Geonis
09-29-2007, 03:21 PM
I'm just posting this build here, as it is much easier to look over than while it's on the character generator. I do welcome any helpful advice.
Character Plan by DDO Character Planner Version 2.70
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 14 Lawful Good Warforged Male
(1 Fighter \ 2 Paladin \ 11 Sorcerer)
Hit Points: 171
Spell Points: 953
BAB: 8\8\13
Fortitude: 19
Reflex: 12
Will: 12
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 14)
Strength 14 14
Dexterity 13 14
Constitution 15 18
Intelligence 8 8
Wisdom 6 6
Charisma 16 22
Tomes Used
+1 Tome of Dexterity used at level 1
+1 Tome of Constitution used at level 1
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance 2 0
Bluff 3 6
Concentration 7 20
Diplomacy 3 6
Disable Device n/a n/a
Haggle 3 6
Heal -2 -2
Hide 2 0
Intimidate 3 6
Jump 2 0
Listen -2 -2
Move Silently 2 0
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 -1
Spot -2 -2
Swim 2 -2
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Sorcerer)
Skill: Concentration (+4)
Feat: (Selected) Mithral Body
Spell (1): Expeditious Retreat
Spell (1): Hypnotism
Level 2 (Paladin)
Skill: Concentration (+1)
Level 3 (Paladin)
Skill: Concentration (+1)
Feat: (Selected) Extend Spell
Level 4 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Spell (1): Repair Light Damage
Level 5 (Sorcerer)
Skill: Concentration (+1)
Spell (1): Magic Missle
Level 6 (Sorcerer)
Skill: Concentration (+1)
Feat: (Selected) Maximize Spell
Spell (2): Blur
Level 7 (Sorcerer)
Skill: Concentration (+1)
Spell (2): Scorching Ray
Level 8 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Spell (3): Haste
Level 9 (Sorcerer)
Skill: Concentration (+1)
Feat: (Selected) Empower Spell
Spell (2): Resist Energy
Spell (3): Displacement
Level 10 (Sorcerer)
Skill: Concentration (+1)
Spell (4): Wall of Fire
Level 11 (Sorcerer)
Skill: Concentration (+1)
Spell (2): False Life
Spell (3): Ray of Exhaustion
Spell (4): Stoneskin
Level 12 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Feat: (Selected) Toughness
Spell (5): Waves of Fatigue
Level 13 (Sorcerer)
Skill: Concentration (+1)
Spell (5): Cone of Cold
Spell (4): Force Missles
Spell (3): Rage
Level 14 (Fighter)
Skill: Repair (+1)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Item Defense I
Enhancement: Sorcerer Improved Empowering I
Enhancement: Sorcerer Improved Maximize I
Enhancement: Sorcerer Lineage of Force I
Enhancement: Sorcerer Lineage of Force II
Enhancement: Sorcerer Lineage of Force III
Enhancement: Sorcerer Lineage of Deadly Force I
Enhancement: Sorcerer Elemental Manipulation I
Enhancement: Sorcerer Elemental Manipulation II
Enhancement: Sorcerer Force Manipulation I
Enhancement: Sorcerer Force Manipulation II
Enhancement: Sorcerer Force Manipulation III
Enhancement: Sorcerer Force Manipulation IV
Enhancement: Sorcerer Energy of the Dragonblooded I
Enhancement: Sorcerer Energy of the Dragonblooded II
Enhancement: Sorcerer Charisma I
Enhancement: Sorcerer Charisma II
Enhancement: Sorcerer Charisma III
Enhancement: Paladin Toughness I
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Construct Thinking I
Enhancement: Warforged Inscribed Armor I
Enhancement: Warforged Inscribed Armor II
Enhancement: Warforged Inscribed Armor III
Edit:
The spell list should be same here, I think, I forgot to save.
I also dropped a little Cha for some more Str, as I'm going "no save/straight damage" spells.
Character Plan by DDO Character Planner Version 2.70
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 14 Lawful Good Warforged Male
(1 Fighter \ 2 Paladin \ 11 Sorcerer)
Hit Points: 150
Spell Points: 915
BAB: 8\8\13
Fortitude: 16
Reflex: 9
Will: 11
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 14)
Strength 15 19
Dexterity 14 14
Constitution 16 18
Intelligence 8 8
Wisdom 10 10
Charisma 13 16
Tomes Used
+1 Tome of Strength used at level 1
+1 Tome of Charisma used at level 1
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance 2 0
Bluff 2 3
Concentration 3 4
Diplomacy 2 3
Disable Device n/a n/a
Haggle 2 3
Heal 0 0
Hide 2 0
Intimidate 2 3
Jump 3 2
Listen 0 0
Move Silently 2 0
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot 0 0
Swim 3 0
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Sorcerer)
Feat: (Selected) Mithral Body
Spell (1): Expeditious Retreat______swap for Jump later
Spell (1): Repair Light Damage_____swap for something else once you get Repair Serious or just use wands till then
Level 2 (Paladin)
Level 3 (Paladin)
Feat: (Selected) Extend Spell
Level 4 (Sorcerer)
Ability Raise: STR
Spell (1): Shield
Level 5 (Sorcerer)
Spell (1): Magic Missle
Level 6 (Sorcerer)
Feat: (Selected) Maximize Spell
Spell (2): False Life
Level 7 (Sorcerer)
Spell (2): Blur
Level 8 (Sorcerer)
Ability Raise: STR
Spell (3): Haste
Level 9 (Sorcerer)
Feat: (Selected) Empower Spell
Spell (2): Scorching Ray
Spell (3): Displacement
Level 10 (Sorcerer)
Spell (4): Wall of Fire
Level 11 (Sorcerer)
Spell (2): Resist Energy
Spell (3): Ray of Exhaustion
Spell (4): Solid Fog
Level 12 (Sorcerer)
Ability Raise: STR
Feat: (Selected) Power Attack
Spell (5): Cloudkill
Level 13 (Sorcerer)
Spell (3): Repair Serious Damage
Spell (4): Force Missles
Spell (5): Waves of Fatigue
Level 14 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Item Defense I
Enhancement: Sorcerer Improved Empowering I
Enhancement: Sorcerer Improved Maximize I
Enhancement: Sorcerer Lineage of Force I
Enhancement: Sorcerer Lineage of Force II
Enhancement: Sorcerer Lineage of Force III
Enhancement: Sorcerer Lineage of Deadly Force I
Enhancement: Sorcerer Elemental Manipulation I
Enhancement: Sorcerer Elemental Manipulation II
Enhancement: Sorcerer Elemental Manipulation III
Enhancement: Sorcerer Elemental Manipulation IV
Enhancement: Sorcerer Force Manipulation I
Enhancement: Sorcerer Force Manipulation II
Enhancement: Sorcerer Force Manipulation III
Enhancement: Sorcerer Force Manipulation IV
Enhancement: Sorcerer Energy of the Dragonblooded I
Enhancement: Sorcerer Energy of the Dragonblooded II
Enhancement: Sorcerer Charisma I
Enhancement: Sorcerer Charisma II
Enhancement: Sorcerer Wand Mastery I
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Inscribed Armor I
Enhancement: Warforged Inscribed Armor II
Enhancement: Warforged Inscribed Armor III
Character Plan by DDO Character Planner Version 2.70
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 14 Lawful Good Warforged Male
(1 Fighter \ 2 Paladin \ 11 Sorcerer)
Hit Points: 171
Spell Points: 953
BAB: 8\8\13
Fortitude: 19
Reflex: 12
Will: 12
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 14)
Strength 14 14
Dexterity 13 14
Constitution 15 18
Intelligence 8 8
Wisdom 6 6
Charisma 16 22
Tomes Used
+1 Tome of Dexterity used at level 1
+1 Tome of Constitution used at level 1
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance 2 0
Bluff 3 6
Concentration 7 20
Diplomacy 3 6
Disable Device n/a n/a
Haggle 3 6
Heal -2 -2
Hide 2 0
Intimidate 3 6
Jump 2 0
Listen -2 -2
Move Silently 2 0
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 -1
Spot -2 -2
Swim 2 -2
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Sorcerer)
Skill: Concentration (+4)
Feat: (Selected) Mithral Body
Spell (1): Expeditious Retreat
Spell (1): Hypnotism
Level 2 (Paladin)
Skill: Concentration (+1)
Level 3 (Paladin)
Skill: Concentration (+1)
Feat: (Selected) Extend Spell
Level 4 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Spell (1): Repair Light Damage
Level 5 (Sorcerer)
Skill: Concentration (+1)
Spell (1): Magic Missle
Level 6 (Sorcerer)
Skill: Concentration (+1)
Feat: (Selected) Maximize Spell
Spell (2): Blur
Level 7 (Sorcerer)
Skill: Concentration (+1)
Spell (2): Scorching Ray
Level 8 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Spell (3): Haste
Level 9 (Sorcerer)
Skill: Concentration (+1)
Feat: (Selected) Empower Spell
Spell (2): Resist Energy
Spell (3): Displacement
Level 10 (Sorcerer)
Skill: Concentration (+1)
Spell (4): Wall of Fire
Level 11 (Sorcerer)
Skill: Concentration (+1)
Spell (2): False Life
Spell (3): Ray of Exhaustion
Spell (4): Stoneskin
Level 12 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Feat: (Selected) Toughness
Spell (5): Waves of Fatigue
Level 13 (Sorcerer)
Skill: Concentration (+1)
Spell (5): Cone of Cold
Spell (4): Force Missles
Spell (3): Rage
Level 14 (Fighter)
Skill: Repair (+1)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Item Defense I
Enhancement: Sorcerer Improved Empowering I
Enhancement: Sorcerer Improved Maximize I
Enhancement: Sorcerer Lineage of Force I
Enhancement: Sorcerer Lineage of Force II
Enhancement: Sorcerer Lineage of Force III
Enhancement: Sorcerer Lineage of Deadly Force I
Enhancement: Sorcerer Elemental Manipulation I
Enhancement: Sorcerer Elemental Manipulation II
Enhancement: Sorcerer Force Manipulation I
Enhancement: Sorcerer Force Manipulation II
Enhancement: Sorcerer Force Manipulation III
Enhancement: Sorcerer Force Manipulation IV
Enhancement: Sorcerer Energy of the Dragonblooded I
Enhancement: Sorcerer Energy of the Dragonblooded II
Enhancement: Sorcerer Charisma I
Enhancement: Sorcerer Charisma II
Enhancement: Sorcerer Charisma III
Enhancement: Paladin Toughness I
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Construct Thinking I
Enhancement: Warforged Inscribed Armor I
Enhancement: Warforged Inscribed Armor II
Enhancement: Warforged Inscribed Armor III
Edit:
The spell list should be same here, I think, I forgot to save.
I also dropped a little Cha for some more Str, as I'm going "no save/straight damage" spells.
Character Plan by DDO Character Planner Version 2.70
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 14 Lawful Good Warforged Male
(1 Fighter \ 2 Paladin \ 11 Sorcerer)
Hit Points: 150
Spell Points: 915
BAB: 8\8\13
Fortitude: 16
Reflex: 9
Will: 11
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 14)
Strength 15 19
Dexterity 14 14
Constitution 16 18
Intelligence 8 8
Wisdom 10 10
Charisma 13 16
Tomes Used
+1 Tome of Strength used at level 1
+1 Tome of Charisma used at level 1
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance 2 0
Bluff 2 3
Concentration 3 4
Diplomacy 2 3
Disable Device n/a n/a
Haggle 2 3
Heal 0 0
Hide 2 0
Intimidate 2 3
Jump 3 2
Listen 0 0
Move Silently 2 0
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot 0 0
Swim 3 0
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Sorcerer)
Feat: (Selected) Mithral Body
Spell (1): Expeditious Retreat______swap for Jump later
Spell (1): Repair Light Damage_____swap for something else once you get Repair Serious or just use wands till then
Level 2 (Paladin)
Level 3 (Paladin)
Feat: (Selected) Extend Spell
Level 4 (Sorcerer)
Ability Raise: STR
Spell (1): Shield
Level 5 (Sorcerer)
Spell (1): Magic Missle
Level 6 (Sorcerer)
Feat: (Selected) Maximize Spell
Spell (2): False Life
Level 7 (Sorcerer)
Spell (2): Blur
Level 8 (Sorcerer)
Ability Raise: STR
Spell (3): Haste
Level 9 (Sorcerer)
Feat: (Selected) Empower Spell
Spell (2): Scorching Ray
Spell (3): Displacement
Level 10 (Sorcerer)
Spell (4): Wall of Fire
Level 11 (Sorcerer)
Spell (2): Resist Energy
Spell (3): Ray of Exhaustion
Spell (4): Solid Fog
Level 12 (Sorcerer)
Ability Raise: STR
Feat: (Selected) Power Attack
Spell (5): Cloudkill
Level 13 (Sorcerer)
Spell (3): Repair Serious Damage
Spell (4): Force Missles
Spell (5): Waves of Fatigue
Level 14 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Item Defense I
Enhancement: Sorcerer Improved Empowering I
Enhancement: Sorcerer Improved Maximize I
Enhancement: Sorcerer Lineage of Force I
Enhancement: Sorcerer Lineage of Force II
Enhancement: Sorcerer Lineage of Force III
Enhancement: Sorcerer Lineage of Deadly Force I
Enhancement: Sorcerer Elemental Manipulation I
Enhancement: Sorcerer Elemental Manipulation II
Enhancement: Sorcerer Elemental Manipulation III
Enhancement: Sorcerer Elemental Manipulation IV
Enhancement: Sorcerer Force Manipulation I
Enhancement: Sorcerer Force Manipulation II
Enhancement: Sorcerer Force Manipulation III
Enhancement: Sorcerer Force Manipulation IV
Enhancement: Sorcerer Energy of the Dragonblooded I
Enhancement: Sorcerer Energy of the Dragonblooded II
Enhancement: Sorcerer Charisma I
Enhancement: Sorcerer Charisma II
Enhancement: Sorcerer Wand Mastery I
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Inscribed Armor I
Enhancement: Warforged Inscribed Armor II
Enhancement: Warforged Inscribed Armor III