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sigtrent
09-06-2007, 02:01 PM
From Sigtrent's Build Request Thread (http://forums.ddo.com/showthread.php?t=117232)

Build Name: Lady Luck
Author: Sigfried Trent
Requester: Irreversible
Last Updated: 07/27/10

Key Words [Rogue, Kensei, Assassin, Traps, TWF, Halfling, Finesse, UMD]

Objectives
The requester wanted a female halfling with weapon finesse, good UMD, and strong rogue skills. They wanted a mix of rogue and fighter but to be primarily a fighter based build. Rogue and fighter are a tricky mix when you have the majority in fighter because everything is a cross class skill and you have few skill points to work with. They asked for 28pts so this one is tome free which makes it more of a challenge to assemble.

Design
The only way I could get the skills to work and still keep a focus on fighter is to alternate levels. This means you get your prestige enhancements more later than sooner, but it does make for a fairly smooth level progression. Spot and UMD tend to cycle up and down a bit which can make for a kind of choppy experience and a long wait for the next bump.

I went with Kensei as the DPS advantage pairs well with Rogue sneak attack DPS and to offer good damage on a finesse character. Finesse makes good sense on halfling rogues as you are playing to its strengths rather than its weaknesses in all cases. Still, you want enough strength on the build to offer damage bonuses and 13 is needed for power attack. Along with assassin to boost sneak attack damage and some amount of halfling guile the DPS is pretty decent overall and it develops pretty quickly.

On the skills side things were tight. More Int would have helped as would more charisma. They wanted “great” UMD but a high charisma just doesn’t make a lot of sense here. A 32pt, tomed version would improve on the skills profile. It does work in skill focus UMD and has full ranks as well as a modest skill boost. It should be plenty for solid UMD use so long as you item up for it a bit. Rogue skills are just fine here.

Defenses are pretty good. Hit points are very solid for a rogue like character and AC is pretty reasonable most of the time. Saves are strong except for Will which is a weak point many DPS characters suffer from.


Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 True Neutral Halfling Female
(12 Fighter \ 8 Rogue)
Hit Points: 322
Spell Points: 0
BAB: 18\18\23\28\28
Fortitude: 13
Reflex: 18
Will: 6

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 13 14
Dexterity 16 25
Constitution 14 14
Intelligence 14 14
Wisdom 8 8
Charisma 10 10

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 11
Bluff 0 6
Concentration 2 4
Diplomacy 0 2
Disable Device 6 26
Haggle 0 0
Heal -1 -1
Hide 7 19
Intimidate 0 2
Jump 5 8
Listen -1 1
Move Silently 7 17
Open Lock 7 29
Perform n/a n/a
Repair 2 2
Search 6 27
Spot 3 22
Swim 1 2
Tumble 7 11
Use Magic Device 4 26

Level 1 (Rogue)
Feat: (Selected) Two Weapon Fighting
Enhancement: Rogue Damage Boost I
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Improved Trap Sense I


Level 2 (Fighter)
Feat: (Fighter Bonus) Weapon Finesse
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Critical Accuracy I
Enhancement: Rogue Disable Device I
Enhancement: Rogue Search I


Level 3 (Fighter)
Feat: (Selected) Toughness
Feat: (Fighter Bonus) Weapon Focus: Piercing Weapons
Enhancement: Racial Toughness I
Enhancement: Fighter Strength I
Enhancement: Fighter Toughness I


Level 4 (Rogue)
Enhancement: Halfling Dexterity I
Enhancement: Rogue Dexterity I


Level 5 (Fighter)
Enhancement: Fighter Attack Boost I
Enhancement: Halfling Cunning I
Enhancement: Halfling Guile I
Enhancement: Rogue Sneak Attack Accuracy I


Level 6 (Fighter)
Feat: (Selected) Oversized Two Weapon Fighting
Feat: (Fighter Bonus) Weapon Specialization: Piercing Weapons
Enhancement: Racial Toughness II
Enhancement: Fighter Toughness II


Level 7 (Rogue)
Enhancement: Halfling Cunning II
Enhancement: Halfling Guile II


Level 8 (Fighter)
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Critical Accuracy II


Level 9 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Piercing Weapons
Feat: (Selected) Improved Two Weapon Fighting
Enhancement: Fighter Kensei I


Level 10 (Rogue)
Enhancement: Kensei Rapier Mastery I
Enhancement: Rogue Subtle Backstabbing I
Enhancement: Rogue Sneak Attack Training II


Level 11 (Fighter)
Enhancement: Halfling Dexterity II


Level 12 (Fighter)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Skill Focus: Use Magic Device
Enhancement: Fighter Rapier Specialization I
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Hide I
Enhancement: Rogue Move Silently I


Level 13 (Rogue)
Enhancement: Rogue Damage Boost II
Enhancement: Rogue Skill Boost II


Level 14 (Fighter)
Enhancement: Fighter Haste Boost II
Enhancement: Rogue Hide II


Level 15 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Focus: Piercing Weapons
Feat: (Selected) Power Attack
Enhancement: Rogue Move Silently II


Level 16 (Rogue)
Enhancement: Rogue Assassin I


Level 17 (Fighter)
Enhancement: Rogue Dexterity II


Level 18 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Piercing Weapons
Feat: (Selected) Toughness
Enhancement: Kensei Rapier Mastery II
Enhancement: Fighter Kensei II
Enhancement: Fighter Toughness III


Level 19 (Rogue)
Enhancement: Rogue Subtle Backstabbing II


Level 20 (Rogue)
Enhancement: Rogue Sneak Attack Training III
Enhancement: Rogue Search II





Play
This is not a tank, more a durable rogue that relies less on sneak attack for it’s DPS than most. You still want to maximize DPS by not having agro whenever possible. Be diligent with traps and equip your search and disable items unless you know you are no fail.

Variations
32pts and tomes can really help this build fit into its shoes better. You can do a smoother skill progression and fill out balance and jump to decent levels as well as all around topping off its combat prowess.

Geonis
09-06-2007, 03:37 PM
Looks good. Only thing I'd change is the armor, the Armor bracers from WW and your full dex would be the same as +5 padded. Go with the robes, and you get a quick change. Robes are also extremely cheap.

sigtrent
09-06-2007, 03:53 PM
Looks good. Only thing I'd change is the armor, the Armor bracers from WW and your full dex would be the same as +5 padded. Go with the robes, and you get a quick change. Robes are also extremely cheap.

Good thinking! I'll adjust that, and it gives you more room to grow since it isn't too hard to get +5 or more bracers later on.

Girevik
09-06-2007, 05:24 PM
Rogue Skills (Boosted*, Heroism Potion, +13 item, +5 tools, ): Disable Device* 50, Open Lock* 55, Search* 44, Spot 36, UMD (Inc Command Item and Golden Cartuche) 34

You lost me on the UMD calculations (and/or explanation).

17 Base Ranks
+4 Bonus from final 18 Charisma stat
+2 Heroism
+3 Golden Cartuche
+3 Rogue Skill Boost II
---
29

I am pretty sure Command provides the same kind of boost as the Golden Cartuche, so won't stack. Has this changed? I know I've looked at this with Haggle in the past and it didn't stack then.

Where am I missing the other 5 points?

sigtrent
09-06-2007, 05:54 PM
You lost me on the UMD calculations (and/or explanation)

I am pretty sure Command provides the same kind of boost as the Golden Cartuche, so won't stack. Has this changed? I know I've looked at this with Haggle in the past and it didn't stack then.

Where am I missing the other 5 points?

I'm not entirely certain that command and the Cartuche work together, you may well be correct about that. I know haggle items and command do not work togetehr so you are likely correct!

The bonus you were missing was Skill Focus UMD and me stacking command and cartuche. I'll adjust the total in the build. THANKS!

Ranks 17
Charisma 4
Cartuche 3
Heroism 2
Skill Focus 3
Skill Boost 3

Total: 32

spifflove
09-06-2007, 08:27 PM
She won't be so lucky on her saving throws. Changing out fighter for paladin would correct this.

sigtrent
09-06-2007, 08:43 PM
She won't be so lucky on her saving throws. Changing out fighter for paladin would correct this.

Messes up the feat selection though.

spifflove
09-06-2007, 09:03 PM
No it just slows it down. Its worth the trade off imho.

FluffyDucky
09-07-2007, 01:12 PM
Messes up the feat selection though.

This seems inconsistent. In your commentary you said you went with the dragonmarks because "I had two open feats at 6 and 12 and no great feat choices"

Swapping out the Fighter levels for Paladin would effectively be of trading your not-so-great dragonmarks for better saves. This would also free up action points for better boosts, improved subtle backstabber, or improving any number of other enhancements.

Alternately you could go Ranger 6/Rogue 8. This would bump your sneak attack to 4d6, get you improved uncanny dodge, and free up the action points spent to improve the dragonmarks. This option may not jibe with original request to be 'mostly fighter'.

sigtrent
09-07-2007, 03:43 PM
This seems inconsistent. In your commentary you said you went with the dragonmarks because "I had two open feats at 6 and 12 and no great feat choices"

Well after working in the dragon marks I was quite happy about having them there. I really don't think the fort or reflex save need to be higher, will would be nice and I'll admit and paladin does have a few advantages.

Most non-paladin builds do not have amazing saving throws in every category, and not every build is a paladin build. There is a very real trade off between the feats and the saving throws. I'm not saying its a bad way to go, but it is a significant difference in what the build does.



Swapping out the Fighter levels for Paladin would effectively be of trading your not-so-great dragonmarks for better saves. This would also free up action points for better boosts, improved subtle backstabber, or improving any number of other enhancements.

Not so great dragonmarks... You are getting 5 full Heals, 6 Cure Modrate Wounds, and 7 Cure Light Wounds cast at 14th level that can be enhanced by potency of devotion items. I wouldn't characterize that as weak at all. Being able to have this much healing, greater two weapon fighting and rogue skills is pretty nifty. The only other build that could pull it off is Ranger 11, Rogue 3.

You can't take more subtle backstabber or most of the other enhancements I've chosed due to class limitations so you would likey spend the remaining points on... well there isn't much to spend them on for Ranger 6 Rogue 6 Paladin 2



Alternately you could go Ranger 6/Rogue 8. This would bump your sneak attack to 4d6, get you improved uncanny dodge, and free up the action points spent to improve the dragonmarks. This option may not jibe with original request to be 'mostly fighter'.

It's workable, but at that point I'd be shifting into a more Rogue 10 Fighter 4 kind of configuration and really focus on being a rogue, but that as you note was not the request. I don't feel improved uncanny dodge is really worth much over uncanny dodge and at that point you will want to go and get improved evasion. Actually if you steer in that direction you really want to look at Ranger 11 Rogue 3, but that is more suited to elves and drow for various reasons.

Irreversible
01-03-2008, 03:59 PM
Its been a while since the last time i read the forums, and im so happy to find out that u made the build i requested, all i wanted to say was THANK YOU SOOO MUCH.... i´ve seen a lot of ur builds running around in different servers and working pretty well, imho this makes the character selection 4 groups much more diverse and interesting. Recently opened my 32 pt character, great timing to try this build with some extra stats :D.

Magno
03-07-2010, 10:31 AM
Im trying this build
but this is 3 years old ... and Im a new player ... so ...

any considerations to what to do?? is there something that need to be changed or adjusted?

And I didnt understand why robes would be better than armor ... I can use heavy armor.
Are rober better in this build ?? at what lvl ? why?

when should i start dual weilding ?? lvl 5 (2nd lvl ranger)? later?

I just past lvl 04 (just now) ... and never being high lvl, so enjoying mid lvl are important to me, since Im learning the game and making quests for the first time.



thx a lot.

Hecore
03-07-2010, 03:14 PM
Personally, I'd recommend scrapping the build and starting fresh. As you've noted it's three years old - and a lot has changed in that time.

You generally want to use robes as soon as your dex bonus is higher than your armor will allow (chain shirt, for example, allows a max of +4) - also keep in mind that evasion, one of your best abilities, requires light armor or robes to function.

No idea if you have any interest, but I've updated the build. It still has the same goals of the original (finesse fighter w/ strong rogue skills and high umd), but accounts for the changes that occurred over the years. It's very new player friendly; it needs a single +1 tome at very high level, has overkill in trap skills, has excellent AC and respectable damage.

Some changes:

The build now goes up to level 20 because there are 20 levels =p. More fighter levels have been added to give a dps boost and a few bonus feats.

Ranger now has the Tempest enhancement. This is probably the single largest boost of dps any two-weapon fighter can get. The dragonmark chain was cut and the tempest pre-reqs (dodge, mobility, spring attack) were added.

Charisma only adds a few points to umd, and effects nothing else. 8 Charisma + 23 ranks + feat + items will still allow you to hit the magic UMD number (40, for heal scrolls) at level 20. Dexterity got a bump because it's much harder to get a dexterity bonus over a strength bonus.

Combat Expertise was added. You'll have very nice AC since you went with high dexterity, so you might as well be able to get an incredible score when necessary.


Character Plan by DDO Character Planner Version 3.14
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Good Halfling
(8 Fighter \ 6 Rogue \ 6 Ranger)
Hit Points: 296
Spell Points: 30
BAB: 18\18\23\28\28
Fortitude: 16
Reflex: 21
Will: 6

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 12 15
Dexterity 18 27
Constitution 14 14
Intelligence 14 14
Wisdom 8 8
Charisma 8 8

Tomes Used
+1 Tome of Strength used at level 17

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 8 15
Bluff -1 2
Concentration 2 2
Diplomacy -1 -1
Disable Device 6 29
Haggle -1 -1
Heal -1 -1
Hide 8 14
Intimidate -1 -1
Jump 5 10
Listen -1 1
Move Silently 8 14
Open Lock 8 31
Perform n/a n/a
Repair 2 4
Search 6 28
Spot 3 25
Swim 1 2
Tumble 8 12
Use Magic Device 3 25

Level 1 (Rogue)
Feat: (Selected) Dodge


Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant


Level 3 (Ranger)
Feat: (Selected) Weapon Finesse


Level 4 (Ranger)


Level 5 (Ranger)


Level 6 (Ranger)
Feat: (Selected) Combat Expertise
Feat: (Favored Enemy) Favored Enemy: Evil Outsider


Level 7 (Ranger)


Level 8 (Rogue)


Level 9 (Fighter)
Feat: (Selected) Mobility
Feat: (Fighter Bonus) Spring Attack


Level 10 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Piercing Weapons


Level 11 (Rogue)


Level 12 (Fighter)
Feat: (Selected) Greater Two Weapon Fighting


Level 13 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Piercing Weapons


Level 14 (Rogue)


Level 15 (Fighter)
Feat: (Selected) Toughness


Level 16 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Piercing Weapons


Level 17 (Rogue)


Level 18 (Fighter)
Feat: (Selected) Skill Focus: Use Magic Device


Level 19 (Fighter)
Feat: (Fighter Bonus) Power Attack


Level 20 (Rogue)
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Ranger Energy Resistence Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Skill Boost II
Enhancement: Ranger Sprint Boost I
Enhancement: Rogue Fire Trap Lore I
Enhancement: Kensei Rapier Mastery I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Kensei I
Enhancement: Fighter Rapier Specialization I
Enhancement: Halfling Dexterity I
Enhancement: Halfling Dexterity II
Enhancement: Halfling Cunning I
Enhancement: Halfling Cunning II
Enhancement: Halfling Guile I
Enhancement: Halfling Guile II
Enhancement: Rogue Subtle Backstabbing I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Tempest I
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Faster Sneaking II
Enhancement: Rogue Mechanic I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Disable Device I
Enhancement: Rogue Disable Device II
Enhancement: Rogue Open Lock I
Enhancement: Rogue Open Lock II
Enhancement: Rogue Search I
Enhancement: Rogue Spot I
Enhancement: Ranger Energy of the Wild I
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Fighter Toughness III
Enhancement: Rogue Improved Trap Sense I

Magno
03-16-2010, 10:21 AM
wow, thx a lot man. really.

Only one thing ... I really like the dragonmarks.
I play with friends and we have no cleric in the group, so Im the only healing option of the group. not great but yet usefull.

On this new build, what could I do to keep the dragonmarks ?? Or Should I really loose it and stick with that new build ??

Thx a lot.

Artos_Fabril
03-16-2010, 11:43 AM
Combat Expertise was added. You'll have very nice AC since you went with high dexterity, so you might as well be able to get an incredible score when necessary.
For a more DPS focused build, since combat expertise and power attack can't be on at the same time, you could switch out CE for EWP:Kopesh and switch the relevant feats and enhancements to Slashing/Kopesh

Magno
03-16-2010, 06:53 PM
For a more DPS focused build, since combat expertise and power attack can't be on at the same time, you could switch out CE for EWP:Kopesh and switch the relevant feats and enhancements to Slashing/Kopesh

Its a finesse build ... kopesh is not finessable.

Artos_Fabril
03-17-2010, 02:41 AM
'struth, good catch. reading comprehension FTW.