Xyfiel
09-03-2007, 12:08 AM
I build with optimum gear, even I don't have all of it unless I steal from other chars. I also plan having haste and recitation cast frequently, which should be common spells for parties at this point. Make adjustments accordingly for your own collection of gear and party makeup.
I did a search and didn't get any builds for the marks, figure they got lost to the wipe.
Elf Ranger (32) Archery Focused
15str 22 +1tome+6item
18dex 34 +2tome+6item+3levels+3enh+2enh
11con 18 +1tome+7item
11int 12 +1tome before L2
13wis 20 +1tome+6item
9cha 16 +1tome+6item(for equipping items)
+2 str tome and rage clicky will hit 25 for VON5
Favored Enemy: Undead, Giant, Evil outsiders
This covers Tempest, DQ, Reaver, and LOTD raid bosses
Titan is mostly damaged from laser anyway, and there are only 4 Dragons in game right now, making Dragon a lower priority.
Dragon and Aberration later
Feats:
Least Dragonmark, Lesser Dragonmark, extend, imp crit range, weapon focus
Can change focus and imp crit for imp crit piercing and finesse for melee focus
Displacements should be 6seconds*14*2(extend)=168seconds
Extra Mark III gives 5, so 168*5=14mins, plenty for most quests.
Attack: 39-41 Ranged, 29-33 S&S, 25-29 dual ls/rapiers
14BAB, 12dex, 4gh, 1haste, 2recitation, 1focus, 2enh, 1-5weapon(3-5 Ranged due to arrows)
Saves: 26/34/22 +2enchantment
9/9/4base, 5/5/5resist, 4/4/4gh, 2/2/2luck, 4/11/5mods, 2/2/2recitation, 0/1/0haste
+5 resist items are very rare, some say impossible, so feel free to lower all by 1
Ac: 45, 60possible
10base, 12dex, 7armor, 5deflection, 5natural, 3dodge, 1haste, 2recitation
tanking add 7shield, 2 blocking, 2defensive fighting, 4aura
Hps: 228
20feat, 10 favor, 112ranger, 30gfl, 56con
Sps: 430
145base+150wizVI+20enh+115wis
Can give FOM/resists/jump/protections to everyone
Spells:
jump, resist, longstrider
barkskin, protection
cure moderate, summon?
Freedom of movement
Skills: hide(L2+), move silently, spot, jump, balance, umd, tumble
Would like to get some swim points, looking where to pull them from.
I get 8 casts of invisibility from mark, which can be cast on others also. Should have pretty decent scouting skills. Never know how much they will be needed later;)
UMD=8base+2luck+4gh+3necklace+3cha+3boost=23, for equipping items, otherwise I don't need to wear the necklace and cha item. Won't be useful for weapon switching, only everything else. You can make the call if you want to use 2 inv slots to be able to have 20umd.
Enhancements:
Elf Dex II, Extra Mark III, Melee Attack I, Ranged Attack II, Ranged Damage I, Ranger Dex III, EOW I, Favored Attack I, Favored Damage II, Favored Defense II, Favored Resist III, Skill Boost II, Sprint Boost I, Swamp Lore II
I like the +4 acid resist built in, you can change the enhancements around to your liking of course.
Thoughts? Math corrections?
I did a search and didn't get any builds for the marks, figure they got lost to the wipe.
Elf Ranger (32) Archery Focused
15str 22 +1tome+6item
18dex 34 +2tome+6item+3levels+3enh+2enh
11con 18 +1tome+7item
11int 12 +1tome before L2
13wis 20 +1tome+6item
9cha 16 +1tome+6item(for equipping items)
+2 str tome and rage clicky will hit 25 for VON5
Favored Enemy: Undead, Giant, Evil outsiders
This covers Tempest, DQ, Reaver, and LOTD raid bosses
Titan is mostly damaged from laser anyway, and there are only 4 Dragons in game right now, making Dragon a lower priority.
Dragon and Aberration later
Feats:
Least Dragonmark, Lesser Dragonmark, extend, imp crit range, weapon focus
Can change focus and imp crit for imp crit piercing and finesse for melee focus
Displacements should be 6seconds*14*2(extend)=168seconds
Extra Mark III gives 5, so 168*5=14mins, plenty for most quests.
Attack: 39-41 Ranged, 29-33 S&S, 25-29 dual ls/rapiers
14BAB, 12dex, 4gh, 1haste, 2recitation, 1focus, 2enh, 1-5weapon(3-5 Ranged due to arrows)
Saves: 26/34/22 +2enchantment
9/9/4base, 5/5/5resist, 4/4/4gh, 2/2/2luck, 4/11/5mods, 2/2/2recitation, 0/1/0haste
+5 resist items are very rare, some say impossible, so feel free to lower all by 1
Ac: 45, 60possible
10base, 12dex, 7armor, 5deflection, 5natural, 3dodge, 1haste, 2recitation
tanking add 7shield, 2 blocking, 2defensive fighting, 4aura
Hps: 228
20feat, 10 favor, 112ranger, 30gfl, 56con
Sps: 430
145base+150wizVI+20enh+115wis
Can give FOM/resists/jump/protections to everyone
Spells:
jump, resist, longstrider
barkskin, protection
cure moderate, summon?
Freedom of movement
Skills: hide(L2+), move silently, spot, jump, balance, umd, tumble
Would like to get some swim points, looking where to pull them from.
I get 8 casts of invisibility from mark, which can be cast on others also. Should have pretty decent scouting skills. Never know how much they will be needed later;)
UMD=8base+2luck+4gh+3necklace+3cha+3boost=23, for equipping items, otherwise I don't need to wear the necklace and cha item. Won't be useful for weapon switching, only everything else. You can make the call if you want to use 2 inv slots to be able to have 20umd.
Enhancements:
Elf Dex II, Extra Mark III, Melee Attack I, Ranged Attack II, Ranged Damage I, Ranger Dex III, EOW I, Favored Attack I, Favored Damage II, Favored Defense II, Favored Resist III, Skill Boost II, Sprint Boost I, Swamp Lore II
I like the +4 acid resist built in, you can change the enhancements around to your liking of course.
Thoughts? Math corrections?