View Full Version : Greater elemental weapons
murdzia
09-04-2007, 09:30 PM
I would like to see greater elemental weapons added. Just think of it, a greater acid maul of greater undead bane.
Maybe even Greater guard items. Having the greater guard items would rock, we would have no more need for casters and their firewall. Just have a few tanks shield block a door with greater fire guard on and watch the baddies cook (of course the greater fire guard would be on the shields). It may take longer but zero sp spent.
So what does everyone think.........to overpowering or who cares to much other stuff needs to be added first.
Maldini
09-04-2007, 10:17 PM
I would like to see greater elemental weapons added. Just think of it, a greater acid maul of greater undead bane.
Maybe even Greater guard items. Having the greater guard items would rock, we would have no more need for casters and their firewall. Just have a few tanks shield block a door with greater fire guard on and watch the baddies cook (of course the greater fire guard would be on the shields). It may take longer but zero sp spent.
So what does everyone think.........to overpowering or who cares to much other stuff needs to be added first.
Greater Guard or Superior Guard will be put in since they have Lesser Guard and plain Guard. It's just that they are higher level items. They don't need Greater Elemental because they have bursting items.
Good idea though.
Gennerik
09-05-2007, 07:29 AM
Greater Guard or Superior Guard will be put in since they have Lesser Guard and plain Guard. It's just that they are higher level items. They don't need Greater Elemental because they have bursting items.
Good idea though.
They do have improved elemental weapons at epic levels (21+), so we may see them at some point. There's more than just this one, but they're all pretty much the same, so I'm only posting one.
Acidic Blast: On command, an acidic blast weapon drips acid (though this deals no damage to the wielder). On any hit, this acid splashes the creature struck, dealing +3d6 points of bonus acid damage. On a successful critical hit it instead deals +6d6 points of acid damage (or +9d6 if the critical multiplier is x3, or +12d6 if the critical multiplier is x4). Bows, crossbows, and slings with this special ability bestow the bonus acid damage upon their ammunition.
Caster Level: 21st; Prerequisites: Craft Magic Arms and Armor, Craft Epic Magic Arms and Armor, acid fog; Market Price: +6 bonus.
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