Tulmeel
10-02-2007, 08:09 AM
Simple question: There are a number of places in stk that people usually ignore and zerging groups don't even acknowledge exist.
The one I'm interested in at the moment is, I think, near the start of the last sequence. The task is to open a locked gate by throwing two switches. The switches are reached by running around a ramp. One is down and the second is up a ladder guarded by four jets of Flame shooting out of the wall. There is also a locked chest that can only be reached by jumping across the water filled bottom.
My question: In the bottom of the quest, under water is a strength door. What is through that door?
I just discovered it yesterday because I jumped off the top after throwing the switch. Since we were an uncoventional party of three sorcs, one fighter one cleric and me, a rogue, no one was interested in investigating. Incidentialy, the party worked well on hard.
The one I'm interested in at the moment is, I think, near the start of the last sequence. The task is to open a locked gate by throwing two switches. The switches are reached by running around a ramp. One is down and the second is up a ladder guarded by four jets of Flame shooting out of the wall. There is also a locked chest that can only be reached by jumping across the water filled bottom.
My question: In the bottom of the quest, under water is a strength door. What is through that door?
I just discovered it yesterday because I jumped off the top after throwing the switch. Since we were an uncoventional party of three sorcs, one fighter one cleric and me, a rogue, no one was interested in investigating. Incidentialy, the party worked well on hard.