View Full Version : Does anyone regret not going pure rogue?
arcane_nite
10-31-2007, 04:50 PM
Im having trouble deciding how my rogue will end up. Thinking 2 ftr / 2 pal / 10 rog or 12 rog / 2 ftr. Does anyone regret multiclassing vs going pure? If so, why?
Thanks to all who reply.
Aspenor
10-31-2007, 05:01 PM
Endgame (at level 20) the only thing a rogue with more than 1 level of multiclass will miss is the special ability at level 19.
That is, unless Turbine comes up with some fancy 20th level enhancements for pures.
Rameses
10-31-2007, 06:17 PM
No.
And what Aspenor said.
Shamguard
10-31-2007, 06:37 PM
What's to regret? If you don't like your build, Delete and start over. I know it is more work to redo a higher level character. Since we now have up to 9 character slots avaliable to us you don't even have to delete your character you can just build another.
Personaly what I like is to have so pure builds of the classes I like then do some mutt builds to try out. I find that most mutt build strentghs or weaknesses tend to start to show up around levels 5-8. (If you know what you are looking for.) If you character is having problems in an area you are interested in having him do well at, this is the time to either look for ways to fix the weakness or rebuild the character and make it stronger in the poor performing area.
There are many ways to fix a character, stats, skills, feats, enhancements, and magic items are the ones we have avaliable to us.
The nice thing about the rogue class is there is really no point when it would be best to spalsh another class if that's what you want. Since most of the best things you get from a splash of rogue, you get at first level. (4 * (8+INT bonus) skill points, sneak attack, and ability to have max ranks in rogue skills.) If I want a splash of another class there is no real disadvantage (other than putting off what ever I want from the splash) to waiting to do it later.
So I guess what I am saying is if you are the type of person who has regrets about an MMO character build and you are building a rogue mutt. Then I would suggest that you wait till you are sure that whatever non-rogue mutt classe levels you want are worth whatever you might be giving up from the rogue class to take them.
Just remember (all things being equal) that a mutt character is not going to be as good in all of its classes as pure characters of the same level will be in the same classes. You there is a give and take to mutt builds. Just be sure what you are getting is worth what you giving up.
Two levels of fighter will get you two fighter feats but you lose a D6 of sneak attack, 12 skill points, and maybe the ability to get some rogue enhancements. If you are going for a thug build this may be worth it. If you are looking for a sneaky rogue or a high multi-skilled rogue it may not be.
If you plan your character and know where you wnat to go with it then you shouldn't have any regrets when you get there.
SableShadow
10-31-2007, 09:39 PM
Im having trouble deciding how my rogue will end up. Thinking 2 ftr / 2 pal / 10 rog or 12 rog / 2 ftr. Does anyone regret multiclassing vs going pure? If so, why?
Thanks to all who reply.
Sometimes. Brenna was more a casual play (couple times a week with friends) and concept build (sea elf rogue/bard from PnP)...she's got points in things like Swim that I'd never have done if I understood DDO's conversion of PnP when I rolled her.
A single splash of bard was nice leveling, and gave some opportunities at the end game (Focusing Chant and Fascinate). Most of the stuff I want to do, though, is purely rogue stuff that the bard bit doesn't help with...at the same time, Fascinate can be pretty rockin'...same with Focusing Chant (always nice to get another +1 attack and skill bonus whenever I want it...stacks with everything I've tried thus far).
So...if I did it all over again, I might move some stat points around (a little less cha for a little more int) or take the Bard level at a different time, but I'd more than likely still do it.
Because I took all but one level in rogue, I've got access to a full range of sweet enhancements, so I can periodically make radical build changes at pretty much no cost (Having a lot of fun right now after seeing Ram had Faster Sneaking IV...very sweet so far!).
Keeps things interesting...been playing her since shortly after release, and she's still fun.
Xanna was a 12/2, and while she was a better rogue all in all than Brenna (Drow, so more stat points, and better skill choices on my part), I did miss the extra rogue level (better enhancement selections, higher sneak attack, Crippling Strike). I didn't really find her as fun, really, despite her advantages.
I tend to recommend no more than a splash of something into a rogue if anything; in my opinion, this tends to better 'future proof' your character.
Alpro28
11-01-2007, 07:43 AM
I build a "Batman type" that can disable, open lock, Use raise scrolls....Hes 3pally/6fighter/5rogue and i never miss a disable device with him.The only thing u loose when u multiclass a rogue is your improved evasion feat at 10th level (when you roll low ref saves it can cost u) :p:p:p
Stats at lvl14 (with items)
STR:28
DEX:26
CON:18
INT:18 (+2 tome at 1750 favor)---20
WIS:10
CHA:16
The final build will be pally3/fighter6/rogue11 and im sure ill be able to disable all the traps in the future with this rogue.
I never played a pure rogue but I always thought the rogue was the perfect class for multiclass. :D:D:D
Shamguard
11-02-2007, 06:04 PM
I build a "Batman type" that can disable, open lock, Use raise scrolls....Hes 3pally/6fighter/5rogue and i never miss a disable device with him.The only thing u loose when u multiclass a rogue is your improved evasion feat at 10th level (when you roll low ref saves it can cost u) :p:p:p
You also lose out on Sneak Attack dice, Hide, Move Silent, Search, Spot, Tumble, Jump, Bluff, Haggle, Diplomacy, and Swim. Just to list a few other things.
I know even a pure rogue will not have maxed ranks in all of the skills but he will have more than any mutt rogue will have.
I know also that there are some weaker players who don't see the value in some of these skills; until THE Rogue sneaks in and grabs their soulstone and takes them either to a res-shrine or at least to a place away from the angry mobs.
There are alway people trying to say how their mutt build is just as good as a pure rogue.
I also read "i never miss a disable device" as: I can only find the traps with low DC.
Snike
11-03-2007, 07:48 AM
No one will ever reget taking 1-2 levels of splash until level 20 is the cap. Who knows then...
Winslow_D'Cannith
11-03-2007, 08:08 AM
No one will ever reget taking 1-2 levels of splash until level 20 is the cap. Who knows then...
who says 20th lvl is going to be the final lvl cap? the books don't end at 20th
they will not be ablre to compete with other mmo's if they end at 20th
Borror0
11-03-2007, 08:24 AM
who says 20th lvl is going to be the final lvl cap? the books don't end at 20th
At level 20+ things will be different, epic levels. That's what he meant.
Kalanth
11-03-2007, 08:26 AM
The only reason I regret not having stayed the course is because I seem to have lower skills and saves than most. I know that my big error was not putting more into Int, which is why my favor tome went in there. 11 Rogue / Barbarian 3 has been great in dealing damage and being able to play hero, however. If I really wanted to reroll the character then I would change it around to increase those saving throws and skills. But I have no plans to reroll him, as he is my favorite character out of the entire stable.
http://img.photobucket.com/albums/v314/Kalanth/ScreenShot00013.jpg
Agarwaen
11-03-2007, 10:29 PM
Personally, I prefer Impaqt's 10 rogue/2 fighter/2 ranger build, as it provides a few extra HPs, BAB and GTWF...which is quite uber when using stat damagers. With the level 14 cap I find this build ideal when traveling with a proficient group. When I'm soloing or with a weak group, however, I find myself going sword-and-board more often than not.
With level 16 coming, a 13 rogue/2 ranger/1 fighter might be superior. It could still have GTWF and Imp. Evasion, plus Crippling Strike.
If wielding weakening of enfeebling and assuming all seven strikes hit, wouldn't that be -21 to -63 Strength on a mob per round? (7 hits, each with -1 for wounding, -2 for Crippling Strike, and -1 to -6 for enfeebling on a critical). I think it will be loads of fun...until it gets nerfed by the devs, of course.
Basically, going pure with your build is the safest route to prevent future nerfs, while going with a multi-class rogue can provide some powerful customization with the current cap in mind. So it is up to you: build a multi that is maximized (to your tastes) under the current cap, or stay pure to allow future flexibility and some degree of "nerf protection."
Personally, I love playing with my 2 fighter/2 ranger/10 rogue right now, but I fully intend to roll up a new one when the cap goes to 16. When all is said and done, the difference between the two characters will be very tiny, but since I am a perfectionist I will have to do it! :)
Snike
11-05-2007, 07:59 AM
You can get GTWF with just 2 fighter splash.
MrWizard
11-05-2007, 08:49 AM
My only active rogue is a 2 rogue/11 cleric...the last level I may take in rogue just to catch up on some more skill points (since I cannot get a new level of spells anyway.)
I do ranged attacks with a repeater and have the improved crit...use puncture and more (hoping for a wounding puncuturing repeater)...he does well with the GH and other buffs...high dex.
Does good as a healer cleric.
Do I wish I had more ranks in rogue...yes.....because the enhancements could give my rogue skills better boosts and Pluses...but you need 4 levels to get the second set of them....so...
My cleric is doing fine...and although I am not excited about a 3rd level in rogue, I think I get an extra d6 damage and a lot of skill points....sigh.
arcane_nite
11-05-2007, 02:30 PM
:) ty all who replied.
Alpro28
11-05-2007, 05:44 PM
You also lose out on Sneak Attack dice, Hide, Move Silent, Search, Spot, Tumble, Jump, Bluff, Haggle, Diplomacy, and Swim. Just to list a few other things.
I know even a pure rogue will not have maxed ranks in all of the skills but he will have more than any mutt rogue will have.
I know also that there are some weaker players who don't see the value in some of these skills; until THE Rogue sneaks in and grabs their soulstone and takes them either to a res-shrine or at least to a place away from the angry mobs.
There are alway people trying to say how their mutt build is just as good as a pure rogue.
I also read "i never miss a disable device" as: I can only find the traps with low DC.
LOL I have enough spot and search to find every trap in the game(except one) even on elite I have 17 ranks in spot and search (just like u) and im a drow so i have extra enhancements Spot and Search...hehehee. So your pure rogue got 5-6 search and spot higher than mine dont worry I will catch up with u on higher lvl cause im goin to do fighter6/pally3/rogue11 :p:p:p Have fun with your pure rogue Shamguard.
dragnmoon
11-05-2007, 06:45 PM
Endgame (at level 20) the only thing a rogue with more than 1 level of multiclass will miss is the special ability at level 19.
That is, unless Turbine comes up with some fancy 20th level enhancements for pures.
I am soo looking forward to 19th level rogue 10d6 Sneak attack!!!!
The only thing that can make 20th level worth it is if they give you some cool enhancement you can only get at 20 Like Asp said
Shamguard
11-05-2007, 07:15 PM
LOL I have enough spot and search to find every trap in the game(except one) even on elite I have 17 ranks in spot and search (just like u) and im a drow so i have extra enhancements Spot and Search...hehehee. So your pure rogue got 5-6 search and spot higher than mine dont worry I will catch up with u on higher lvl cause im goin to do fighter6/pally3/rogue11 :p:p:p Have fun with your pure rogue Shamguard.
One thing I always try to have is fun:) no matter which character I'm playing. If I play my first rouge (and namesake) a halfling (6 STR OK now 9 STR:)) pure rogue, or my wizard 13/ rogue 1, or my drow pure rogue (so much for your race enhancement plus), or my 32 point elf pure rogue (Dragonmarked just to be different:)), or my drow paladin 3/rogue 5 (he just needs to grow up a little:)), or even my newest character who is a drow rogue (with max DEX just because), or one of my other non-rogue characters (though my wizard rogue is more wizard than rogue) I always have fun.
I like my rogues to be more than be a trap-monkeys (Spot, Search, Disable Device) I like being good at sneaking, one or more of the CHA skills (Bluff, Diplomacy, Haggle, UMD), and the acrobatic skills (Jump, Tumble, my level 14 drow rogue gets tosses around in the Rever raid and take minimal damage). This is where your mutt build loses ground the most over the pure rogue, you just don't have the skill points to keep up on the non-core skills because not only do you lose 6 skill points on each of you fighter and paladin levels you have to pay double points for any rogue only skills you want to keep up on those levels. I know you can spend points on other skills when you take a non-rogue level then catch up on your rogue levels, but then you have some skills that tend to lag for awhile. This is part of the trade off of any mutt build, you will always have to give up something to take those other class levels. Just make sure what you are giving up is worth what you are getting.
All characters have limitations you just have to know what they are. In a pure class character your limitations are obvious and well known. In a mutt build character the limitations can be a little harder to see sometimes, because you may pick up a new strenght, but just remember this game(D&D) is designed to be fairly balanced so every strength comes with a weakness and sometimes that weakness shows at the worst time.:cool:
amysrevenge
11-10-2007, 01:35 AM
I have a 12/2 Rog/Ftr
Only regret is that we've been at level 14 for a while now, and I still don't have the Crippling Strike. Oh, I'll eventually get it, but it's been months now that I've had to wait.
I'd expect that similar regrets await - there will probably be a super-sweet level 16 ability or enhancement that I'll have to wait for another cap increase to get it.
Mike
Symar-FangofLloth
11-11-2007, 04:49 PM
I hve a 12/2fig as well, though with the upcoming changes it won't suck so much. I've got to reroll anyway, its a year old character and is pretty gimped, being my first one.
llevenbaxx
11-12-2007, 01:41 PM
I dont have any regrets about MCing my two rogues. I knew what I was giving up, what I was gaining and what I would need to do to fill in any gaps. I may still make a pureclass rogue as they are imho a very solid class in the current DDO, no matter what the general populace may think.:)
binnsr
11-12-2007, 04:17 PM
I love my 10rog/2pal/2ftr .. he's got great AC (50+ - can get into the mid 60's), good hp (200+), great saves (all are 20+ base) and great DPS (iTWF and 5d6 SA). He's a mod2 build, so that second fighter level didn't get him gTWF like Impaqt's deathdealer build has.
Right now, I'm looking at taking him to 13r/4f/3p at 20, which would cost me 3d6 in sneak attack, lots of skill points (although ftr and pally levels with an 18 base Int still fives me 6 skill points to go around) and 2 of the Rogue special abilities. The tradeoff would be fear immunity and superior TWF.
Its possible that there will be some neat lvl20 rogue enhancement, but I'll live without it - just like I'm living without crippling strike until mod8 (or whenever the cap hits 18). I will have to decide between crippling strike and defensive roll unless I drop the 2 fighter levels (which would cost me sTWF).
Odium
11-12-2007, 04:47 PM
I went 10 rogue/2 Fighter/2 Ranger and i am loving it. The only thing i regret is how i set up my stats, which isn't bad, but the 8 Basse Constitution adds to the fun factor. I rarely die unless the rest of the party wipes, so one you learn to get out of the way and the correct way to attack your fine.
The extra feats via fighter and free feats from ranger is great. Next level i will pick up Greater two Weapon fighting and be swinging like a mad man. I can dish out some serious damage, or just run around with two epics and go to town. The added versitility is better for me than anything i have currently lost.
Cold_Stele
11-14-2007, 12:59 PM
If you look at the long game it's pure Rogues FTW.
http://forums.ddo.com/showthread.php?p=1431130#post1431130
Splash builds are going to have to take more Ftr levels later on to gain access to the very uber looking Superior Two Weapon Fighting.
Pure Rogues can go to 19 and then splash Ftr 1 to take it, or go all the way to 20 if the devs put in something more appealing.
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