found (tested fire, cold)
Casts feeblemind, slow
Scrag Forager
CR: 8
AL: ?
Type: Giant
Resistances: None found (tested fire, cold)
Special Abilities: Immune to death effects, regen, need fire or acid to actually finish them off
Scrag Hunter
CR: 9
AL: ?
Type: Giant
Resistances: None found (tested fire)
Special Abilities: Immune to death effects, regen, need fire or acid to actually finish them off
Wild Hyena
CR: 8
AL: ?
Type: Animal
Resistances: None found (tested fire, cold, force)
Duergar Spellsword
CR: 12
AL: ?
Type: Humanoid (Dwarf)
Resistances: None found (tested fire, cold, force)
Duergar Scout
Duergar Bandit
(need to find out these ones)
Hafeal
12-10-2007, 07:30 PM
Ty transtemporal. I have updated the spreadsheet with the info I did not have.
Please note Scrags are a sub-title under trolls. Duerger I had not "broken down" by class type just as I have not done with any other race (elf, drow, halfling etc ...)
Was Wildman Hunter a vermin? that seems like a mistake ...
Ty again!
transtemporal
12-10-2007, 09:45 PM
Was Wildman Hunter a vermin? that seems like a mistake ...
Whoops sorry, you're right. They're monstrous humanoids. **** cut and paste! :)
I broke them into sub-groups so that I could elaborate on their attacks. Wildman Hunters for example seem to cast feeblemind but normal Wildmen don't. Thats quite useful to know if you're a caster. Also, I made a few notes regarding PK. Wildmen, WM hunters, razor cats and hyenas were PKable, but scorps were immune, trolls made their saves and duergar had too much sr to affect them reliably.
Are you also collecting info on bosses and rare encounters as well?
MrCow
12-10-2007, 10:44 PM
This should take care of a few of the monsters you need more information on:
Cinderspawn (From the book Libris Mortis, pg 91):
Large Undead (Fire)
Always Chaotic Evil
Touch attack with cold damage and CHA drain
Undead Traits
Frostfire Shield (melee attackers take cold damage)
Immune to fire/vulnerable to cold
Fire Reaver(A Turbine creation)
Large Outsider (Chaotic, Extraplanar, Evil, Tanar'ri)
Always Chaotic Evil
Claw and Tail attacks with fire damage
DR good and cold iron
Innate Spell Resistance
Immune to Fire/Vulnerable to Cold
Resistance to Acid
I think it is immune to lightning... I never tested this, but this is a common Tanar'ri trait.
Immunity to Poison
Flame Strike at will
Some type of other single target ranged fire attack. I don't know what spell or ability this is trying to mimic.
Clay Golem (From Monster Manual, page 134 or here (http://www.d20srd.org/srd/monsters/golem.htm#clayGolem))
Large Construct
Always Neutral
Slam attacks
Construct Traits
DR Adamantine and Bludgeoning
Haste
Innate Spell Resistance (Spell Immunity)
Berserk
Cursed Wound
Flesh Golem (From Monster Manual, page 135 or here (http://www.d20srd.org/srd/monsters/golem.htm#fleshGolem))
Large Construct
Always Neutral
Slam attacks
Construct Traits
DR Adamantine
Innate Spell Resistance (Spell Immunity)
Berserk
Slowed by Fire and Cold damage
80% Fire and Cold resistance (In DDO)
Immunity to Acid/Sonic
Healed by Electric Damage
Hasted by Electric Damage
Iron Golem (From Monster Manual, page 136 or here (http://www.d20srd.org/srd/monsters/golem.htm#ironGolem))
Large Construct
Always Neutral
Slam attacks
Construct Traits
DR Adamantine
Innate Spell Resistance (Spell Immunity)
Poison Breath (CON Damage)
Slowed by Electric Damage
Healed by Fire Damage
Wheep (From Libris Mortis, page 132)
Medium Undead
Always Lawful Evil
Claw and Bite attacks
Undead Traits
Weeping Dirge (Will save or be shaken)
Poison Tears (CON Poison on attack)
DR Magic and Piercing
Fast Healing
Turn Resistance
Unholy Grace (Add CHA modifier to all saves)
Genie (From Monster Manual, page 114)
Large Outsider (Air, Extraplanar)
Always Chaotic Good
Slam Attacks
Whirlwind form
Spell-like abilities
Immunity to Acid
Efreeti (From Monster Manual, page 115)
Large Outsider (Fire, Extraplanar)
Always Lawful Evil
Slam attacks with fire damage (Slashing weapon attacks in DDO)
Immune to fire/Vulnerable to Cold
Heat (Deals extra 1d6 fire damage on attack)
Spell-like abilities (Scorching Ray in DDO)
Vampire (From Monster Manual, page 250 or here (http://www.d20srd.org/srd/monsters/vampire.htm))
Medium Undead
Always Evil (any)
Slam attacks, weapon attacks
Undead Traits
Fast Healing
Resistance to Cold and Electricity
Turn Resistance
Gaseous Form
Blood Drain (1d4 CON damage)
Hafeal
12-11-2007, 12:55 PM
MrCow, you are the best!
Thanks, I will update the data later today (hopefully)!
And I have not (yet) added bosses or names trans - I figured getting a complete "general" creature compilation first was a more manageable goal. IF there is interest in such a compilation, I could start it on a separate sheet for reference. Any input from posters on this would be appreciated!
Khalai
12-11-2007, 01:19 PM
Just wanted to point out that the special weapons for bekezera is incorrect. Since they're Devils then they have DR/Good and Silver not good and cold iron. Since you were kinda going for a general thing, I put this info on Devils together based on your sheet and the fact that Mod 6 will be introducing many more.
- Devil: Lawful Evil Outsider
- Higher CR Devils attacks count as Evil or Lawful or both for the purposes of overcoming DR
- Holy/Pure Good/Anarchic/True Chaos work on them
- Silver Material (In conjunction with good aligned of course). Flametouched Iron works on the ones that are only DR/Good
- DR/Good or DR/Good AND Silver of 5, 10 or 15 depending on the CR
- Vorpal and Paralyzers work. And Banishers work on up to 25 HD devils too.
- Immune to Fire and Poison
- Resistance 10 to Acid and Cold
- Most have some kind of SR
Hafeal
12-11-2007, 07:15 PM
Compilation updated.
MrCow - updated with your info (ty again)
Khalai - I had some of the info you had, I have updated that which I did not - ty for your input!
MrCow
12-11-2007, 07:40 PM
Umbral Creature, Gargoyle (From the book Libris Mortis, pg 128, with some modifications):
Large Undead (Incorporeal, Augmented Monstrous Humanoid)
Always Chaotic Evil (Although, to be honest, I'm not sure what their alignment is in DDO, most incorporeals are lawful)
Touch attack with and STR damage
Undead Traits
Create Spawn
Turn Resistance
Blue Dragon (From the Monster Manual, page 72 or here (http://www.d20srd.org/srd/monsters/dragonTrue.htm#blueDragon))
Dragon (Earth)
Always Lawful Evil (... but the Eberron setting allows this to change)
Bite, Claw, Wing, and Tail Slap attacks
Breath Weapon
DR Magic
Immunity to Electricity, Sleep, and Paralysis
Innate Spell Resistance (Upon becoming a young adult dragon)
Spell-like abilities
Frightful Presence (Although, not implemented in DDO)
White Dragon (From the Monster Manual, page 78 or here (http://www.d20srd.org/srd/monsters/dragonTrue.htm#whiteDragon))
Dragon (Cold)
Always Chaotic Evil (... but the Eberron setting allows this to change)
Bite, Claw, Wing, and Tail Slap attacks
Breath Weapon
DR Magic
Immunity to Cold, Sleep, and Paralysis
Vulnerability to Fire
Innate Spell Resistance (Upon becoming a young adult dragon)
Spell-like abilities
Frightful Presence (Although, not implemented in DDO)
On a side note, Mephits of Risia are upgrades to Ice Mephits and Mephits of Lammania are upgrades to Air Mephits. They don't gain any extra abilities other than just adding Hit Dice and other corresponding modifiers. As far as I know they are DDO creations built on the existing mephits.
Hafeal
12-12-2007, 01:22 PM
ty (again!) MrCow you have been an invaluable help in assisting me. I truly appreciate it and hope the others you have looked at the Guide will note your assistance to the cause.
I will update the latest info in the next day or so as I cannot do it today.
Hafeal
12-13-2007, 07:13 PM
Updated.
Master_of_None
12-14-2007, 09:50 AM
Very nice work on this. I'm not sure if it's just me, but I find the DR columns to narrow to be able to tell which type is which. I assume the first is DR/Slash because I can make out the "Sl" but I have no idea about the rest of them. Is there a way to expand those a bit?
Hafeal
12-14-2007, 10:45 AM
Very nice work on this. I'm not sure if it's just me, but I find the DR columns to narrow to be able to tell which type is which. I assume the first is DR/Slash because I can make out the "Sl" but I have no idea about the rest of them. Is there a way to expand those a bit?
Thanks for the kind words. I have updated the spreadsheet to correct the spacing (I hope!)
Also, for everyone, I have added intermittent headers to know what you are looking at for columns - let me know if this is working. I have left some room for later additions.
And, as always, if you see any mistakes or have information to add, please let me know.
Shade
12-16-2007, 06:16 AM
Nice guide.
For the material colum/DR colum (they seem mixed up, regardless im refering to monster DR, as its often hard and incosequential to tell if a monsters attacks are good or cold iron aligned (players do not get such DR) - several monsters that require multiple types to bypass there DR only list 1, as well as some not lining up with what is listed under attacks/abilities
MrCow listed most of those, just need an update:
Bezikira: cold iron + good (listed incorrectly as silver + good in abilities)
Marelith queen: cold iron + good (or flametouched iron as listed)
Elemental, Earth: DR is dependant on size.. Medium have none. Large have 5/-, Huge have 10/-, Greater and higher have 15/- (boosted vs PnP)
Flesh render: correct on materials but abilities should read: DR: Good and Cold Iron, SR, fire & cold resist, poison immunity, spells, poison special attack
Gargoyle: DR is listed as adamantine, but is actually DR/-. Altho actually gargoyles do not have any DR normally - only in stone form. Special abilities could read: Bleeding Wound, Stoneform (DR100/- + regeration while in stone form)
- I've actually killed them while in stone form with straight slashing damage from a SoS)
Gargoyle, Granite: Same as above - but also type is not aberation, should be same as regular gargoyle. Only difference is DR10/- always + stoneform.
Ghoul/Ghast - Material listed as flametouched iron - tho they have none.
Golem, Claw - Listed as blunt in DR, but not adamantine in material type. Needs both blunt + adamantine to bypass.
Hellhound- Material listed as flametouched iron - tho they have none.
Jarilith - Correctly listed in material colum but lacks DR trait in abilities
Marut - Incorrectly listed as Adamantine. DR is 15/Chaotic. (also due to alignment axiomatic does not function them)
Mindflayer (altho just pointing to correct Illithid description)- Missing DR (DR10/Byshek)
Skeleton, Ghostly - Incorrect DR listed as Blunt.. DR is actually 100/Good (flametouched iron slashing weapons will do full damage) Altho these mobs are semi bugged - certain ones on certain difficulties do not spawn with the correct stats and work as normal skeletons
Thaarak Hound - Dr material type incorrect listed as cold iron + good - should be DR10/cold iron + lawful. Also these can be banished.
Wheep - These are sometimes incorporeal - depending on quest (Black mausoleum and Assencion chamber ones are incorporeal)
Wight - Material type incorrectly listed as ghost touch - not incorporeal
Hafeal
12-17-2007, 02:23 PM
I did not actually *do* that work - but I will get in there and correct it thanks to your input. I'll let you know if I have any questions and a big ty for helping out!
Nice guide.
For the material colum/DR colum (they seem mixed up, regardless im refering to monster DR, as its often hard and incosequential to tell if a monsters attacks are good or cold iron aligned (players do not get such DR) - several monsters that require multiple types to bypass there DR only list 1, as well as some not lining up with what is listed under attacks/abilities
MrCow listed most of those, just need an update:
Bezikira: cold iron + good (listed incorrectly as silver + good in abilities)
Marelith queen: cold iron + good (or flametouched iron as listed)
Elemental, Earth: DR is dependant on size.. Medium have none. Large have 5/-, Huge have 10/-, Greater and higher have 15/- (boosted vs PnP)
Flesh render: correct on materials but abilities should read: DR: Good and Cold Iron, SR, fire & cold resist, poison immunity, spells, poison special attack
Gargoyle: DR is listed as adamantine, but is actually DR/-. Altho actually gargoyles do not have any DR normally - only in stone form. Special abilities could read: Bleeding Wound, Stoneform (DR100/- + regeration while in stone form)
- I've actually killed them while in stone form with straight slashing damage from a SoS)
Gargoyle, Granite: Same as above - but also type is not aberation, should be same as regular gargoyle. Only difference is DR10/- always + stoneform.
Ghoul/Ghast - Material listed as flametouched iron - tho they have none.
Golem, Claw - Listed as blunt in DR, but not adamantine in material type. Needs both blunt + adamantine to bypass.
Hellhound- Material listed as flametouched iron - tho they have none.
Jarilith - Correctly listed in material colum but lacks DR trait in abilities
Marut - Incorrectly listed as Adamantine. DR is 15/Chaotic. (also due to alignment axiomatic does not function them)
Mindflayer (altho just pointing to correct Illithid description)- Missing DR (DR10/Byshek)
Skeleton, Ghostly - Incorrect DR listed as Blunt.. DR is actually 100/Good (flametouched iron slashing weapons will do full damage) Altho these mobs are semi bugged - certain ones on certain difficulties do not spawn with the correct stats and work as normal skeletons
Thaarak Hound - Dr material type incorrect listed as cold iron + good - should be DR10/cold iron + lawful. Also these can be banished.
Wheep - These are sometimes incorporeal - depending on quest (Black mausoleum and Assencion chamber ones are incorporeal)
Wight - Material type incorrectly listed as ghost touch - not incorporeal
Hafeal
12-18-2007, 06:11 PM
Updated.
Hafeal
01-10-2008, 12:33 PM
Updated.
Please post any info on new mod creatures when the mod goes live on Risia! :D
MrCow
01-10-2008, 06:14 PM
Minor thing... Plain Gargoyles have DR 10/Magic in non-stoneskin form (on normal).
Skeleton, Ghostly - Incorrect DR listed as Blunt.. DR is actually 100/Good
I don't think I thought much of this at first but... how do you know the DR is DR 100/Good? I didn't think a physical attack was capable of doing more than 100 damage when it wasn't a critical hit with what is currently in DDO.
Hafeal
01-11-2008, 02:28 PM
Thanks MrCow, also sent PM.
I put a question mark on the ghostly skeleton, perhaps it was a typing error and should be 10 instead.
Hafeal
01-17-2008, 02:22 PM
I have started to input the names of known creatures in Mod 6 into the spreadsheet. Please let me know what's missing!
I will incorporate d20 stats when I get the chance but any variances that DDO has made would be appreciated if you experience differences in your game-play!
Thank you!
MrCow
01-17-2008, 02:32 PM
Well, if you need a list of the non-named monsters in the Vale of Twilight this is what I currently have:
Ancient Element of Air
Ancient Element of Earth
Bezekira
Black Twilight Wolf
Brown Twilight Spider
Crimson Foot Drone
Crimson Foot Herald
Crimson Foot Scout
Crimson Foot Shepherd
Crimson Foot Slayer
Crimson Foot Soldier
Crimson Foot Worker
Desert Twilight Scorpion
Element of Air
Element of Earth
Fiend-Blood Bat
Fiend-Blood Gnoll
Fiend-Blood Lion
Fiend-Blood Scorpion
Fiend-Blood Troglodyte Ranger
Fiend-Blood Troglodyte Stalker
Fiend-Blood Troglodyte Theurge
Fiend-Blood Troglodyte Warmaster
Fiend-Blood Troll
Kar-Thul Enforcer
Kar-Thul Harrier
Kar-Thul Martinet
Large Twilight Scorpion
Orthon
Pure Air Mephit
Pure Dust Mephit
Pure Salt Mephit
Rakshasa Thaumaturge
Spotted Twilight Hyena
Twilight Darkfang
Twilight Deerhound
Twilight Giant Rat
Twilight Lion
Twilight Lioness
Twilight Stalker
Twilight Widow
Twilight Wild Dog
Twilight Winter Wolf
Vile Twilight Scorpion
Crimson foot are acid template spiders (if I remember right) and a couple come with SR (like the ancient arachnid in Trial by Fire).
Kar-Thul are ogres.
This list is missing a lot of the windlasher gnolls because I haven't really gone into their territory much.
Hafeal
07-09-2008, 11:43 AM
I have continued to modify (improve?) and update the spreadsheet. I have not yet been to get all the new creatures in but I plod onward.
As always if you have any assistance, suggestions, corrections ... please post or pm. :)
I am currently also cross-checking by reference the information I have with that of the DDO Wiki (http://ddo.enterwiki.net/page/Home) and MrCow's fabulous DDOCatalog (http://75.67.218.21:800/rageclash/ddocatalog/ddocatalog.php).
KKDragonLord
08-12-2008, 08:30 AM
I think this spread sheet is a wonderful initiative, ive looked for this info everywhere to decide the best shroud weapon to make and this seems to be the only reliable source at the moment alas the one informetion i needed isnt contained in it which is DDOs take on Elemental resistances
how many enemies have it and what types so what kind of element is least resisted
also is the progression as per in books? 5\10\20\30?
or is it ddo defined?
so far im preferring a shock lightning strike weapon and im hoping for the best
hopefully when i get the materials for it, this info will be available and i wont waste my ingredients =p
Hafeal
08-16-2008, 04:19 PM
I would love to include but I have limited time. I have been updating my info as I can confirm it,but it is a slow and tedious process. MrCow has some great info on his site, but I don't think he has what you are seeking entirely. He has some elemental resistances for creatures but not all.
The ultimate problem is that you must determine resistances through trial and error which can be very time consuming. Of course, any info you have to contribute would be gladly welcomed!
I am looking for volunteers to assist with the compilation if there are any out there ... :D
I think this spread sheet is a wonderful initiative, ive looked for this info everywhere to decide the best shroud weapon to make and this seems to be the only reliable source at the moment alas the one informetion i needed isnt contained in it which is DDOs take on Elemental resistances
how many enemies have it and what types so what kind of element is least resisted
also is the progression as per in books? 5\10\20\30?
or is it ddo defined?
so far im preferring a shock lightning strike weapon and im hoping for the best
hopefully when i get the materials for it, this info will be available and i wont waste my ingredients =p
Hafeal
11-30-2008, 08:00 PM
Okay boys & girls, here is the latest and greatest and some changes to boot.
Any thought to me being actually able to do this without help has vanished, along with any hope that the compendium will provide creature information any time soon and that it would be truly helpful when it is available. So, I have updated the spreadsheet to try and create a more "user friendly look" with info players really need. It is my hope players will add creatures not found and other relevant data. I have opened this spreadsheet so that anyone may access it and I am hopeful everyone will be respectful in assisting. You no longer need to sign in to view or edit the spreadsheet. Here is the new link:
DDO Creature Spreadsheet v3 (http://spreadsheets.google.com/ccc?key=pxWojivh70Z3EMqshBMgXJQ)
I hope everyone finds this useful and I look forward to participation from my DDO forum mates. :)
Hafeal
12-01-2008, 11:54 AM
If you do add info, please fill in who you are and when you did it.
Also, please input info based on what you actually know, not what you think or heard or played in pnp. DDO deviates from pnp rules and not so rare occasions.
And if there is disputed data, let me know so we can go verify it.
Thank you again!
Ollathir
01-28-2009, 08:47 PM
Should be fine but just in case. Bump.
Hafeal
02-18-2009, 06:17 PM
Thanks Ollathir! I was never worried ... :p
I have been updating the spreadsheet and I think it has been coming along. I started a couple of other interesting sheets now that I am raising my first Wizard if anyone is interested in taking a look.
Unfortunately, with limited time and playing lowbies, I know some high end creatures are missing. Patience, patience.
Jopin
04-29-2009, 11:05 PM
the link now directs to your spell category spreadsheet...
Hafeal
04-30-2009, 01:05 PM
the link now directs to your spell category spreadsheet...
Somebody just moved the tab; try it now.
The danger in making an open document. :)
ColinL
12-02-2009, 02:15 AM
And if there is disputed data, let me know so we can go verify it.
Bump and hello,
I'm a rather new player especially in comparison to this thread, which I found by Googling for a monster I found in Delera's Tomb and didn't like... the Ghostly Skeleton.
It appears that they are (now?) affected by force. I had a Nicked Mace-- end reward from Sharn Conspiracy-- and it was doing 1d6 force per hit. Standard weapon damage was 0 every time, of course. I did not have any Good-aligned weapons and I managed to kill 20+ of them solo. I actually looked around for the rest, but couldn't find them and decided to leave.
Anyway, that aside, I believe they can be affected by force but didn't want to update the spreadsheet. How about a bump and request for someone to confirm? :)
Cheers.
MrCow
12-02-2009, 02:23 AM
I'm a rather new player especially in comparison to this thread, which I found by Googling for a monster I found in Delera's Tomb and didn't like... the Ghostly Skeleton.
It appears that they are (now?) affected by force. I had a Nicked Mace-- end reward from Sharn Conspiracy-- and it was doing 1d6 force per hit. Standard weapon damage was 0 every time, of course. I did not have any Good-aligned weapons and I managed to kill 20+ of them solo. I actually looked around for the rest, but couldn't find them and decided to leave.
Anyway, that aside, I believe they can be affected by force but didn't want to update the spreadsheet. How about a bump and request for someone to confirm?
The damage reduction that requires a good aligned weapon is for the physical part of the damage you cause. The force damage from the nicked mace is extra damage that is not part of the physical damage, thus is isn't subject to the ghostly skeleton's damage reduction, but rather elemental resistance (force) would be needed to lower or negate the force damage. It is properly listed that a ghostly skeleton has DR/Good (although it is DR 100/Good, not the DR 10/Good listed in the compilation).
Trillea
12-02-2009, 02:25 AM
Considering Ghostly skeletons have a DR that seems to be infinite like Iron Golems have SR that seems to be infinite (to duplicate the fact that it is being used as an immunity) then I'd say it is safe to label it as "immune" even if it doesn't make immune messages or immune graphics.
Fun fact - ghostly skellies DR are 50/good.
MrCow
12-02-2009, 02:26 AM
Fun fact - ghostly skellies DR are 50/good.
I am capable of being wrong from time to time. :)
Hafeal
12-03-2009, 10:15 PM
I am capable of being wrong from time to time. :)
But not too often. :D
I appreciate the bump. I haven't been able to update the Compilation much. However, it is an Open Edit item, and any confirmed additions or corrections are always welcome! :)
Lostara
12-31-2009, 07:39 AM
Does it matter what weapon you use on what type of mob? Like piercing would do more damage than any other type on mob x.
I'm assuming it does but just checking :)
Hafeal
12-31-2009, 03:38 PM
Does it matter what weapon you use on what type of mob? Like piercing would do more damage than any other type on mob x.
I'm assuming it does but just checking :)
Yes.
For example, blunt works great on skellies but not as well on zombies, where scythes are excellent.
jomonkey527
01-01-2010, 11:41 AM
Awesome. Can we get pics of said monsters?
Matuse
01-01-2010, 11:29 PM
The only monsters I'm aware of where piercing is actually a beneficial property (and only because it is piercing, and not because of piercing-only mods like Puncturing) are Rakshasa, who have /Good+Piercing DR.
For everything else, piercing is generic. For undead, it's the worst damage type by far.
MrCow
01-02-2010, 12:43 PM
The only monsters I'm aware of where piercing is actually a beneficial property (and only because it is piercing, and not because of piercing-only mods like Puncturing) are Rakshasa, who have /Good+Piercing DR.
For everything else, piercing is generic. For undead, it's the worst damage type by far.
Not quite. Ancient Arachnids, Crimson Foot Spiders, and Wheeps have DR/Piercing.
Hafeal
01-04-2010, 11:16 AM
Not quite. Ancient Arachnids, Crimson Foot Spiders, and Wheeps have DR/Piercing.
As always, thanx MrCow. :)
Maxwell1380
01-04-2010, 11:24 AM
Not sure if it has been noted, but on your blue dragon post, it lists it's sub type as earth...it should be electrical assuming you are talking about it's breath weapon. Great job, and may I have permission to post your link on my guild web page?
Captain_Wizbang
01-04-2010, 12:08 PM
Outstanding list!
Thanks so much!
Whatever we are paying you, isnt enough.
+ 1 raise for you!
Hafeal
01-04-2010, 02:20 PM
No problem to link at all! Thanks for the info ... I had sub-type as Earth. I am not aware of an Electric sub-type. I will have to check again.
Not sure if it has been noted, but on your blue dragon post, it lists it's sub type as earth...it should be electrical assuming you are talking about it's breath weapon. Great job, and may I have permission to post your link on my guild web page?
Outstanding list!
Thanks so much!
Whatever we are paying you, isnt enough.
+ 1 raise for you!
Yeah, well, certainly not getting paid! :p Anyway, I am glad you find the compilation useful. It is far from complete and I do not have the time to get everything in there. MrCows' guide is most excellent as well. This guide was made as a start for all players to begin entering data and I encourage others to update the sheet as they can with accurate information. :)
Bruin67
05-23-2010, 03:18 PM
Thanks for all the work. Just one question. When I pull up the spreadsheet under immunities it states 1,2 but no where on the spreadsheet could I find what 1 or 2 meant. Thanks in advance.
Hafeal
05-24-2010, 05:16 PM
Thanks for all the work. Just one question. When I pull up the spreadsheet under immunities it states 1,2 but no where on the spreadsheet could I find what 1 or 2 meant. Thanks in advance.
I will have to correct that, there used to be some reference notes at the bottom. Unfortunately, I have to put them back from time to time after people 'sort' the spreadsheet and have them misplaced. I should devise a better way to reference them ... I will work on it.
Hafeal
01-04-2011, 01:15 PM
It looks like the staff is finally putting some creature info in the Compendium. Although it is in story form and most of the current content appears to be from the original DDO Stormreach pages, it is a start. Check it out here: http://compendium.ddo.com/wiki/Category:Monsters
P.S. Yes, I have not kept up the Compilation to the extent I would like; but RL has its demands. :) Thank you for all those who have shown their interest in it.
Olds-cool
01-13-2011, 11:39 AM
Just stumbled on this and am thankful for your work.
I'd love to see someone with super-brains take what you have and make a webpage or app where one could select that they have X weapon with Y and Z characteristics and have it spit out a list that's sorted from top to bottom as to what enemies (with resistances) the item would damage most all the way down to least or not at all.
Something like Purple text at the top for those that it actually does extra damage too all the way down to whatever color shows up when your weapon actually heals an enemy.
I guess I'm a backwards thinker. I don't say oh, there's a Marilith, what do I need to use to destroy her. I think, hey I got a new Falchion, what can it destroy.
Anyhow, thanks for the list - yet another resource to bookmark!
Daggerrr
03-16-2011, 04:47 AM
First of all, great effort
Now some suggestions:
1) I really think you should take the DR & Immunity stuff out of "special abilities" and make them seperate columns (I know you have immunity & resistance, I'd say seperate them too). You may find it a bit more work at the beginning, but as your data grow you'd find it much easier to view and sort.
Take Bezekira for example:
Instead of your current format of lumbering them all together you can have:
Special Abilities: Stealth
DR: Good & Coldiron/5 (the reason to put the description first is for easier sorting, but number first is good too)
SR: 24~
Immunity: Fire, Poison
Resistance: Acid & Cold/10
Now take out "best attacked against" because it's very confusing, if you are just listing stuff that will break the DR then the DR column more than covers it. What you can have is a column named "weakness". In there you can list stuff that will do purple number to the monster.
Fire Elemental
Weakness: Cold
This way it's much more clear and easier to find the specific information you need.
2) I think you should just ignore CR lvl. The devils in Chronoscope are different from the ones you find in Vale, you'd get yourself a whole lot of confusing work if you work on those. Most importantly people don't really need that info to play the game. When you go into a quest, you expect the monsters to be at level or maybe harder (the one in party crasher comes to mind, but that's a very special case and definitely doesn't deserve a column), so the CR level is a moot point. All you need to know is what kind of monsters are inside and what kind of weapons you should bring. Taking out that column altogether is going to help you streamline the project.
3) Similarly I don't think you really need "where to find it". Take Mephits, they are... everywhere. For all that data input you are just making the spreadsheet load slower and since there's no way to sort all those locations, it becomes rather pointless info in this particular spreadsheet.
For example, if I'm going into Inferno of the Damned for the frist time and wants to know what kind of monsters are inside, I'd go to the wiki or a spreadsheet that list quests by name, find the quest and see what monsters are listed. But in your spreadsheet, you need to find one particular monster and see whether that quest has them, I really doubt anyone will ever do something like that. Even if you manually search for the words for the particular quests it's rather counter intuitive.
So I think it makes much more sense to take that column out altogether and if you really want to be thorough, you can always make a seperate spreadsheet sorted by quests.
Hafeal
05-05-2011, 07:42 PM
Daggerrr -
Thanks for the input. Well, my energies for the spreadsheet come and go; my playtime is limited and the game has grown. I started this when cap was 10 and have adjusted here and there on the fly. MrCow (now retired) had an interactive web page at one time - it is no longer available. :(
His info was great but, again sorting and stacking abilities were limited.
This shared page needs some new energy and assistence. Volunteers? :D
Pehtis
05-05-2011, 09:16 PM
I never did understand why Turbine have never provided a complete list of DDO monsters with the relevant resistances, DR, etc. The compendium they have is extremely limited to the point of uselessness (why did they even bother).
Turbine seriously pull your finger out and help out here.
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