Snike
09-20-2007, 10:28 AM
I am posting my current set-up now that I have been capped for about 3-4 weeks. I may change things around when cap is raised.
Some barbarians and a select few fighters can out kill me, but I can give any melee class a good run for thier money.
Skills did get a bit messy at level 14 because I didn't realize how cross-class while multi-class worked, but it'll all be fixed at 15.
32pt - Chaotic Good - Elf – Rogue 12 / Fighter 2
I did eat a +1 STR, CHA, WIS at 1, but only because I had them laying around they slightly influence my starting stats(pushed wis/cha to odd numbers). The +2 INT tome, I was able to eat at lvl 1, infulenced my build much more... 14 starting INT. Originally I was tring to squeeze in Spring attack into a rogue dex TWF build but found it was just too feat intensive at this point. I may juggle things around once level cap is raised.
Stats
----------------
STR: 8 + 1 (Tome) + 5 (Item) = 14 (+2)
DEX: 20 + 3 (Levels) + 5 (Enhancement) + 6 (Item) = 34 (+12) Looking for 2-3 Tome
CON: 12 + 2 (1750 Tome) + 6 (Item) = 20 (+5)
INT: 14 + 2 (Tome at Lvl.1) = 16 (+3)
WIS: 9 + 1 (Tome) + 2 (Item) = 12 (+1)
CHA: 11 + 1 (Tome) + 4 (Item) = 16 (+3)
----------------
Feats
----------------
1) Two Weapon Fighting
2) Weapong Finesse
3) Toughness
6) Precision
9) Improved Two Weapon Fighting
12) Improved Critical: Piercing
14) Greater Two Weapong Fighting
----------------
Hit Points
----------------
20 - Heroic Durability
72 - Rogue 12
20 - Fighter 2
70 - Con Bonus
32 - Toughness x2 (Helm)
05 - Fighter Toughness 1
10 - Draconic Vitality
----------------
259 Hit Points
Saves
----------------
4 / 8 / 4 - Rogue 12 Base
3 / 0 / 0 - Divine Grace
5 / 12 / 4 - Stat Mods
5 / 5 / 5 - Resistance +5 Item (Loots from Necro's Quest)
4 / 4 / 4 - Greater Heroism
----------------
21 / 29 / 17
To-Hit:
----------------
11 - BAB
12 - Str
2 - Weapon (Almost always using +2 weapons for effects)
4 - Greater Heroism
-2 - Two-Weapon Fighting
----------------
+27 To Hit (+27/+27/+27/+32/+32/+37/+37)
SKILLS: Rank / Modified (with normally worn outfit unbuffed)
Balance 16 / 28
Bluff 0 / 13
Diplomacy 16 / 31
Disable 16 / 36 (with glove swap)
Hide 16 / 38
Jump 11 / 13 (On both fighter Lvls at 2 and 14 I dumped all skills here)
Move Silently 16 / 38
Open Lock 16 / 42 (with glove swap)
Spot 16 / 39
Search 16 / 42 (with goggle swap)
Tumble 16 / 28
UMD 16 / 21
Skills Buffed with GH + Boost
Disable Device: 44
Search: 50
Open Lock: 50
Spot: 43
Enhancements:
Rogue Haste Boost 1
Skill Boost 3
Critical Accuracy 1
Elven Dex 2
Elven Search 2
Elven Spot 1
Fire Trap Lore 1
Item Defense 1
Subtle Backstabbing 3
Sneak Attack Damage 2
Way of the Mechanic 1
DD 2
OL 2
Search 2
Rogue Dex 3
Fighter Toughness 1
Trap Sense 1
Armor Class unbuffed +5 bracer = 27 Doesn't matter much, but can't get any better than robes with this dex while TWF.
I mostly run this guy with a +2 Cursespewing Rapier of Puncturing / +2 Wounding Shortsword of Puncturing. With 7 attacks around with 95% hit rate, things die quickly. I swap to a smiter, banisher, or disruptor as needed. And for Red Named I use a +2 Holy Burst Rapier(or other element if holy immune) in mainhand and +4 Shocking Burst Shortsword of Righteousness in off-hand, while swapping in/out destruction.
From having a TWF, dex-based, 28pt rogue over a year ago that worked back then, but failed miserably now..... I am very happy with this build.
Some barbarians and a select few fighters can out kill me, but I can give any melee class a good run for thier money.
Skills did get a bit messy at level 14 because I didn't realize how cross-class while multi-class worked, but it'll all be fixed at 15.
32pt - Chaotic Good - Elf – Rogue 12 / Fighter 2
I did eat a +1 STR, CHA, WIS at 1, but only because I had them laying around they slightly influence my starting stats(pushed wis/cha to odd numbers). The +2 INT tome, I was able to eat at lvl 1, infulenced my build much more... 14 starting INT. Originally I was tring to squeeze in Spring attack into a rogue dex TWF build but found it was just too feat intensive at this point. I may juggle things around once level cap is raised.
Stats
----------------
STR: 8 + 1 (Tome) + 5 (Item) = 14 (+2)
DEX: 20 + 3 (Levels) + 5 (Enhancement) + 6 (Item) = 34 (+12) Looking for 2-3 Tome
CON: 12 + 2 (1750 Tome) + 6 (Item) = 20 (+5)
INT: 14 + 2 (Tome at Lvl.1) = 16 (+3)
WIS: 9 + 1 (Tome) + 2 (Item) = 12 (+1)
CHA: 11 + 1 (Tome) + 4 (Item) = 16 (+3)
----------------
Feats
----------------
1) Two Weapon Fighting
2) Weapong Finesse
3) Toughness
6) Precision
9) Improved Two Weapon Fighting
12) Improved Critical: Piercing
14) Greater Two Weapong Fighting
----------------
Hit Points
----------------
20 - Heroic Durability
72 - Rogue 12
20 - Fighter 2
70 - Con Bonus
32 - Toughness x2 (Helm)
05 - Fighter Toughness 1
10 - Draconic Vitality
----------------
259 Hit Points
Saves
----------------
4 / 8 / 4 - Rogue 12 Base
3 / 0 / 0 - Divine Grace
5 / 12 / 4 - Stat Mods
5 / 5 / 5 - Resistance +5 Item (Loots from Necro's Quest)
4 / 4 / 4 - Greater Heroism
----------------
21 / 29 / 17
To-Hit:
----------------
11 - BAB
12 - Str
2 - Weapon (Almost always using +2 weapons for effects)
4 - Greater Heroism
-2 - Two-Weapon Fighting
----------------
+27 To Hit (+27/+27/+27/+32/+32/+37/+37)
SKILLS: Rank / Modified (with normally worn outfit unbuffed)
Balance 16 / 28
Bluff 0 / 13
Diplomacy 16 / 31
Disable 16 / 36 (with glove swap)
Hide 16 / 38
Jump 11 / 13 (On both fighter Lvls at 2 and 14 I dumped all skills here)
Move Silently 16 / 38
Open Lock 16 / 42 (with glove swap)
Spot 16 / 39
Search 16 / 42 (with goggle swap)
Tumble 16 / 28
UMD 16 / 21
Skills Buffed with GH + Boost
Disable Device: 44
Search: 50
Open Lock: 50
Spot: 43
Enhancements:
Rogue Haste Boost 1
Skill Boost 3
Critical Accuracy 1
Elven Dex 2
Elven Search 2
Elven Spot 1
Fire Trap Lore 1
Item Defense 1
Subtle Backstabbing 3
Sneak Attack Damage 2
Way of the Mechanic 1
DD 2
OL 2
Search 2
Rogue Dex 3
Fighter Toughness 1
Trap Sense 1
Armor Class unbuffed +5 bracer = 27 Doesn't matter much, but can't get any better than robes with this dex while TWF.
I mostly run this guy with a +2 Cursespewing Rapier of Puncturing / +2 Wounding Shortsword of Puncturing. With 7 attacks around with 95% hit rate, things die quickly. I swap to a smiter, banisher, or disruptor as needed. And for Red Named I use a +2 Holy Burst Rapier(or other element if holy immune) in mainhand and +4 Shocking Burst Shortsword of Righteousness in off-hand, while swapping in/out destruction.
From having a TWF, dex-based, 28pt rogue over a year ago that worked back then, but failed miserably now..... I am very happy with this build.