BlueLightBandit
09-10-2007, 02:38 AM
So here's my not-so-creative but oh-so-effective pally build. I'm probably guilty of not having read every forum message out there yet, so I wouldn't be surprised if I've repeated some very basic things out there.
I have rolled some of the off-the-wall builds and taken them as high as lvl 12, but I've found that I enjoy the simple but brutal builds more than the specifically intricate niche builds. Again, that is only my personal opinion after playing for over a year.
That being said, this is my take on a Pure Pally UMD Aggro-Tank. I've never played a paladin to lvl 14, so I'd appreciate any feedback. The basic thought is Tony Montana (ala Scarface), but lawful good.
Goals:
1. Hit a UMD of 24+ specifically for equipping items. The occasional raise dead in a pinch doesn't hurt.
2. Maintain decent enough strength and con to keep up in combat.
3. Use intimidate to keep the aggro off the barb/rogue/etc.
(3A. Get a strong combo of reasonably high AC with a solid HP pool to withstand aggro when Intimidate actually works.)
4. Keep the build simple so it's easily adaptable to new content and possible character changes.
5. Uses bludgeoning weapons (but this is just to be different from my bastard sword using fighter and great-axe using barbarian builds)
Character Plan by DDO Character Planner Version 2.65
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Tony Montana - UMD Aggro Tank
Level 14 Lawful Good Human Male
(14 Paladin)
Hit Points: 228
Spell Points: 240
BAB: 14\14\19\24
Fortitude: 20
Reflex: 11
Will: 12
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 14)
Strength 16 22
Dexterity 8 8
Constitution 15 16
Intelligence 12 13
Wisdom 10 10
Charisma 15 20
Tomes Used
+1 Tome of Constitution used at level 1
+1 Tome of Intelligence used at level 1
+1 Tome of Charisma used at level 1
+2 Tome of Strength used at level 14
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance 1 7
Bluff 3 5
Concentration 3 4
Diplomacy 3 5
Disable Device n/a n/a
Haggle 3 5
Heal 0 0
Hide -1 -1
Intimidate 5 13
Jump 5 14
Listen 0 0
Move Silently -1 -1
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 1 1
Spot 0 2
Swim 3 6
Tumble n/a n/a
Use Magic Device 5 13
Level 1 (Paladin)
Feat: (Human Bonus) Toughness
Feat: (Selected) Weapon Focus: Bludgeoning Weapons
Enhancement: Human Versatility I
Enhancement: Paladin Toughness I
Level 2 (Paladin)
Enhancement: Human Improved Recovery I
Enhancement: Paladin Charisma I
Level 3 (Paladin)
Feat: (Selected) Combat Expertise
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Extra Lay on Hands I
Level 4 (Paladin)
Enhancement: Human Versatility II
Enhancement: Paladin Toughness II
Level 5 (Paladin)
Enhancement: Human Adaptability Charisma I
Level 6 (Paladin)
Feat: (Selected) Power Critical: Bludgeoning Weapons
Enhancement: Paladin Divine Righteousness I
Enhancement: Paladin Charisma II
Level 7 (Paladin)
Enhancement: Human Versatility III
Enhancement: Paladin Extra Smite Evil I
Level 8 (Paladin)
Enhancement: Paladin Bulwark of Good II
Level 9 (Paladin)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Enhancement: Paladin Resistance of Good II
Level 10 (Paladin)
Enhancement: Human Versatility IV
Level 11 (Paladin)
Enhancement: Paladin Extra Lay on Hands II
Level 12 (Paladin)
Feat: (Selected) Mental Toughness
Enhancement: Paladin Concentration I
Enhancement: Paladin Energy of the Templar I
Level 13 (Paladin)
Enhancement: Human Adaptability Strength II
Level 14 (Paladin)
Enhancement: Paladin Charisma III
Assumptions:
+6 Str Gloves
+6 Cha Cloak
+4 Con Ring
Golden Cartouche (Delera's semi-static end-reward)
Necklace of Protection +4 (when not using cartouche)
Nightforge Gorget (BAM Ore turn-in)
Greater False Life Belt
Pro's:
* Can use any item, UMD of 24 from 8 pts, 8 cha bonus, 5 hv boost, 3 cartouche
* Can keep up in combat, with an undispellable attack bonus of 29, 14 BAB, 9 str, 1 feat, 5 weapon
* Can survive being the center of attention with an AC in the low to mid 40's, (I haven't done the math yet, but assuming simple +5 full plate, +5 heavy shield, +4 protection item, and yes... heavy fort)
* Enough HP to survive pulling aggro (again, no math, but expecting 260-275 range after Draconic Vitality, +4 con and GFL item)
* 30 pt resists to keep mana on the cleric/bard where it belongs
* Extra LOH for the same reason
Con's:
* Requires +6 Cha item to hit a UMD of 24
* Low-ish reflex and will saves
* AC -only- in the low to mid 40's
* HP -only- in the 260-275 range (Glass half full/empty conundrum)
* Uses three +1 tomes
(* Have to actually PULL the cartouche, and we all know how hard that is when a character could actually use the dang thing)
Anyway, like I said earlier... I'm open to criticism. Otherwise I'm trying to sneak this in before they shut down the forums for the night.
Thanks in advance
-The Dom
I have rolled some of the off-the-wall builds and taken them as high as lvl 12, but I've found that I enjoy the simple but brutal builds more than the specifically intricate niche builds. Again, that is only my personal opinion after playing for over a year.
That being said, this is my take on a Pure Pally UMD Aggro-Tank. I've never played a paladin to lvl 14, so I'd appreciate any feedback. The basic thought is Tony Montana (ala Scarface), but lawful good.
Goals:
1. Hit a UMD of 24+ specifically for equipping items. The occasional raise dead in a pinch doesn't hurt.
2. Maintain decent enough strength and con to keep up in combat.
3. Use intimidate to keep the aggro off the barb/rogue/etc.
(3A. Get a strong combo of reasonably high AC with a solid HP pool to withstand aggro when Intimidate actually works.)
4. Keep the build simple so it's easily adaptable to new content and possible character changes.
5. Uses bludgeoning weapons (but this is just to be different from my bastard sword using fighter and great-axe using barbarian builds)
Character Plan by DDO Character Planner Version 2.65
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Tony Montana - UMD Aggro Tank
Level 14 Lawful Good Human Male
(14 Paladin)
Hit Points: 228
Spell Points: 240
BAB: 14\14\19\24
Fortitude: 20
Reflex: 11
Will: 12
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 14)
Strength 16 22
Dexterity 8 8
Constitution 15 16
Intelligence 12 13
Wisdom 10 10
Charisma 15 20
Tomes Used
+1 Tome of Constitution used at level 1
+1 Tome of Intelligence used at level 1
+1 Tome of Charisma used at level 1
+2 Tome of Strength used at level 14
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance 1 7
Bluff 3 5
Concentration 3 4
Diplomacy 3 5
Disable Device n/a n/a
Haggle 3 5
Heal 0 0
Hide -1 -1
Intimidate 5 13
Jump 5 14
Listen 0 0
Move Silently -1 -1
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 1 1
Spot 0 2
Swim 3 6
Tumble n/a n/a
Use Magic Device 5 13
Level 1 (Paladin)
Feat: (Human Bonus) Toughness
Feat: (Selected) Weapon Focus: Bludgeoning Weapons
Enhancement: Human Versatility I
Enhancement: Paladin Toughness I
Level 2 (Paladin)
Enhancement: Human Improved Recovery I
Enhancement: Paladin Charisma I
Level 3 (Paladin)
Feat: (Selected) Combat Expertise
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Extra Lay on Hands I
Level 4 (Paladin)
Enhancement: Human Versatility II
Enhancement: Paladin Toughness II
Level 5 (Paladin)
Enhancement: Human Adaptability Charisma I
Level 6 (Paladin)
Feat: (Selected) Power Critical: Bludgeoning Weapons
Enhancement: Paladin Divine Righteousness I
Enhancement: Paladin Charisma II
Level 7 (Paladin)
Enhancement: Human Versatility III
Enhancement: Paladin Extra Smite Evil I
Level 8 (Paladin)
Enhancement: Paladin Bulwark of Good II
Level 9 (Paladin)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Enhancement: Paladin Resistance of Good II
Level 10 (Paladin)
Enhancement: Human Versatility IV
Level 11 (Paladin)
Enhancement: Paladin Extra Lay on Hands II
Level 12 (Paladin)
Feat: (Selected) Mental Toughness
Enhancement: Paladin Concentration I
Enhancement: Paladin Energy of the Templar I
Level 13 (Paladin)
Enhancement: Human Adaptability Strength II
Level 14 (Paladin)
Enhancement: Paladin Charisma III
Assumptions:
+6 Str Gloves
+6 Cha Cloak
+4 Con Ring
Golden Cartouche (Delera's semi-static end-reward)
Necklace of Protection +4 (when not using cartouche)
Nightforge Gorget (BAM Ore turn-in)
Greater False Life Belt
Pro's:
* Can use any item, UMD of 24 from 8 pts, 8 cha bonus, 5 hv boost, 3 cartouche
* Can keep up in combat, with an undispellable attack bonus of 29, 14 BAB, 9 str, 1 feat, 5 weapon
* Can survive being the center of attention with an AC in the low to mid 40's, (I haven't done the math yet, but assuming simple +5 full plate, +5 heavy shield, +4 protection item, and yes... heavy fort)
* Enough HP to survive pulling aggro (again, no math, but expecting 260-275 range after Draconic Vitality, +4 con and GFL item)
* 30 pt resists to keep mana on the cleric/bard where it belongs
* Extra LOH for the same reason
Con's:
* Requires +6 Cha item to hit a UMD of 24
* Low-ish reflex and will saves
* AC -only- in the low to mid 40's
* HP -only- in the 260-275 range (Glass half full/empty conundrum)
* Uses three +1 tomes
(* Have to actually PULL the cartouche, and we all know how hard that is when a character could actually use the dang thing)
Anyway, like I said earlier... I'm open to criticism. Otherwise I'm trying to sneak this in before they shut down the forums for the night.
Thanks in advance
-The Dom