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View Full Version : Divine Light Revisited........



Mhykke
10-20-2007, 11:54 PM
Here's something I've been thinking about, was wondering on others' input...

With the new mod figuring total cha. mod. into number of turns, is divine light worth looking into for 1 AP?

I hate seeing I have 11 turns that are pretty much wasted. I like to use all aspects of my character, and would love to see if I could make these 11 turns useful.

Mod. 5 is pretty undead heavy, so these turns could come in handy.

What does everyone think? W/ the increased number of turns,the increased number of undead quests, is divine light even worth thinking about now, for only 1 AP (or more if you're into it)?

Borror0
10-21-2007, 12:01 AM
11 * 14 dmg (average) = 154 dmg

Interesting.

Blazer
10-21-2007, 12:03 AM
I tried Diving Light when it first came out with my cleric and paladin. Tried it in Rest for the Restless on normal/hard/elite. Worked great on normal, 50/50 on hard, and almost not at all on elite.

My feeling - if you've got a spare AP and you need to spend it to advance progression, sure, take DL on your pally. Stuff is going to save on it for half damage all the time, but it's better than your turns just going to waste, as you pointed out.

hennebux
10-22-2007, 07:47 AM
I personally swear by divine light on my human pally, but if your gonna take it, look towards taking it all the way.14 d6 Area of effect comes in mighty handy in the new mod. Just be sure your ready when all the aggro swings your way:D.As a compliment to firewall, this ability owns in a mass mob undead battle.