Geonis
09-15-2007, 01:48 PM
I have played almost every different character type to at leat level 8 or so, but not a Ranger. I have been thinking of starting a Ranger, and have been thinking of what I want it to be able to do.
1 - TWF well. I am not a big fan of finesse builds, so I want to go strength. I don't like to "follow the crowd", and think they're ugly as sin, so I won't go dwarf. I could go human, but with their bonus to long swords and bows, as well as rogue skills, I decided on Elf.
2 - Have some use other than combat. All my characters, except my original sorc, can do other stuff outside of combat. I don't feel like I'm contributing if I can't do something besides swing a weapon. (Probably why ny straight Barb is still sitting at level 7.) I decided it shouldn't be too hard to incorporate rogue skills into the build.
3 - Everyone loves Barkskin, so i decided also to be able to spread the love, hence the level of Sorc. Even with a 10 cha, I still have over 300 SPs. Extend amkes the need to recast Barkskin unlikely. The 2 minute Shield spells are just gravy.
4 - I also tried to incorporate the Dragonmarks into the build without gimping it in any way. I think the Extended Displacements will help avoid a ton of damage.
5 - The real downfall of this build is going to be the HPs. I've made do with less on a melee TWf though and done fine through the Elite GH stuff. I will just have to fall back on Old Faithful, Stoneskin. For that, I need a decent UMD. 17 base + 2 cha (+4 item) + 3 (Golden Cartouche) + 4 (GH) + 5 (skill boost) = +31 or Raise Dead on a 5, and with a Heroism pot instead of GH, I can cast my own GH on an 11. Not shabby, and without the boosts can cast Stoneskin on a 2. Also if I decided I don't really need Imp Crit:Ranged, I could swap that out for SF:UMD.
6 - In my builds I try not to count on Raid loot and +2 or 3 tomes, to make them more accessible to everyone. I do normally include +6 stat items and a few +1 tomes, as if you don't have these, then you need to run POP more. That being said, this build includes +1 str, int, wis, and cha tomes; also +6 str and con items, +5 wis item, +4 int and cha items; +5 mithral chain shirt and 2 +1 holy burst long swords. If you don't have this stuff, then adjust your numbers appropriately.
Combat
Dual +1 Holy Burst Long Swords (yes, I have these)
To-hit
+12 BAB
+8 STR
+4 GH (self-cast)
+2 Elf Enhancement
+1 Haste
+1 Weapon
-4 Dual Longsword
----------------------
+24/+24/+24/+29/+29/+34/+34
Buff crazy - includes Full Bard song, Rage spell or pot, Recitation, Divine Power clicky
+33/+33/+33/+38/+38/+43/+43
Damage
1d8
+8 STR
+2 Elf
+1 Weapon
+2d6 Holy
____________
1d8 + 11 +2d6 Main avg-22.5 max-31
1d8 + 7 + 2d6 Off avg-18.5 max-27
crit - 17-20/x2
(1d8 +11)*2 +5d6 Main avg- 48.5 max-68
(1d8+7)*2 + 5d6 Off avg- 40.5 max-60
Buff crazy - includes full Bard song and Rage pot
add +7 to both avg damages and +14 to both crit damages
AC
10 base
+9 +5 MCS
+6 dex
+4 deflection (Deleras item)
+5 Barkskin
+4 Shield spell
+1 Haste
_______________
39 AC TWF (mostly self buffed)
Dream AC - 51
includes
Kundarak Delving Suit
(item that gives Fighter Armor Mastery II, can't remember name)
Chattering Ring
+5 Protection item
Chaosguarde
Full Pally
Buff crazy - includes above plus Recitation and swapping out off-hand weapon for +5 hvy shield
AC - 56
if you swap out Mental Toughness for Combat Expertise plus above
AC - 61
Behind this is almost constant Displacement (>15mins between shrines)
Behind that is Stoneskin, kept up constantly via scrolls.
The combination should keep damage to a minimum.
The Rogue skills may not do the DC68? chest in GH, but should be alright everywhere else.
Disable Device
17 ranks
+4 Int
+4 GH
+7 tools
+13 item
+5 skill boost
+1 Rogue enhancement
____________
+51 Disable Device
Open Lock
14 Ranks
+6 Dex
+13 item
+1 Rogue enhancement
+7 tools
+5 skill boost
+4 GH
__________
+50 Open Lock
Search
17 Ranks
+13 Item
+4 Int
+2 Elf racial
+4 GH
+5 Elf and Ranger enhancements
+5 skill boost
___________
+50 Search
That Search seems a bit low, did I miss something here?
HP
This is the real weak point, as I won't be able to hit the 300+ most people think is needed at GH Elite levels. I think I'll do just fine though, the HPs don't start getting taken away until the mob gets past my AC, then my Displacement, then my DR.
20 Heroic Something
+96 Ranger 12
+4 Wiz 1
+6 Rogue 1
+70 20 Con x 14 levels
+10 Agent Favor
+30 Greater False Life
________________
236 HPs
HPs turned out better than I thought. :)
Okay, after some input from my fellow forum go-ers, I switched the Sorc level to Wiz. I also changed the enhancements around a little and swapped Listen to Spot (not sure why I didn't go with Spot to begin with.)
Most numbers should remain the same, except for a few skills.
Anyway, here's the build.
Character Plan by DDO Character Planner Version 2.70
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 14 Lawful Good Elf Male
(1 Rogue \ 12 Ranger \ 1 Wizard)
Hit Points: 154
Spell Points: 334
BAB: 12\12\17\22
Fortitude: 10
Reflex: 14
Will: 5
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 14)
Strength 16 20
Dexterity 16 18
Constitution 14 14
Intelligence 13 14
Wisdom 8 9
Charisma 9 10
Tomes Used
+1 Tome of Strength used at level 1
+1 Tome of Intelligence used at level 1
+1 Tome of Wisdom used at level 1
+1 Tome of Charisma used at level 1
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance 7 8
Bluff 0 0
Concentration 2 2
Diplomacy 0 0
Disable Device 6 20
Haggle 4 4
Heal -1 -1
Hide 3 4
Intimidate 0 0
Jump 7 10
Listen -1 1
Move Silently 3 4
Open Lock 7 19
Perform n/a n/a
Repair 2 2
Search 6 29
Spot 3 21
Swim 3 5
Tumble 7 8
Use Magic Device 4 17
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Jump (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Least Dragonmark of Shadow
Feat: (Automatic) Attack
Feat: (Automatic) Elven Keen Senses
Feat: (Automatic) Enchantment Save Bonus
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency: Longbow
Feat: (Automatic) Martial Weapon Proficiency: Longsword
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Trapfinding
Feat: (Automatic) Trip
Level 2 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Automatic) Bow Strength
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Sunder
Feat: (Automatic) Wild Empathy
Level 3 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Skill Focus: Search
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Level 4 (Ranger)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 5 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (1): Camouflage
Spell (1): Jump
Spell (1): Longstrider
Spell (1): Resist Energy
Spell (1): Summon Nature's Ally I
Spell (1): Tumble
Level 6 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Giant
Feat: (Selected) Lesser Dragonmark of Shadow
Level 7 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot
Level 8 (Ranger)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Improved Wild Empathy
Level 9 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Slashing Weapons
Spell (2): Barkskin
Spell (2): Bear's Endurance
Spell (2): Camouflage, Mass
Spell (2): Cat's Grace
Spell (2): Cure Light Wounds
Spell (2): Hold Animal
Spell (2): Owl's Wisdom
Spell (2): Protection From Energy
Spell (2): Snare
Spell (2): Spike Growth
Spell (2): Summon Nature's Ally II
Level 10 (Wizard)
Skill: Disable Device (+1)
Skill: Search (+1)
Feat: (Wizard Bonus) Extend Spell
Feat: (Automatic) Inscribe Scroll
Feat: (Automatic) Magical Training
Spell (1): Feather Fall
Spell (1): Shield
Spell (1): Detect Secret Doors
Spell (1): Expeditious Retreat
Spell (1): Nightshield
Level 11 (Ranger)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+2)
Feat: (Automatic) Evasion (Ranger)
Level 12 (Ranger)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Search (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Selected) Mental Toughness
Level 13 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Greater Two Weapon Fighting
Feat: (Automatic) Improved Precise Shot
Feat: (Automatic) Precise Shot
Spell (3): Cure Moderate Wounds
Spell (3): Neutralize Poison
Spell (3): Remove Disease
Spell (3): Summon Nature's Ally III
Spell (3): Wild Instincts
Level 14 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Rogue Haste Boost I
Enhancement: Ranger Skill Boost I
Enhancement: Ranger Skill Boost II
Enhancement: Ranger Skill Boost III
Enhancement: Ranger Skill Boost IV
Enhancement: Ranger Sprint Boost I
Enhancement: Elven Arcane Fluidity I
Enhancement: Elven Arcanum I
Enhancement: Elven Dexterity I
Enhancement: Elf Melee Attack I
Enhancement: Elf Melee Attack II
Enhancement: Elf Melee Damage I
Enhancement: Elf Melee Damage II
Enhancement: Elven Perception I
Enhancement: Elven Perception II
Enhancement: Elven Keen Eyes I
Enhancement: Elven Keen Eyes II
Enhancement: Extra Dragonmark I
Enhancement: Extra Dragonmark II
Enhancement: Extra Dragonmark III
Enhancement: Extra Dragonmark IV
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I
Enhancement: Ranger Search I
Enhancement: Ranger Search II
Enhancement: Ranger Search III
Enhancement: Ranger Spot I
Enhancement: Ranger Dexterity I
1 - TWF well. I am not a big fan of finesse builds, so I want to go strength. I don't like to "follow the crowd", and think they're ugly as sin, so I won't go dwarf. I could go human, but with their bonus to long swords and bows, as well as rogue skills, I decided on Elf.
2 - Have some use other than combat. All my characters, except my original sorc, can do other stuff outside of combat. I don't feel like I'm contributing if I can't do something besides swing a weapon. (Probably why ny straight Barb is still sitting at level 7.) I decided it shouldn't be too hard to incorporate rogue skills into the build.
3 - Everyone loves Barkskin, so i decided also to be able to spread the love, hence the level of Sorc. Even with a 10 cha, I still have over 300 SPs. Extend amkes the need to recast Barkskin unlikely. The 2 minute Shield spells are just gravy.
4 - I also tried to incorporate the Dragonmarks into the build without gimping it in any way. I think the Extended Displacements will help avoid a ton of damage.
5 - The real downfall of this build is going to be the HPs. I've made do with less on a melee TWf though and done fine through the Elite GH stuff. I will just have to fall back on Old Faithful, Stoneskin. For that, I need a decent UMD. 17 base + 2 cha (+4 item) + 3 (Golden Cartouche) + 4 (GH) + 5 (skill boost) = +31 or Raise Dead on a 5, and with a Heroism pot instead of GH, I can cast my own GH on an 11. Not shabby, and without the boosts can cast Stoneskin on a 2. Also if I decided I don't really need Imp Crit:Ranged, I could swap that out for SF:UMD.
6 - In my builds I try not to count on Raid loot and +2 or 3 tomes, to make them more accessible to everyone. I do normally include +6 stat items and a few +1 tomes, as if you don't have these, then you need to run POP more. That being said, this build includes +1 str, int, wis, and cha tomes; also +6 str and con items, +5 wis item, +4 int and cha items; +5 mithral chain shirt and 2 +1 holy burst long swords. If you don't have this stuff, then adjust your numbers appropriately.
Combat
Dual +1 Holy Burst Long Swords (yes, I have these)
To-hit
+12 BAB
+8 STR
+4 GH (self-cast)
+2 Elf Enhancement
+1 Haste
+1 Weapon
-4 Dual Longsword
----------------------
+24/+24/+24/+29/+29/+34/+34
Buff crazy - includes Full Bard song, Rage spell or pot, Recitation, Divine Power clicky
+33/+33/+33/+38/+38/+43/+43
Damage
1d8
+8 STR
+2 Elf
+1 Weapon
+2d6 Holy
____________
1d8 + 11 +2d6 Main avg-22.5 max-31
1d8 + 7 + 2d6 Off avg-18.5 max-27
crit - 17-20/x2
(1d8 +11)*2 +5d6 Main avg- 48.5 max-68
(1d8+7)*2 + 5d6 Off avg- 40.5 max-60
Buff crazy - includes full Bard song and Rage pot
add +7 to both avg damages and +14 to both crit damages
AC
10 base
+9 +5 MCS
+6 dex
+4 deflection (Deleras item)
+5 Barkskin
+4 Shield spell
+1 Haste
_______________
39 AC TWF (mostly self buffed)
Dream AC - 51
includes
Kundarak Delving Suit
(item that gives Fighter Armor Mastery II, can't remember name)
Chattering Ring
+5 Protection item
Chaosguarde
Full Pally
Buff crazy - includes above plus Recitation and swapping out off-hand weapon for +5 hvy shield
AC - 56
if you swap out Mental Toughness for Combat Expertise plus above
AC - 61
Behind this is almost constant Displacement (>15mins between shrines)
Behind that is Stoneskin, kept up constantly via scrolls.
The combination should keep damage to a minimum.
The Rogue skills may not do the DC68? chest in GH, but should be alright everywhere else.
Disable Device
17 ranks
+4 Int
+4 GH
+7 tools
+13 item
+5 skill boost
+1 Rogue enhancement
____________
+51 Disable Device
Open Lock
14 Ranks
+6 Dex
+13 item
+1 Rogue enhancement
+7 tools
+5 skill boost
+4 GH
__________
+50 Open Lock
Search
17 Ranks
+13 Item
+4 Int
+2 Elf racial
+4 GH
+5 Elf and Ranger enhancements
+5 skill boost
___________
+50 Search
That Search seems a bit low, did I miss something here?
HP
This is the real weak point, as I won't be able to hit the 300+ most people think is needed at GH Elite levels. I think I'll do just fine though, the HPs don't start getting taken away until the mob gets past my AC, then my Displacement, then my DR.
20 Heroic Something
+96 Ranger 12
+4 Wiz 1
+6 Rogue 1
+70 20 Con x 14 levels
+10 Agent Favor
+30 Greater False Life
________________
236 HPs
HPs turned out better than I thought. :)
Okay, after some input from my fellow forum go-ers, I switched the Sorc level to Wiz. I also changed the enhancements around a little and swapped Listen to Spot (not sure why I didn't go with Spot to begin with.)
Most numbers should remain the same, except for a few skills.
Anyway, here's the build.
Character Plan by DDO Character Planner Version 2.70
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 14 Lawful Good Elf Male
(1 Rogue \ 12 Ranger \ 1 Wizard)
Hit Points: 154
Spell Points: 334
BAB: 12\12\17\22
Fortitude: 10
Reflex: 14
Will: 5
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 14)
Strength 16 20
Dexterity 16 18
Constitution 14 14
Intelligence 13 14
Wisdom 8 9
Charisma 9 10
Tomes Used
+1 Tome of Strength used at level 1
+1 Tome of Intelligence used at level 1
+1 Tome of Wisdom used at level 1
+1 Tome of Charisma used at level 1
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance 7 8
Bluff 0 0
Concentration 2 2
Diplomacy 0 0
Disable Device 6 20
Haggle 4 4
Heal -1 -1
Hide 3 4
Intimidate 0 0
Jump 7 10
Listen -1 1
Move Silently 3 4
Open Lock 7 19
Perform n/a n/a
Repair 2 2
Search 6 29
Spot 3 21
Swim 3 5
Tumble 7 8
Use Magic Device 4 17
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Jump (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Least Dragonmark of Shadow
Feat: (Automatic) Attack
Feat: (Automatic) Elven Keen Senses
Feat: (Automatic) Enchantment Save Bonus
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency: Longbow
Feat: (Automatic) Martial Weapon Proficiency: Longsword
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Trapfinding
Feat: (Automatic) Trip
Level 2 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Automatic) Bow Strength
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Sunder
Feat: (Automatic) Wild Empathy
Level 3 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Skill Focus: Search
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Level 4 (Ranger)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 5 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (1): Camouflage
Spell (1): Jump
Spell (1): Longstrider
Spell (1): Resist Energy
Spell (1): Summon Nature's Ally I
Spell (1): Tumble
Level 6 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Giant
Feat: (Selected) Lesser Dragonmark of Shadow
Level 7 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot
Level 8 (Ranger)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Improved Wild Empathy
Level 9 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Slashing Weapons
Spell (2): Barkskin
Spell (2): Bear's Endurance
Spell (2): Camouflage, Mass
Spell (2): Cat's Grace
Spell (2): Cure Light Wounds
Spell (2): Hold Animal
Spell (2): Owl's Wisdom
Spell (2): Protection From Energy
Spell (2): Snare
Spell (2): Spike Growth
Spell (2): Summon Nature's Ally II
Level 10 (Wizard)
Skill: Disable Device (+1)
Skill: Search (+1)
Feat: (Wizard Bonus) Extend Spell
Feat: (Automatic) Inscribe Scroll
Feat: (Automatic) Magical Training
Spell (1): Feather Fall
Spell (1): Shield
Spell (1): Detect Secret Doors
Spell (1): Expeditious Retreat
Spell (1): Nightshield
Level 11 (Ranger)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+2)
Feat: (Automatic) Evasion (Ranger)
Level 12 (Ranger)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Search (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Selected) Mental Toughness
Level 13 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Greater Two Weapon Fighting
Feat: (Automatic) Improved Precise Shot
Feat: (Automatic) Precise Shot
Spell (3): Cure Moderate Wounds
Spell (3): Neutralize Poison
Spell (3): Remove Disease
Spell (3): Summon Nature's Ally III
Spell (3): Wild Instincts
Level 14 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Rogue Haste Boost I
Enhancement: Ranger Skill Boost I
Enhancement: Ranger Skill Boost II
Enhancement: Ranger Skill Boost III
Enhancement: Ranger Skill Boost IV
Enhancement: Ranger Sprint Boost I
Enhancement: Elven Arcane Fluidity I
Enhancement: Elven Arcanum I
Enhancement: Elven Dexterity I
Enhancement: Elf Melee Attack I
Enhancement: Elf Melee Attack II
Enhancement: Elf Melee Damage I
Enhancement: Elf Melee Damage II
Enhancement: Elven Perception I
Enhancement: Elven Perception II
Enhancement: Elven Keen Eyes I
Enhancement: Elven Keen Eyes II
Enhancement: Extra Dragonmark I
Enhancement: Extra Dragonmark II
Enhancement: Extra Dragonmark III
Enhancement: Extra Dragonmark IV
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I
Enhancement: Ranger Search I
Enhancement: Ranger Search II
Enhancement: Ranger Search III
Enhancement: Ranger Spot I
Enhancement: Ranger Dexterity I