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Perceval418
10-12-2007, 02:42 AM
Character Plan by DDO Character Planner Version 2.70
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 14 Chaotic Good Drow Male
(2 Fighter \ 12 Rogue)
Hit Points: 126
Spell Points: 0
BAB: 11\11\16\21
Fortitude: 8
Reflex: 12
Will: 4
Starting Ending
Base Stats Base Stats
Abilities (Level 1) (Level 14)
Strength 17 20
Dexterity 13 16
Constitution 11 12
Intelligence 15 16
Wisdom 10 10
Charisma 10 10
Tomes Used
+1 Tome of Strength used at level 1
+1 Tome of Dexterity used at level 1
+1 Tome of Constitution used at level 1
+1 Tome of Intelligence used at level 1
+2 Tome of Dexterity used at level 14

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 14) (Level 14)
Balance 6 21 21
Bluff 4 17 17
Concentration 1 1 1
Diplomacy 0 0 0
Disable Device 7 20 28
Haggle 4 13 13
Heal 0 0 0
Hide 2 4 4
Intimidate 0 0 0
Jump 8 22 22
Listen 0 0 2
Move Silently 2 4 4
Open Lock 6 21 28
Perform n/a n/a n/a
Repair 3 3 5
Search 7 20 35
Spot 4 17 21
Swim 4 5 5
Tumble 6 21 21
Use Magic Device 4 17 17

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Bluff (+4)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Jump (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Dodge
Level 2 (Fighter)
Skill: Disable Device (+1)
Skill: Search (+1)
Feat: (Fighter Bonus) Mobility
Level 3 (Rogue)
Skill: Balance (+2)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Open Lock (+2)
Skill: Search (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+2)
Feat: (Selected) Nimble Fingers
Level 4 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+3)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Level 5 (Fighter)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Search (+1)
Feat: (Fighter Bonus) Spring Attack
Level 6 (Rogue)
Skill: Balance (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+2)
Skill: Tumble (+4)
Skill: Use Magic Device (+2)
Feat: (Selected) Two Weapon Fighting
Level 7 (Rogue)
Skill: Bluff (+3)
Skill: Disable Device (+1)
Skill: Open Lock (+3)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Level 8 (Rogue)
Skill: Balance (+3)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Level 9 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Jump (+3)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Level 10 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Jump (+2)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Level 11 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Haggle (+2)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Level 12 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Haggle (+2)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Skill Focus: Search
Level 13 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Haggle (+2)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Level 14 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Haggle (+2)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Skill Boost II
Enhancement: Rogue Skill Boost III
Enhancement: Elven Dexterity I
Enhancement: Elven Perception I
Enhancement: Elven Perception II
Enhancement: Elven Perception III
Enhancement: Elven Perception IV
Enhancement: Rogue Fire Trap Lore I
Enhancement: Fighter Critical Accuracy I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Way of the Mechanic I
Enhancement: Rogue Disable Device I
Enhancement: Rogue Disable Device II
Enhancement: Rogue Disable Device III
Enhancement: Rogue Disable Device IV
Enhancement: Rogue Open Lock I
Enhancement: Rogue Open Lock II
Enhancement: Rogue Open Lock III
Enhancement: Rogue Search I
Enhancement: Rogue Search II
Enhancement: Rogue Search III
Enhancement: Rogue Search IV
Enhancement: Rogue Dexterity I
Enhancement: Rogue Improved Trap Sense I

Perceval418
10-12-2007, 02:57 AM
With + 13 Items, +6 Stat Enhancers, Rogue Action Boost and Heroism, this builds modest item/buff attributes are:

BAB: 11/11/16/21 (+6 STR Item (3)/+2 heroism/+1 item) +17 to Hit (this isnt taking into account greater heroism, bless or haste and only is assuming the item in use is +1)
Disable Device 28 (+13 DD item/+6 INT item(3)/+2 heroism/+4 RAB/+7 lockpicks) = 57
Open Lock 28 (Same as above but +6 Dex Item) = 57
Search 35 (+13 Item/+6 INT item(3)/+2 Heroism) = 53
Spot 21 (eh... who cares?, running into traps is half the fun!

CSFurious
10-12-2007, 07:06 AM
your build is running into the brickwall in front of the rogue, i.e., not enough feats to do everything you need or want to do

i would get rid of sf:search & nimble fingers or at least one of those, overkill & detracts from combat

i do not believe 2-weapon fighting is worthwhile at the higher levels wihout improved &/or greater, definitely improved is needed by level 10 or 11 as you have to drop the enemy before he drops you

personally, i am a fan of combat rogues, so 12rogue/2fighter is good, i would even go 10rogue/4fighter & just fight

also, an improved critical feat is also essential

Impaqt
10-12-2007, 10:44 AM
Your Level 9 Feat is Missing.

Before I can make any comments, I need to know What is the build supposed to do? What is your perception?

Right now, I think its unfocused.... WHich may be what your going for.... and certainly cant make any recomendation until I know what youw ant to do with it.

llevenbaxx
10-12-2007, 11:21 AM
Looks like its to be a solid trapsmith while keeping melee ability good and middle of the road in eveything else to me.

My rogue Guldrik is much the same but I took combat expertise and imp trip with the teir 2 tactics enhancement to help me avoid damage while you went dodge/spring attack.

I only took the first TWF feat also. If you have enough nice/situational weapons it makes it worth having that extra attack and you can further the progression down the road. Plus I often use a shield when I see fit so the didnt want to invest too much.

I would also reccomend imp crit somewhere in there too though.

It is a fun looking build that will be able to hang in at the end game imo. My guy does it everyday. gl:)

Perceval418
10-12-2007, 01:34 PM
your build is running into the brickwall in front of the rogue, i.e., not enough feats to do everything you need or want to do

i would get rid of sf:search & nimble fingers or at least one of those, overkill & detracts from combat

i do not believe 2-weapon fighting is worthwhile at the higher levels wihout improved &/or greater, definitely improved is needed by level 10 or 11 as you have to drop the enemy before he drops you

personally, i am a fan of combat rogues, so 12rogue/2fighter is good, i would even go 10rogue/4fighter & just fight

also, an improved critical feat is also essential

My main concern is search. I could see dropping nimble fingers but i guess the reason my build is unfocused- is because i want a rogue that is fun to play, capable of getting into the fray, not reliant on stat damagers as thier main DPS, and still able to handle all the traps in the game without needing every buff created (not all parties have a bard for example, or even greater heroism).

So with the level 9 feat that i forgot to add in, maybe i could drop nimble fingers, keep search, and take improved 2 handed fighting and either improved crit or weapons focus: slashing.

Thanks. I think im going to modify my build slightly, and in the least take 2 more levels of fighter to get that additional feat to play with as well.

Impaqt
10-12-2007, 01:37 PM
My main concern is search. I could see dropping nimble fingers but i guess the reason my build is unfocused- is because i want a rogue that is fun to play, capable of getting into the fray, not reliant on stat damagers as thier main DPS, and still able to handle all the traps in the game without needing every buff created (not all parties have a bard for example, or even greater heroism).

So with the level 9 feat that i forgot to add in, maybe i could drop nimble fingers, keep search, and take improved 2 handed fighting and either improved crit or weapons focus: slashing.

Thanks. I think im going to modify my build slightly, and in the least take 2 more levels of fighter to get that additional feat to play with as well.

Take a Look at my deathdealer Build.. Link in Sig.... Instead of taking 4 Fighter levels, taking 2 Ranger levels can offer a lot of benefits... Cure wand useage WITHOUT Umd.. Extra Skill Points. FIrst level of TWF For Free.... Its a LOT more benefit than taking 4Fighter Vs. 2.

Snike
10-12-2007, 01:42 PM
Here are the feats I took with my 12/2 (http://forums.ddo.com/showthread.php?t=121639):

Feats
----------------
1) Two Weapon Fighting
2) Weapong Finesse
3) Toughness
6) Precision
9) Improved Two Weapon Fighting
12) Improved Critical: Piercing
14) Greater Two Weapong Fighting
----------------

The Precision feat is about the only debatable one, I like it a lot but could easily be swapped out for something else. But I am also DEX build, guess you could also change up the finesse feat as well.

Impaqt
10-12-2007, 01:44 PM
Here are the feats I took with my 12/2:

Feats
----------------
1) Two Weapon Fighting
2) Weapong Finesse
3) Toughness
6) Precision
9) Improved Two Weapon Fighting
12) Improved Critical: Piercing
14) Greater Two Weapong Fighting
----------------

The Precision feat is about the only debatable one, I like it a lot but could easily be swapped out for something else.

Thats a Melee FOcused character if I ever saw one..

How are your Rogue Skills, UMD and Saves?

Not saying its a bad combo for you.. Just saying its not what the OP is looking for.

Snike
10-12-2007, 01:46 PM
Thats a Melee FOcused character if I ever saw one..

How are your Rogue Skills, UMD and Saves?

Not saying its a bad combo for you.. Just saying its not what the OP is looking for.

UMD is poor. Trap skills are fine without use of feats or bard song, save Cabal chest. Saves are decent with gear, reflex is insane. And I didn't see the comments on what the OP wanted from the build... see it now in 3rd post.

Aspenor
10-12-2007, 01:49 PM
I would recommend taking skill focus: search somewhat early in your feat progression. It will make those early level traps alot easier....

Snike
10-12-2007, 01:56 PM
Another fighter enchancement I love on my 12/2 is:

Fighter Item Defense I: 25% chance to negate item wear

It prevents a lot of wear on your gear and is fairly cheap to get.