View Full Version : Kopesh Duel Weilder
adamr09
09-08-2007, 12:06 AM
well i thought id make pally with duel weild capabilities. but i wanted it to be kopeshes. i meant for it to be more pally than ranger but guess i wanted those favored enemies enhancements a bit more. saves are nice buffed and unbuffed but not so sure about the str and dex. think i may hav made one or the other too low. he is mostly ment to tank though. so tell me wat u think.
Level 14 Lawful Good Human Male
(4 Paladin / 10 Ranger)
Hit Points: 168
Spell Points: 122
BAB: 14/14/19/24
Fortitude: 19
Reflex: 18
Will: 11
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 14)
Strength 14 17
Dexterity 14 18
Constitution 14 14
Intelligence 8 8
Wisdom 12 12
Charisma 16 18
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance 2 10
Bluff 3 4
Concentration 4 5
Diplomacy 3 4
Disable Device n/a n/a
Haggle 3 4
Heal 2 16
Hide 4 7
Intimidate 3 4
Jump 6 18
Listen 5 14
Move Silently 4 7
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search 2 2
Spot 5 16
Swim 4 7
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Ranger)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Human Bonus) Weapon Focus: Slashing Weapons
Enhancement: Ranger Energy Resistence Boost I
Enhancement: Ranger Sprint Boost I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Defense I
Level 2 (Paladin)
Enhancement: Paladin Attack Boost I
Enhancement: Paladin Saves Boost I
Enhancement: Human Improved Recovery I
Level 3 (Paladin)
Feat: (Selected) Luck of Heroes
Enhancement: Paladin Charisma I
Level 4 (Ranger)
Enhancement: Ranger Favored Resistance I
Enhancement: Ranger Dexterity I
Level 5 (Ranger)
Enhancement: Human Adaptability Strength I
Enhancement: Paladin Extra Smite Evil I
Level 6 (Ranger)
Feat: (Selected) Dodge
Enhancement: Ranger Sprint Boost II
Enhancement: Human Improved Recovery II
Level 7 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Enhancement: Ranger Favored Damage II
Level 8 (Ranger)
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Dexterity II
Level 9 (Ranger)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Ranger Sprint Boost III
Enhancement: Ranger Favored Defense II
Level 10 (Ranger)
Enhancement: Ranger Favored Resistance II
Level 11 (Ranger)
Enhancement: Ranger Favored Damage IIII
Level 12 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Selected) Power Critical
Enhancement: Ranger Sprint Boost IV
Level 13 (Paladin)
Enhancement: Ranger Dexterity III
Level 14 (Paladin)
Enhancement: Human Adaptability Charisma II
Enhancement: Paladin Extra Lay on Hands I
Dworkin_of_Amber
09-11-2007, 04:04 PM
Character Plan by DDO Character Planner Version 2.70
DDO Character Planner Home Page
Level 14 Lawful Good Human Male
(3 Fighter / 11 Paladin)
Hit Points: 240
Spell Points: 100
BAB: 14/14/19/24
Fortitude: 16
Reflex: 12
Will: 9
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 14)
Strength 17 22
Dexterity 16 17
Constitution 12 12
Intelligence 8 8
Wisdom 9 10
Charisma 12 14
Tomes Used
+1 Tome of Dexterity used at level 1
Level 1 (Paladin)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Feat: (Human Bonus) Two Weapon Fighting
Level 2 (Paladin)
Level 3 (Paladin)
Feat: (Selected) Power Attack
Level 4 (Paladin)
Level 5 (Paladin)
Level 6 (Paladin)
Feat: (Selected) Improved Two Weapon Fighting
Level 7 (Paladin)
Level 8 (Paladin)
Level 9 (Paladin)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 10 (Paladin)
Level 11 (Paladin)
Level 12 (Fighter)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Toughness
Level 13 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Level 14 (Fighter)
Enhancement: Paladin Attack Boost I
Enhancement: Paladin Attack Boost II
Enhancement: Paladin Attack Boost III
Enhancement: Fighter Armor Mastery I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Item Defense I
Enhancement: Fighter Tower Shield Mastery I
Enhancement: Human Adaptability Strength I
Enhancement: Human Adaptability Wisdom II
Enhancement: Human Improved Recovery I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Charisma I
Enhancement: Paladin Charisma II
Enhancement: Fighter Strength I
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Paladin Toughness III
Enhancement: Paladin Toughness IV
This is a very quick-and-dirty alternative... I have not fully thought or fleshed this out, but I can't see 10 Rng / 4 Pal as a very sensible split for a melee class... 11/3 I could see for all the 2WF feats, and Pal for Divine Grace and Disease Immunity... but I'll throw up a Pal/Fgt alternative that should work out much better.
I would also suggest looking at my Paladin Build Guide at the Evasion Paladin section. You could easily take the stats here, with the 2WF feats, and the level-progression on the Evasion Paladin to come up with a good 2WF build... I don't have the time today to thresh one out...
Str: 17 + 3 (Levels) + 2 (1750 Tome) + 1 (Human Str) + 1 (Fighter Str) + 6 (Item) = 30 (+10)
Dex: 16 + 1 (Tome) + 5 (Item) = 22 (+6)
Con: 12 + 6 (Item) = 18 (+4)
Int: 8
Wis: 9 + 1 (Human Wis) + 4 (Item) = 14 (+2)
Cha: 12 + 2 (Paladin Cha) + 6 (Item) = 20 (+5)
Hit Points: 292 before False Life Item
To Hit: +41 (BAB+Str+5Weapon+GH+AB+WF+DF)
Damage: +18
Saves: 30/26/22 - w/ +4 Resistance & GH
AC: 42-50 Standing, Item Dependant
AC: 60-63 with buffs and party w/ Raid Loot
juniorpfactors
09-11-2007, 04:07 PM
or 11 paly 2 fighter/ 1 rogue (for umd) human and you get full umd and all the 2 weapon fighting feats you want... I am at 6pal/1 fight right now and am tearring it up...the human gives you the extra feat space for kopesh
ya your stats are a non-starter..follow the lead of the above poster his stats are correct...you wont be dual wielding kopeshes for quit some time cause you wont hit anything untill you can get a greater heroism and a bard buff...say lv 7-9 at best case
Impaqt
09-11-2007, 04:14 PM
+41 to Hit? I dont see how thats remotely possible...(BAB+Str+5Weapon+GH+AB+WF+DF)
14 BAB
10 STR Bonus
5 Weapon ( I hate adding +5 for Weapon but OK...)
5 Greater Heroism
-- AB? Whats AB?
1 Weapon Focus
1 Divine Favor (L4 Paly is just +1)
-4 Dual Weiling Kopeshes
---
+32 (Still Good.. But nowhere near +41)
In the Original Build, I'd dump Luck of Heros.. Your saves are more than fine without it. and Take Greater 2WF at L12 over Power Crit.
teddok
09-11-2007, 04:16 PM
You have no HP at all. You only have 168. One hit in the end game and your toast. You can diss out damage but this build can not take it.
Beefcakes
09-11-2007, 04:20 PM
Just throwing this out here and if you want more informantion I can give it. I have a dual weilding khopesh toon now, he is 12 fighter 2 rogue, and my main stats are 30 strength 30 dex, and 20 con. I have 299 hit points and hit like a mack truck. If you want any of my other stats let me know.
Impaqt
09-11-2007, 04:22 PM
You have no HP at all. You only have 168. One hit in the end game and your toast. You can diss out damage but this build can not take it.
Who has 168 Hit Points? The Character Generator Doesnt add in for COn Items or False Life Items, or Dragonic Vitality.
20 Heroic Durabiity
40 L4 Paly
80 L10 Ranger
70 CON Bonus (WIth +1 Tome and +5 Item)
10 Dragonic Vitality
---
220
20/30 Improved/Greater False Life
-----
240/250
^^^^^
Thats More than Decent enough Hit Point total for a Melee
Dworkin_of_Amber
09-11-2007, 05:40 PM
+41 to Hit? I dont see how thats remotely possible...(BAB+Str+5Weapon+GH+AB+WF+DF)
14 BAB
10 STR Bonus
5 Weapon ( I hate adding +5 for Weapon but OK...)
5 Greater Heroism
-- AB? Whats AB?
1 Weapon Focus
1 Divine Favor (L4 Paly is just +1)
-4 Dual Weiling Kopeshes
---
+32 (Still Good.. But nowhere near +41)
In the Original Build, I'd dump Luck of Heros.. Your saves are more than fine without it. and Take Greater 2WF at L12 over Power Crit.
I was giving stats for my alternative build: 11P/3F, not his.
I forgot about the -4 for 2WF... but here is how it's 41
14 - BAB
10 - STR
5 - Weapon
3 - Divine Favor
4 - Greater Heroism
1 - Weapon Focus: Slashing
5 - Attack Boost 4 / HV 4 Attack Boost
------
42 To Hit
-4 - 2 Weapon Kopesh
------
+38 To Hit
------
1 - Rage
1 - Haste
1 - Luck Item
------
+41 To Hit while 2-weaponing Kopeshes
And I think Good Hope or Inspire Competence might factor somewhere in there, along with a Battle Coin (Raid Loot)
Dworkin
QuantumFX
09-11-2007, 06:58 PM
Well once again - same build was posted in the ranger forums - You'd be better off with a much higher STR score and going 11 Ranger/3 Paladin. Level 4 Divine Favor and Virtue is NOT worth the loss of 30pt elemental resists. You also lose out on the free greater 2 weapon fighting (Which you cannot get with a starting 14 DEX.) and Improved Precise Shot.
If you really want a slashing focused dual weilding paladin you should seriously consider dropping kopesh and going elf. Dex is a cheap stat buy for them. They get racial AND class enhancements for longsword (Medium weapons + Dual Weild = big hit to your attack bonus) You should also go for an evasion paladin. You need a 17 Dex for the feats so you might as well take advantage of your godlike reflex save.
adamr09
09-13-2007, 07:33 PM
wastn just makin a duel weilding pally. made it to be kopeshes because they rock. and ur not adding in any items or tomes.
Sadus
09-13-2007, 08:48 PM
Also remember your going to take a -4 to hit in each hand and only get half strength in the off hand... if you have power attack running that's -9 hope you like missing alot.... :)
As well you'll need a 17 unmodified dex to get even improved two weapon fighting...
Really Pally is not the best class for a Two Weapon toon... just need to cover too many stats to give yourself the dex needed to get those 7 attacks that Greater two weapon fighting provides.
nbhs275
09-13-2007, 09:17 PM
'Make him a human and
Change your stats around to:
Str 18
Dex 14
Con 12
Int 8
Wis 10
Cha 12
And the classes to 11/3 ::ranger/pally
Max Str, with a moderate focus on charisma and dex. The wisdom is going to do nothing but round out your saves(only way its more then a minor sp boost is with human versitility, a +6 item and +3 tome)
You'll get the entire TWF line, decent bow ability, great saves, evasion, decent DPS and some SP for resists and enough HP (20 base+10 favor+140 level+ 70 con+30 GFL+16 toughness+50 toughness enhancments+14 rage clickie= 350) to keep moving.
For skills, put as many points into UMD as you can and try to hit 20 so you can duel weild Choasblades.
Feats should be Toughness, Khopesh, PA, Skill focus: UMD, Improved Crit Slashing and Improved crit: Ranged
I would suggest giant, evil ousider and undead as your Favored enemies. Kinda has that paladin feel to it.
nbhs275
09-13-2007, 09:35 PM
Also remember your going to take a -4 to hit in each hand and only get half strength in the off hand... if you have power attack running that's -9 hope you like missing alot.... :)
As well you'll need a 17 unmodified dex to get even improved two weapon fighting...
Really Pally is not the best class for a Two Weapon toon... just need to cover too many stats to give yourself the dex needed to get those 7 attacks that Greater two weapon fighting provides.
you dont need a high dex to get the ranger TWF feats.. As far as a too hit, the build i just posted would have a
14 base
10 str
4 gh
5 weapon(choasblades)
1 haste
_____
34-9from PA+2 khopeshs=25. Still enough in most quests. Not hitting? turn off PA. Easy as that.
Also, swinging though 2 choasblades you will never really need healing, and your AC will still be quite high with good saves
10 base
10 armor
8 dex
5 dodge
1 haste
4 natural
2 pally
5 protection
__________
45, 49 with shield clickie, 52 with full pally&ranger, 55 with heavy shield, 60 with boost, 62 with recitation, 64 defensive fighting
adamr09
09-14-2007, 12:54 AM
Character Plan by DDO Character Planner Version 2.70
DDO Character Planner Home Page
Level 14 Lawful Good Human Male
(3 Fighter / 11 Paladin)
Hit Points: 240
Spell Points: 100
BAB: 14/14/19/24
Fortitude: 16
Reflex: 12
Will: 9
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 14)
Strength 17 22
Dexterity 16 17
Constitution 12 12
Intelligence 8 8
Wisdom 9 10
Charisma 12 14
Tomes Used
+1 Tome of Dexterity used at level 1
Level 1 (Paladin)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Feat: (Human Bonus) Two Weapon Fighting
Level 2 (Paladin)
Level 3 (Paladin)
Feat: (Selected) Power Attack
Level 4 (Paladin)
Level 5 (Paladin)
Level 6 (Paladin)
Feat: (Selected) Improved Two Weapon Fighting
Level 7 (Paladin)
Level 8 (Paladin)
Level 9 (Paladin)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 10 (Paladin)
Level 11 (Paladin)
Level 12 (Fighter)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Toughness
Level 13 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Level 14 (Fighter)
Enhancement: Paladin Attack Boost I
Enhancement: Paladin Attack Boost II
Enhancement: Paladin Attack Boost III
Enhancement: Fighter Armor Mastery I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Item Defense I
Enhancement: Fighter Tower Shield Mastery I
Enhancement: Human Adaptability Strength I
Enhancement: Human Adaptability Wisdom II
Enhancement: Human Improved Recovery I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Charisma I
Enhancement: Paladin Charisma II
Enhancement: Fighter Strength I
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Paladin Toughness III
Enhancement: Paladin Toughness IV
This is a very quick-and-dirty alternative... I have not fully thought or fleshed this out, but I can't see 10 Rng / 4 Pal as a very sensible split for a melee class... 11/3 I could see for all the 2WF feats, and Pal for Divine Grace and Disease Immunity... but I'll throw up a Pal/Fgt alternative that should work out much better.
I would also suggest looking at my Paladin Build Guide at the Evasion Paladin section. You could easily take the stats here, with the 2WF feats, and the level-progression on the Evasion Paladin to come up with a good 2WF build... I don't have the time today to thresh one out...
Str: 17 + 3 (Levels) + 2 (1750 Tome) + 1 (Human Str) + 1 (Fighter Str) + 6 (Item) = 30 (+10)
Dex: 16 + 1 (Tome) + 5 (Item) = 22 (+6)
Con: 12 + 6 (Item) = 18 (+4)
Int: 8
Wis: 9 + 1 (Human Wis) + 4 (Item) = 14 (+2)
Cha: 12 + 2 (Paladin Cha) + 6 (Item) = 20 (+5)
Hit Points: 292 before False Life Item
To Hit: +41 (BAB+Str+5Weapon+GH+AB+WF+DF)
Damage: +18
Saves: 30/26/22 - w/ +4 Resistance & GH
AC: 42-50 Standing, Item Dependant
AC: 60-63 with buffs and party w/ Raid Loot
ya this is great and all but how bout u post that as/on ur thread insted of mine. although it is a pretty nice build
Dworkin_of_Amber
09-14-2007, 10:04 AM
ya this is great and all but how bout u post that as/on ur thread insted of mine. although it is a pretty nice build
I was trying to provide you with what I thought would be a better option for your originally posted build. You stated that you originally wanted more pally for the build, so I was trying to give you a build that was closer to what you originally stated:
well i thought id make pally with duel weild capabilities. but i wanted it to be kopeshes. i meant for it to be more pally than ranger but guess i wanted those favored enemies enhancements a bit more. saves are nice buffed and unbuffed but not so sure about the str and dex. think i may hav made one or the other too low. he is mostly ment to tank though. so tell me wat u think.
Your original build was a bit weak in the DPS department to maintain Aggro in order to "Tank", as you put it, nor did it really have the "Toughness" Enhancement (Paladins get Toughnes Enhancement) to really have the Hit Points to survive as a "Tank". I was trying to give you a build that would more do what you were asking for, and I don't believe that your original build would do that.
Now, if you wanted to stick with more Ranger than Paladin, then I can certainly suggest a stronger overall build for you for that. -Right off the top of my head, 17/14/14/8/10/14 going 11 Rng / 3 Pal, Kopesh, PA, Toughness, IC: Slash, WF:Slash as feats... (And I'm not sure if the stats are 32 points or not.. this is completely off the top of my head). If you want to Tank, you need hit points to survive, and DPS to maintain the Aggro. 14 STR 2WF Kopesh isn't going to really do that.
Geonis
09-14-2007, 10:48 PM
ya this is great and all but how bout u post that as/on ur thread insted of mine. although it is a pretty nice build
What a grade-A, collosal A55!
I was going to make some suggestions, seeing as how I've been dual wielding khopeshes for almost a year and have been doing so very well, to the point of having barbs ask me what the hell I'm doing to put out that kind af damage, but I can see the OP has no need of any assistance here. :confused:
I kind of thought that was the point of posting a build on the forums.
Blazer
09-14-2007, 11:08 PM
Not that it's any excuse, but the OP is only a kid, if his bio is at all accurate.
adamr09
09-15-2007, 02:19 PM
o no. i dont mind it at all really. if ur just helpin out i dont care at all and i appreciate it. didnt mean for my last comment to be rude or anything. srry if it sounded that way. plz keep throwin out tips (i know this build has a few flaws). if ther are any other suggestions id be glad to hear em.
Geonis
09-15-2007, 09:49 PM
Okay, the OP has asked for my build and explained they didn't mean to come off the way I took the post, so I will go ahead and throw my build in here.
This is the character I used to hit my 1750 favor. You will need to have Drow unlocked, but that only takes a week or so if you grind it out. It does require some good equipment for the numbers I show, but I did not use any Raid loot or +2 tomes.
This build is a strength build, and can hit a 24 Str with a +6 Str item, or 26 with a +2 tome. It uses the khopesh, as not much except for THF can keep up with the damage output ability of dual khopeshes. I know you take a -4 to hit when using dual khopeshes, but the damage output is worth it, and with the UMD you can hit, you can throw up your own GH if there is not a caster around. :D
As far as armor, you want to stick with mith chain shirt or breastplate. This is to keep your evasion working. I know you only get 20pt resists till next cap raise, but believe me you really don't even need anything but acid and sonic, as you will evade everything else.
As for the tomes you need just 2, 1 Dex by level 5 for Imp and Grtr TWF, and a Cha tome whenever to bring your Cha up to a 20 before items. Couple this with a +6 Cha item, swapping out Weapon Focus for Skill Focus:UMD at higher levels, a GH, the Golden Cartouche, and your UMD is at +35, with a Rogue Skill Boost you're looking at a +37 (no fail on a Raise Dead) and Heal on a 3!
Now onto your to hits.
Base attack will be 13 (BAB) + 7 (24 Str) + 4 (GH, self cast from scrolls) + 3 (Divine Favor) + 3 (weapon, could say 5, but lets be realistic as you will want some good damage modifiers) - 4 (TWF without light offhand) = +26
Doesn't sound great does it? But let's think about this, your attack is actually +26/+26/+26/+31/+31/+36/+36.
It is also easy to get a few more points out of this, add Haste +1 to all attacks, upping the plus of the weapon jumps all atacks by 2, a Bard with maxed out song gives you another +4 to all attacks (and 6 or 7 to base damage, I highly recommend bringing a Bard, it ups the effectiveness of this build by an order of magnitude). So the max theoretical to hit of this build (without any +2 tomes or raid loot) is +33/+33/+33/+38/+38/+43/+43.
On to damage:
Base damage doesn't look like much, main hand is 1d8+13, with off hand being 1d8+9.
But, we specifically didn't use +5 weapons in our main attack numbers, so we could get some extra damage here.
Let's define the rest of those khopeshes shall we?
+3 leaves essentially 5 points of bonus undefined (for level 14 non-rr weapons). My preferred combination is holy burst of maiming. (Not that I have these yet.) That is an additional extra damage of ~13 on each hit, with an extra ~32.5 on a crit.
So, damage looks like this using only self buffs
Main hand/reg hit - 1d8 + 13 + 2d6 = min-16 avg-24.5 max-33
w/Bard______________________________22_____30.5____3 9
Offhand/reg hit - 1d8 + 9 + 2d6 = min-12 avg-20.5 max-29
w/Bard___________________________18______26.5______3 5
Mainhand/Crit - (1d8 + 13)*3 + 2d6 + 3d6 + 2d6 = min-49 avg-77 max-105
w/Bard________________________________________67____ _95______123
Offhand/Crit - (1d8 +9)*3 + 2d6 + 3d6 +2d6= min-37 avg-65 max-93
w/Bard_____________________________________55_____83 _____111
Now, are you going to have your perfect weapons, no probably not, so drop the damage a small bit and you can see that you will still be doing great chunks of damage to enemies.
Of course with a Bloodstone (Got one of those too. :) ) and the changes to Seeker coming soon, your crit damage all jumps up another 18 points.
Now onto AC:
Well, there isn't a whole lot to say here. Your AC is going to suck. Your damage mitigation will be Displacement and Stoneskin, with some Blur thrown in the mix. You have no chance of failure UMDing any of these. Make sure to keep Stoneskin up all the time if possible and use the Displacement as needed for the tough fights, and use your LOH or Heal scrolls for when it goes bad.
If possible, this character should be PermaHasted, as it just amps up the damage output. Use your attack speed boost to augment the Haste (Yes, it does stack) and you can be a true terror damage output-wise. I have had many Barbs ask me what the hell I'm doing to put out that much damage.
Saves:
Assuming a +6 Cha and Con item and +4 Dex and Wis items saves look pretty good:
Fort - +29
Ref - +27 and evasion
Will - +21
You can always add a Resist item if these aren't good enough for you, but I find that overkill.
Character Plan by DDO Character Planner Version 2.60
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 14 Lawful Good Drow Male
(2 Fighter \ 10 Paladin \ 2 Rogue)
Hit Points: 202
Spell Points: 144
BAB: 13\13\18\23
Fortitude: 19
Reflex: 18
Will: 12
Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 14)
Strength 14 18
Dexterity 16 18
Constitution 12 12
Intelligence 10 10
Wisdom 12 12
Charisma 16 19
Tomes Used
+1 Tome of Dexterity used at level 5
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance 5 12
Bluff 3 4
Concentration 1 1
Diplomacy 3 4
Disable Device n/a n/a
Haggle 3 10
Heal 1 1
Hide 3 4
Intimidate 3 4
Jump 2 4
Listen 1 3
Move Silently 3 4
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 0 2
Spot 1 3
Swim 2 4
Tumble n/a n/a
Use Magic Device 5 21
Level 1 (Paladin)
Skill: Balance (+2)
Skill: Use Magic Device (+2)
Feat: (Selected) Two Weapon Fighting
Level 2 (Paladin)
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)
Level 3 (Paladin)
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Weapon Focus: Slashing Weapons
Level 4 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)
Level 5 (Fighter)
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
Level 6 (Paladin)
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Two Weapon Fighting
Level 7 (Paladin)
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)
Level 8 (Rogue)
Ability Raise: STR
Skill: Balance (+2)
Skill: Use Magic Device (+6)
Level 9 (Fighter)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Feat: (Selected) Toughness
Level 10 (Paladin)
Skill: Use Magic Device (+1)
Level 11 (Paladin)
Skill: Use Magic Device (+1)
Level 12 (Paladin)
Ability Raise: STR
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Two Weapon Fighting
Level 13 (Rogue)
Skill: Balance (+1)
Skill: Haggle (+6)
Skill: Use Magic Device (+1)
Level 14 (Paladin)
Skill: Use Magic Device (+1)
Enhancement: Fighter Haste Boost I
Enhancement: Rogue Skill Boost I
Enhancement: Elven Arcane Fluidity I
Enhancement: Elven Dexterity I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Strategy (Trip) I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Energy of the Templar I
Enhancement: Paladin Energy of the Templar II
Enhancement: Paladin Charisma I
Enhancement: Paladin Charisma II
Enhancement: Paladin Charisma III
Enhancement: Fighter Strength I
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Paladin Toughness III
Enhancement: Paladin Toughness IV
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