Raventiger
09-27-2007, 06:47 PM
Hi All,
I've only been playing for a few days, but I've fallen in love with the Warforged Race. I wanted to create a WF sorcerer that could cast lots of elemental damage spells and heal himself and other Warforged characters. I made a request for this type of build on the class discussion forums, but whilst I was waiting for responses to that post I decided to have ago at designing the build myself. Anyway here's what I came up with, I was hoping that I could receive some feedback on my build. *Update* Ok I discovered when I went to create the character that I hadn't chosen my first level feat. I picked up Eschew Materials. I also decided to change the Jump skill to Diplomacy.
Character Plan by DDO Character Planner Version 2.70
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Galtaris Goldspell
Level 14 Lawful Good Warforged Male
(14 Sorcerer)
Hit Points: 132
Spell Points: 1470
BAB: 7\7\12
Fortitude: 8
Reflex: 4
Will: 9
Starting Ending Feat/Enhancement
Base Stats Base Stats Modified Stats
Abilities (Level 1) (Level 14) (Level 14)
Strength 10 10 10
Dexterity 10 10 10
Constitution 16 16 18
Intelligence 12 12 12
Wisdom 10 10 10
Charisma 14 17 20
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 14) (Level 14)
Balance 0 0 0
Bluff 2 5 5
Concentration 7 21 21
Diplomacy 2 5 5
Disable Device n/a n/a n/a
Haggle 4 13.5 13.5
Heal 0 0 0
Hide 0 0 0
Intimidate 2 5 5
Jump 2 8 8
Listen 0 0 0
Move Silently 0 0 0
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 1 1 1
Search 1 1 1
Spot 0 0 0
Swim 0 0 0
Tumble n/a n/a n/a
Use Magic Device n/a n/a n/a
Level 1 (Sorcerer)
Feat: (Selected) Mental Toughness
Spell (1): Niac's Cold Ray
Spell (1): Repair Light Damage
Enhancement: Sorcerer Energy Manipulation I
Enhancement: Sorcerer Elemental Manipulation I
Enhancement: Sorcerer Force Manipulation I
Enhancement: Sorcerer Energy of the Dragonblooded I
Level 2 (Sorcerer)
Spell (1): Burning Hands
Enhancement: Sorcerer Charisma I
Enhancement: Warforged Inscribed Armor I
Level 3 (Sorcerer)
Feat: (Selected) Empower Spell
Spell (1): Jump
Enhancement: Sorcerer Improved Empowering I
Enhancement: Warforged Constitution I
Level 4 (Sorcerer)
Ability Raise: CHA
Spell (2): Scorching Ray
Enhancement: Sorcerer Subtle Spellcasting I
Level 5 (Sorcerer)
Spell (2): Repair Moderate Damage
Enhancement: Sorcerer Energy Manipulation II
Enhancement: Sorcerer Elemental Manipulation II
Enhancement: Sorcerer Force Manipulation II
Enhancement: Sorcerer Energy of the Dragonblooded II
Level 6 (Sorcerer)
Feat: (Selected) Improved Mental Toughness
Spell (3): Fireball
Enhancement: Sorcerer Charisma II
Level 7 (Sorcerer)
Spell (2): Resist Energy
Spell (3): Repair Serious Damage
Enhancement: Sorcerer Subtle Spellcasting II
Level 8 (Sorcerer)
Ability Raise: CHA
Spell (4): Enervation
Enhancement: Warforged Constitution II
Level 9 (Sorcerer)
Feat: (Selected) Extend Spell
Spell (2): Web
Spell (3): Lightning Bolt
Spell (4): Wall of Fire
Enhancement: Sorcerer Energy of the Dragonblooded III
Level 10 (Sorcerer)
Spell (5): Cone of Cold
Enhancement: Sorcerer Charisma III
Level 11 (Sorcerer)
Spell (3): Protection From Energy
Spell (4): Repair Critical Damage
Spell (5): Ball Lightning
Enhancement: Sorcerer Subtle Spellcasting III
Level 12 (Sorcerer)
Ability Raise: CHA
Feat: (Selected) Maximize Spell
Spell (6): Chain Lightning
Enhancement: Sorcerer Energy Manipulation III
Enhancement: Sorcerer Elemental Manipulation III
Level 13 (Sorcerer)
Spell (4): Force Missles
Spell (5): Teleport
Spell (6): Reconstruct
Enhancement: Sorcerer Energy of the Dragonblooded IV
Level 14 (Sorcerer)
Spell (7): Finger of Death
Enhancement: Sorcerer Subtle Spellcasting IV
I've only been playing for a few days, but I've fallen in love with the Warforged Race. I wanted to create a WF sorcerer that could cast lots of elemental damage spells and heal himself and other Warforged characters. I made a request for this type of build on the class discussion forums, but whilst I was waiting for responses to that post I decided to have ago at designing the build myself. Anyway here's what I came up with, I was hoping that I could receive some feedback on my build. *Update* Ok I discovered when I went to create the character that I hadn't chosen my first level feat. I picked up Eschew Materials. I also decided to change the Jump skill to Diplomacy.
Character Plan by DDO Character Planner Version 2.70
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Galtaris Goldspell
Level 14 Lawful Good Warforged Male
(14 Sorcerer)
Hit Points: 132
Spell Points: 1470
BAB: 7\7\12
Fortitude: 8
Reflex: 4
Will: 9
Starting Ending Feat/Enhancement
Base Stats Base Stats Modified Stats
Abilities (Level 1) (Level 14) (Level 14)
Strength 10 10 10
Dexterity 10 10 10
Constitution 16 16 18
Intelligence 12 12 12
Wisdom 10 10 10
Charisma 14 17 20
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 14) (Level 14)
Balance 0 0 0
Bluff 2 5 5
Concentration 7 21 21
Diplomacy 2 5 5
Disable Device n/a n/a n/a
Haggle 4 13.5 13.5
Heal 0 0 0
Hide 0 0 0
Intimidate 2 5 5
Jump 2 8 8
Listen 0 0 0
Move Silently 0 0 0
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 1 1 1
Search 1 1 1
Spot 0 0 0
Swim 0 0 0
Tumble n/a n/a n/a
Use Magic Device n/a n/a n/a
Level 1 (Sorcerer)
Feat: (Selected) Mental Toughness
Spell (1): Niac's Cold Ray
Spell (1): Repair Light Damage
Enhancement: Sorcerer Energy Manipulation I
Enhancement: Sorcerer Elemental Manipulation I
Enhancement: Sorcerer Force Manipulation I
Enhancement: Sorcerer Energy of the Dragonblooded I
Level 2 (Sorcerer)
Spell (1): Burning Hands
Enhancement: Sorcerer Charisma I
Enhancement: Warforged Inscribed Armor I
Level 3 (Sorcerer)
Feat: (Selected) Empower Spell
Spell (1): Jump
Enhancement: Sorcerer Improved Empowering I
Enhancement: Warforged Constitution I
Level 4 (Sorcerer)
Ability Raise: CHA
Spell (2): Scorching Ray
Enhancement: Sorcerer Subtle Spellcasting I
Level 5 (Sorcerer)
Spell (2): Repair Moderate Damage
Enhancement: Sorcerer Energy Manipulation II
Enhancement: Sorcerer Elemental Manipulation II
Enhancement: Sorcerer Force Manipulation II
Enhancement: Sorcerer Energy of the Dragonblooded II
Level 6 (Sorcerer)
Feat: (Selected) Improved Mental Toughness
Spell (3): Fireball
Enhancement: Sorcerer Charisma II
Level 7 (Sorcerer)
Spell (2): Resist Energy
Spell (3): Repair Serious Damage
Enhancement: Sorcerer Subtle Spellcasting II
Level 8 (Sorcerer)
Ability Raise: CHA
Spell (4): Enervation
Enhancement: Warforged Constitution II
Level 9 (Sorcerer)
Feat: (Selected) Extend Spell
Spell (2): Web
Spell (3): Lightning Bolt
Spell (4): Wall of Fire
Enhancement: Sorcerer Energy of the Dragonblooded III
Level 10 (Sorcerer)
Spell (5): Cone of Cold
Enhancement: Sorcerer Charisma III
Level 11 (Sorcerer)
Spell (3): Protection From Energy
Spell (4): Repair Critical Damage
Spell (5): Ball Lightning
Enhancement: Sorcerer Subtle Spellcasting III
Level 12 (Sorcerer)
Ability Raise: CHA
Feat: (Selected) Maximize Spell
Spell (6): Chain Lightning
Enhancement: Sorcerer Energy Manipulation III
Enhancement: Sorcerer Elemental Manipulation III
Level 13 (Sorcerer)
Spell (4): Force Missles
Spell (5): Teleport
Spell (6): Reconstruct
Enhancement: Sorcerer Energy of the Dragonblooded IV
Level 14 (Sorcerer)
Spell (7): Finger of Death
Enhancement: Sorcerer Subtle Spellcasting IV