sigtrent
09-14-2007, 01:04 PM
From Sigtrent's Build Request Thread (http://forums.ddo.com/showthread.php?t=117232)
Seven Fingers of Doom a Lawful Good - Dwarven – Fighter 4 / Wizard 10
Requested By: Nemonon
Presented By: Sigfried Trent
The request this time was for a Dwarven Fighter / Wizard 2/12 or 4/10 which was all geared out to the 9s. An “uber” build to aspire to that would use the seven fingered gloves and mithral/twilight armor to be a heavy AC caster. I actually really like the idea even and it’s pretty unconventional. I’ve yet to see this particular set up before. Usually I do the arcane builds with less combat focus, but I wanted to give this one some serious melee punch and a good combat AC so I went with the Fighter 4 option. Keep in mind it takes a while to put this guy together due to the gear you need, some of it being raid loot.
Starting Statistics (32pts)
STR 16 – DEX 14 – CON 16 – INT 16 – WIS 8 – CHA 6
Feats: Toughness X2, Mental Toughness, Improved Mental Toughness, Power Attack, Weapon Focus Slashing, Improved Critical Slashing, Dodge, Extend Spell, Maximize Spell, Empower Spell
Skills: Jump, Balance, Concentration, Move Silently, Tumble
Enhancements: Dwarven Armor Mastery 2, Axe Attack 2, Axe Damage 2, Spell Defense 2, Dwarven Toughness 2, Fighter Armor Mastery 1, Lineage of Elements 2, Deadly Elements 2, Elemental Manipulation 4, Energy of Scholar 2, Wizards Inteligence 2, Fighters Strength 1, Fighters Toughness 2
Leveling Guide
1st Level: Fighter
Toughness, Weapon Focus Slashing : Jump 4, Balance 2, Concentration 2, Move Silently 2, Tumble 2
2nd Level: Wizard
Extend Spell : Jump 1, Balance .5, Concentration 3
3rd Level: Wizard
Mental Toughness : Jump 1, Balance .5, Concentration 1, Move Silently .5 (All Subsequent Levels)
4th Level: Wizard
Int +1
5th Level: Wizard
6th Level: Wizard
Improved Mental Toughness, Maximize Spell
7th Level: Fighter
Dodge
8th Level: Wizard
Int +1
9th Level: Wizard
Toughness
10th Level: Wizard
11th Level: Wizard
12th Level: Wizard
Int +1 : Power Attack, Empower Spell
13th Level: Fighter
14th Level: Fighter
Improved Critical Slashing
Commentary
I'm extreemly happy wtih the build's mix of offense, defense and spell casting abbility. It may be a bit rough going early on, but once you get equiped up things should go nicely for you. You likely won't be wowing anyone until later levels since the AC doesn't come together without the raid gear and your DPS isn't all that untill you get the meta magics and some wizard levels under your belt. You should feel like your coming into your own around level 6 or 7.
Number Crunching
Final Statistics (Assuming +1 tomes and +4 items as desired)
STR 24 – DEX 20 – CON 22 – INT 28 – WIS 8 – CHA 6
Full Armor Class (Insulated Armor, Skyvault Shield): Armor 11, Dex 5, Barkskin Potion 3, Deflection 5, Shield 6, Dodge 1, Chaos Guard 2, Chattering Ring 3 = 46
Attack Profile (+5 Shocking Burst Dwarven axe of Pure Good): BAB 9, Str 7, Weapon 5, Axe Attack 2, Weapon Focus 1, Haste 1, Greater Heroism 4, Divine Might 4, Power Attack -5 = 28/28/33 1d10 + 19 (19-20 X3 + 2d10) + 2d6
Hit Points: Around 280
Spell Points: Around 1000
Fort Save: Great (25+)
Reflex Save: Excellent (20+) (15+ for traps and trip)
Will Save: Excellent (20+)
Combat Commentary
Ok, were looking at a ton of raid gear here, but only some of it is totally crucial to the build. All the raid gear is Titan stuff so be prepared to run that puppy till it hurts. Use scrolls for greater heroism of course.
But when you have the gear… it’s a pretty sweet ride. You won’t find many casters with a standing AC of 46 with no arcane spell failure and who aren’t using Combat Expertise, nor will they be immune to lightning bolts (insulate armor). You won’t find many with across the board 20+ saves against spells. The high Str two handed types can match your damage and HP, but the dex based ones can not. Unlike many such builds you are in no way shape or form, squishy. With stoneskin, displacement, resists, protection etc… and 46 AC you make a first class tank. You will need some potions for self healing and you don’t have evasion but lets see your typical intimi-tank drop a 400pt per tick firewall. Your wizard side is built for buffing and damage and should do both well. You aren’t so hot with the crowd control but if you pick targets without SR and with vulnerable saves you will land spells at a decent rate, even so it’s not your bread and butter. Sorc-Paladins can get pretty close to these marks but they usually have less HP and a much narrower selection of spells.
Seven Fingers of Doom a Lawful Good - Dwarven – Fighter 4 / Wizard 10
Requested By: Nemonon
Presented By: Sigfried Trent
The request this time was for a Dwarven Fighter / Wizard 2/12 or 4/10 which was all geared out to the 9s. An “uber” build to aspire to that would use the seven fingered gloves and mithral/twilight armor to be a heavy AC caster. I actually really like the idea even and it’s pretty unconventional. I’ve yet to see this particular set up before. Usually I do the arcane builds with less combat focus, but I wanted to give this one some serious melee punch and a good combat AC so I went with the Fighter 4 option. Keep in mind it takes a while to put this guy together due to the gear you need, some of it being raid loot.
Starting Statistics (32pts)
STR 16 – DEX 14 – CON 16 – INT 16 – WIS 8 – CHA 6
Feats: Toughness X2, Mental Toughness, Improved Mental Toughness, Power Attack, Weapon Focus Slashing, Improved Critical Slashing, Dodge, Extend Spell, Maximize Spell, Empower Spell
Skills: Jump, Balance, Concentration, Move Silently, Tumble
Enhancements: Dwarven Armor Mastery 2, Axe Attack 2, Axe Damage 2, Spell Defense 2, Dwarven Toughness 2, Fighter Armor Mastery 1, Lineage of Elements 2, Deadly Elements 2, Elemental Manipulation 4, Energy of Scholar 2, Wizards Inteligence 2, Fighters Strength 1, Fighters Toughness 2
Leveling Guide
1st Level: Fighter
Toughness, Weapon Focus Slashing : Jump 4, Balance 2, Concentration 2, Move Silently 2, Tumble 2
2nd Level: Wizard
Extend Spell : Jump 1, Balance .5, Concentration 3
3rd Level: Wizard
Mental Toughness : Jump 1, Balance .5, Concentration 1, Move Silently .5 (All Subsequent Levels)
4th Level: Wizard
Int +1
5th Level: Wizard
6th Level: Wizard
Improved Mental Toughness, Maximize Spell
7th Level: Fighter
Dodge
8th Level: Wizard
Int +1
9th Level: Wizard
Toughness
10th Level: Wizard
11th Level: Wizard
12th Level: Wizard
Int +1 : Power Attack, Empower Spell
13th Level: Fighter
14th Level: Fighter
Improved Critical Slashing
Commentary
I'm extreemly happy wtih the build's mix of offense, defense and spell casting abbility. It may be a bit rough going early on, but once you get equiped up things should go nicely for you. You likely won't be wowing anyone until later levels since the AC doesn't come together without the raid gear and your DPS isn't all that untill you get the meta magics and some wizard levels under your belt. You should feel like your coming into your own around level 6 or 7.
Number Crunching
Final Statistics (Assuming +1 tomes and +4 items as desired)
STR 24 – DEX 20 – CON 22 – INT 28 – WIS 8 – CHA 6
Full Armor Class (Insulated Armor, Skyvault Shield): Armor 11, Dex 5, Barkskin Potion 3, Deflection 5, Shield 6, Dodge 1, Chaos Guard 2, Chattering Ring 3 = 46
Attack Profile (+5 Shocking Burst Dwarven axe of Pure Good): BAB 9, Str 7, Weapon 5, Axe Attack 2, Weapon Focus 1, Haste 1, Greater Heroism 4, Divine Might 4, Power Attack -5 = 28/28/33 1d10 + 19 (19-20 X3 + 2d10) + 2d6
Hit Points: Around 280
Spell Points: Around 1000
Fort Save: Great (25+)
Reflex Save: Excellent (20+) (15+ for traps and trip)
Will Save: Excellent (20+)
Combat Commentary
Ok, were looking at a ton of raid gear here, but only some of it is totally crucial to the build. All the raid gear is Titan stuff so be prepared to run that puppy till it hurts. Use scrolls for greater heroism of course.
But when you have the gear… it’s a pretty sweet ride. You won’t find many casters with a standing AC of 46 with no arcane spell failure and who aren’t using Combat Expertise, nor will they be immune to lightning bolts (insulate armor). You won’t find many with across the board 20+ saves against spells. The high Str two handed types can match your damage and HP, but the dex based ones can not. Unlike many such builds you are in no way shape or form, squishy. With stoneskin, displacement, resists, protection etc… and 46 AC you make a first class tank. You will need some potions for self healing and you don’t have evasion but lets see your typical intimi-tank drop a 400pt per tick firewall. Your wizard side is built for buffing and damage and should do both well. You aren’t so hot with the crowd control but if you pick targets without SR and with vulnerable saves you will land spells at a decent rate, even so it’s not your bread and butter. Sorc-Paladins can get pretty close to these marks but they usually have less HP and a much narrower selection of spells.