Sutek
09-19-2007, 08:59 AM
I'm looking to make my first pally.
The goal is to have high enough DPS to matter while maintaining saves
and AC that will be high enough that I'm not takeing a lot of damage while being able to heal myself when I do take damage.
LoH and wand healing.
Sutek the WF barb is about to be reincarnated as Sutek the Dorf pally.
I don't have any tomes or raid gear ATM and only 28pt build.
I plan on using a Greataxe or SoS.
Here's what I'm thinking of doing.
Any constructive critisism or suggestions are welcome. Am I overlooking something that is going to make this build suck?
Character Plan by DDO Character Planner Version 2.65
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 14 Lawful Good Dwarf Male
(2 Fighter \ 12 Paladin)
Hit Points: 247
Spell Points: 156
BAB: 14\14\19\24
Fortitude: 22
Reflex: 11
Will: 12
Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 14)
Strength 16 20
Dexterity 10 10
Constitution 16 18
Intelligence 8 8
Wisdom 12 12
Charisma 12 14
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance 2 7
Bluff 1 2
Concentration 3 4
Diplomacy 1 2
Disable Device n/a n/a
Haggle 1 2
Heal 1 1
Hide 0 0
Intimidate 1 2
Jump 3 11.5
Listen 1 1
Move Silently 0 0
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 1
Spot 1 1
Swim 3 5
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Paladin)
Feat: (Selected) Two Handed Fighting
Level 2 (Paladin)
Level 3 (Paladin)
Feat: (Selected) Toughness
Level 4 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Level 5 (Fighter)
Feat: (Fighter Bonus) Power Attack
Level 6 (Paladin)
Feat: (Selected) Improved Two Handed Fighting
Level 7 (Paladin)
Level 8 (Paladin)
Level 9 (Paladin)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 10 (Paladin)
Level 11 (Paladin)
Level 12 (Paladin)
Feat: (Selected) Greater Two Handed Fighting
Level 13 (Paladin)
Level 14 (Paladin)
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Axe Attack II
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Toughness I
Enhancement: Dwarven Toughness II
Enhancement: Fighter Critical Accuracy I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Bulwark of Good III
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Resistance of Good III
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Energy of the Templar I
Enhancement: Paladin Charisma I
Enhancement: Paladin Charisma II
Enhancement: Fighter Strength I
Enhancement: Fighter Toughness I
Could someone please check my AC calculations? I used the breakdown from Dworkin's guide. Awesome guide btw!
AC
----------------
10 - Base
13 - +5 Mithral Fullplate
3 – Dexterity
2 - Chaosguarde
1 - Paladin Aura
3 - Bulwark of Good or 4?
2 - Ring of Balance (Invaders)
----------------
34 AC Standing
----------------
4 – Shield of Faith
4 - Shield Clicky
1 – Haste
2 – Barkskin +3 (Potion) (only +2 over Ring of Balance as both are Natural Armor)
----------------
45 AC Self-Buffed
----------------
2 – Recitation
----------------
47 AC Buffed
----------------
3 – Chattering Ring
----------------
50 AC Buffed w/ Raid Loot
----------------
5 - +5 Mithral Tower Shield
2 – Defensive Fighting
----------------
57 AC in “Turtle” Mode - will never happen
The goal is to have high enough DPS to matter while maintaining saves
and AC that will be high enough that I'm not takeing a lot of damage while being able to heal myself when I do take damage.
LoH and wand healing.
Sutek the WF barb is about to be reincarnated as Sutek the Dorf pally.
I don't have any tomes or raid gear ATM and only 28pt build.
I plan on using a Greataxe or SoS.
Here's what I'm thinking of doing.
Any constructive critisism or suggestions are welcome. Am I overlooking something that is going to make this build suck?
Character Plan by DDO Character Planner Version 2.65
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 14 Lawful Good Dwarf Male
(2 Fighter \ 12 Paladin)
Hit Points: 247
Spell Points: 156
BAB: 14\14\19\24
Fortitude: 22
Reflex: 11
Will: 12
Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 14)
Strength 16 20
Dexterity 10 10
Constitution 16 18
Intelligence 8 8
Wisdom 12 12
Charisma 12 14
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance 2 7
Bluff 1 2
Concentration 3 4
Diplomacy 1 2
Disable Device n/a n/a
Haggle 1 2
Heal 1 1
Hide 0 0
Intimidate 1 2
Jump 3 11.5
Listen 1 1
Move Silently 0 0
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 1
Spot 1 1
Swim 3 5
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Paladin)
Feat: (Selected) Two Handed Fighting
Level 2 (Paladin)
Level 3 (Paladin)
Feat: (Selected) Toughness
Level 4 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Level 5 (Fighter)
Feat: (Fighter Bonus) Power Attack
Level 6 (Paladin)
Feat: (Selected) Improved Two Handed Fighting
Level 7 (Paladin)
Level 8 (Paladin)
Level 9 (Paladin)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 10 (Paladin)
Level 11 (Paladin)
Level 12 (Paladin)
Feat: (Selected) Greater Two Handed Fighting
Level 13 (Paladin)
Level 14 (Paladin)
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Axe Attack II
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Toughness I
Enhancement: Dwarven Toughness II
Enhancement: Fighter Critical Accuracy I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Bulwark of Good III
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Resistance of Good III
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Energy of the Templar I
Enhancement: Paladin Charisma I
Enhancement: Paladin Charisma II
Enhancement: Fighter Strength I
Enhancement: Fighter Toughness I
Could someone please check my AC calculations? I used the breakdown from Dworkin's guide. Awesome guide btw!
AC
----------------
10 - Base
13 - +5 Mithral Fullplate
3 – Dexterity
2 - Chaosguarde
1 - Paladin Aura
3 - Bulwark of Good or 4?
2 - Ring of Balance (Invaders)
----------------
34 AC Standing
----------------
4 – Shield of Faith
4 - Shield Clicky
1 – Haste
2 – Barkskin +3 (Potion) (only +2 over Ring of Balance as both are Natural Armor)
----------------
45 AC Self-Buffed
----------------
2 – Recitation
----------------
47 AC Buffed
----------------
3 – Chattering Ring
----------------
50 AC Buffed w/ Raid Loot
----------------
5 - +5 Mithral Tower Shield
2 – Defensive Fighting
----------------
57 AC in “Turtle” Mode - will never happen