redoubt
09-23-2007, 03:39 PM
Notes:
+2 cha tome indicates favor tome, can be moved.
+3 con tome show min +3 con item to increase hp and fort save. Probably +5 once build, but not really a tome.
wise bandana and char ring = +6 item or +1 tome and +5 item. Wanted to see approximate final stats.
Order of feats not yet determined. Just picked the 5 I wanted to start with.
Second level of cleric smiting was in hopes of it affecting the divine light turning ability. Does anyone know if they work together?
Skills in haggle and UMD as an initial thought.
Thanks for looking. :)
Character Plan by DDO Character Planner Version 2.70
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 14 Lawful Good Drow Male
(2 Paladin \ 12 Cleric)
Hit Points: 164
Spell Points: 907
BAB: 11\11\16\21
Fortitude: 20
Reflex: 11
Will: 21
Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 14)
Strength 8 8
Dexterity 10 10
Constitution 11 14
Intelligence 10 10
Wisdom 17 22
Charisma 18 22
Tomes Used
+3 Tome of Constitution used at level 13
+2 Tome of Charisma used at level 13
Notable Equipment
Helm: Wise Bandanna
Ring: Charismatic Ring
Level 1 (Cleric)
Feat: (Selected) Mental Toughness
Level 2 (Cleric)
Level 3 (Cleric)
Feat: (Selected) Improved Turning
Level 4 (Cleric)
Ability Raise: WIS
Level 5 (Cleric)
Level 6 (Paladin)
Feat: (Selected) Extra Turning
Level 7 (Paladin)
Level 8 (Cleric)
Ability Raise: WIS
Level 9 (Cleric)
Feat: (Selected) Empower Healing Spell
Level 10 (Cleric)
Level 11 (Cleric)
Level 12 (Cleric)
Ability Raise: WIS
Feat: (Selected) Improved Mental Toughness
Level 13 (Cleric)
Level 14 (Cleric)
Enhancement: Cleric Improved Empower Healing I
Enhancement: Cleric Improved Empower Healing II
Enhancement: Cleric Smiting I
Enhancement: Cleric Smiting II
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Charisma I
Enhancement: Cleric Charisma II
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Divine Healing I
Enhancement: Cleric Divine Light I
Enhancement: Cleric Divine Light II
Enhancement: Cleric Divine Light III
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Extra Turning I
Enhancement: Cleric Extra Turning II
Enhancement: Cleric Extra Turning III
Enhancement: Cleric Extra Turning IV
Enhancement: Cleric Improved Turning I
Enhancement: Cleric Improved Turning II
Here is the human variant: (note: I did not put in the extra boost i did above. I.e. Con with a +3 item is still 14 as it is shown above.)
Character Plan by DDO Character Planner Version 2.70
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 14 Lawful Good Human Male
(2 Paladin \ 12 Cleric)
Hit Points: 136
Spell Points: 939
BAB: 11\11\16\21
Fortitude: 18
Reflex: 10
Will: 22
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 14)
Strength 8 8
Dexterity 8 8
Constitution 11 11
Intelligence 8 8
Wisdom 17 24
Charisma 18 22
Tomes Used
+2 Tome of Wisdom used at level 12
+1 Tome of Charisma used at level 12
Notable Equipment
Helm: Wise Hat
Ring: Charismatic Ring
Level 1 (Cleric)
Feat: (Selected) Empower Healing Spell
Feat: (Human Bonus) Improved Turning
Level 2 (Cleric)
Level 3 (Cleric)
Feat: (Selected) Mental Toughness
Level 4 (Cleric)
Level 5 (Paladin)
Level 6 (Paladin)
Feat: (Selected) Extra Turning
Level 7 (Cleric)
Level 8 (Cleric)
Level 9 (Cleric)
Feat: (Selected) Improved Mental Toughness
Level 10 (Cleric)
Level 11 (Cleric)
Level 12 (Cleric)
Level 13 (Cleric)
Level 14 (Cleric)
Enhancement: Human Adaptability Wisdom I
Enhancement: Cleric Improved Empower Healing I
Enhancement: Cleric Improved Empower Healing II
Enhancement: Cleric Smiting I
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Charisma I
Enhancement: Cleric Charisma II
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Divine Healing I
Enhancement: Cleric Divine Light I
Enhancement: Cleric Divine Light II
Enhancement: Cleric Divine Light III
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Extra Turning I
Enhancement: Cleric Extra Turning II
Enhancement: Cleric Extra Turning III
Enhancement: Cleric Extra Turning IV
Enhancement: Cleric Improved Turning I
Enhancement: Cleric Improved Turning II
+2 cha tome indicates favor tome, can be moved.
+3 con tome show min +3 con item to increase hp and fort save. Probably +5 once build, but not really a tome.
wise bandana and char ring = +6 item or +1 tome and +5 item. Wanted to see approximate final stats.
Order of feats not yet determined. Just picked the 5 I wanted to start with.
Second level of cleric smiting was in hopes of it affecting the divine light turning ability. Does anyone know if they work together?
Skills in haggle and UMD as an initial thought.
Thanks for looking. :)
Character Plan by DDO Character Planner Version 2.70
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 14 Lawful Good Drow Male
(2 Paladin \ 12 Cleric)
Hit Points: 164
Spell Points: 907
BAB: 11\11\16\21
Fortitude: 20
Reflex: 11
Will: 21
Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 14)
Strength 8 8
Dexterity 10 10
Constitution 11 14
Intelligence 10 10
Wisdom 17 22
Charisma 18 22
Tomes Used
+3 Tome of Constitution used at level 13
+2 Tome of Charisma used at level 13
Notable Equipment
Helm: Wise Bandanna
Ring: Charismatic Ring
Level 1 (Cleric)
Feat: (Selected) Mental Toughness
Level 2 (Cleric)
Level 3 (Cleric)
Feat: (Selected) Improved Turning
Level 4 (Cleric)
Ability Raise: WIS
Level 5 (Cleric)
Level 6 (Paladin)
Feat: (Selected) Extra Turning
Level 7 (Paladin)
Level 8 (Cleric)
Ability Raise: WIS
Level 9 (Cleric)
Feat: (Selected) Empower Healing Spell
Level 10 (Cleric)
Level 11 (Cleric)
Level 12 (Cleric)
Ability Raise: WIS
Feat: (Selected) Improved Mental Toughness
Level 13 (Cleric)
Level 14 (Cleric)
Enhancement: Cleric Improved Empower Healing I
Enhancement: Cleric Improved Empower Healing II
Enhancement: Cleric Smiting I
Enhancement: Cleric Smiting II
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Charisma I
Enhancement: Cleric Charisma II
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Divine Healing I
Enhancement: Cleric Divine Light I
Enhancement: Cleric Divine Light II
Enhancement: Cleric Divine Light III
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Extra Turning I
Enhancement: Cleric Extra Turning II
Enhancement: Cleric Extra Turning III
Enhancement: Cleric Extra Turning IV
Enhancement: Cleric Improved Turning I
Enhancement: Cleric Improved Turning II
Here is the human variant: (note: I did not put in the extra boost i did above. I.e. Con with a +3 item is still 14 as it is shown above.)
Character Plan by DDO Character Planner Version 2.70
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 14 Lawful Good Human Male
(2 Paladin \ 12 Cleric)
Hit Points: 136
Spell Points: 939
BAB: 11\11\16\21
Fortitude: 18
Reflex: 10
Will: 22
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 14)
Strength 8 8
Dexterity 8 8
Constitution 11 11
Intelligence 8 8
Wisdom 17 24
Charisma 18 22
Tomes Used
+2 Tome of Wisdom used at level 12
+1 Tome of Charisma used at level 12
Notable Equipment
Helm: Wise Hat
Ring: Charismatic Ring
Level 1 (Cleric)
Feat: (Selected) Empower Healing Spell
Feat: (Human Bonus) Improved Turning
Level 2 (Cleric)
Level 3 (Cleric)
Feat: (Selected) Mental Toughness
Level 4 (Cleric)
Level 5 (Paladin)
Level 6 (Paladin)
Feat: (Selected) Extra Turning
Level 7 (Cleric)
Level 8 (Cleric)
Level 9 (Cleric)
Feat: (Selected) Improved Mental Toughness
Level 10 (Cleric)
Level 11 (Cleric)
Level 12 (Cleric)
Level 13 (Cleric)
Level 14 (Cleric)
Enhancement: Human Adaptability Wisdom I
Enhancement: Cleric Improved Empower Healing I
Enhancement: Cleric Improved Empower Healing II
Enhancement: Cleric Smiting I
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Charisma I
Enhancement: Cleric Charisma II
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Divine Healing I
Enhancement: Cleric Divine Light I
Enhancement: Cleric Divine Light II
Enhancement: Cleric Divine Light III
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Extra Turning I
Enhancement: Cleric Extra Turning II
Enhancement: Cleric Extra Turning III
Enhancement: Cleric Extra Turning IV
Enhancement: Cleric Improved Turning I
Enhancement: Cleric Improved Turning II