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Soldarm
09-01-2007, 06:43 AM
Has anyone tried a Warforged Ranger yet?

And if so how did you go?

Cheers

RemoJr
09-01-2007, 08:34 AM
yup, wilderness, WF ranger, focuses on bows but took the weapon feinesse feat for meleeing ability. He's coming along nicly, i rather enjoy playing him.

I think his stats are:

str 12 + 4 (item) = 16
dex 18 + 3 (lvls) + 3 (enh) + 4 (item) = 28 +2 (tome) + 2 (+6 item) = 32
con 10 + 4 (itm) + 2 (enh) = 16
int 8
wis 12 + 2 (item) = 14
cha 6

feats:
1- point blank shot
3- weapon fienesse
6- precision
9- imp. crit: ranged
12- havn't decided yet

no need for a body feat for AC as my dex will be a minimal 28 (higher if i get tome/+5or+6 item). mithral plating would only increse my AC by 1(no effect if i get dex to 30). Also nice for AC is how i can still wear armor with docents, so i tend to have higher AC then my robe wearing counterparts.

edit: level 6 feat was precision, not weapon focus. Better to have +4 attacks for thoose special bows, like giant's roar and hopfully later paralyzers.

Ras
09-03-2007, 12:45 PM
Currently my build is a 11 ranger / 2 pally / 1 fighter. He is a STR based TWF. STATS Will be:
28 STR with +6 item + 2 tome.
20 DEX but with a +2 DEX tome will be 22.
22 CON with +6 con item + 2 tome.
8 Int didn't touch this
20 WIS with +6 wis item + 1 tome
22 CHA with +6 cha item + 2 tome.

Now I have a lot of the items that make this build. It isn't a great PvP'er or anything but in quests. I do very well. I have a can get around a 25 or 26 UMD (skill focus + GH + item).

AC:
37 TWF
44 with +5 Hvy Mith Shield
45 with +5 Tower Mith Shield

Saves:
Fort 30
Ref 29
Will 22 but with WF enhancement is 25
(This is with Kardin's Eye + GH)

HP
about 250

LOH atm is 60 with a 20 CHA will be a little higher when I eat the +2 cha tome.

So yeah....this is my build.

Karethon
09-04-2007, 02:29 PM
My wife has a WF Ranger.

Current stats:
STR 19 (16 base +1 tome +2 item)
DEX 31 (18 base +3 level +2 tome +3 enhancement +5 item)
CON 14
INT 8
WIS 14 (8 base +1 tome +5 item)
CHA 7 (6 base +1 tome - :confused: she had 5 on this character alone, so she ate one)

Feats (not entirely sure of the order):
Improved Critical: Ranged
Improved Critical: Piercing
Power Attack
Weapon Finesse
Weapon Focus: Ranged

Yaga_Nub
09-06-2007, 03:08 PM
I have a WF Ranger and he's a blast to play.

Can't remember his stats other than a 32 dex and a 6 cha.

13 ranger/1 wiz probably end up being 15 ranger/5 wiz

Daemonis
09-07-2007, 08:03 AM
I have a WF ranger, named Greys (12Ranger/1Rogue at the moment), who is an off tanking, self-sufficient, moderate STR/high DEX greater two weapon fighting machine. He can range better than most AND has 31UMD (for stoneskin/displacement/raise dead/repair wands). This character also has full Rogue skills+evasion.

Click on my Index of character builds in my signature line and select "Iron-multitool for build details. You won't regret it!

Regards, -Daemonis.

Sadus
09-10-2007, 02:33 AM
I have a Strength Based WF Ranger

Character Generator Clipboard:


Character Plan by DDO Character Planner Version 2.70
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 14 True Neural Warforged Male
(12 Ranger \ 2 Wizard)
Hit Points: 194
Spell Points: 333
BAB: 13\13\18\23
Fortitude: 13
Reflex: 13
Will: 8

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 14) (Level 14)
Strength 18 24 24
Dexterity 14 17 20
Constitution 15 18 20
Intelligence 10 13 14
Wisdom 9 12 12
Charisma 6 8 8

Tomes Used
+1 Tome of Strength used at level 1
+1 Tome of Dexterity used at level 1
+1 Tome of Constitution used at level 1
+1 Tome of Intelligence used at level 1
+1 Tome of Wisdom used at level 1
+3 Tome of Strength used at level 14
+3 Tome of Dexterity used at level 14
+3 Tome of Constitution used at level 14
+3 Tome of Intelligence used at level 14
+3 Tome of Wisdom used at level 14
+2 Tome of Charisma used at level 14

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 14) (Level 14)
Balance 4 13.5 12.5
Bluff -2 -1 -1
Concentration 7 20 20
Diplomacy -2 -1 -1
Disable Device n/a n/a n/a
Haggle -2 -1 -1
Heal 0 1 1
Hide 2 5 4
Intimidate -2 -1 -1
Jump 8 22 21
Listen 4 16 16
Move Silently 2 5 4
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 0 2 2
Search 0 2 2
Spot 4 16 16
Swim 4 7 5
Tumble n/a n/a n/a
Use Magic Device 0 7.5 7.5

Level 1 (Ranger)
Skill: Balance (+2)
Skill: Concentration (+4)
Skill: Jump (+4)
Skill: Listen (+4)
Skill: Spot (+4)
Skill: Use Magic Device (+2)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Mithral Body

Level 2 (Wizard)
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Extend Spell

Level 3 (Wizard)
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Mithral Fluidity

Level 4 (Ranger)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)

Level 5 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)

Level 6 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Dodge

Level 7 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Favored Enemy) Favored Enemy: Giant

Level 8 (Ranger)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)

Level 9 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Critical: Piercing Weapons

Level 10 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)

Level 11 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)

Level 12 (Ranger)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Favored Enemy) Favored Enemy: Elemental
Feat: (Selected) Two Weapon Defense

Level 13 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)

Level 14 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Ranger Skill Boost I
Enhancement: Ranger Skill Boost II
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Attack II
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Damage III
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Favored Defense II
Enhancement: Ranger Favored Resistance I
Enhancement: Ranger Favored Resistance II
Enhancement: Wizard Energy of the Scholar I
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Ranger Dexterity III
Enhancement: Wizard Intelligence I
Enhancement: Wizard Wand Mastery I
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Construct Thinking I
Enhancement: Warforged Healer's Friend I
Enhancement: Warforged Healer's Friend II
Enhancement: Warforged Inscribed Armor I
Enhancement: Warforged Inscribed Armor II
Enhancement: Warforged Inscribed Armor III



(I'm Pretty Confident About Getting +3 Tomes given that Come Mod 5 there will be 2 Raids that exclusively drop +3's)


TWF AC Goal:

10 Base
10 Armor
8 Dex (Mithril Fluidity + Dagger Tooth)
4 Shield Spell
1 TWD
6 Dodge (Chaosguard + Chattering)
5 Bark
1 Haste
5 Protection

50 Self- Buffed

+4 Pally
+2 Recitation

56 Fully Buffed

Thats no CE or Hvy Mithril Shield so Possible + 7 AC Raise with future level raise or Feat Respect.

Eventual Goal is 12 Ranger 6 Fighter 2 Wizard

@ 20 I'll respec feats to:

1 Mith Body
3 Mith Fludity
6 Mith Fludity
9 Imp Crit Pierce
12 TWD
15 CE (Bonus) Dodge
16 (Bonus) Wep Focus: Pierce
18 Toughness (Bonus) Wep Specialization: Pierce
20 (Bonus) Power Attack (Should Be Able to Handle the -5 to Hit at this level)

I'll get Armor Mastery 1 so I can ditch Daggertooth, get +2 Str from Fighter Enhancements and some extra hps from Toughness and Fighter Toughness Enhancement. I'll also pickup +5 AC from CE for when needed.

PS: Here's UMD Break Down for ppl wondering how I was going to put Chaosguards on.

Base 8.5
Cha +1 (Swap in +6 Cha item or +1 Tome and +5 Cha Item)
GH +4
Item +5 (Stave of the Seer or Titan Gloves)
Com. +2 (Command Docent they easy to find)
Boost +5 (Rng Skill Boost)
Total 25.5 really u don't Even need the Boost (but can be subbed if you only using delera's necklace)

Or get a +2 Cha Tome and Dragon Ring which is +4 Cha & Command and save youself trouble of putting on one item less while gear swaping. Also help u use Pure Good Weapons a bit easier of the fly without having to Boost