Arovin
09-21-2007, 02:30 PM
Was fooling around in the character planner and thought it might be fun to try a Mini-arcane psycho. After playing with the numbers my halfling is less psychotic, but just a little crazy. I went for a little more balanced approach so I can use more SP. Focusing on Stunning blow and a Puncturing dagger for con crit kills. Also dropped toughness for Mark of healing for self heals and the ability to remove most ailments. I know a WF build would be more effective but thought this would be a fun unique build to play. Take a look, any feedback welcome.
Character Plan by DDO Character Planner Version 2.70
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 14 True Neutral Halfling Female
(14 Wizard)
Hit Points: 104
Spell Points: 882
BAB: 7\7\12
Fortitude: 7
Reflex: 9
Will: 9
Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 14)
Strength 14 17
Dexterity 12 13
Constitution 14 14
Intelligence 16 19
Wisdom 8 8
Charisma 8 8
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance 3 9.5
Bluff -1 -1
Concentration 6 19
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal 1 10.5
Hide 1 3
Intimidate -1 -1
Jump 4 13.5
Listen -1 1
Move Silently 1 3
Open Lock n/a n/a
Perform n/a n/a
Repair 3 4
Search 3 4
Spot -1 -1
Swim 2 3
Tumble 3 9.5
Use Magic Device n/a n/a
Level 1 (Wizard)
Feat: (Wizard Bonus) Extend Spell
Feat: (Selected) Least Dragonmark of Healing
Enhancement: Halfling Luck I
Enhancement: Wizard Energy of the Scholar I
Level 2 (Wizard)
Enhancement: Extra Dragonmark I
Enhancement: Jorasco Healing I
Enhancement: Wizard Intelligence I
Level 3 (Wizard)
Feat: (Selected) Stunning Blow
Enhancement: Halfling Dexterity I
Enhancement: Wizard Lineage of Elements I
Enhancement: Wizard Elemental Manipulation I
Level 4 (Wizard)
Enhancement: Halfling Cunning I
Enhancement: Wizard Elemental Manipulation II
Level 5 (Wizard)
Feat: (Wizard Bonus) Heighten Spell
Enhancement: Halfling Luck II
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Energy of the Scholar II
Level 6 (Wizard)
Feat: (Selected) Lesser Dragonmark of Healing
Enhancement: Extra Dragonmark II
Enhancement: Wizard Lineage of Deadly Elements I
Level 7 (Wizard)
Enhancement: Wizard Intelligence II
Level 8 (Wizard)
Enhancement: Jorasco Healing II
Enhancement: Wizard Lineage of Elements II
Level 9 (Wizard)
Feat: (Selected) Greater Dragonmark of Healing
Enhancement: Wizard Lineage of Deadly Elements II
Enhancement: Wizard Energy of the Scholar III
Level 10 (Wizard)
Feat: (Wizard Bonus) Maximize Spell
Enhancement: Extra Dragonmark III
Level 11 (Wizard)
Enhancement: Halfling Luck III
Level 12 (Wizard)
Feat: (Selected) Spell Penetration
Enhancement: Wizard Intelligence III
Level 13 (Wizard)
Enhancement: Wizard Energy of the Scholar IV
Level 14 (Wizard)
Enhancement: Jorasco Healing III
With buffs I am looking at around 252 hp. Will be able to use hold person and monster when stunning blow fails me. I plan on dropping the heal enhancements for increased saves come mod 5.
What do you think?
Character Plan by DDO Character Planner Version 2.70
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 14 True Neutral Halfling Female
(14 Wizard)
Hit Points: 104
Spell Points: 882
BAB: 7\7\12
Fortitude: 7
Reflex: 9
Will: 9
Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 14)
Strength 14 17
Dexterity 12 13
Constitution 14 14
Intelligence 16 19
Wisdom 8 8
Charisma 8 8
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance 3 9.5
Bluff -1 -1
Concentration 6 19
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal 1 10.5
Hide 1 3
Intimidate -1 -1
Jump 4 13.5
Listen -1 1
Move Silently 1 3
Open Lock n/a n/a
Perform n/a n/a
Repair 3 4
Search 3 4
Spot -1 -1
Swim 2 3
Tumble 3 9.5
Use Magic Device n/a n/a
Level 1 (Wizard)
Feat: (Wizard Bonus) Extend Spell
Feat: (Selected) Least Dragonmark of Healing
Enhancement: Halfling Luck I
Enhancement: Wizard Energy of the Scholar I
Level 2 (Wizard)
Enhancement: Extra Dragonmark I
Enhancement: Jorasco Healing I
Enhancement: Wizard Intelligence I
Level 3 (Wizard)
Feat: (Selected) Stunning Blow
Enhancement: Halfling Dexterity I
Enhancement: Wizard Lineage of Elements I
Enhancement: Wizard Elemental Manipulation I
Level 4 (Wizard)
Enhancement: Halfling Cunning I
Enhancement: Wizard Elemental Manipulation II
Level 5 (Wizard)
Feat: (Wizard Bonus) Heighten Spell
Enhancement: Halfling Luck II
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Energy of the Scholar II
Level 6 (Wizard)
Feat: (Selected) Lesser Dragonmark of Healing
Enhancement: Extra Dragonmark II
Enhancement: Wizard Lineage of Deadly Elements I
Level 7 (Wizard)
Enhancement: Wizard Intelligence II
Level 8 (Wizard)
Enhancement: Jorasco Healing II
Enhancement: Wizard Lineage of Elements II
Level 9 (Wizard)
Feat: (Selected) Greater Dragonmark of Healing
Enhancement: Wizard Lineage of Deadly Elements II
Enhancement: Wizard Energy of the Scholar III
Level 10 (Wizard)
Feat: (Wizard Bonus) Maximize Spell
Enhancement: Extra Dragonmark III
Level 11 (Wizard)
Enhancement: Halfling Luck III
Level 12 (Wizard)
Feat: (Selected) Spell Penetration
Enhancement: Wizard Intelligence III
Level 13 (Wizard)
Enhancement: Wizard Energy of the Scholar IV
Level 14 (Wizard)
Enhancement: Jorasco Healing III
With buffs I am looking at around 252 hp. Will be able to use hold person and monster when stunning blow fails me. I plan on dropping the heal enhancements for increased saves come mod 5.
What do you think?