sigtrent
10-04-2007, 12:40 PM
From Sigtrent's Build Request Thread (http://forums.ddo.com/showthread.php?t=117232)
Build Name: Renaissance Drow
Author: Sigfried Trent
Requester: Taiken
Last Updated: 07/22/10
Key Words [Drow, Sorcerer, Battle]
Objectives
The request wanted a fighter/sorcerer, wasn’t interested in min/maxing and wanted to avoid paladin specifically. For the update I’m also following the spirit of the original which was to make a “pretty good” sorcerer mixed with just enough combat skill to let you “play” in combat and to help with solo play. Warforged is an obvious choice, but this time I don’t want to dump charisma and make a pure no-save caster and warforged isn’t so good for that.
Design
I want to have various combat tools here but not really focus on DPS, and on the casting side I want to minimize the impact of the multi classing and keep a decent casting profile.
I spread stats around taking advantage of Drow’s cheap dex and charisma. Generally all stat picks but charisma are at 1pt per pick. Taking Heavy Repeater at level 1 gives the build a nice damage tool for early game play that to some extent forgives the low hit points. For Melee the build should use two handers for the good base damage and a tad extra strength damage. If you keep strength enhanced it should remain viable for a fairly long time by which spell casting should be well established.
All said and done, its a pretty good socerer, but by the time you get to twenty you start to wonder why you took that fighter level way back at level 1 and that collection of heavy repeaters isn’t helping much on the epic and raid runs your doing while the capstone is starting to look pretty shiny... And that is the life of the battle caster wtih a shallow splash, however its pretty easy here to lesser reincarnate +1 and drop the fighter and crossbows and even tweak your charisma up the final notch.
Yet when you are at first level, the fighter level makes those early levels all the easier and those repeaters seem pretty bad ass compared to your spells making you wonder what those mana points are for anyway. Perspective changes everything.
Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Lawful Good Drow Male
(1 Fighter \ 19 Sorcerer)
Hit Points: 178
Spell Points: 1899
BAB: 10\10\15\20
Fortitude: 9
Reflex: 9
Will: 10
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 14 14
Dexterity 16 17
Constitution 12 12
Intelligence 10 10
Wisdom 8 8
Charisma 18 26
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 5 13
Bluff 4 9
Concentration 3 24
Diplomacy 4 8
Disable Device n/a n/a
Haggle 4 8
Heal -1 -1
Hide 3 3
Intimidate 4 8
Jump 2 2
Listen -1 1
Move Silently 3 3
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 0 2
Spot -1 1
Swim 2 2
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Fighter)
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Repeating Heavy Crossbow
Feat: (Selected) Toughness
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Toughness I
Level 2 (Sorcerer)
Spell (1): Mage Armor
Spell (1): Acid Spray
Enhancement: Sorcerer Energy Manipulation I
Enhancement: Sorcerer Energy of the Dragonblooded I
Level 3 (Sorcerer)
Feat: (Selected) Extend Spell
Spell (1): Shield
Enhancement: Elven Arcane Fluidity I
Enhancement: Elven Dexterity I
Enhancement: Racial Toughness I
Enhancement: Sorcerer Charisma I
Level 4 (Sorcerer)
Spell (1): Soundburst
Enhancement: Sorcerer Lineage of Energy I
Enhancement: Sorcerer Lineage of Elements I
Enhancement: Sorcerer Elemental Manipulation I
Level 5 (Sorcerer)
Spell (2): Web
Enhancement: Sorcerer Energy Manipulation II
Enhancement: Sorcerer Elemental Manipulation II
Level 6 (Sorcerer)
Feat: (Selected) Empower Spell
Spell (2): Resist Energy
Enhancement: Elven Arcane Fluidity II
Level 7 (Sorcerer)
Spell (3): Haste
Enhancement: Sorcerer Charisma II
Level 8 (Sorcerer)
Spell (2): Blur
Spell (3): Acid Blast
Enhancement: Sorcerer Lineage of Elements II
Enhancement: Sorcerer Elemental Manipulation III
Level 9 (Sorcerer)
Feat: (Selected) Heighten Spell
Spell (4): Wall of Fire
Enhancement: Racial Toughness II
Enhancement: Sorcerer Spell Penetration I
Level 10 (Sorcerer)
Spell (2): Scorching Ray
Spell (3): Displacement
Spell (4): Solid Fog
Enhancement: Sorcerer Spell Penetration II
Level 11 (Sorcerer)
Spell (5): Cone of Cold
Enhancement: Sorcerer Lineage of Energy II
Level 12 (Sorcerer)
Feat: (Selected) Maximize Spell
Spell (3): Halt Undead
Spell (4): Stoneskin
Spell (5): Cloudkill
Enhancement: Sorcerer Charisma III
Level 13 (Sorcerer)
Spell (6): Greater Heroism
Enhancement: Sorcerer Lineage of Deadly Elements I
Enhancement: Sorcerer Energy Manipulation III
Level 14 (Sorcerer)
Spell (4): Dimension Door
Spell (5): Teleport
Spell (6): Chain Lightning
Enhancement: Sorcerer Lineage of Elements III
Enhancement: Sorcerer Lineage of Deadly Energy I
Level 15 (Sorcerer)
Feat: (Selected) Spell Penetration
Spell (7): Finger of Death
Enhancement: Sorcerer Lineage of Energy III
Level 16 (Sorcerer)
Spell (5): Break Enchantment
Spell (6): Disintegrate
Spell (7): Banishment
Enhancement: Sorcerer Lineage of Deadly Energy II
Enhancement: Sorcerer Lineage of Deadly Elements II
Level 17 (Sorcerer)
Spell (8): Polar Ray
Enhancement: Sorcerer Lineage of Deadly Energy III
Level 18 (Sorcerer)
Feat: (Selected) Greater Spell Penetration
Spell (7): Protection From Elements, Mass
Spell (8): Otto's Irresistable Dance
Enhancement: Sorcerer Lineage of Deadly Elements III
Level 19 (Sorcerer)
Spell (9): Wail of the Banshee
Enhancement: Sorcerer Elemental Manipulation IV
Level 20 (Sorcerer)
Spell (8): Incendiary Cloud
Spell (9): Meteor Swarm
Enhancement: Fighter Item Defense I
Enhancement: Sorcerer Energy Manipulation IV
Enhancement: Sorcerer Energy of the Dragonblooded II
Play
Early on that repeater can be devistating, especially if you have some twink ones lined up. At later levels you are a true blue sorcerer with a range of both damage and control casting. Remember all through our your hit points and defenses are fairly poor however, in a nod to the battle side of the build I included enough ASF reduction to wear leathers including the dragontouched leathers which would be your eventual goal and should just about fit your dex profile. There are times at early levels and even some mid levels where wearing armor is actually pretty nice. A good mithral light shield is a must if you want to make use of that though.
Variations
Its only a few small changes from a very standard drow sorcerer and all of them happen at level 1. Tomes are nice if you have them of course but I kept this one stripped down as a budget build as I often do with drow since they shine best when compared to 28pt builds.
Build Name: Renaissance Drow
Author: Sigfried Trent
Requester: Taiken
Last Updated: 07/22/10
Key Words [Drow, Sorcerer, Battle]
Objectives
The request wanted a fighter/sorcerer, wasn’t interested in min/maxing and wanted to avoid paladin specifically. For the update I’m also following the spirit of the original which was to make a “pretty good” sorcerer mixed with just enough combat skill to let you “play” in combat and to help with solo play. Warforged is an obvious choice, but this time I don’t want to dump charisma and make a pure no-save caster and warforged isn’t so good for that.
Design
I want to have various combat tools here but not really focus on DPS, and on the casting side I want to minimize the impact of the multi classing and keep a decent casting profile.
I spread stats around taking advantage of Drow’s cheap dex and charisma. Generally all stat picks but charisma are at 1pt per pick. Taking Heavy Repeater at level 1 gives the build a nice damage tool for early game play that to some extent forgives the low hit points. For Melee the build should use two handers for the good base damage and a tad extra strength damage. If you keep strength enhanced it should remain viable for a fairly long time by which spell casting should be well established.
All said and done, its a pretty good socerer, but by the time you get to twenty you start to wonder why you took that fighter level way back at level 1 and that collection of heavy repeaters isn’t helping much on the epic and raid runs your doing while the capstone is starting to look pretty shiny... And that is the life of the battle caster wtih a shallow splash, however its pretty easy here to lesser reincarnate +1 and drop the fighter and crossbows and even tweak your charisma up the final notch.
Yet when you are at first level, the fighter level makes those early levels all the easier and those repeaters seem pretty bad ass compared to your spells making you wonder what those mana points are for anyway. Perspective changes everything.
Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Lawful Good Drow Male
(1 Fighter \ 19 Sorcerer)
Hit Points: 178
Spell Points: 1899
BAB: 10\10\15\20
Fortitude: 9
Reflex: 9
Will: 10
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 14 14
Dexterity 16 17
Constitution 12 12
Intelligence 10 10
Wisdom 8 8
Charisma 18 26
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 5 13
Bluff 4 9
Concentration 3 24
Diplomacy 4 8
Disable Device n/a n/a
Haggle 4 8
Heal -1 -1
Hide 3 3
Intimidate 4 8
Jump 2 2
Listen -1 1
Move Silently 3 3
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 0 2
Spot -1 1
Swim 2 2
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Fighter)
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Repeating Heavy Crossbow
Feat: (Selected) Toughness
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Toughness I
Level 2 (Sorcerer)
Spell (1): Mage Armor
Spell (1): Acid Spray
Enhancement: Sorcerer Energy Manipulation I
Enhancement: Sorcerer Energy of the Dragonblooded I
Level 3 (Sorcerer)
Feat: (Selected) Extend Spell
Spell (1): Shield
Enhancement: Elven Arcane Fluidity I
Enhancement: Elven Dexterity I
Enhancement: Racial Toughness I
Enhancement: Sorcerer Charisma I
Level 4 (Sorcerer)
Spell (1): Soundburst
Enhancement: Sorcerer Lineage of Energy I
Enhancement: Sorcerer Lineage of Elements I
Enhancement: Sorcerer Elemental Manipulation I
Level 5 (Sorcerer)
Spell (2): Web
Enhancement: Sorcerer Energy Manipulation II
Enhancement: Sorcerer Elemental Manipulation II
Level 6 (Sorcerer)
Feat: (Selected) Empower Spell
Spell (2): Resist Energy
Enhancement: Elven Arcane Fluidity II
Level 7 (Sorcerer)
Spell (3): Haste
Enhancement: Sorcerer Charisma II
Level 8 (Sorcerer)
Spell (2): Blur
Spell (3): Acid Blast
Enhancement: Sorcerer Lineage of Elements II
Enhancement: Sorcerer Elemental Manipulation III
Level 9 (Sorcerer)
Feat: (Selected) Heighten Spell
Spell (4): Wall of Fire
Enhancement: Racial Toughness II
Enhancement: Sorcerer Spell Penetration I
Level 10 (Sorcerer)
Spell (2): Scorching Ray
Spell (3): Displacement
Spell (4): Solid Fog
Enhancement: Sorcerer Spell Penetration II
Level 11 (Sorcerer)
Spell (5): Cone of Cold
Enhancement: Sorcerer Lineage of Energy II
Level 12 (Sorcerer)
Feat: (Selected) Maximize Spell
Spell (3): Halt Undead
Spell (4): Stoneskin
Spell (5): Cloudkill
Enhancement: Sorcerer Charisma III
Level 13 (Sorcerer)
Spell (6): Greater Heroism
Enhancement: Sorcerer Lineage of Deadly Elements I
Enhancement: Sorcerer Energy Manipulation III
Level 14 (Sorcerer)
Spell (4): Dimension Door
Spell (5): Teleport
Spell (6): Chain Lightning
Enhancement: Sorcerer Lineage of Elements III
Enhancement: Sorcerer Lineage of Deadly Energy I
Level 15 (Sorcerer)
Feat: (Selected) Spell Penetration
Spell (7): Finger of Death
Enhancement: Sorcerer Lineage of Energy III
Level 16 (Sorcerer)
Spell (5): Break Enchantment
Spell (6): Disintegrate
Spell (7): Banishment
Enhancement: Sorcerer Lineage of Deadly Energy II
Enhancement: Sorcerer Lineage of Deadly Elements II
Level 17 (Sorcerer)
Spell (8): Polar Ray
Enhancement: Sorcerer Lineage of Deadly Energy III
Level 18 (Sorcerer)
Feat: (Selected) Greater Spell Penetration
Spell (7): Protection From Elements, Mass
Spell (8): Otto's Irresistable Dance
Enhancement: Sorcerer Lineage of Deadly Elements III
Level 19 (Sorcerer)
Spell (9): Wail of the Banshee
Enhancement: Sorcerer Elemental Manipulation IV
Level 20 (Sorcerer)
Spell (8): Incendiary Cloud
Spell (9): Meteor Swarm
Enhancement: Fighter Item Defense I
Enhancement: Sorcerer Energy Manipulation IV
Enhancement: Sorcerer Energy of the Dragonblooded II
Play
Early on that repeater can be devistating, especially if you have some twink ones lined up. At later levels you are a true blue sorcerer with a range of both damage and control casting. Remember all through our your hit points and defenses are fairly poor however, in a nod to the battle side of the build I included enough ASF reduction to wear leathers including the dragontouched leathers which would be your eventual goal and should just about fit your dex profile. There are times at early levels and even some mid levels where wearing armor is actually pretty nice. A good mithral light shield is a must if you want to make use of that though.
Variations
Its only a few small changes from a very standard drow sorcerer and all of them happen at level 1. Tomes are nice if you have them of course but I kept this one stripped down as a budget build as I often do with drow since they shine best when compared to 28pt builds.