PDA

View Full Version : Paladin Skills



Zydan
09-26-2007, 08:02 PM
I am putting together my first Paladin build, and I am looking for suggestions about which skills I should take. As you can see in the build, I have balance and umd in there currently, but I was wondering whether I should swap in heal and/or intimidate for one/both of them.

My mind is pretty well made up on the other aspects of the build, but I wouldn't mind some constructive criticism. The choice to use a bastard sword over a khopesh was a personal choice... I just have a thing for bastard swords.



Character Plan by DDO Character Planner Version 2.70
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Juros Ellisador
Level 14 Lawful Good Human Male
(2 Fighter \ 12 Paladin)
Hit Points: 254
Spell Points: 155
BAB: 14\14\19\24
Fortitude: 20
Reflex: 11
Will: 11

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 14)
Strength 16 21
Dexterity 10 10
Constitution 14 15
Intelligence 8 8
Wisdom 10 10
Charisma 15 18

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance 2 8.5
Bluff 2 4
Concentration 2 2
Diplomacy 2 4
Disable Device n/a n/a
Haggle 2 4
Heal 0 0
Hide 0 0
Intimidate 2 4
Jump 3 5
Listen 0 0
Move Silently 0 0
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot 0 0
Swim 3 5
Tumble n/a n/a
Use Magic Device 4 12.5

Level 1 (Fighter)
Skill: Balance (+2)
Skill: Use Magic Device (+2)
Feat: (Selected) Exotic Weapon Proficiency: Bastard Sword
Feat: (Fighter Bonus) Power Attack
Feat: (Human Bonus) Weapon Focus: Slashing Weapons
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Critical Accuracy I

Level 2 (Paladin)
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Paladin Attack Boost I

Level 3 (Paladin)
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Toughness
Enhancement: Paladin Charisma I
Enhancement: Paladin Toughness I

Level 4 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Extra Lay on Hands I

Level 5 (Paladin)
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Paladin Attack Boost II
Enhancement: Human Adaptability Strength I
Enhancement: Paladin Energy of the Templar I
Enhancement: Paladin Toughness II

Level 6 (Fighter)
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Power Critical
Feat: (Fighter Bonus) Shield Mastery
Enhancement: Fighter Strength I

Level 7 (Paladin)
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)

Level 8 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Paladin Charisma II

Level 9 (Paladin)
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Toughness III

Level 10 (Paladin)
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Paladin Extra Lay on Hands II

Level 11 (Paladin)
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Paladin Energy of the Templar II

Level 12 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Shield Mastery
Enhancement: Paladin Toughness IV

Level 13 (Paladin)
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Human Adaptability Constitution II

Level 14 (Paladin)
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Paladin Charisma III






Zydan

Jondallar
09-26-2007, 09:59 PM
If you run with skilled players who understand what an intimidate tank can do it is an option for sure, if you pug a lot intim is useless because pugs usually arent coordinated enough to use tactics like that. Heal is useless IMO just use a cheap cmw or clw wand even to top up your HP. UMD (if you are going that route)/Balance/Jump/Tumble are the most important melee skills IMO.
Jond

Zydan
09-26-2007, 11:22 PM
Thanks for the advice. I think I will go with balance (even though it will max out at 8) and intimidate. I do play in pugs a lot, but I figure it will be a lot easier to buff up my jump skill. This should at least give me the option to intimidate, should the opportunity present itself.



Zydan