View Full Version : Drow (11 Paladin / 2 Rogue / 1 Sorcerer)
Roguewiz
09-04-2007, 12:53 PM
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Azalyn d'Andraste
Level 14 Lawful Good Drow Female
(11 Paladin \ 2 Rogue \ 1 Sorcerer)
Hit Points: 240
Spell Points: 330
BAB: 12\12\17\22
Fortitude: 18
Reflex: 17
Will: 14
Starting Ending Feat/Enhancement
Base Stats Base Stats Modified Stats
Abilities (Level 1) (Level 14) (Level 14)
Strength 16 21 21
Dexterity 12 13 14
Constitution 12 14 14
Intelligence 10 10 10
Wisdom 10 10 10
Charisma 17 17 20
Tomes Used
+2 Tome of Strength used at level 14 (Favor)
+1 Tome of Dexterity used at level 1
+1 Tome of Wisdom used at level 1
+2 Tome of Constitution used at level 14
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 14) (Level 14)
Balance 1 2 2
Bluff 3 5 5
Concentration 1 2 2
Diplomacy 3 5 5
Disable Device n/a n/a n/a
Haggle 3 5 5
Heal 0 0 0
Hide 1 2 2
Intimidate 5 15 15
Jump 3 8 8
Listen 0 0 2
Move Silently 1 2 2
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 0 0 0
Search 0 0 2
Spot 0 0 2
Swim 3 5 5
Tumble n/a n/a n/a
Use Magic Device 5 21 21
Level 1 (Paladin)
Skill: Intimidate (+2)
Skill: Use Magic Device (+2)
Feat: (Selected) Toughness
Feat: (Automatic) Attack
Feat: (Automatic) Aura of Good
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Drow Spell Resistance
Feat: (Automatic) Elven Keen Senses
Feat: (Automatic) Enchantment Save Bonus
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Smite Evil
Feat: (Automatic) Sneak
Feat: (Automatic) Spell Save Bonus (Drow)
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Toughness I
Level 2 (Paladin)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Divine Grace
Feat: (Automatic) Lay on Hands
Enhancement: Follower of the Sovereign Host
Enhancement: Paladin Charisma I
Level 3 (Paladin)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Feat: (Automatic) Aura of Courage
Feat: (Automatic) Divine Health
Feat: (Automatic) Fear Immunity
Enhancement: Elven Dexterity I
Enhancement: Paladin Extra Lay on Hands I
Level 4 (Paladin)
Ability Raise: STR
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Turn Undead
Level 5 (Sorcerer)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Magical Training
Level 6 (Paladin)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Power Attack
Level 7 (Paladin)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Remove Disease
Level 8 (Paladin)
Ability Raise: STR
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+0.5)
Level 9 (Rogue)
Skill: Use Magic Device (+6)
Feat: (Selected) Weapon Focus: Slashing Weapons
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Trapfinding
Level 10 (Paladin)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+0.5)
Level 11 (Paladin)
Skill: Jump (+1)
Level 12 (Paladin)
Ability Raise: STR
Skill: Jump (+1)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 13 (Paladin)
Skill: Jump (+1)
Level 14 (Rogue)
Skill: Intimidate (+4)
Skill: Use Magic Device (+4)
Feat: (Automatic) Evasion (Rogue)
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Bulwark of Good III
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Resistance of Good III
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Charisma II
Enhancement: Paladin Charisma III
Enhancement: Paladin Toughness II
Enhancement: Paladin Toughness III
Enhancement: Paladin Toughness IV
Enhancement: Paladin Divine Light I
I'm still toying around with the skills. My main goal for the Rogue levels is only evasion and UMD. Thats all. The other skills I wasn't really interested in, hense why I didn't take Rogue at level 1.
Benefits
- Of course, high saves
- Higher spell point pool than most Paladins
- Evasion
- Should be close to flawless use of Raise Dead scrolls.
Cons
- 12 Total BAB, compared to 13 BAB if I went the "typical" evasion Paladin.
I am still toying around with the Enhancements and Skills. I'll definitely max out UMD, and use what points I can in Balance/Jump.
As far as feats go, I'm undecided on my 6th level feat. Everything else will pretty much remain the same. I should be able to hit 29 or 30 Strength while Raging (potion) at level 14 (or earlier depending on how favor goes)
I'm enjoying playing her so far. Currently, I'm 5 Paladin / 1 Sorcerer. The soloeability of this build at the lower levels is immense, IMO. I managed to solo Tangleroot at level 5 on hard (except for the last one ;) ). The spells I took for my Sorcerer level are: Expedius Retreat and Charm Person.
Any recommendations on Enhancements are appreciated. Are the tenets any good, particularly, the Soverign Host? Is the recast 15 minutes like I heard?
GreatCzarsGhost
09-05-2007, 01:19 AM
I run a Paladin but don't know much about other builds, just mine so my questions/comments may be off some. I'm wondering if you are looking to max out UMD as much as you can why not take Rogue at first level. If you start with Rogue you can raise UMD by a full point each time you level and not 0.5 point each level for a higher UMD.
As for feats, maybe Weapon Focus Slashing at 6, Improved Crit Slashing at 9 and either Greater Weapon Focus Slashing or maybe Skill Focus UMD at 12. I wouldn't take Power Attack as you stated that you were concerned about BAB/to hits as it was.
As an off the wall question, how do you think this build would turn out with War Forged for race?? I know they lose some wisdom (easy to fix with an item) and two points of Charisma which would mean lower saves but the extra immunities of the WF may override this and with a level of Sorcerer you should be able to use repair wands.
Roguewiz
09-05-2007, 08:42 AM
I run a Paladin but don't know much about other builds, just mine so my questions/comments may be off some. I'm wondering if you are looking to max out UMD as much as you can why not take Rogue at first level. If you start with Rogue you can raise UMD by a full point each time you level and not 0.5 point each level for a higher UMD.
As for feats, maybe Weapon Focus Slashing at 6, Improved Crit Slashing at 9 and either Greater Weapon Focus Slashing or maybe Skill Focus UMD at 12. I wouldn't take Power Attack as you stated that you were concerned about BAB/to hits as it was.
As an off the wall question, how do you think this build would turn out with War Forged for race?? I know they lose some wisdom (easy to fix with an item) and two points of Charisma which would mean lower saves but the extra immunities of the WF may override this and with a level of Sorcerer you should be able to use repair wands.
Since my only goal is UMD, I can take Rogue at 9th and 10th and Max it out with just the base Rogue skills. You cannot max it out by taking Rogue at level 1. 4 Ranks max, and 8 more ranks later on down the road for a total of 12. Going the route I went, I only have to spend 2 pts of Paladin skills to reach max rank, instead of 10pts if I went Rogue at 1st. :)
I considered going Warforged, however the stat setup wasn't what I wanted. I also already have my Warforged "Rogue'adin", Second Rate in my sig. I wanted to try something out of the ordinary for me, since I don't have a high level Drow character yet. (and I HATE dwarves..even though their enhancements rock)
I'm also gonna try out the Drow Rapier/SS enhancements. My main concern is piercing weapons encounter alot of DR problems in the upper levels.
Dworkin_of_Amber
09-05-2007, 11:28 AM
A few suggestions for you.
1) Switch your Rogue Leves to 10 & 11 instead of 9 & 14. This will allow:
2) Take Improved Critical: Slashing @ Level 9
3) With BAB 12, I'm not sure that Power Attack is the best choice @ Level 6... I might suggest Skill Focus: UMD or Weapon Focus: Slashing (I think SF:UMD is the better choice, personally)
The switch of Rogue Levels is important for a few reasons.
Most importantly, it allows you to take IC: Slashing @ Level 9. This is VERY important because the expanded Crit Range on a Kopesh is the primary reason to go Kopesh... 17-20x3 is MUCH better than 19-20x3.
Also, you get Evasion at Level 11, at a time you will need it more to survive. Yes, this means you don't get your 30-point resists until L14 (as opposed to L13), but that is minor. Evasion = Survivability.
With taking Rogue @ 10&11, it means for all future levels you put all your skill points into keeping UMD maxxed, but that's ok... you can use the Rogue level points to Jump and end up with the exact same Level 14 stats.
Now, this also leaves Level 12 Feat as a question mark. If you took SF:UMD
at Level 6, you could take WF: Slashing, but I'm not sure that +1 to hit is worth it... Other things to consider: Extend Spell, Mental Toughness
------
Now there is another route entirely. Get yourself a Dragonshard (not hard), and spec out Kopesh. Go the Drow Rapier/Shortsword route (and Improved Critical: Piercing instead), and pickup the Drow racial weapon enhancements. This frees up another Feat for Extend/MT/WF:Pierce/etc. Then search for a Transmuting Rapier/Shortsword combo, and you won't have to worry about Piercing DR.
--------
Now, as for Enhancements, a lot depends on your final stats, but I usually do not recommend taking the Level 3 Enhancemnets on Charisma, BoG, or RoG.
Since this character is already rolled, we will work with the existing stats, not how I would recommend rolling to begin with, as well as the Tomes you have already listed
Let's look at the build from the stats view, then Enhancements:
STR: 16 + 3 (Levels) + 2 (1750 Tome) + 5 (Item) = 27 (+8)
DEX: 12 + 1 (Tome) + 2 (Drow Dex) + 1 (Rogue Dex 1) + 6 (Item) = 22 (+6)
CON: 12 + 2 (Tome) + 6 (Item) = 20 (+5)
INT: 10
WIS: 10 + 1 (Tome) + 5 (Item) = 16 (+3)
CHA: 17 + 1 (Paladin Cha 1) + 6 (Item) = 24 (+7)
So, with those final stats in mind, and assuming the Drow Piercing Route, the Enhancements shape up quickly:
Paladin Attack Boost 2
Drow Melee Attack 2
Drow Melee Damage 2
Elven Dexterity 2
Follower of Vulkoor
Paladin Bulwark of Good 2
Paladin Resistance of Good 2
Paladin Extra Lay on Hands 2
Sorcerer Energy of the Dragonblooded 1
Paladin Charisma 1
Rogue Dexterity 1
Paladin Toughness 4
With all that, you should end up with:
292 Hit Points (with Draconic Vitality and no False Life Items)
440 Spell Points (100 Paladin 11, 60 Wis Bonus, 180 Sorcerer 1, 70 Cha Bonus, 30 EotD)
30 / 30 / 26 - Saves w/ Resistance +4 Item & Greater Heroism
+38 To Hit (12 BAB, 8 STR, 5 Weapon, 4 GH, 1 WF: Pierce, 2 Drow Melee, 1 Haste, 1 Rage, 3 DF, 1 Vulkoorim)
+19 Damage (8 STR, 5 Weapon, 2 Drow Melee, 1 Rage, 3 DF)
And AC could be about 48 Standing (with KDS, Ring of Balance, Chosguarde, Chattering Ring, Parrying Item, Spectacular Optics, & Aura) and 56 Buffed (Barkskin, Haste, Shield of Faith, Recitation, Paladin Aura)
Not a bad little Drow Paladin
Dworkin_of_Amber
09-05-2007, 11:36 AM
As an off the wall question, how do you think this build would turn out with War Forged for race?? I know they lose some wisdom (easy to fix with an item) and two points of Charisma which would mean lower saves but the extra immunities of the WF may override this and with a level of Sorcerer you should be able to use repair wands.
Warforged Paladins can be quite beastly! Don't let the -2 CHA, -2 WIS scare you off. Remember that casting for a Paladin is based on Current WIS, not Base, so 6 WIS + 6 Item = 12, or Level 2 Spells castable, which is all that Paladin 11 gets.
Your Spell Point total would be less, I'm guessing 400-ish, but the WF Immunities would be a huge help. AC will suffer, as you can't take Adamantine Body... I would advise No Body Feat or Mithral Body (Pro's and Con's to each... but I think No Body wins)... -2 Dex, but +2 Con... so -1 AC & Reflex Save, but +14 Hit Points and +1 Fort Save. I can work up the stats for you, if you want to build one.
But you wouldn't necessarily need the Sorc Level for Repair Wands, as you should have a pretty decent UMD anyways...
WF UMD
--------------
17 - Ranks
6 - Charisma (22)
3 - Skill Focus: UMD
3 - Golden Cartouche
4 - Greater Heroism
--------------
33 UMD. This means that Repair Light (20), Medium (24), Serious (28), and Critical (32) are Automatic Success via UMD. Reconstruction is 36, I think, so it requires a roll of 3 or better to use a Scroll.... I don't think you need the Sorc Level at all... but the Sorc adds more SP, but looses 1 BAB and some Hit Points. You might consider a Warforged Holy Avenger instead (11 Pal / 2 Rog / 1 Fgt) and rely on your UMD for Repair Wands... but that is up to you. This would still be a viable WF build.
Roguewiz
09-05-2007, 11:45 AM
A few suggestions for you.
1) Switch your Rogue Leves to 10 & 11 instead of 9 & 14. This will allow:
2) Take Improved Critical: Slashing @ Level 9
3) With BAB 12, I'm not sure that Power Attack is the best choice @ Level 6... I might suggest Skill Focus: UMD or Weapon Focus: Slashing (I think SF:UMD is the better choice, personally)
The switch of Rogue Levels is important for a few reasons.
Most importantly, it allows you to take IC: Slashing @ Level 9. This is VERY important because the expanded Crit Range on a Kopesh is the primary reason to go Kopesh... 17-20x3 is MUCH better than 19-20x3.
Also, you get Evasion at Level 11, at a time you will need it more to survive. Yes, this means you don't get your 30-point resists until L14 (as opposed to L13), but that is minor. Evasion = Survivability.
With taking Rogue @ 10&11, it means for all future levels you put all your skill points into keeping UMD maxxed, but that's ok... you can use the Rogue level points to Jump and end up with the exact same Level 14 stats.
Now, this also leaves Level 12 Feat as a question mark. If you took SF:UMD
at Level 6, you could take WF: Slashing, but I'm not sure that +1 to hit is worth it... Other things to consider: Extend Spell, Mental Toughness
------
Now there is another route entirely. Get yourself a Dragonshard (not hard), and spec out Kopesh. Go the Drow Rapier/Shortsword route (and Improved Critical: Piercing instead), and pickup the Drow racial weapon enhancements. This frees up another Feat for Extend/MT/WF:Pierce/etc. Then search for a Transmuting Rapier/Shortsword combo, and you won't have to worry about Piercing DR.
--------
Now, as for Enhancements, a lot depends on your final stats, but I usually do not recommend taking the Level 3 Enhancemnets on Charisma, BoG, or RoG.
Since this character is already rolled, we will work with the existing stats, not how I would recommend rolling to begin with, as well as the Tomes you have already listed
Let's look at the build from the stats view, then Enhancements:
STR: 16 + 3 (Levels) + 2 (1750 Tome) + 5 (Item) = 27 (+8)
DEX: 12 + 1 (Tome) + 2 (Drow Dex) + 1 (Rogue Dex 1) + 6 (Item) = 22 (+6)
CON: 12 + 2 (Tome) + 6 (Item) = 20 (+5)
INT: 10
WIS: 10 + 1 (Tome) + 5 (Item) = 16 (+3)
CHA: 17 + 1 (Paladin Cha 1) + 6 (Item) = 24 (+7)
So, with those final stats in mind, and assuming the Drow Piercing Route, the Enhancements shape up quickly:
Paladin Attack Boost 2
Drow Melee Attack 2
Drow Melee Damage 2
Elven Dexterity 2
Follower of Vulkoor
Paladin Bulwark of Good 2
Paladin Resistance of Good 2
Paladin Extra Lay on Hands 2
Sorcerer Energy of the Dragonblooded 1
Paladin Charisma 1
Rogue Dexterity 1
Paladin Toughness 4
With all that, you should end up with:
292 Hit Points (with Draconic Vitality and no False Life Items)
440 Spell Points (100 Paladin 11, 60 Wis Bonus, 180 Sorcerer 1, 70 Cha Bonus, 30 EotD)
30 / 30 / 26 - Saves w/ Resistance +4 Item & Greater Heroism
+38 To Hit (12 BAB, 8 STR, 5 Weapon, 4 GH, 1 WF: Pierce, 2 Drow Melee, 1 Haste, 1 Rage, 3 DF, 1 Vulkoorim)
+19 Damage (8 STR, 5 Weapon, 2 Drow Melee, 1 Rage, 3 DF)
And AC could be about 48 Standing (with KDS, Ring of Balance, Chosguarde, Chattering Ring, Parrying Item, Spectacular Optics, & Aura) and 56 Buffed (Barkskin, Haste, Shield of Faith, Recitation, Paladin Aura)
Not a bad little Drow Paladin
I'll take a look at that when I get home. The HP is about where I thought it would be, and the spellpoints are as well. The Rapier route looks promising, especially since Transmuters exist now. I'd have to see how it works out. With that high of a "to hit", Power Attack might not be a bad idea.
I might just re-roll tonight to save me the shards and get my feats to where I need them.
Dworkin_of_Amber
09-05-2007, 01:51 PM
If you reroll, please consider 17/10/14/10/9/14
This will get you to 28 Str, 20 Dex, 22 Con, and 22 CHA.
20 Dex means Mithral Breastplate instead of KDS, so 1 point AC less, but easier to get.
28 STR adds +1 To Hit & +1 Damage
22 Con means +14 Hit Points
14 Cha means taking Paladin Cha 2, and overall -1 Cha, but 22 is plenty.
I think these will give a little more 'balanced' character. I plan most Paladin builds for 20-22 Cha when eqipped... more than that, while nice for the Saves and LoH, is really overkill... I'd rather have the CON and STR...
And yes, at that kind of To-Hit, then Power Attack becomes a very viable option. Getting +3 to hit and +2 damage from the Drow Melee & Follower of Vulkoorim will offset most of the PA penalty, and make the Piercing option very attractive, even compared to Kopeshes. Plus, let's be honest, Rapiers & Shortswords are a bit more common and quite a bit cheaper than the premium prices for Kopeshes... no Vorpal in Piercing spec, but 15-20 crits with Rapiers is quite appealing!
GreatCzarsGhost
09-05-2007, 04:16 PM
I would be very interested to see a work up on WF Pally Stats. I've been thinking about this for about 4 months now and just capped the two weapon Ranger11/Rogue1 I was playing so it's time to make a new character.
Warforged Paladins can be quite beastly! Don't let the -2 CHA, -2 WIS scare you off. Remember that casting for a Paladin is based on Current WIS, not Base, so 6 WIS + 6 Item = 12, or Level 2 Spells castable, which is all that Paladin 11 gets.
Your Spell Point total would be less, I'm guessing 400-ish, but the WF Immunities would be a huge help. AC will suffer, as you can't take Adamantine Body... I would advise No Body Feat or Mithral Body (Pro's and Con's to each... but I think No Body wins)... -2 Dex, but +2 Con... so -1 AC & Reflex Save, but +14 Hit Points and +1 Fort Save. I can work up the stats for you, if you want to build one.
But you wouldn't necessarily need the Sorc Level for Repair Wands, as you should have a pretty decent UMD anyways...
WF UMD
--------------
17 - Ranks
6 - Charisma (22)
3 - Skill Focus: UMD
3 - Golden Cartouche
4 - Greater Heroism
--------------
33 UMD. This means that Repair Light (20), Medium (24), Serious (28), and Critical (32) are Automatic Success via UMD. Reconstruction is 36, I think, so it requires a roll of 3 or better to use a Scroll.... I don't think you need the Sorc Level at all... but the Sorc adds more SP, but looses 1 BAB and some Hit Points. You might consider a Warforged Holy Avenger instead (11 Pal / 2 Rog / 1 Fgt) and rely on your UMD for Repair Wands... but that is up to you. This would still be a viable WF build.
Dworkin_of_Amber
09-06-2007, 11:02 AM
Ok, I am assuming some nice gear and +1 Tomes... feel free to modify down if you don't have access to these items.
----------------------
Option 1: 11 Pal / 2 Rog / 1 Fgt
----------------------
Level 14 Warforged "Evasion Paladin"
Stats:
----------------------
STR: 17 + 3 (Levels) + 2 (1750 Tome) + 6 (Item) = 28 (+9)
DEX: 13 + 1 (Rogue's Dex 1) + 6 (Item) = 20 (+5)
CON: 15 + 1 (Tome) + 2 (WF Con 2) + 6 (Item) = 24 (+7)
INT: 10
WIS: 9 + 1 (Tome) + 6 (Item) = 16 (+3)
CHA: 10 + 1 (Tome) + 1 (Paladin Cha 1) + 6 (Item) = 18 (+4)
----------------------
Level Progression:
----------------------
Level 1-7 - Paladin
Level 8-9 - Rogue
Level 10-13 - Paladin
Level 14 - Fighter
----------------------
Skill Points:
----------------------
Level 1-7 - Max UMD & Jump
Level 8: +6 UMD, +1 Tumble, +1 Jump
Level 9: +1 UMD, +4 Balance, +3 Jump
Level 10-14: +1 UMD
----------------------
Feats:
----------------------
Option 1:
1) Mithral Body
3) Power Atack
6) Skill Focus: UMD
9) Improved Critical: Slashing
12) Toughness
14B) Two-Handed Fighting
Option 2:
1) Power Attack
3) Cleave
6) Skill Focus: UMD
9) Improved Critical: Slashing
12) Toughness
14B) Great Cleave
Option 3:
1) Two-Handed Fighting
3) Power Attakc
6) Skill Focus: UMD
9) Improved Critical: Slashing
12) Toughness
14B) Improved Two-Handed Fighting
----------------------
Enhancements:
----------------------
Follower of the Lord of Blades
Bladesworn Transformation
Fighter Critical Accuracy 1
Fighter Item Defense 1
Paladin Bulwark of Good 2
Paladin Resistance of Good 2
Paladin Extra Lay on Hands 2
Paladin Charisma 1
Rogue Dexterity 1
Paladin Toughness 4
Warforged Constitution 2
Warforged Damage Reduction 1
Warforged Healer's Friend 1
Warforged Power Attack 3
----------------------
Hit Points:
----------------------
20 - Heroic Durability
110 - Paladin 11 Base
12 - Rogue 2 Base
10 - Fighter 1 Base
98 - Con Bonus
16 - Toughness
50 - Paladin Toughness 4
10 - Draconic Vitality
----------------------
326 HP without False Life Item
Spell Points:
----------------------
100 - Paladin 11 Base
60 - Wisdom Bonus
----------------------
160 SP without Items
To-Hit:
----------------------
13 - BAB
9 - Strength (Greatsword)
5 - Weapon
4 - Greater Heroism
1 - Haste Potion
1 - Rage Potion
3 - Divine Favor
1 - Follower of Lord of Blades
----------------------
+37 To-Hit
----------------------
-8 - Power Attack w/ WF Power Attack 3
----------------------
+29 To-Hit w/ Power Attack
Damage:
----------------------
13 - Strength
5 - Weapon
1 - Rage Potion
3 - Divine Favor
----------------------
+22 Damage
----------------------
8 - Power ATtack w/ WF Power Attack 3
----------------------
+30 Damage w/ Power Attack
AC:
----------------------
10 - Base
5 - Mithral Plating (If Body Feat Taken)
5 - Dex Bonus
5 - +5 Docent
3 - Spectacular Optics
2 - Ring of Balance (Invaders)
2 - Chaosguarde
3 - Chattering Ring
1 - Paladin Aura
2 - Bulwark of Good 2
----------------------
38 AC Standing in Two-Handed Mode
----------------------
45 AC in Sword-and-Board (-1 To-Hit for Lord of Blades)
----------------------
3 - Ranger's Barkskin
1 - Haste Potion/Spell
1 - Cleric's Shield of Faith
1 - Paladin's Aura
----------------------
46 AC w/ Party Buffs in Two-Handed Mode
----------------------
53 AC w/ Party Buffs in Sword-and-Board
54 AC w/ Party Buffs in Sword-and-Board w/ Tower Shield
----------------------
***All AC Numbers are -5 if no Body Feat is taken***
Saves:
----------------------
31 / 26 / 21 - Using +4 Resistance Item and Greater Heroism
----------------------
UMD:
----------------------
17 - Ranks
4 - Charisma
3 - Skill Focus: UMD
3 - Golden Cartouche
4 - Greater Heroism
----------------------
31 UMD - Raise Dead on a 5 or Better. Reconstruction on 9 or Better. Repair Light/Moderate/Serious/Critical are all Auto-Success
Future Build-Out:
----------------------
Level 15-19 - Fighter
Level 20 - ??? (Could be either Fighter or Rogue)
Feats:
15) Improved Fortification / Dodge /
15B) Improved / Greater Two-Handed Fighting
17B) Weapon Focus: Slashing / Greater Two-Handed Fighting
18)
19B) Weapon Specialization: Slashing / Power Critical
----------------------
----------------------
Option 2: 11 Pal / 2 Rog / 1 Sorc
----------------------
Same Starting Stats.
Sorc @ 1
Then Paladin 2-L7
Rogue 8-9
Paladin 10-14
Differences:
----------------------
-1 BAB
-2 Fort Save
+2 Will Save
+220 SP (180 Sorc 1 Base, 40 Cha Bonus)
----------------------
GreatCzarsGhost
09-06-2007, 10:32 PM
Thank you ever so much Dworkin of Amber. The information on the WF Pally was really helpful. I think I'm going with the Sorc version. I'm looking forward to playing this puppy as it should be fun. ;)
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